Isaac Hannaford
From Halopedia, the Halo wiki
Isaac Hannaford, aka Rhizus, is an art director at Endeavor One, a Seattle-based game development studio.[1] Previously, he was a lead concept artist at Bungie and a freelance illustrator. He was responsible in particular for creating a significant number of environmental, equipment and character designs for Halo 3, Halo 3: ODST and Halo: Reach; examples include Reach's revamped MJOLNIR Mark V armor, the look of UNSC Army troopers and the Sabre fighter craft.[2] He has also worked on some of the cover illustrations of the Halo novels and comics, including those of Halo: Ghosts of Onyx, Halo: Contact Harvest, Halo: The Cole Protocol, Halo: New Blood,[3] and Halo: Bad Blood, as well as Halo: Escalation Issues #20, #21, and #22 alongside Library Edition #2.[4] He also contributed several pages of artwork for Halo Mythos, namely those covering the first years of the post-Human-Covenant War era,[5] as well as Halo: Warfleet.[6] In addition, he has created the theme illustrations for several of the Halo Legendary Crates. He is also responsible for the cover art of Halo: The Complete Video Collection.[7] More recently, he has worked on Halo: Outpost Discovery, Halo Infinite,[8] and the Halo Encyclopedia (2022 edition).[9]
Contributions to Halo[edit]
- Halo Encyclopedia (2022 edition) (2022)[9]
- Halo Infinite (2021), 343 Industries
- Halo: Warfleet – An Illustrated Guide to the Spacecraft of Halo (2017)
- Halo Mythos: A Guide to the Story of Halo (2016)
- Halo Legendary Crate (2016-2019)
- Halo: Escalation (2013-2014, various cover art)
- Halo: Reach (2010), Bungie[10]
- Halo 3: ODST (2009), Bungie
- Halo: Chronicles (Cancelled)
- Halo 3 (2007), Bungie
Gallery[edit]
Browse more images in this article's gallery page. |
Isaac Hannaford's first piece of concept art made for Bungie.[11]
Page 107 of the Halo Graphic Novel.
Exploratory design of a Forerunner combat skin.
The cover of Halo: Escalation Issue #20.
The cover of Halo: Escalation Issue #21.
The cover of Halo: Escalation Issue #22.
An archeohomina cruiser in Halo: Warfleet.
A GA-TL1 Longsword with its weaponry in Halo: Warfleet.
Two Mutan Et-pattern storm cutters and a Gladius-class heavy corvette in Halo: Warfleet.
The cover of Halo: Bad Blood.
Cover of Halo: The Complete Video Collection.
Promotional art for Outpost Discovery's The Ring Experience.
Concept art of MJOLNIR Mark VII in Halo Infinite.
The cover of Halo: Outcasts.
Electronic Gaming Monthly cover art[edit]
Halo Legendary Crates artwork[edit]
The Spartan-IV Initiation theme artwork from the first Halo Legendary Crate.
A full-size wallpaper of NOBLE Team, comprised of the six individual pieces of artwork produced for Series 3.
Halo Mythos[edit]
A depiction of the UNSC Infinity in Halo Mythos.
A scene from Halo: Glasslands illustrated for Halo Mythos.
A depiction of Kilo-Five in Halo Mythos.
A depiction of the Blooding Years in Halo Mythos.
A scene from Halo: Shadow of Intent illustrated for Halo Mythos.
A scene from Halo: Hunters in the Dark illustrated for Halo Mythos.
A scene from Halo: Nightfall illustrated for Halo Mythos.
Sources[edit]
- ^ LinkedIn, Isaac Hannaford (Retrieved on Sep 8, 2021) [archive]
- ^ Isaac Hannaford's personal blog
- ^ Halo Waypoint: Canon Fodder - Bam, said the lady
- ^ Dark Horse Comics: Halo: Escalation #22
- ^ Halo Mythos
- ^ Bloomsbury - Halo Warfleet
- ^ Artstation - HALO: the complete video collection cover
- ^ Halo Waypoint: Canon Fodder - Despite Distance
- ^ a b Twitter, Isaac Hannaford (@Isaac_Hannaford): "That would be me :)" (Retrieved on Feb 23, 2022) [archive]
- ^ Halo: Reach Legendary Edition Guide, Art Gallery
- ^ Twitter, Isaac Hannaford - The first piece of #conceptart I did for Bungie. (Retrieved on Sep 8, 2021) [archive]