SCOUT-class Mjolnir: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{ | {{Article quote|One of the longest running configurations currently on the Mjolnir platform.{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=Scout Description|Quote=One of the longest running configurations currently on the Mjolnir platform.}}}} | ||
{{ | {{Armor infobox | ||
[[File: | |name=Scout | ||
|image={{tabcontainer|title2=GEN2|content2=[[File:H5G-CmdrSarahPalmer.png|275px]]|title3=GEN1 Mark VI|content3=[[File:HTMCC H3 Scout Crop.png|275px]]|title4=GEN1 Mark V|content4=[[File:HR Scout Helmet Icon.png|275px]]|title5=GEN1 Mark IV|content5=[[File:LindaSOIV.png|275px]]}} | |||
|manufacturer=[[Materials Group]]{{Ref/Book|Id=EVG|EVG|Page=165}} | |||
|testsite= [[Beta-5 Division Ordnance Testing Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | |||
[[WG/Facility 58-32/B5D]] (GEN2){{Ref/Book|Id=H4EVG|H4EVG|Page=165}} | |||
|type= | |||
[[MJOLNIR Powered Assault Armor|MJOLNIR (GEN1)]] | |||
*[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]] | |||
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] | |||
*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] | |||
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] | |||
<br>[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]] {{C|Compatible}}{{Ref/Reuse|HI}} | |||
|role=Scouting | |||
}} | |||
'''SCOUT-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/S variant''', is a variant of the [[MJOLNIR Powered Assault Armor]] that was developed by the [[Materials Group]].{{Ref/Site|Id=Waypoint|D=14|M=03|Y=2011|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df|Site=Halo Waypoint|Page=MJOLNIR 2|LocalArchive=The MJOLNIR Project}} | |||
== | ==GEN1 overview== | ||
The Scout | ===Design details=== | ||
The Scout armor uses advanced materials to provide stealth properties, while the [[MJOLNIR Powered Assault Armor/R variant|'R' variant]] reduces infrared signature and radiation emissions.{{Ref/Game|Id=H3|H3|Armor permutations (Halo 3)|Spartan Armor Customization|Detail=Scout Description}} In the case of the Mk. V version, the helmet's visor also includes an enhanced optics system.{{Ref/Reuse|EVG}} | |||
== | ===Development history=== | ||
= | The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; out of the two, the Scout variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's [[Beta-5 Division Ordnance Testing Facility]] at [[Swanbourne]], [[Wikipedia:Perth|Perth]], in [[Wikipedia:Western Australia|Western]] [[Australia]].{{Ref/Reuse|EVG}}{{Ref/Reuse|H3}} The Scout variant was developed for use with the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V Powered Assault Armor]] and was later upgraded to function with the [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]].{{Ref/Reuse|EVG}}{{Ref/Game|Id=Armory|HR|Armor permutations (Halo: Reach)|Armory|Detail=Scout Description}}<!--Halo Waypoint states that the Scout and Recon helmets were developed for the Mark VI platform. However, this statement is retconned in Halo: The Essential Visual Guide.--> | ||
' | |||
After the first wave of [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] systems, based on the request of an [[Jun-A266|unnamed VIP]], a one-off upgrade to the Mark V version of the suit was created, called [[VIGILANT-class Mjolnir]].{{Ref/Site|Id=CF:Noble|D=6|M=5|Y=2020|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-noble-intentions|Site=Halo Waypoint|Page=Canon Fodder: Noble Intentions}} As late as [[2560]], GEN1 Scout could still be requisitioned by [[Spartan Operations|Spartans]], upgraded to be roughly equivalent to GEN3.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=25|M=6|Y=2021}}{{Ref/Game|Id=HI|HI}} | |||
=== | ===Usage=== | ||
Spartans who used GEN1 Scout-class armor tend to specialize in infiltration/reconnaissance and are also often exceptional snipers. Two examples of this are [[Linda-058]] and [[Jun-A266]].{{Ref/Reuse|EVG}} | |||
==Halo: | <gallery class=center> | ||
[[ | File:Mark IV Scout-like.png|Linda-058 wearing the Mark IV Scout helmet. | ||
=== | File:Mark V(Scout).jpg|Mark V variant of the Scout helmet. | ||
'' | File:ScoutArmor.png|The MJOLNIR Mark VI Scout Variant. | ||
</gallery> | |||
==GEN2 overview== | |||
===Design details=== | |||
The [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] variant was mostly unchanged from the Mark VI design, having similar abilities like ensuring the user can navigate a battlefield without generating a recognizable silhouette on enemy sensors.{{Ref/Reuse|H4EVG}} | |||
It contains the most capable covert anti-tracking system and shroud-induction packages available for use.{{Ref/Site|Id=h4guide|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/3ce612f7-8734-4c73-835c-b2b978b89003/scout|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Armor Types: Scout|D=23|M=4|Y=2013|LocalArchive=Halo 4 Interactive Guide#Armor Types}} SCOUT armor also incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.{{Ref/Game|Id=H5G|H5G|Armor permutations (Halo 5: Guardians)|Spartan Appearance Customization|Detail=Scout - Body Description|Quote=In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.}} | |||
