RECON-class Mjolnir: Difference between revisions
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{{ | {{Status|Canon}} | ||
[[ | {{Article quote|Ankara's renowned IMC took ownership of RECON production after the war.{{Ref/Game|Id=h4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=Recon Description|Quote=Ankara's renowned IMC took ownership of RECON production after the war.}}}} | ||
{{Armor infobox | |||
|name=Recon | |||
|image={{tabcontainer|title2=GEN2|content2=[[File:H5G-Recon.png|250px]]|title3=GEN1 Mark VI|content3=[[File:HTMCC H3 Recon Crop.png|250px]]|title4=GEN1 Mark V|content4=[[File:HTMCC HR Spartan Recon.png|250px]]}} | |||
|manufacturer=[[Materials Group]] (GEN1){{Ref/Book|Id=EVG|EVG|Page=152}}<br> | |||
[[Imbrium Machine Complex]] (GEN2){{Ref/Book|Id=H4EVG|H4EVG|Page=23, 163}} | |||
|testsite=[[B5D Ordnance Testing Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | |||
[[Anakara Resiliency Chamber]] (GEN2){{Ref/Reuse|H4EVG}} | |||
|type=MJOLNIR (GEN1) | |||
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] | |||
*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] | |||
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] | |||
<br>[[MJOLNIR (GEN3)]] {{C|Compatible}} | |||
|role=Stealth operations | |||
}} | |||
'''RECON-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/R variant''', is a stealth-oriented variant of the [[MJOLNIR Powered Assault Armor]] that was originally commissioned by the [[Office of Naval Intelligence]] and developed by the [[Materials Group]],{{Ref/Site|Id=Waypoint|D=14|M=03|Y=2011|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df|Site=Halo Waypoint|Page=MJOLNIR 2|LocalArchive=The MJOLNIR Project}} with the [[MJOLNIR Powered Assault Armor (GEN2)|[GEN2]]] version being manufactured by the [[Imbrium Machine Complex]].{{Ref/Reuse|h4}} | |||
== | ==GEN1 overview== | ||
=== | ===Design details=== | ||
The | The Recon armor was designed to provide the wearer with stealth capabilities and with little or no loss of endurance, specifically by reducing its infrared signature, reflective surfaces, and [[Cherenkov radiation]] emission. The visor of the Recon helmet employed the B5D-R/Optics Suite.{{Ref/Reuse|EVG}} On the MJOLNIR Mark V platform, the [[SAP attachments|SAP]]/RECON shoulder pads served as armored [[Wikipedia:Active electronically scanned array|active electronically scanned array]] panels;{{Ref/Game|HI|Armor customization (Halo Infinite)|Armor Hall|Detail=SAP/Recon - Shoulder Pad Description|Quote=Armored AESA panels associated with RECON armor.}} this functionality was inherited by its [[MJOLNIR Powered Assault Armor (GEN3)|<nowiki>[GEN3]</nowiki>]] successor, the [[UA attachments|UA/Valens shoulder pads]].{{Ref/Game|HI|Armor customization (Halo Infinite)|Armor Hall|Detail=UA/Valens - Shoulder Pad Description|Quote=GEN3 revision of the MArk V-era SAP/RECON AAESA panels.}} There is also a non-Mjolnir version of the Recon variant used by [[ONI]], the ODST [[ODST armor#S-1.2FONI Recon BDU|S-1/ONI Recon BDU]].{{Ref/Book|Id=EVG2|EVG|Page=45}} | ||
=== | ===Development history=== | ||
A prototype was created prior to the [[Fall of Reach]] concurrently with the [[Mark VI|Mark VI Prototype]]. Like the Mark VI Prototype, the armor underwent field tests to improve the final model. Before being finalized Recon was already shown to reduce armor silhouettes without decreasing survivability.{{Ref/Game|Id=Armory|HR|Armor permutations (Halo: Reach)|Armory|Detail=Recon Description|Quote=The MJOLNIR[R] prototype reduces armor silhouette without decreasing survivability.}} | |||
The Recon armor was developed parallel to the [[MJOLNIR Powered Assault Armor/S variant|Scout armor]] in the [[Office of Naval Intelligence]]'s [[Beta-5 Division Ordnance Testing Facility]] in [[Swanbourne]], [[wikipedia:Perth|Perth]], [[wikipedia:Western Australia|Western]] [[Australia]].{{Ref/Reuse|EVG}} | |||
The | |||
== | In the post-war era, custom-built upgraded and up-armored RECON [GEN1] helmets remain in service with individual ONI operatives. Such helmets, equipped with cutting-edge stealth and cyberwarfare suites, were used by ONI teams responsible for information sanitation operations on [[Created]]-[[Subjugation of Earth|occupied]] Earth.{{Ref/Game|Id=H5G1|H5G|Armor permutations (Halo 5: Guardians)|Spartan Appearance Customization|Detail=Recon [GEN1] - Helmet Description|Quote=ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives.}} As late as [[2560]], GEN1 Recon could still be requisitioned by [[Spartan Operations|Spartans]], upgraded to be roughly equivalent to GEN3.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=25|M=6|Y=2021}}{{Ref/Game|Id=HI|HI|gameplay}} | ||
===Usage=== | |||
Recon helmets were invaluable for Spartan technical reconnaissance and electronic surveillance teams deployed in support of [[Operation: RED FLAG]] during the final year of the Human-Covenant War.{{Ref/Game|HI|Armor customization (Halo Infinite)|Armor Hall|Detail=Recon - Helmet Description|Quote=RECON helmets were invaluable for Spartan technical reconnaissance and electronic surveillance teams deployed in support of Operation: RED FLAG during the final year of the Covenant War.}} [[SPARTAN-B312]] applied to use the Recon armor in its Mark V testing phase, and was given permission to use it.{{Ref/Game|HR|Detail=[[:File:Recon smg.jpg|Pre-order Bonus Content Recon Card]]}} After the Human-Covenant War, the Mark V helmet was worn by [[Hazel-A302]] during her travels at [[Outpost Discovery]]. | |||
