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{{Era|H3|GOO}}
{{Status|Canon}}
{{Ratings}}
{{disambig header|the variant introduced in Halo 3|[[Kelly-087]]'s armor introduced in [[Halo 5: Guardians]]|HERMES-class Mjolnir}}
[[Image:AP EVA.jpg|thumb|right|The MJOLNIR '''EVA''' Variant.]]
{{Armor infobox
|name=EVA
|image={{tabcontainer|title2=GEN2|content2=[[File:H5G - MJOLNIR EVA render.png|250px]]|title3=GEN1 Mark VI|content3=[[File:HTMCC H3 EVA Crop.png|250px]]|title4=GEN1 Mark V|content4=[[File:HTMCC HR Spartan EVA.png|250px]]|title5=GEN1 Mark IV|content5=<gallery mode=slideshow>
Merch-McFarlane-HLKelly front.jpg
Merch-McFarlane-HLKelly left side.jpg
Merch-McFarlane-HLKelly back.jpg
Merch-McFarlane-HLKelly right side.jpg
</gallery>
}}
|manufacturer=[[Materials Group]]{{Ref/Book|Id=EVG|EVG|Page=66}}
|testsite=[[Low/Zero Gravity Testing Facility]] (GEN1){{Ref/Reuse|EVG}}{{Ref/Site|Id=BnetEVA|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=evafiction|Site=Bungie.net|Page=Spartan Variant: E.V.A.|D=16|M=01|Y=2021}}<br>
[[WG/Facility 58-32/B5D]] (GEN2){{Ref/Book|Id=H4EVG|H4EVG|Page=153}}
|type=MJOLNIR (GEN1)
*[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]
*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]
<br>[[MJOLNIR (GEN3)]] {{C|Compatible}}
|role=[[Extra-vehicular activity]]
}}
'''EVA-class Mjolnir''' ('''Extra Vehicular Activity'''), also known as the '''MJOLNIR Powered Assault Armor/V variant''', is a [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] variant produced by the [[Materials Group]]. It is designed to improve the survivability of [[Spartan]]s when performing [[extra-vehicular activity]] in the vacuum of space.{{Ref/Novel|Id=GOO|GOO|Page=49, 50, 57}}{{Ref/Game|Id=h3|H3|Armor permutations (Halo 3)|Spartan Armor Customization|Detail=EVA Description|Quote=Developed at the UNSC Low/Zero Gravity Testing Facility on Ganymede, the Mjolnir/V variant focuses on increasing exoatmospheric endurance and improving mobility in zero gravity.}}


The '''Mark VI MJOLNIR Powered Assault Armour/V variant''', more commonly known as '''Extra Vehicular Activity Armour''' and abbreviated as '''EVA Armour''', is a type of [[United Nations Space Command]] body armor. Its first and only current appearance is in [[Halo 3]]. Also, it is heard of in HALO: GHOST OF ONYX.
==GEN1 overview==
{{Article quote|The EVA helmet was developed using data gathered from the Summa Deep Space Incident.{{Ref/Game|Id=HR|HR|Armor permutations (Halo: Reach)|Spartan Armor Customization|Detail=EVA  - Helmet Description|Quote=The EVA helmet was developed using data gathered from the Summa Deep Space Incident.}}}}
===Design details===
The EVA variant for the Mark IV still required a [[T-PACK]] for maneuvering in zero gravity.{{Ref/Reuse|GOO}} The Mark V EVA variant had a shielded visor.{{Ref/Reuse|EVG}} The Mark VI EVA variant focuses on increasing exo-atmospheric endurance and improving mobility in zero gravity without the original use of back thrusters.{{Ref/Reuse|h3}} The helmet also contains a single-beam laser [[COM|TEAMCOM]] system for communications.{{Ref/Reuse|GOO}} The EVA helmet is capable of supporting [[AN/PCK-221 FARNDALE]] and [[AN/PCK-221 FARNDALE]] Command Network Modules, [[COURIER PEARL]] Hardened Uplink and [[UA/Type C1|Type C1]] UA module.