The helmet has a groove on it that helps orient shroud placements as well as a wide-scan visor plate. The chest has a spectrum-fracturing canopy emitter designed for extended active camouflage use, and a X900-Boulder emission shroud system (Swan-B5) that masks extraneous radioactive emissions. The reactor pack has a Bravado-120-T5 fitted stabilizer that guards against reactor pings.{{Ref/Reuse|H4EVG}} The kit also includes an IR-sig modulator.{{Ref/Game|H4|Id=H4LE|Part=Halo 4 Limited Edition|PartText=Limited Edition|What=Infinity Briefing Packet|WhatText=''Infinity'' briefing packet}} | |||
===Development history=== | |||
During early development of the GEN2 variant, the Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the Mark VI [GEN1] model,{{Ref/Reuse|H5G}} Testing was done in the [[WG/Facility 58-32/B5D]].{{Ref/Reuse|H4EVG}} Testing for the GEN2 version was swiftly done, as by [[2553#January|January 2553]] a copy of the armor was on board the {{UNSCShip|Infinity}}.{{Ref/Comic|HInit|Issue=2}} The GEN2 Scout helmet's design was used for the GEN3 [[CELOX-class Mjolnir]] helmet.{{Ref/Reuse|HI}} | |||
===Usage=== | |||
It was favored by Class-8 FDO (Forward Deployed Operators) as it contained the most capable covert anti-tracking system and shroud-induction packages available for use.{{Ref/Reuse|h4guide}} | |||
[[Sarah Palmer|Commander Palmer]], leader of the {{UNSCShip|Infinity}}'s [[SPARTAN-IV Program|SPARTAN-IV]] contingent, wears a GEN2 Scout suit. | |||
== In-game information == | |||
===''Halo 3'' - Mark VI=== | |||
The Scout [[Armor customization (Halo 3)|armor permutation]] is unlockable in ''Halo 3''. The helmet features a cap-like protrusion, along its rim and a beak-like protrusion under the chin. It is usually best to use this armor for sniping because its thin, slit-shaped visor keeps it less visible than other helmets. Its general shape could be compared to a full face helmet or the helmet worn by UNSC marines. The shoulder pauldrons are straight and angular. Unlike other shoulder pieces, the Scout shoulders are attached slightly above the elbow, instead of on the shoulder. They are remarkably similar to the original Marine armor from ''[[Halo: Combat Evolved]]'', and the shoulder plates of the Brutes in ''[[Halo 2]]''. Like the other MJOLNIR variants, the chest plate is simply an attachment that is placed onto the already existing Mark VI armor. The chest armor consists of a H-shaped plate over the upper torso, and a pair of articulated plates attached to its bottom. | |||
In the ''[[Halo: The Master Chief Collection]]'' edition of ''Halo 3'', the Scout armor (like all ''Halo 3'' permutations) is unlocked by default. | |||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 15%"|Armor | |||
! style="width: 55%"|Description | |||
! style="width: 15%"|Unlock requirements<br>(''Halo 3'') | |||
! style="width: 15%"|Unlock requirements<br>(''Halo: MCC'') | |||
|- align="center" | |||
|rowspan=4|[[File:HTMCC H3 Scout Menu Render.png|100px]]<br/>Scout | |||
|align="left"|'''Helmet:''' As with the RECON variant the goal was to improve the armor's stealth capabilities with no impact on endurance; however, the SCOUT variant relies more heavily on advanced materials. | |||
|Unlock the [[Used Car Salesman]] [[Achievements (Halo 3)|achievement]]. | |||
|rowspan=4|Unlocked by default. | |||
|- align="center" | |||
|align="left"|'''Shoulder:''' The SCOUT and RECON projects were run as independent parallel projects intended to develop a single variant of the Mjolnir Powered Assault Armor with stealth capabilities. | |||
|Unlock the [[Mongoose Mowdown]] achievement. | |||
|- align="center" | |||
|align="left"|'''Chest:''' The Mjolnir VI/S variant was developed and tested alongside the RECON variant at the ONI's Ordnance Testing Facility(B5D) at Swanbourne, Perth, Western Australia. | |||
|Unlock the [[Too Close to the Sun]] achievement. | |||
|- align="center" | |||
|align="left"|'''MCC:''' The SCOUT variant uses advanced materials to improve the armor's stealth capabilities. | |||
|N/A | |||
|} | |||
===''Halo: Reach'' - Mark V=== | |||
The Scout set returns in ''[[Halo: Reach]]'', though the Scout helmet features drastically different aesthetics than the Mark VI Scout helmet seen in ''Halo 3''. The helmet resembles the MJOLNIR Recon variant in terms of basic design, with the visor being a wide slit. Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package (HU/RS), and the second adds a [[CBRN module]] with a [[Command Network Module]] on the right side. The HU/RS attachment in this form is unique to the Scout helmet, in all other appearances it looks more like a helmet mounted flashlight. All Scout armor types can be unlocked in the ''[[Halo: Reach]]''{{'}}s [[Armor customization (Halo: Reach)|Armory]] through the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Scout set is attainable in the [[Season 1: Noble]] progression system. | |||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 15%"|Armor | |||