ONI operative [[Captain (Navy)|Captain]] [[Veronica Dare]] wore the [[ODST armor#S-1.2FONI Recon BDU|S-1/ONI Recon BDU]] version of the helmet.{{Ref/Reuse|EVG2}} Updated Recon armor was also used by [[Kilo-Five]] members [[Vasily Beloi]] and [[Malcolm Geffen]].{{Ref/Novel|Gla|Chapter=3}} | |||
:[[ | <gallery class=center> | ||
File:HR_Recon.png|Mark V Recon prototype variant. | |||
File:Recon smg.jpg|Upgraded Mark V Recon prototype variant ordered by [[SPARTAN-B312]]. | |||
File:ReconArmor.png|Mark VI Recon variant. | |||
File:Halo3 ODST-Dare.jpg|Captain Veronica Dare wearing the S-1/ONI Recon helmet. | |||
File:Dare's Face.jpg|Dare's Recon helmet with its visor depolarized. | |||
File:HazelLive.PNG|Hazel-A302 wearing her Mark V Recon helmet. | |||
</gallery> | |||
==GEN2 overview== | |||
===Design details=== | |||
The helmet's visor system was changed to an APL-72 visor system. The chest has an infrared signature modulator, and an X900-Boulder emission shroud (IMC-spec). The reactor pack has a Bravado-120-B4 fitted stabilizer for masking reactor footprint.{{Ref/Reuse|H4EVG}} | |||
It offers improved movement stabilizers and adjustable shield distribution channels for versatility during deep-field reconnaissance.{{Ref/Site|Id=h4guide|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/7c087b23-54bc-4094-80c9-d03b51743992/recon|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Armor Types: Recon|D=23|M=4|Y=2013|LocalArchive=Halo 4 Interactive Guide#Armor Types}} | |||
The GEN2 Recon helmet also contains a highly classified [[Auspex]] [[UNSC battle network|battlenet]] uplink featuring state-of-the-art ONI counter-cyberintrusion and firewall routines.{{Ref/Game|Id=H5G|H5G|Armor permutations (Halo 5: Guardians)|Spartan Appearance Customization|Detail=Recon - Helmet Description|Quote=The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.}} The armor itself is fitted with emissions baffling and plasma electronic support activity sensors for observation missions behind enemy lines.{{Ref/Game|Id=H5G2|H5G|Armor permutations (Halo 5: Guardians)|Spartan Appearance Customization|Detail=Recon - Body Description|Quote=RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.}} | |||
The greaves are an off-market system that feature exposed shield conduits.{{Ref/Reuse|H4EVG}} | |||
===Development history=== | |||
As a result of the [[UNSC Ordnance Commission]] in [[2553#May|2553]], [[Imbrium Machine Complex]] took over production of the Recon variant after the Human-Covenant War, where they refined and improved the existing architecture.{{Ref/Reuse|H4EVG}} The [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] variant was tested at [[Anakara Resiliency Chamber]]{{Ref/Reuse|H4EVG}} with it being quickly done, as by [[2553#January|January 2553]] a copy of the armor was on board the {{UNSCShip|Infinity}}.{{Ref/Comic|Id=init|HInit|Issue=2}} The GEN2 Recon helmet's design became the basis for the GEN3 [[TRAILBLAZER-class Mjolnir]] helmet.{{Ref/Reuse|HI}} | |||
===Usage=== | |||
Most operators indicate the armor has a notably higher resiliency and much leaner reaction-time margin.{{Ref/Reuse|H4EVG}} The GEN2 armor was worn by [[Yeong-hao Holst]], one of the first [[SPARTAN-IV program|Spartan-IVs]], during the [[Raid on UNSC Infinity|Raid]] on {{UNSCShip|Infinity}} in 2553.{{Ref/Reuse|init}} It also saw use by Spartan [[Anthony Madsen]] during the [[Requiem Campaign]] in 2557, and by Spartan [[Newman]] during the [[Battle of Ealen IV]] [[2558|a year later]].{{Ref/Comic|HE|Issue=1}} During [[Operation: VERTICAL UMBRAGE]] on February 14, [[Bonita Stone]] used the Recon GEN2 armor.{{Ref/Novel|Id=Umbrage|Halo: Vertical Umbrage}}{{Ref/Site|Id=WPUmbrage|URL=https://www.halowaypoint.com/news/halo-4-vertical-umbrage|Site=Halo Waypoint|Page=Halo 4 - Vertical Umbrage|D=7|M=11|Y=2022}}{{Ref/Site|Id=CFFourward|URL=https://www.halowaypoint.com/news/canon-fodder-fourward-unto-dawn|Site=Halo Waypoint|Page=Canon Fodder - Fourward Unto Dawn|D=10|M=11|Y=2022}} | |||
<gallery class=center> | |||
File:Holst4.png|[[Yeong-hao Holst]] in his GEN2 Recon armor in 2553. | |||
File:Madsen - Recon.jpg|[[Anthony Madsen]] wearing GEN2 Recon armor during the [[Requiem Campaign]]. | |||
File:HE Spartan Newman.jpg|Spartan [[Newman]] wearing GEN2 Recon armor during the [[Battle of Ealen IV]]. | |||
File:H5G BonitaStone Gen2.png|[[Bonita Stone]] wearing GEN2 Recon armor during [[Operation: VERTICAL UMBRAGE]]. | |||
</gallery> | |||
==In-game information== | |||
===''Halo 3'' - Mark VI GEN1=== | |||
The Recon armor was first unveiled on [[Bungie Day]] 2007, in a piece of artwork created by [[Isaac Hannaford]]. This followed the unveiling of the new [[Armor customization (Halo 3)|armor permutations]] system, though only the Mark VI, [[EVA-class Mjolnir|EVA]] and [[CQB-class Mjolnir|CQB]] sets were detailed. The Recon armor remained a mystery until launch, when it was revealed as an exclusive set awarded by Bungie to community members for specific accomplishments that impressed the Bungie staff. The launch of ''[[Halo 3: ODST]]'' in late 2009 saw the [[Road to Recon]] challenge unveiled; players who unlocked all of the [[Vidmaster Challenge]]s across ''Halo 3'' and ''ODST'' were prompted to visit [[Bungie.net]], whereupon they would be able to click an "Unlock My Recon" button in their service record. | |||
