Real World

Isaac Hannaford

From Halopedia, the Halo wiki

Isaac Hannaford in Halo 3 ViDoc Et Tu, Brute?

Isaac Hannaford, aka Rhizus, is an art director at Endeavor One, a Seattle-based game development studio.[1] Previously, he was a lead concept artist at Bungie and a freelance illustrator. He was responsible in particular for creating a significant number of environmental, equipment and character designs for Halo 3, Halo 3: ODST and Halo: Reach; examples include Reach's revamped MJOLNIR Mark V armor, the look of UNSC Army troopers and the Sabre fighter craft.[2] He has also worked on some of the cover illustrations of the Halo novels and comics, including those of Halo: Ghosts of Onyx, Halo: Contact Harvest, Halo: The Cole Protocol, Halo: New Blood,[3] and Halo: Bad Blood, as well as Halo: Escalation Issues #20, #21, and #22 alongside Library Edition #2.[4] He also contributed several pages of artwork for Halo Mythos, namely those covering the first years of the post-Human-Covenant War era,[5] as well as Halo: Warfleet.[6] In addition, he has created the theme illustrations for several of the Halo Legendary Crates. He is also responsible for the cover art of Halo: The Complete Video Collection.[7] More recently, he has worked on Halo: Outpost Discovery, Halo Infinite,[8] and the Halo Encyclopedia (2022 edition).[9]

Contributions to Halo[edit]

Gallery[edit]

Electronic Gaming Monthly cover art[edit]

Halo Legendary Crates artwork[edit]

Halo Mythos[edit]

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