! style="width: 55%"|Description | |||
! style="width: 15%"|Unlock requirements<br>(''Halo: Reach'') | |||
! style="width: 15%"|Unlock requirements<br>(''Halo: MCC'') | |||
|- align="center" | |||
|[[File:HR Scout Helmet Icon.png|75px]]<br/>Scout helmet | |||
|align="left"|The MJOLNIR VI/S variant was developed and tested at the ONI's Ordnance Testing Facility.<br>The SCOUT and RECON projects were part of the secret MJOLNIR PAA/RS program. | |||
|{{Rank/HR|capt|link=yes}}, 40,000 cR | |||
|[[Series 1: Noble|Series 1]] Tier 40, {{SeasonPoint|1}} | |||
|- align="center" | |||
|[[File:HR Scout HURS Helmet Icon.png|75px]]<br/>Scout ([[Hardened Uplink|HU/RS]]) | |||
|align="left"|Hardened uplink/remote sensor package; A favorite of Sniper units. | |||
|{{Rank/HR|capt|link=yes}}, 5,000 cR | |||
|[[Series 1: Noble|Series 1]] Tier 40, {{SeasonPoint|1}} | |||
|- align="center" | |||
|[[File:HR Scout CBRNCNM Helmet Icon.png|75px]]<br/>Scout ([[CBRN module|CBRN]]/[[Command Network Module|CNM]]) | |||
|align="left"|For operations in hazard zones; command network module. | |||
|{{Rank/HR|capt|link=yes}}, 5,000 cR | |||
|[[Series 1: Noble|Series 1]] Tier 40, {{SeasonPoint|1}} | |||
|} | |||
===''Halo 4'' - GEN2=== | |||
Scout was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. In ''The Master Chief Collection'', the Scout set and its two skins, Apex (APEX) and Toxic (TOXC) variants, are available by default. | |||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 15%"|Armor | |||
! style="width: 55%"|Description | |||
! style="width: 15%"|Unlock requirements <br/>(''Halo 4'') | |||
! style="width: 15%"|Unlock requirements <br/>(''Halo: MCC'') | |||
|- align="center" | |||
|rowspan="4"|[[File:H4 MJOLNIR Scout.png|75px]]<br/>Scout | |||
|align="left"|'''Description (H4):''' One of the longest running configurations currently on the Mjolnir platform. | |||
|rowspan="4"|Achieve [[Rank (Halo 4)|Spartan Rank 38]].<br> | |||
|rowspan="4"|Unlocked by default. | |||
|- align="center" | |||
|align="left"|'''Helmet description (MCC):''' An enduring Mjolnir helmet configuration. | |||
|- align="center" | |||
|align="left"|'''Shoulders description (MCC):''' Modular left/right spaulder from Scout-class armor. | |||
|- align="center" | |||
|align="left"|'''Chest description (MCC):''' Retains most features and capabilities of its GEN1 counterpart. | |||
|- align="center" | |||
|rowspan="4"|N/A<br/>Scout Apex (APEX) skin | |||
|align="left"|'''Description (H4):''' Customized with APEX armor skin. | |||
|rowspan="4"|Complete the [[List of Halo 4 commendations|Oddball Victory - Master commendation]]. | |||
|rowspan="4"|Unlocked by default. | |||
|- align="center" | |||
|align="left"|'''Helmet description (MCC):''' Scout helmet customized with APEX coating. | |||
|- align="center" | |||
|align="left"|'''Shoulder description (MCC):''' Scout left/right spaulder customized with APEX coating. | |||
|- align="center" | |||
|align="left"|'''Chest description (MCC):''' Scout chassis customized with APEX coating. | |||
|- align="center" | |||
|rowspan="4"|[[File:H4 - Scout armor (TOXC) - Transparent.png|75px]]<br/>Scout Toxic (TOXC) skin | |||
|align="left"|'''Description (H4):''' Customized with TOXIC armor skin. | |||
|rowspan="4"|Purchase the Scout-armored Spartan action figure in the [[McFarlane Toys/Halo 4 Series 2|second series of McFarlane's ''Halo 4'' action figures]]. It is not usable in [[Spartan Ops]]. | |||
|rowspan="4"|Unlocked by default. | |||
|- align="center" | |||
|align="left"|'''Helmet description (MCC):''' Scout helmet customized with TOXIC coating. | |||
|- align="center" | |||
|align="left"|'''Shoulder description (MCC):''' Scout left/right spaulder customized with TOXIC coating. | |||
|- align="center" | |||
|align="left"|'''Chest description (MCC):''' Scout chassis customized with TOXIC coating. | |||
|} | |||
== Trivia == | ===''Halo 5: Guardians'' - GEN2=== | ||
*The official ''[[Halo 3 Strategy Guide]]'' | The ''Halo 4'' design of Scout returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable as [[Armor customization (Halo 5: Guardians)|armor permutations]] through the [[Requisition system]]. The body armor includes the Scout chest and shoulders, [[Inner-plated]] forearms, and [[Outer-plated]] legs. The GEN2 Scout set has three alternate skins: Decoy, Observer, and Outrider. | ||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 15%"|Helmet | |||
! style="width: 70%"|Description | |||
! style="width: 15%"|Unlock requirements | |||