The Road to Recon was discontinued in 2012, with the transition of all Bungie.net stat-tracking and online services to [[Halo Waypoint]]; as such the Recon armor is now unattainable in an [[Xbox 360]] copy of ''Halo 3'' without the use of [[modding]]. To compensate, [[343 Industries]] unlocked the armor for all Xbox LIVE accounts in two waves around this time, though any accounts made since then will be unable to benefit from this. | |||
In the ''[[Halo: The Master Chief Collection]]'' edition of ''Halo 3'', the Recon armor (like all ''Halo 3'' permutations) is unlocked by default. | |||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 15%"|Armor | |||
! style="width: 55%"|Description | |||
! style="width: 15%"|Unlock requirements<br/>(''Halo 3'') | |||
! style="width: 15%"|Unlock requirements<br/>(''Halo: MCC'') | |||
|- align="center" | |||
|rowspan=4|[[File:HTMCC H3 Recon Menu Render.png|100px]]<br/>Recon | |||
|align="left"|'''Helmet:''' The Mjolnir VI/R variant was developed concurrently with the Mjolnir Mark VI Powered Assault Armor. The goal was to increase stealth capability without impacting endurance. | |||
|rowspan=4| | |||
*Be granted the Recon armour by [[Bungie]] (''2007-2009'') | |||
*Complete all [[Vidmaster Challenge]]s in ''Halo 3'' and ''[[Halo 3: ODST]]'' (''September 2009-March 2012'') | |||
*Unlocked for all ''Halo 3'' players in two waves by [[343 Industries]] (''No longer attainable for new accounts'') | |||
|rowspan=4|Unlocked by default. | |||
|- align="center" | |||
|align="left"|'''Shoulder:''' In developing the Mjolnir VI/R variant, the goal was to increase the armor's overall stealth capabilities with little or no loss of endurance. This was achieved by relying on several tried-and-true methods. | |||
|- align="center" | |||
|align="left"|'''Chest:''' In developing the Mjolnir Mark VI Powered Assault Armor/R, the emphasis was to increase stealth capability, specifically by reducing it's IR signature, reflective surfaces, and Cherenkov radiation emission. | |||
|- align="center" | |||
|align="left"|'''MCC:''' The goal of the RECON variant was to increase stealth capability without impacting endurance. | |||
|} | |||
===''Halo: Reach'' - Mark V GEN1=== | |||
{{Quote|The MJOLNIR, Prototype[R] is being developed concurrently with the Mark VI MJOLNIR PAA.}} | |||
The Recon set returns in ''[[Halo: Reach]]'', though largely unrelated to its ''Halo 3'' predecessor in visuals. The Recon helmet was the subject of the game's pre-order bonus, with such purchases allowing players to use the Recon helmet with the UA/HUL[3] attachment on day one - this specific helmet variant cannot be unlocked any other way. The other Recon helmet, chest and shoulder armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Recon set (including pre-order bonus) is attainable in the [[Season 1: Noble]] progression system, with an additional [[Artificial limb|robot arm]] variant of the Tactical/Recon chest introduced in [[Series 5: Anvil]]. | |||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 20%"|Armor | |||
! style="width: 40%"|Description | |||
! style="width: 20%"|Unlock requirements<br/>(''Halo: Reach'') | |||
! style="width: 20%"|Unlock requirements<br/>(''Halo: MCC'') | |||
|- align="center" | |||
|[[File:HR Recon Helmet Icon.png|75px]]<br/>Recon helmet | |||
|align="left"|Data gathered from these field tests will be used to improve the final production model. | |||
|{{Rank/HR|col|link=yes}}, 100,000 cR | |||
|[[Series 1: Noble|Series 1]], Tier 3 ({{SeasonPoint|1}}) | |||
|- align="center" | |||
|[[File:HR Recon HUL Helmet Icon.png|75px]]<br/>Recon ([[Hardened Uplink|HUL]]) | |||
|align="left"|External hardened uplink for MILINT acquisistion; reserved for sensitive OPs. | |||
|{{Rank/HR|col|link=yes}}, 75,000 cR | |||
|[[Series 1: Noble|Series 1]], Tier 74 ({{SeasonPoint|1}}) | |||
|- align="center" | |||
|[[File:HR Recon UAHUL Helmet Icon.png|75px]]<br/>Recon ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL <nowiki>[3]</nowiki>]]) | |||
|align="left"|Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition. | |||
|Pre-order ''Halo: Reach''.{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110|Site=Bungie.net|Page=Bungie Weekly Update: 06.11.10|D=17|M=10|Y=2014}} | |||
|[[Series 1: Noble|Series 1]], Tier 10 ({{SeasonPoint|1}}) | |||
|- align="center" | |||
|[[File:HR Recon RShoulder Icon.png|75px]][[File:HR Recon LShoulder Icon.png|75px]]<br/>Recon shoulders | |||
|align="left"|The MJOLNIR[R] prototype reduces armor silhouette without decreasing survivability. | |||
|{{Rank/HR|cpl|link=yes}}, 1,500 cR | |||
|[[Series 1: Noble|Series 1]], Tier 22 ({{SeasonPoint|1}}) | |||
|- align="center" | |||
|[[File:HR Recon Chest Icon.png|75px]]<br/>[[Armor accessories/Tactical|Tactical/Recon]] chest | |||
|align="left"|Everything you need to find everything you need to find out. | |||
|{{Rank/HR|wo|link=yes}}, 1,500 cR | |||
|[[Series 1: Noble|Series 1]], Tier 44 ({{SeasonPoint|1}}) | |||
|- align="center" | |||
|[[File:HR ReconR Chest Icon.png|75px]]<br/>Tactical/Recon [R] chest | |||
|align="left"|Spartans get all the best tech. | |||
|N/A | |||
|[[Series 5: Anvil|Series 5]] Tier 70, ({{SeasonPoint|1}}) | |||
|} | |||
:" | ===''Halo 4'' - GEN2=== | ||
