Fragmentation
From Halopedia, the Halo wiki
Fragmentation | |
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Canyon, Forest, Forerunner structures |
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“ | These beacons are no stranger to explosive conflict.[3] | ” |
Fragmentation is a multiplayer map in Halo Infinite.[1]
Universe and lore[edit]
The map is set within one of the many canyons on the surface of Installation 07. Set into the side of a high cliff, this canyon hosts two beacon towers, and various Forerunner nodes and beacons.[1][4] Following the ring's fragmentation during the Battle for Zeta Halo, the 511th Infantry Division from the UNSC Infinity have established a base of operations in the canyon, and set up equipment to survey the fragment of the ring. While fighting off Sentinel patrols and evading the increasingly frequent scouting runs of Banshee talons, the survivors attempted to make contact with other UNSC forces that might be within comms range.[5]
Overview[edit]
Layout[edit]
Fragmentation is a large, near-symmetrical map intended for Big Team Battle. The general layout could be broadly described as 8-shaped, with infantry paths encircling the vehicle routes which travel along the edge of the map. The beacon towers serve as the respective bases, with one base situated near a cliff edge while the other base is situated inside a canyon. Each base has an rock archway at its front and a sloped path across the roadway and along the edge of the map. These two paths lead towards a courtyard which hosts a vault. Internally referred to as the "loot cave", the vaults requires a player to hack open a door with their personal AI; inside are various equipment and weapons.[6] Beyond the courtyard, the path leads to the other base. These two lanes at the center of the map are distinguished by the terrain; the cliff base leads to a path with numerous hexagonal Forerunner columns, whereas the canyon base leads to a path with natural rocks. Players can cut through the center of the map through a Forerunner corridor.
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
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Production notes[edit]
- Cliff Schuldt was the level designer for Fragmentation.[6] Multiplayer designer Andrew Witts cited Valhalla from Halo 3 and its Halo 4 remake Ragnarok as influences for Fragmentation.[7]
- The map was first shown unnamed in the A New Generation trailer,[8] and was eventually shown in more detail with hints to its setting in the Halo Infinite Multiplayer Overview trailer.[9] Finally, in a Canon Fodder post on Halo Waypoint, Fragmentation had its name revealed and further story details divulged.[1] The map is playable in the second Halo Infinite multiplayer preview.[6]
- When a team scores a point in objective modes like Capture the Flag, the team's beacon tower will fire.
Gallery[edit]
Browse more images in this article's gallery page. |
Screenshots[edit]
Fragmentation being corrupted by Iratus during Site Unseen.
A friendly UNSC Marine and Sangheili Enforcer assisting a player during a match of Firefight: King of the Hill.
Sources[edit]
- ^ a b c d Halo Waypoint, Canon Fodder - Showcase Sensitive (Retrieved on Jun 16, 2021) [archive]
- ^ a b c Halo Waypoint, Multiplayer Technical Preview Overview (Retrieved on Sep 30, 2021) [archive]
- ^ Halo Infinite, Fragmentation map description
- ^ Halo Waypoint, Canon Fodder - Preview Purview (Retrieved on Sep 30, 2021) [archive]
- ^ Halo Waypoint, Canon fodder: Foundations (Retrieved on Jan 12, 2022) [archive]
- ^ a b c YouTube - HALO, Halo Infinite Multiplayer Tech Preview Early Look
- ^ IGN, Halo Infinite: ‘Streets’ Multiplayer Map Revealed – IGN First (Retrieved on Nov 1, 2021) [archive]
- ^ A New Generation
- ^ Halo Infinite Multiplayer Overview