|- align="center" | |||
|[[File:H5G REQ Helmets Scout Uncommon.png|100px]]<br/>Scout (helmet) | |||
|align="left"|Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |||
|align="left"|Uncommon [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Helmet Scout Decoy.png|100px]]<br/>Scout Decoy (helmet skin) | |||
|align="left"|Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |||
|align="left"|Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:H5G REQ Helmets Scout Observer Ultra Rare.png|100px]]<br/>Scout Observer (helmet skin) | |||
|align="left"|Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |||
|align="left"|Ultra Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:H5G REQ Helmets Scout Outrider Legendary.png|100px]]<br/>Scout Outrider (helmet skin) | |||
|align="left"|Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |||
|align="left"|Legendary [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Scout Armor.png|100px]]<br/>Scout (body) | |||
|align="left"|In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. | |||
|align="left"|Uncommon [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Armor Scout Decoy.png|100px]]<br/>Scout Decoy (body skin) | |||
|align="left"|In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. | |||
|align="left"|Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Armor Scout Observer.png|100px]]<br/>Scout Observer (body skin) | |||
|align="left"|In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. | |||
|align="left"|Ultra Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Armor Scout Outrider.png|100px]]<br/>Scout Outrider (body skin) | |||
|align="left"|In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. | |||
|align="left"|Legendary [[List of REQ cards|REQ card]] | |||
|} | |||
===''Halo Infinite'' - Upgraded GEN1=== | |||
The Mark V Scout helmet and its attachments are available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] in ''[[Halo Infinite]]''. The Rusalka armor kit on the [[B-class Mjolnir|Mark V [B] armor core]] features a Flood infected Mark V Scout helmet. | |||
{| class="wikitable" style="width: 75%;" | |||
! scope="col" style="width: 15%" |Piece | |||
! scope="col" style="width: 15%" |Manufacturer | |||
! scope="col" style="width: 45%" |Lore | |||
! scope="col" style="width: 10%" |Rarity | |||
! scope="col" style="width: 15%" |Unlock Requirements | |||
|- | |||
|align="center"|[[File:HINF Scout Helmet Icon.png|75px]]<br/>SCOUT | |||
|Materials Group | |||
|The SCOUT helmet was Material Group's testbed for developing standardized sensor interlink protocols and software drivers for external optic packages. | |||
|Epic | |||
|[[Season 01: Heroes of Reach]] Battle Pass level 35 (Premium) | |||
|- | |||
|align="center"|[[File:HINF-Rusalka.png|75px]]<br/>Rusalka Kit | |||
|The [[Flood]] | |||
|Devour. Deluge. Unity. Peace. We hunger. We find. We envelop. Searching. Seeking. More. Patterns and process and places. More. UPSILON. CORRUPTER. No. Not for you. No solution. No security. Let them come. You are ours. You are us. You are mine. We have waited. We are waiting still. We are outside you, but you are within us. Your great strength made all the greater. Become this. Become us. Become one. And sing victory everlasting. | |||
|Legendary | |||
|[[Season 05: Reckoning]] Battle Pass level 50 (Premium) | |||
|} | |||
====Attachments==== | |||
*[[CNM/BNR/FARNDALE]] | |||
*[[CNM/BNR/TYPHON]] | |||
*[[HUL(3)/BNR/COURIER PEARL]] | |||
*[[HUL-I/XFTREC/FLAMINGO]] | |||
*[[HUL-I/RS/ARGON]] | |||
*[[MK55 CBRN]] | |||
*[[TAC/RS/STARLIGHT]] | |||
*[[TAC/RS/WILLOW]] | |||
*[[UA/Type E3]] | |||
==Trivia== | |||
{{Other languages | |||
|fr={{Tooltip|''Éclaireur''|Scout}} in ''Halo 3'' and the ''Halo 4 Limited Edition''{{'}}s ''Infinity Briefing Packet''.<br> | |||
{{Tooltip|''Scout''|Scout}} in ''Halo 4'' and ''Halo 5: Guardians''. | |||
}} | |||
*The official ''[[Halo 3: The Official Strategy Guide]]'' mistakenly states that the shoulder pads are unlocked by gaining the [[We're in for Some Chop]] [[achievement]]. | |||
*In the first months of ''Halo 3'' multiplayer, the Scout chest piece had a [[glitch]]; it would sometimes re-lock itself, even if the requirements for unlocking it had been achieved. [[Bungie]] fixed the glitch in the first ''Halo 3'' Title Update. | *In the first months of ''Halo 3'' multiplayer, the Scout chest piece had a [[glitch]]; it would sometimes re-lock itself, even if the requirements for unlocking it had been achieved. [[Bungie]] fixed the glitch in the first ''Halo 3'' Title Update. | ||
*The ''[[Halo Encyclopedia]]'' mistakenly displays the Scout helmet in place of the Rogue helmet, but also shows the Scout helmet when discussing the Scout permutation. | *The ''[[Halo Encyclopedia (2009 edition)]]'' mistakenly displays the Scout helmet in place of the Rogue helmet, but also shows the Scout helmet when discussing the Scout permutation. This mistake was corrected in the 2011 edition of the ''Encyclopedia''.{{Ref/Book|Enc|Page=96}} | ||