Recon was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit redesigned for [[GEN2]], in ''[[Halo 4]]''. The helmet bears similarities to previous iterations, though the chest and shoulders have little design lineage. In ''The Master Chief Collection'', the Recon set was available by default, though the introduction of armor customization in [[Series 4: Reclaimer]] saw the return of the SURGE skin, previously unusable in ''Halo 4''. | |||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 15%"|Armor | |||
! style="width: 55%"|Description | |||
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'') | |||
! style="width: 15%"|Unlock requirements<br/>(''Halo: MCC'') | |||
|- align="center" | |||
|rowspan="4"|[[File:H4 MJOLNIR Recon.png|75px]]<br/>Recon | |||
|align="left"|'''Description (H4):''' Ankara's reowned IMC took ownership of RECON production after the war. | |||
|rowspan="4"|Reach {{Rank/H4|2|6}} | |||
|rowspan="4"|Unlocked by default. | |||
|- align="center" | |||
|align="left"|'''Helmet description (MCC):''' IMC's take on the classic helmet pattern. | |||
|- align="center" | |||
|align="left"|'''Shoulders description (MCC):''' Modular left/right spaulder from Recon-class armor. | |||
|- align="center" | |||
|align="left"|'''Chest description (MCC):''' Final evaluations conducted in the Anakara Resilience Chamber. | |||
|- align="center" | |||
|rowspan="4"|N/A<br/>Recon Surge (SURG) skin | |||
|align="left"|'''Description (H4):''' | |||
|rowspan="4"|Complete the [[List of Halo 4 Commendations/Weapons|Covenant Loadout Mastery commendation]]. | |||
|rowspan="4"|Unlocked by default. | |||
|- align="center" | |||
|align="left"|'''Helmet description (MCC)''' Recon helmet customized with SURGE coating. | |||
|- align="center" | |||
|align="left"|'''Shoulder description (MCC)''' Recon left/ right spaulder customized with SURGE coating. | |||
|- align="center" | |||
|align="left"|'''Chest description (MCC)''' Recon chassis customized with SURGE coating. | |||
|} | |||
: | ===''Halo 5: Guardians'' - Upgraded GEN1 and GEN2=== | ||
The ''Halo 4'' design of Recon returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]]. The body armor includes the Recon chest and shoulders, the [[Contoured]] forearms and an unknown leg model. The [[List of REQ cards/REQ Packs|Classic Helmet REQ Pack]] saw the addition of the Recon (GEN1) helmet, based on the design seen in ''Halo: Reach''. The GEN2 Recon set has three skins; RSO, BDA and ITG. | |||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 15%"|Helmet | |||
! style="width: 70%"|Description | |||
! style="width: 15%"|Unlock requirements<br/>(''Halo 5: Guardians'') | |||
|- align="center" | |||
|[[File:H5G REQ Helmets Recon GEN1 Rare.png|100px]]<br/>Recon GEN1 (helmet) | |||
|align="left"|ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives. | |||
|align="left"| | |||
*Rare [[List of REQ cards|REQ card]] | |||
*Unlock the [[List of REQ cards/REQ Packs|Classic Helmet REQ Pack]] for {{RP|1,250}} | |||
|- align="center" | |||
|[[File:REQ Card - Recon.png|100px]]<br/>Recon GEN2 (helmet) | |||
|align="left"|The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |||
|align="left"|Common [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:H5G REQ Helmets Recon RSO Uncommon.png|100px]]<br/>Recon RSO (helmet skin) | |||
|align="left"|The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |||
|align="left"|Uncommon [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Recon BDA.png|100px]]<br/>Recon BDA (helmet skin) | |||
|align="left"|The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |||
|align="left"|Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:H5G REQ Helmets Recon ITG Ultra Rare.png|100px]]<br/>Recon ITG (helmet skin) | |||
|align="left"|The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |||
|align="left"|Ultra Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Armor Recon.png|100px]]<br/>Recon GEN2 (body) | |||
|align="left"|RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. | |||
|align="left"|Common [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Armor Recon RSO.png|100px]]<br/>Recon RSO (body skin) | |||
|align="left"|RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. | |||
|align="left"|Uncommon [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Armor Recon BDA.png|100px]]<br/>Recon BDA (body skin) | |||
|align="left"|RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. | |||
|align="left"|Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Armor Recon ITG.png|100px]]<br/>Recon ITG (body skin) | |||
|align="left"|RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. | |||
|align="left"|Ultra Rare [[List of REQ cards|REQ card]] | |||
|} | |||
===''Halo Infinite'' - Upgraded GEN1=== | |||
The Mark V Recon helmet and its attachments are available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] on the [[B-class Mjolnir|Mark V [B] armor core]] in ''[[Halo Infinite]]''. The Recon shoulders are available under the [[SAP attachments|SAP series of shoulder pads]]. | |||
{| class="wikitable" style="width: 75%;" | |||
! scope="col" style="width: 15%" |Helmet | |||
! scope="col" style="width: 15%" |Manufacturer | |||
! scope="col" style="width: 45%" |Lore | |||
! scope="col" style="width: 10%" |Rarity | |||
! scope="col" style="width: 15%" |Unlock Requirements | |||
|- | |||
|align="center"|[[File:HINF Recon Helmet Icon.png|75px]]<br/>RECON | |||