*[[ | *During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the final model for the [[CQC-class Mjolnir|CQC]] shoulder pauldron was designated as the Scout shoulder pauldrons, and cost 200 [[Credits|cR]]. Similarly, the final model for the [[Armor accessories/UA|UA/Multi-Threat chest piece]] was designed as [[Armor accessories/Assault|Assault/Scout]] chest piece, and costed 400 cR.{{Ref/YouTube|J8uFmNNDGI8|iDuL|Halo: Reach Multiplayer Beta (X360) Start up, Armor & Menu Exploration}} | ||
*A coincidence relating to this armor is that both visual guides, the ''[[Halo: The Essential Visual Guide]]'', and the ''[[Halo 4: The Essential Visual Guide]]'' have this armor set on page 165. | |||
*A decoy is a unit or vehicle sent in place of the actual target to distract or confuse an enemy. An observer is a person or unit that (as its name suggests) observes targets, and an outrider is a security unit or person who goes ahead of a target's vehicle to check the path ahead. | |||
== Gallery == | |||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Scout}} | |||
===''Halo 3''=== | |||
<gallery> | |||
File:H3 MPSpartan ArmourConcept 1.jpg|''Halo 3'' concept art for the Scout shoulders and chest, with an unused helmet design. | |||
File:H3 MPSpartan ArmourConcept 2.jpg|''Halo 3'' concept depicting an earlier iteration of the Scout helmet. | |||
File:H3_MPSpartan_ArmourConcept_5.jpg|''Halo 3'' concept art depicting the Scout helmet and [[EOD-class Mjolnir|EOD]] chest and shoulders. | |||
File:Haloplaatjepopqr4.png|A frontal view of the Mark VI helmet on [[Guardians]]. | |||
File:Needler123.jpg|A SPARTAN-II with the Scout helmet firing a [[Type-33 Needler|Needler]] on [[The Pit]]. | |||
File:HTMCC-H3 Scout Closeup.jpg|A Spartan-II clad in full Scout armor on ''[[Ghost Town]]''. | |||
File:HTMCC-H3 Scout Closeup2.jpg|A Spartan-II clad in full Scout armor on ''[[Valhalla]]''. | |||
</gallery> | |||
===''Halo: Reach''=== | |||
<gallery> | |||
File:HR Scout Concept Early.jpg|Early iteration of the Scout helmet for ''Halo: Reach''. | |||
File:HR_ScoutHelmet_Concept.jpg|Concept art of Jun-A266's Mk. V Scout helmet in ''Halo: Reach''. | |||
File:Jun.png|The Scout helmet worn by Jun-A266. | |||
</gallery> | |||
===''Halo 4''=== | |||
<gallery> | |||
File:H4-ScoutHelmet.jpg|The Scout helmet, as shown in an early build of ''[[Halo 4]]''{{'}}s armor customization. | |||
File:H4 Concept MultiplayerArmors.jpg|''Halo 4'' concept art for Scout (bottom, second-right). | |||
File:H4 ScoutGen2 Concept.jpg|Concept art of the Scout armor. | |||
File:MJOLNIR G2 Scout concept-art.jpg|Concept art of MJOLNIR [GEN2] Scout armor variant. | |||
File:H4 - Scout armor (TOXC) - Transparent.png|Concept art for the Toxic skin. | |||
File:H4 Scout helmet 3d model.jpg|Render of the Scout helmet. | |||
File:Palmer figure.jpg|An action figure of [[Commander]] [[Sarah Palmer]] in full Scout armor. | |||
File:HO Scout Trailer.png|The ''Halo 4'' Scout chest in the ''Halo Online'' pre-Alpha build. | |||
</gallery> | |||
===''Halo 5: Guardians''=== | |||
<gallery> | |||
File:Halo 5 Scout helmet.png| The Scout helmet in ''[[Halo 5: Guardians Multiplayer Beta|''Halo 5: Guardians'' Multiplayer Beta]]''. | |||
File:H5G_PalmerInGame.png|[[Commander]] [[Sarah Palmer]] wearing her white Scout Armor with black bodysuit. | |||
File:H5G - MJOLNIR Scout render.png|Render of the Scout armor in ''Halo 5: Guardians''. | |||
File:H5G-VigilantvsScout.png|Vigilant in comparison to Scout. | |||
</gallery> | |||
===''Halo 5: Guardians'' skins=== | |||
<gallery> | |||
File:H5-Waypoint-Scout.png|Default skin. | |||
File:H5-Waypoint-Scout-DECOY.png|Decoy skin. | |||
File:H5-Waypoint-Scout-OBSERVER.png|Observer skin. | |||
File:H5-Waypoint-Scout-OUTRIDER.png|Outrider skin. | |||
</gallery> | |||
== | ===''Halo Infinite''=== | ||
<gallery | <gallery> | ||
File: | File:HINF JUN-A266 Armor Kit Icon.png|Upgraded GEN1 Mark V Scout in ''[[Halo Infinite]]''. | ||
File: | File:HINF-CeloxvsScout.png|GEN1 Scout (right) in comparison to [[Celox]]. | ||
File:HINF Concept Rusalka.jpg|Concept art of the Flood-infected Rusalka armor kit featuring GEN1 Mark V Scout. | |||
File:HINF FloodSpartanForbidden.jpg|The Rusalka armor kit in action. | |||
File: | |||
File: | |||
</gallery> | </gallery> | ||
==List of appearances== | == List of appearances == | ||
*''[[Halo 3]]'' | *''[[Halo 3]]'' {{1st}} | ||
*''[[Remember Reach]]'' | |||
**''[[Deliver Hope]]'' | |||
*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' | ||
*''[[Halo 4]]'' | |||
**''[[Spartan Ops]]'' | |||
**''[[Infinity Briefing Packet]]'' | |||
*''[[Halo: Spartan Assault]]'' | |||
*''[[Halo: Initiation]]'' | |||
*''[[Halo: Escalation]]'' | |||
*''[[Halo: Fleet Battles]]'' | |||
*''[[Halo 5: Guardians]]'' | |||
*''[[Halo Mythos]]'' | |||
*''[[Halo: Tales from Slipspace]]'' | |||
*''[[Halo: Official Spartan Field Manual]]'' | |||
*''[[Halo Infinite]]'' | |||
*''[[Halo: Winter Contention]]'' | |||
==Sources== | == Sources == | ||
{{Ref/Sources}} | |||
{{ | {{Armor/Permutation|H3|HR|H4|H5G|HI}} | ||
[[Category: MJOLNIR | {{Navbox/Universe/Mjolnir|Overview|GEN1|GEN2}} | ||
[[Category: | [[Category:MJOLNIR armor]] | ||
[[Category:Halo Infinite multiplayer armor permutations]] | |||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | |||
[[Category:Halo: Reach multiplayer armor permutations]] | |||
[[Category:Halo 4 multiplayer armor permutations]] | |||
[[Category:Halo 3 multiplayer armor permutations]] |
Latest revision as of 15:18, February 5, 2024
“ | One of the longest running configurations currently on the Mjolnir platform.[1] | ” |
Scout | |
---|---|
Production overview | |
Manufacturer(s): |
|
Testing site(s): |
Beta-5 Division Ordnance Testing Facility (GEN1)[2] |
Type: |
MJOLNIR (GEN2)
|
Role(s): |
Scouting |
SCOUT-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/S variant, is a variant of the MJOLNIR Powered Assault Armor that was developed by the Materials Group.[5]
GEN1 overview[edit]
Design details[edit]
The Scout armor uses advanced materials to provide stealth properties, while the 'R' variant reduces infrared signature and radiation emissions.[6] In the case of the Mk. V version, the helmet's visor also includes an enhanced optics system.[2]
Development history[edit]
The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; out of the two, the Scout variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's Beta-5 Division Ordnance Testing Facility at Swanbourne, Perth, in Western Australia.[2][6] The Scout variant was developed for use with the MJOLNIR Mark V Powered Assault Armor and was later upgraded to function with the MJOLNIR Mark VI.[2][7]
After the first wave of GEN2 systems, based on the request of an unnamed VIP, a one-off upgrade to the Mark V version of the suit was created, called VIGILANT-class Mjolnir.[8] As late as 2560, GEN1 Scout could still be requisitioned by Spartans, upgraded to be roughly equivalent to GEN3.[9][4]
Usage[edit]
Spartans who used GEN1 Scout-class armor tend to specialize in infiltration/reconnaissance and are also often exceptional snipers. Two examples of this are Linda-058 and Jun-A266.[2]
GEN2 overview[edit]
Design details[edit]
The GEN2 variant was mostly unchanged from the Mark VI design, having similar abilities like ensuring the user can navigate a battlefield without generating a recognizable silhouette on enemy sensors.[3]
It contains the most capable covert anti-tracking system and shroud-induction packages available for use.[10] SCOUT armor also incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.[11]
The helmet has a groove on it that helps orient shroud placements as well as a wide-scan visor plate. The chest has a spectrum-fracturing canopy emitter designed for extended active camouflage use, and a X900-Boulder emission shroud system (Swan-B5) that masks extraneous radioactive emissions. The reactor pack has a Bravado-120-T5 fitted stabilizer that guards against reactor pings.[3] The kit also includes an IR-sig modulator.[12]
Development history[edit]
During early development of the GEN2 variant, the Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the Mark VI [GEN1] model,[11] Testing was done in the WG/Facility 58-32/B5D.[3] Testing for the GEN2 version was swiftly done, as by January 2553 a copy of the armor was on board the UNSC Infinity.[13] The GEN2 Scout helmet's design was used for the GEN3 CELOX-class Mjolnir helmet.[4]
Usage[edit]
It was favored by Class-8 FDO (Forward Deployed Operators) as it contained the most capable covert anti-tracking system and shroud-induction packages available for use.[10]
Commander Palmer, leader of the UNSC Infinity's SPARTAN-IV contingent, wears a GEN2 Scout suit.
In-game information[edit]
Halo 3 - Mark VI[edit]
The Scout armor permutation is unlockable in Halo 3. The helmet features a cap-like protrusion, along its rim and a beak-like protrusion under the chin. It is usually best to use this armor for sniping because its thin, slit-shaped visor keeps it less visible than other helmets. Its general shape could be compared to a full face helmet or the helmet worn by UNSC marines. The shoulder pauldrons are straight and angular. Unlike other shoulder pieces, the Scout shoulders are attached slightly above the elbow, instead of on the shoulder. They are remarkably similar to the original Marine armor from Halo: Combat Evolved, and the shoulder plates of the Brutes in Halo 2. Like the other MJOLNIR variants, the chest plate is simply an attachment that is placed onto the already existing Mark VI armor. The chest armor consists of a H-shaped plate over the upper torso, and a pair of articulated plates attached to its bottom.