|Materials Group | |||
|RECON helmets were invaluable for Spartan technical reconnaissance and electronic surveillance teams deployed in support of [[Operation: RED FLAG]] during the final year of the Covenant War. | |||
|Legendary | |||
|Season 01: Heroes of Reach Battle Pass level 45 (Premium) | |||
|- | |||
|align="center"|[[File:HINF TACRecon Package Chest Icon.png|75px]]<br/>[[Tactical attachments|TAC]]/Recon Package | |||
|Misriah Armory | |||
|Field Rig Romeo is a popular nickname for this arrangement of tactical gear. | |||
|Rare | |||
|Season 01: Heroes of Reach Battle Pass level 43 (Premium) | |||
|- | |||
|align="center"|[[File:HINF SAP Recon LShoulder Icon.png|75px]][[File:HINF SAP Recon RShoulder Icon.png|75px]]<br>[[SAP attachments|SAP]]/RECON | |||
|Materials Group | |||
|Armored AAESA panels associated with RECON armor. | |||
|Rare | |||
| | |||
* Right: [[Noble Intention|Noble Intention]] [[Event]] Pass level 1 | |||
* Left: Noble Intention Event Pass level 2 | |||
|} | |||
====Attachments==== | |||
*[[CNM/BNR/FARNDALE]] | |||
*[[CNM/BNR/TYPHON]] | |||
*[[HUL(3)/BNR/COURIER PEARL]] | |||
*[[HUL-I/XFTREC/FLAMINGO]] | |||
*[[TAC/RS/STARLIGHT]] | |||
*[[UA/Type O5]] | |||
==Trivia== | |||
*On [[Bungie Day|7/7/09]], players that beat a team of Bungie employees in [[Matchmaking]] were awarded Recon Armor. | |||
*Unlocking the [[Endure|Vidmaster Endure Achievement]] will unlock Dare's Recon helmet as a wearable "hat" for the player's Xbox LIVE avatar. | |||
*On March 31, 2012 [[Bungie.net]] transferred all ''Halo 3'' and ''Halo: Reach'' record-keeping to ''[[Halo Waypoint]]''. As part of the transition Recon armor was unlocked by default for all online ''Halo 3'' profiles.{{Ref/Site|URL=http://halo.xbox.com/blogs/post/2012/03/23/Final-Transition-of-Halo-Services-Halo-3-Recon-Armor.aspx|Site=Halo Waypoint|Page=Final Transition of Halo Services - Halo 3 Recon Armor|D=25|M=3|Y=2012}} | |||
*BDA is a military acronym for "battle damage assessment", ITG is "Initial Terminal Guidance", and RSO can mean both "Range Safety Officer" (in rocketry) and "Radiation Safety Officer". | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Recon}} | |||
===''Halo 3''=== | |||
<gallery> | |||
File:H3_MPSpartan_ArmourConcept_10.jpg|Concept art of the Recon armor. | |||
File:Halo 3 Mythic.jpg|The Recon armor on ''[[Halo 3: Mythic]]''. | |||
File:H3 Recon Profile.jpg|A frontal view of the Mark VI Recon armor. | |||
File:HTMCC-H3 Recon Closeup.jpg|A Spartan-II clad in full Recon armor. | |||
File:HTMCC-H3 Recon Closeup2.jpg|A Spartan-II clad in full Recon armor. | |||
</gallery> | |||
===''Halo: Reach''=== | |||
<gallery> | <gallery> | ||
File:HR_ReconHelmet_Concept.jpg|Concept art of the Recon helmet. | |||
File:HReach-ReconArmor-DMR.png|A render of the Recon helmet with the UA/HUL[3] attachments. | |||
File:Mark V Recon Armor.png|A render of the Recon helmet with the UA/HUL[3] attachments. | |||
File:reach_4838012_Medium.jpg|The Recon base in gameplay. | |||
File:Gameplay Reach Recon.jpg|Recon, with the UA/HUL[3] attachment in gameplay. | |||
</gallery> | </gallery> | ||
== | ===''Halo 4''=== | ||
<gallery> | |||
File:H4_Concept_MultiplayerArmors.jpg|Concept art for Recon's GEN2 redesign (middle row, second-left). | |||
File:H4 ReconGen2 Concept.jpg|Concept art of the Recon armor. | |||
File:H4 Recon Helmet and torso 3d model.jpg|Three-dimensional models of the MJOLNIR (GEN2) Recon helmet and torso armor. | |||
File:H4 Recon Legs 3d model.jpg|Three-dimensional models of the Recon leg armor. | |||
File:H4 Recon 3d model.jpg|Front render of the Recon armor in ''Halo 4''. | |||
</gallery> | |||
===''Halo 5: Guardians''=== | |||
<gallery>File:H5 Recon armor.jpg|The Recon helmet in the ''[[Halo 5: Guardians Multiplayer Beta]]''. | |||
File:H5G-ReconGen1WZFF.png|The GEN1 Recon helmet in the final release of ''[[Halo 5: Guardians]]''. | |||
File:H5G-Reconz.jpg|GEN1 Recon with the GEN2 Recon skins in ''Halo 5: Guardians''. | |||
File:HCS Trailer - Spartans.png|A Spartan-IV wearing GEN2 Recon armor preparing for [[War Games]] in the [[HCS]] season 2 trailer. | |||
</gallery> | |||
== | ===''Halo 5: Guardians'' skins=== | ||
< | <gallery> | ||
File:H5-Waypoint-Recon.png|Default skin. | |||
File:H5-Waypoint-Recon-RSO.png|RSO skin. | |||
File:H5-Waypoint-Recon-BDA.png|BDA skin. | |||
File:H5-Waypoint-Recon-ITG.png|ITG skin. | |||
</gallery> | |||
===''Halo Infinite''=== | |||
<gallery> | |||
File:HINF Spartan Recon 1.jpg|A Recon-clad Spartan wielding an [[MA40 assault rifle]] on [[Fragmentation]]. | |||
File:HINF Spartan Recon 2.jpg|A Recon-clad Spartan [[sprint]]ing with a {{Pattern|Posu'gelka|needler}} on [[Launch Site]]. | |||
File:HINF Spartan Recon 3.jpg|A Recon-clad Spartan sprinting with an MA40 assault rifle on Fragmentation. | |||
File:HINF-LiveFirevictory1.png|A Spartan-IV (far left) wearing GEN1 Recon on [[Live Fire]]. | |||
File:HINF-MultiUseShoulders4.jpg|A Recon helmet on the [[OSTEO combat engineering suit|Hazmat]] core. | |||
</gallery> | |||
{{ | ==List of appearances== | ||
*''[[Halo 3]]'' {{1st}} | |||
*''[[Halo 3: ODST]]'' | |||
*''[[Halo: Reach]]'' | |||
*''[[Halo: Glasslands]]'' | |||
*''[[Halo: The Thursday War]]'' | |||
*''[[Halo 4]]'' | |||
*''[[Halo: Initiation]]'' | |||
*''[[Halo: Escalation]]'' | |||
*''[[Halo 5: Guardians]]'' | |||
*''[[Halo Mythos]]'' | |||
*''[[Halo: Bad Blood]]'' | |||
*''[[Halo: Outpost Discovery]]'' | |||
*''[[Halo Infinite]]'' | |||
==Sources== | |||
{{Ref/Sources}} | |||
[[Category: | {{Armor/Permutation|H3|HR|H4|H5G|HI}} | ||
[[Category:Halo | {{Navbox/Universe/Mjolnir|Overview|GEN1|GEN2}} | ||
[[Category: | [[Category:MJOLNIR armor]] | ||
[[Category: | [[Category:Halo Infinite multiplayer armor permutations]] | ||
[[Category: | [[Category:Halo 5: Guardians multiplayer armor permutations]] | ||
[[Category:Halo 3]] | [[Category:Halo: Reach multiplayer armor permutations]] | ||
[[Category:Halo 4 multiplayer armor permutations]] | |||
[[Category:Halo 3 multiplayer armor permutations]] |
Latest revision as of 17:48, May 14, 2024
“ | Ankara's renowned IMC took ownership of RECON production after the war.[1] | ” |
Recon | |
---|---|
Production overview | |
Manufacturer(s): |
Materials Group (GEN1)[2] |
Testing site(s): |
B5D Ordnance Testing Facility (GEN1)[2] |
Type: |
MJOLNIR (GEN1) MJOLNIR (GEN2)
|
Role(s): |
Stealth operations |
RECON-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/R variant, is a stealth-oriented variant of the MJOLNIR Powered Assault Armor that was originally commissioned by the Office of Naval Intelligence and developed by the Materials Group,[4] with the [GEN2] version being manufactured by the Imbrium Machine Complex.[1]
GEN1 overview[edit]
Design details[edit]
The Recon armor was designed to provide the wearer with stealth capabilities and with little or no loss of endurance, specifically by reducing its infrared signature, reflective surfaces, and Cherenkov radiation emission. The visor of the Recon helmet employed the B5D-R/Optics Suite.[2] On the MJOLNIR Mark V platform, the SAP/RECON shoulder pads served as armored active electronically scanned array panels;[5] this functionality was inherited by its [GEN3] successor, the UA/Valens shoulder pads.[6] There is also a non-Mjolnir version of the Recon variant used by ONI, the ODST S-1/ONI Recon BDU.[7]
Development history[edit]
A prototype was created prior to the Fall of Reach concurrently with the Mark VI Prototype. Like the Mark VI Prototype, the armor underwent field tests to improve the final model. Before being finalized Recon was already shown to reduce armor silhouettes without decreasing survivability.[8]
The Recon armor was developed parallel to the Scout armor in the Office of Naval Intelligence's Beta-5 Division Ordnance Testing Facility in Swanbourne, Perth, Western Australia.[2]
In the post-war era, custom-built upgraded and up-armored RECON [GEN1] helmets remain in service with individual ONI operatives. Such helmets, equipped with cutting-edge stealth and cyberwarfare suites, were used by ONI teams responsible for information sanitation operations on Created-occupied Earth.[9] As late as 2560, GEN1 Recon could still be requisitioned by Spartans, upgraded to be roughly equivalent to GEN3.[10][11]
Usage[edit]
Recon helmets were invaluable for Spartan technical reconnaissance and electronic surveillance teams deployed in support of Operation: RED FLAG during the final year of the Human-Covenant War.[12] SPARTAN-B312 applied to use the Recon armor in its Mark V testing phase, and was given permission to use it.[13] After the Human-Covenant War, the Mark V helmet was worn by Hazel-A302 during her travels at Outpost Discovery.
ONI operative Captain Veronica Dare wore the S-1/ONI Recon BDU version of the helmet.[7] Updated Recon armor was also used by Kilo-Five members Vasily Beloi and Malcolm Geffen.[14]
Upgraded Mark V Recon prototype variant ordered by SPARTAN-B312.
GEN2 overview[edit]
Design details[edit]
The helmet's visor system was changed to an APL-72 visor system. The chest has an infrared signature modulator, and an X900-Boulder emission shroud (IMC-spec). The reactor pack has a Bravado-120-B4 fitted stabilizer for masking reactor footprint.[3]
It offers improved movement stabilizers and adjustable shield distribution channels for versatility during deep-field reconnaissance.[15]
The GEN2 Recon helmet also contains a highly classified Auspex battlenet uplink featuring state-of-the-art ONI counter-cyberintrusion and firewall routines.[16] The armor itself is fitted with emissions baffling and plasma electronic support activity sensors for observation missions behind enemy lines.[17]
The greaves are an off-market system that feature exposed shield conduits.[3]
Development history[edit]
As a result of the UNSC Ordnance Commission in 2553, Imbrium Machine Complex took over production of the Recon variant after the Human-Covenant War, where they refined and improved the existing architecture.[3] The GEN2 variant was tested at Anakara Resiliency Chamber[3] with it being quickly done, as by January 2553 a copy of the armor was on board the UNSC Infinity.[18] The GEN2 Recon helmet's design became the basis for the GEN3 TRAILBLAZER-class Mjolnir helmet.[11]
Usage[edit]
Most operators indicate the armor has a notably higher resiliency and much leaner reaction-time margin.[3] The GEN2 armor was worn by Yeong-hao Holst, one of the first Spartan-IVs, during the Raid on UNSC Infinity in 2553.[18] It also saw use by Spartan Anthony Madsen during the Requiem Campaign in 2557, and by Spartan Newman during the Battle of Ealen IV a year later.[19] During Operation: VERTICAL UMBRAGE on February 14, Bonita Stone used the Recon GEN2 armor.[20][21][22]
Yeong-hao Holst in his GEN2 Recon armor in 2553.