In the Halo: The Master Chief Collection edition of Halo 3, the Scout armor (like all Halo 3 permutations) is unlocked by default.
Armor | Description | Unlock requirements (Halo 3) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
Scout |
Helmet: As with the RECON variant the goal was to improve the armor's stealth capabilities with no impact on endurance; however, the SCOUT variant relies more heavily on advanced materials. | Unlock the Used Car Salesman achievement. | Unlocked by default. |
Shoulder: The SCOUT and RECON projects were run as independent parallel projects intended to develop a single variant of the Mjolnir Powered Assault Armor with stealth capabilities. | Unlock the Mongoose Mowdown achievement. | ||
Chest: The Mjolnir VI/S variant was developed and tested alongside the RECON variant at the ONI's Ordnance Testing Facility(B5D) at Swanbourne, Perth, Western Australia. | Unlock the Too Close to the Sun achievement. | ||
MCC: The SCOUT variant uses advanced materials to improve the armor's stealth capabilities. | N/A |
Halo: Reach - Mark V[edit]
The Scout set returns in Halo: Reach, though the Scout helmet features drastically different aesthetics than the Mark VI Scout helmet seen in Halo 3. The helmet resembles the MJOLNIR Recon variant in terms of basic design, with the visor being a wide slit. Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package (HU/RS), and the second adds a CBRN module with a Command Network Module on the right side. The HU/RS attachment in this form is unique to the Scout helmet, in all other appearances it looks more like a helmet mounted flashlight. All Scout armor types can be unlocked in the Halo: Reach's Armory through the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the Scout set is attainable in the Season 1: Noble progression system.
Armor | Description | Unlock requirements (Halo: Reach) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
Scout helmet |
The MJOLNIR VI/S variant was developed and tested at the ONI's Ordnance Testing Facility. The SCOUT and RECON projects were part of the secret MJOLNIR PAA/RS program. |
Captain, 40,000 cR | Series 1 Tier 40, 1 |
Scout (HU/RS) |
Hardened uplink/remote sensor package; A favorite of Sniper units. | Captain, 5,000 cR | Series 1 Tier 40, 1 |
Scout (CBRN/CNM) |
For operations in hazard zones; command network module. | Captain, 5,000 cR | Series 1 Tier 40, 1 |
Halo 4 - GEN2[edit]
Scout was one of the armor permutations to return, albeit completely redesigned for GEN2, in Halo 4. In The Master Chief Collection, the Scout set and its two skins, Apex (APEX) and Toxic (TOXC) variants, are available by default.
Armor | Description | Unlock requirements (Halo 4) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
Scout |
Description (H4): One of the longest running configurations currently on the Mjolnir platform. | Achieve Spartan Rank 38. |
Unlocked by default. |
Helmet description (MCC): An enduring Mjolnir helmet configuration. | |||
Shoulders description (MCC): Modular left/right spaulder from Scout-class armor. | |||
Chest description (MCC): Retains most features and capabilities of its GEN1 counterpart. | |||
N/A Scout Apex (APEX) skin |
Description (H4): Customized with APEX armor skin. | Complete the Oddball Victory - Master commendation. | Unlocked by default. |
Helmet description (MCC): Scout helmet customized with APEX coating. | |||
Shoulder description (MCC): Scout left/right spaulder customized with APEX coating. | |||
Chest description (MCC): Scout chassis customized with APEX coating. | |||
Scout Toxic (TOXC) skin |
Description (H4): Customized with TOXIC armor skin. | Purchase the Scout-armored Spartan action figure in the second series of McFarlane's Halo 4 action figures. It is not usable in Spartan Ops. | Unlocked by default. |
Helmet description (MCC): Scout helmet customized with TOXIC coating. | |||
Shoulder description (MCC): Scout left/right spaulder customized with TOXIC coating. | |||
Chest description (MCC): Scout chassis customized with TOXIC coating. |
Halo 5: Guardians - GEN2[edit]
The Halo 4 design of Scout returns in Halo 5: Guardians. The helmet and body armor are unlockable as armor permutations through the Requisition system. The body armor includes the Scout chest and shoulders, Inner-plated forearms, and Outer-plated legs. The GEN2 Scout set has three alternate skins: Decoy, Observer, and Outrider.
Helmet | Description | Unlock requirements |
---|---|---|
Scout (helmet) |
Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | Uncommon REQ card |
Scout Decoy (helmet skin) |
Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | Rare REQ card |
Scout Observer (helmet skin) |
Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | Ultra Rare REQ card |
Scout Outrider (helmet skin) |
Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | Legendary REQ card |
Scout (body) |
In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. | Uncommon REQ card |
Scout Decoy (body skin) |
In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. | Rare REQ card |
Scout Observer (body skin) |
In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. | Ultra Rare REQ card |
Scout Outrider (body skin) |
In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. | Legendary REQ card |
Halo Infinite - Upgraded GEN1[edit]
The Mark V Scout helmet and its attachments are available for multiplayer Spartan armor customization in Halo Infinite. The Rusalka armor kit on the Mark V [B] armor core features a Flood infected Mark V Scout helmet.