Anthony Madsen wearing GEN2 Recon armor during the Requiem Campaign.
Spartan Newman wearing GEN2 Recon armor during the Battle of Ealen IV.
Bonita Stone wearing GEN2 Recon armor during Operation: VERTICAL UMBRAGE.
In-game information[edit]
Halo 3 - Mark VI GEN1[edit]
The Recon armor was first unveiled on Bungie Day 2007, in a piece of artwork created by Isaac Hannaford. This followed the unveiling of the new armor permutations system, though only the Mark VI, EVA and CQB sets were detailed. The Recon armor remained a mystery until launch, when it was revealed as an exclusive set awarded by Bungie to community members for specific accomplishments that impressed the Bungie staff. The launch of Halo 3: ODST in late 2009 saw the Road to Recon challenge unveiled; players who unlocked all of the Vidmaster Challenges across Halo 3 and ODST were prompted to visit Bungie.net, whereupon they would be able to click an "Unlock My Recon" button in their service record.
The Road to Recon was discontinued in 2012, with the transition of all Bungie.net stat-tracking and online services to Halo Waypoint; as such the Recon armor is now unattainable in an Xbox 360 copy of Halo 3 without the use of modding. To compensate, 343 Industries unlocked the armor for all Xbox LIVE accounts in two waves around this time, though any accounts made since then will be unable to benefit from this.
In the Halo: The Master Chief Collection edition of Halo 3, the Recon armor (like all Halo 3 permutations) is unlocked by default.
Armor | Description | Unlock requirements (Halo 3) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
Recon |
Helmet: The Mjolnir VI/R variant was developed concurrently with the Mjolnir Mark VI Powered Assault Armor. The goal was to increase stealth capability without impacting endurance. |
|
Unlocked by default. |
Shoulder: In developing the Mjolnir VI/R variant, the goal was to increase the armor's overall stealth capabilities with little or no loss of endurance. This was achieved by relying on several tried-and-true methods. | |||
Chest: In developing the Mjolnir Mark VI Powered Assault Armor/R, the emphasis was to increase stealth capability, specifically by reducing it's IR signature, reflective surfaces, and Cherenkov radiation emission. | |||
MCC: The goal of the RECON variant was to increase stealth capability without impacting endurance. |
Halo: Reach - Mark V GEN1[edit]
- "The MJOLNIR, Prototype[R] is being developed concurrently with the Mark VI MJOLNIR PAA."
The Recon set returns in Halo: Reach, though largely unrelated to its Halo 3 predecessor in visuals. The Recon helmet was the subject of the game's pre-order bonus, with such purchases allowing players to use the Recon helmet with the UA/HUL[3] attachment on day one - this specific helmet variant cannot be unlocked any other way. The other Recon helmet, chest and shoulder armor types are unlockable in the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the Recon set (including pre-order bonus) is attainable in the Season 1: Noble progression system, with an additional robot arm variant of the Tactical/Recon chest introduced in Series 5: Anvil.
Armor | Description | Unlock requirements (Halo: Reach) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
Recon helmet |
Data gathered from these field tests will be used to improve the final production model. | Colonel, 100,000 cR | Series 1, Tier 3 ( 1) |
Recon (HUL) |
External hardened uplink for MILINT acquisistion; reserved for sensitive OPs. | Colonel, 75,000 cR | Series 1, Tier 74 ( 1) |
Recon (UA/HUL [3]) |
Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition. | Pre-order Halo: Reach.[23] | Series 1, Tier 10 ( 1) |
Recon shoulders |
The MJOLNIR[R] prototype reduces armor silhouette without decreasing survivability. | Corporal, 1,500 cR | Series 1, Tier 22 ( 1) |
Tactical/Recon chest |
Everything you need to find everything you need to find out. | Warrant Officer, 1,500 cR | Series 1, Tier 44 ( 1) |
Tactical/Recon [R] chest |
Spartans get all the best tech. | N/A | Series 5 Tier 70, ( 1) |
Halo 4 - GEN2[edit]
Recon was one of the armor permutations to return, albeit redesigned for GEN2, in Halo 4. The helmet bears similarities to previous iterations, though the chest and shoulders have little design lineage. In The Master Chief Collection, the Recon set was available by default, though the introduction of armor customization in Series 4: Reclaimer saw the return of the SURGE skin, previously unusable in Halo 4.
Armor | Description | Unlock requirements (Halo 4) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
Recon |
Description (H4): Ankara's reowned IMC took ownership of RECON production after the war. | Reach | Unlocked by default. |
Helmet description (MCC): IMC's take on the classic helmet pattern. | |||
Shoulders description (MCC): Modular left/right spaulder from Recon-class armor. | |||
Chest description (MCC): Final evaluations conducted in the Anakara Resilience Chamber. | |||
N/A Recon Surge (SURG) skin |
Description (H4): | Complete the Covenant Loadout Mastery commendation. | Unlocked by default. |
Helmet description (MCC) Recon helmet customized with SURGE coating. | |||
Shoulder description (MCC) Recon left/ right spaulder customized with SURGE coating. | |||
Chest description (MCC) Recon chassis customized with SURGE coating. |
Halo 5: Guardians - Upgraded GEN1 and GEN2[edit]
The Halo 4 design of Recon returns in Halo 5: Guardians. The helmet and body armor are unlockable through the Requisition system. The body armor includes the Recon chest and shoulders, the Contoured forearms and an unknown leg model. The Classic Helmet REQ Pack saw the addition of the Recon (GEN1) helmet, based on the design seen in Halo: Reach. The GEN2 Recon set has three skins; RSO, BDA and ITG.