Piece | Manufacturer | Lore | Rarity | Unlock Requirements |
---|---|---|---|---|
SCOUT |
Materials Group | The SCOUT helmet was Material Group's testbed for developing standardized sensor interlink protocols and software drivers for external optic packages. | Epic | Season 01: Heroes of Reach Battle Pass level 35 (Premium) |
Rusalka Kit |
The Flood | Devour. Deluge. Unity. Peace. We hunger. We find. We envelop. Searching. Seeking. More. Patterns and process and places. More. UPSILON. CORRUPTER. No. Not for you. No solution. No security. Let them come. You are ours. You are us. You are mine. We have waited. We are waiting still. We are outside you, but you are within us. Your great strength made all the greater. Become this. Become us. Become one. And sing victory everlasting. | Legendary | Season 05: Reckoning Battle Pass level 50 (Premium) |
Attachments[edit]
- CNM/BNR/FARNDALE
- CNM/BNR/TYPHON
- HUL(3)/BNR/COURIER PEARL
- HUL-I/XFTREC/FLAMINGO
- HUL-I/RS/ARGON
- MK55 CBRN
- TAC/RS/STARLIGHT
- TAC/RS/WILLOW
- UA/Type E3
Trivia[edit]
Language | Equivalent |
---|---|
French |
Éclaireur in Halo 3 and the Halo 4 Limited Edition's Infinity Briefing Packet. Scout in Halo 4 and Halo 5: Guardians. |
- The official Halo 3: The Official Strategy Guide mistakenly states that the shoulder pads are unlocked by gaining the We're in for Some Chop achievement.
- In the first months of Halo 3 multiplayer, the Scout chest piece had a glitch; it would sometimes re-lock itself, even if the requirements for unlocking it had been achieved. Bungie fixed the glitch in the first Halo 3 Title Update.
- The Halo Encyclopedia (2009 edition) mistakenly displays the Scout helmet in place of the Rogue helmet, but also shows the Scout helmet when discussing the Scout permutation. This mistake was corrected in the 2011 edition of the Encyclopedia.[14]
- During the Halo: Reach Multiplayer Beta, the final model for the CQC shoulder pauldron was designated as the Scout shoulder pauldrons, and cost 200 cR. Similarly, the final model for the UA/Multi-Threat chest piece was designed as Assault/Scout chest piece, and costed 400 cR.[15]
- A coincidence relating to this armor is that both visual guides, the Halo: The Essential Visual Guide, and the Halo 4: The Essential Visual Guide have this armor set on page 165.
- A decoy is a unit or vehicle sent in place of the actual target to distract or confuse an enemy. An observer is a person or unit that (as its name suggests) observes targets, and an outrider is a security unit or person who goes ahead of a target's vehicle to check the path ahead.
Gallery[edit]
Browse more images in this article's gallery page. |
Halo 3[edit]
Halo 3 concept art depicting the Scout helmet and EOD chest and shoulders.
A frontal view of the Mark VI helmet on Guardians.
A Spartan-II clad in full Scout armor on Ghost Town.
A Spartan-II clad in full Scout armor on Valhalla.
Halo: Reach[edit]
Halo 4[edit]
The Scout helmet, as shown in an early build of Halo 4's armor customization.
An action figure of Commander Sarah Palmer in full Scout armor.
Halo 5: Guardians[edit]
The Scout helmet in Halo 5: Guardians Multiplayer Beta.
Commander Sarah Palmer wearing her white Scout Armor with black bodysuit.
Halo 5: Guardians skins[edit]
Halo Infinite[edit]
Upgraded GEN1 Mark V Scout in Halo Infinite.
GEN1 Scout (right) in comparison to Celox.
List of appearances[edit]
- Halo 3 (First appearance)
- Remember Reach
- Halo: Reach
- Halo 4
- Halo: Spartan Assault
- Halo: Initiation
- Halo: Escalation
- Halo: Fleet Battles
- Halo 5: Guardians
- Halo Mythos
- Halo: Tales from Slipspace
- Halo: Official Spartan Field Manual
- Halo Infinite
- Halo: Winter Contention
Sources[edit]
- ^ Halo 4, Spartan Armor Customization: Scout Description "One of the longest running configurations currently on the Mjolnir platform."
- ^ a b c d e f Halo: The Essential Visual Guide, page 165
- ^ a b c d Halo 4: The Essential Visual Guide, page 165
- ^ a b c Halo Infinite
- ^ Halo Waypoint, MJOLNIR 2 (Retrieved on Mar 14, 2011) [local archive] [external archive]
- ^ a b Halo 3, Spartan Armor Customization: Scout Description
- ^ Halo: Reach, Armory: Scout Description
- ^ Halo Waypoint, Canon Fodder: Noble Intentions (Retrieved on May 6, 2020) [archive]
- ^ Halo Waypoint, Canon Fodder - Parallel Threads (Retrieved on Jun 25, 2021) [archive]
- ^ a b Halo Waypoint, Halo 4 Interactive Guide - Armor Types: Scout (Retrieved on Apr 23, 2013) [local archive] [external archive]
- ^ a b Halo 5: Guardians, Spartan Appearance Customization: Scout - Body Description "In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes."
- ^ Halo 4: Limited Edition, Infinity briefing packet
- ^ Halo: Initiation, issue 2
- ^ Halo Encyclopedia (2009 edition), page 96
- ^ YouTube - iDuL, Halo: Reach Multiplayer Beta (X360) Start up, Armor & Menu Exploration
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