Helmet | Description | Unlock requirements (Halo 5: Guardians) |
---|---|---|
Recon GEN1 (helmet) |
ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives. |
|
Recon GEN2 (helmet) |
The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | Common REQ card |
Recon RSO (helmet skin) |
The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | Uncommon REQ card |
Recon BDA (helmet skin) |
The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | Rare REQ card |
Recon ITG (helmet skin) |
The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | Ultra Rare REQ card |
Recon GEN2 (body) |
RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. | Common REQ card |
Recon RSO (body skin) |
RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. | Uncommon REQ card |
Recon BDA (body skin) |
RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. | Rare REQ card |
Recon ITG (body skin) |
RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. | Ultra Rare REQ card |
Halo Infinite - Upgraded GEN1[edit]
The Mark V Recon helmet and its attachments are available for multiplayer Spartan armor customization on the Mark V [B] armor core in Halo Infinite. The Recon shoulders are available under the SAP series of shoulder pads.
Helmet | Manufacturer | Lore | Rarity | Unlock Requirements |
---|---|---|---|---|
RECON |
Materials Group | RECON helmets were invaluable for Spartan technical reconnaissance and electronic surveillance teams deployed in support of Operation: RED FLAG during the final year of the Covenant War. | Legendary | Season 01: Heroes of Reach Battle Pass level 45 (Premium) |
TAC/Recon Package |
Misriah Armory | Field Rig Romeo is a popular nickname for this arrangement of tactical gear. | Rare | Season 01: Heroes of Reach Battle Pass level 43 (Premium) |
SAP/RECON |
Materials Group | Armored AAESA panels associated with RECON armor. | Rare |
|
Attachments[edit]
- CNM/BNR/FARNDALE
- CNM/BNR/TYPHON
- HUL(3)/BNR/COURIER PEARL
- HUL-I/XFTREC/FLAMINGO
- TAC/RS/STARLIGHT
- UA/Type O5
Trivia[edit]
- On 7/7/09, players that beat a team of Bungie employees in Matchmaking were awarded Recon Armor.
- Unlocking the Vidmaster Endure Achievement will unlock Dare's Recon helmet as a wearable "hat" for the player's Xbox LIVE avatar.
- On March 31, 2012 Bungie.net transferred all Halo 3 and Halo: Reach record-keeping to Halo Waypoint. As part of the transition Recon armor was unlocked by default for all online Halo 3 profiles.[24]
- BDA is a military acronym for "battle damage assessment", ITG is "Initial Terminal Guidance", and RSO can mean both "Range Safety Officer" (in rocketry) and "Radiation Safety Officer".
Gallery[edit]
Browse more images in this article's gallery page. |
Halo 3[edit]
The Recon armor on Halo 3: Mythic.
Halo: Reach[edit]
Halo 4[edit]
Halo 5: Guardians[edit]
The Recon helmet in the Halo 5: Guardians Multiplayer Beta.
The GEN1 Recon helmet in the final release of Halo 5: Guardians.
Halo 5: Guardians skins[edit]
Halo Infinite[edit]
A Recon-clad Spartan wielding an MA40 assault rifle on Fragmentation.
A Recon-clad Spartan sprinting with a Posu'gelka-pattern needler on Launch Site.
A Spartan-IV (far left) wearing GEN1 Recon on Live Fire.
A Recon helmet on the Hazmat core.
List of appearances[edit]
- Halo 3 (First appearance)
- Halo 3: ODST
- Halo: Reach
- Halo: Glasslands
- Halo: The Thursday War
- Halo 4
- Halo: Initiation
- Halo: Escalation
- Halo 5: Guardians
- Halo Mythos
- Halo: Bad Blood
- Halo: Outpost Discovery
- Halo Infinite
Sources[edit]
- ^ a b Halo 4, Spartan Armor Customization: Recon Description "Ankara's renowned IMC took ownership of RECON production after the war."
- ^ a b c d Halo: The Essential Visual Guide, page 152
- ^ a b c d e f g Halo 4: The Essential Visual Guide, page 23, 163
- ^ Halo Waypoint, MJOLNIR 2 (Retrieved on Mar 14, 2011) [local archive] [external archive]
- ^ Halo Infinite, Armor Hall: SAP/Recon - Shoulder Pad Description "Armored AESA panels associated with RECON armor."
- ^ Halo Infinite, Armor Hall: UA/Valens - Shoulder Pad Description "GEN3 revision of the MArk V-era SAP/RECON AAESA panels."
- ^ a b Halo: The Essential Visual Guide, page 45
- ^ Halo: Reach, Armory: Recon Description "The MJOLNIR[R] prototype reduces armor silhouette without decreasing survivability."
- ^ Halo 5: Guardians, Spartan Appearance Customization: Recon [GEN1] - Helmet Description "ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives."
- ^ Halo Waypoint, Canon Fodder - Parallel Threads (Retrieved on Jun 25, 2021) [archive]
- ^ a b Halo Infinite, gameplay
- ^ Halo Infinite, Armor Hall: Recon - Helmet Description "RECON helmets were invaluable for Spartan technical reconnaissance and electronic surveillance teams deployed in support of Operation: RED FLAG during the final year of the Covenant War."
- ^ Halo: Reach: Pre-order Bonus Content Recon Card
- ^ Halo: Glasslands, chapter 3
- ^ Halo Waypoint, Halo 4 Interactive Guide - Armor Types: Recon (Retrieved on Apr 23, 2013) [local archive] [external archive]
- ^ Halo 5: Guardians, Spartan Appearance Customization: Recon - Helmet Description "The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI."
- ^ Halo 5: Guardians, Spartan Appearance Customization: Recon - Body Description "RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines."
- ^ a b Halo: Initiation, issue 2
- ^ Halo: Escalation, issue 1
- ^ Halo: Vertical Umbrage
- ^ Halo Waypoint, Halo 4 - Vertical Umbrage (Retrieved on Nov 7, 2022) [archive]
- ^ Halo Waypoint, Canon Fodder - Fourward Unto Dawn (Retrieved on Nov 10, 2022) [archive]
- ^ Bungie.net, Bungie Weekly Update: 06.11.10 (Retrieved on Oct 17, 2014) [archive]
- ^ Halo Waypoint, Final Transition of Halo Services - Halo 3 Recon Armor (Retrieved on Mar 25, 2012) [archive]
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