==Introduction==
===Development history===
The EVA armour is a variant of the standard [[MJOLNIR|Mark VI MJOLNIR]] powered battle armour; specialized to improve survivability of [[SPARTAN-II]]'s when in a vacuum. It is an [[armor permutation]] in ''[[Halo 3]]'' [[multi-player]]. [[Bungie]] has confirmed that all of the armor permutations have no effect on gameplay.
As early as [[2525]] developmental Mjolnir permutations utilized physical architecture that would eventually be used for EVA.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/about-that-fall-of-reach-animated-series-trailer/e114975f-ddcc-4109-bf72-e4d8efc29ec5/posts?page=2#post37|Site=Halo Waypoint|Page=About that Fall of Reach Animated Series Trailer|D=20|M=6|Y=2021}} The MJOLNIR/V variant was developed and tested at a UNSC [[Low/Zero Gravity Testing Facility]] facility in [[Lister (City)|Lister]], [[Aigburth]] on [[Ganymede]], integrating feedback gathered from the [[Summa Deep Space Incident]].{{Ref/Reuse|EVG}}{{Ref/Game|Id=HI|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=EVA - Helmet Description|Quote=Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets.}}{{Ref/Reuse|BnetEVA}}


== Development and History ==
The EVA variant has spawned numerous offshoots and is generally renowned for its reliability, ergonomics, and modularity— features to which the design's enduring popularity is often attributed. The GEN1 EVA helmet remained popular as late as 2558 and could still be requisitioned by Spartans for use with their next-generation [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] suits.{{Ref/Game|Id=H5G1|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=EVA GEN1 - Helmet Description|Quote=Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group.}} After the first wave of GEN2 systems, based on requests of veteran [[Spartan-II]] and [[Spartan-III]] operatives, the [[UNSC Ordnance Commission]] considered reassessing a refined and upgraded version of the Mark V EVA, specifically the customized suit worn by [[Emile-A239]] complete with the death's head engraving on the visor. This led to the creation of the [[WRATH-class Mjolnir]]. In addition, the [[INDOMITABLE-class Mjolnir]]'s right shoulder pad is based off the Mark V EVA shoulders.{{Ref/Site|Id=CF:Noble|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-noble-intentions|Site=Halo Waypoint|Page=Canon Fodder - Noble Intentions|D=20|M=6|Y=2021}}
The MJOLNIR/V variant, was developed and tested at a UNSC [[Low/Zero Gravity Testing Facility]] facility in [[Lister (City)|Lister]], [[Aigburth]] on [[Ganymede]], integrating feedback gathered from the [[Summa Deep Space Incident]]. The Mjolnir/V variant focuses on increasing exo-atmospheric endurance and improving mobility in zero gravity without the original use of back thrusters. In this case, in-built thrusters that do not require extra equipment to be suited on.


The MJOLNIR Powered Assault Armour/V variants first appearance, was actually involved in ''Halo'' [[canon]] and was introduced in ''[[Ghosts of Onyx]]'', when the MJOLNIR Mark IV version was utilized by the Spartans of [[Blue Team]] on their mission to ''[[Station Delphi]]''.
As late as [[2560]], the GEN1 EVA helmet and shoulders could still be requisitioned by [[Spartan Operations|Spartans]], upgraded to be roughly equivalent to GEN3.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=25|M=6|Y=2021}}


== Characteristics ==
===Usage===
=== Helmet Characteristics ===
On [[2531]], [[Kurt-051]] used the Mark IV variant of the armor on a mission alongside [[Blue Team]] in [[Construction Platform 966A]].{{Ref/Reuse|GOO}} A user of the Mark V variant of the armor was Emile-A239, who engraved a death's head on the visor.{{Ref/Reuse|EVG}}
The EVA armour’s helmet is aesthetically similar to the (Semi Powered Infiltration) or [[SPI]] armour’s helmet, in fact, in early renders the armour was mistaken for SPI armour. However, the rim from the jaw down to the chin is thinner, including the breathers, and the back of the head has a quarter-sphere shape. Also, the helmet is much more rounded than the SPI helmet. The helmet may have its characteristic visor for complete field of vision during space operations. This helmet is not favoured in sniping because of its giant visor, making it easily visible.


=== Shoulder Characteristics ===
===Designs===
The shoulder pads are larger than the standard MJOLNIR pads, and feature a long attachment to their centre; which is another similarity to the SPI armour. The shoulder pads cover more surface area than other shoulder pieces.
<gallery class=center>
File:EVAkelly.jpg|[[Kelly-087]] wearing the Mark IV EVA armor during ''[[Operation: WARM BLANKET]]''.{{Ref/Site|URL=http://www.amazon.co.uk/McFarlane-Toys-Legends-Package-figurines/dp/B008R392TC|Site=Amazon|Page=McFarlane Toys - Product description|D=25|M=02|Y=2022}}
File:HTFORGN Kelly EVA.png|Kelly-087 wearing the base Mark IV EVA armor during [[Battle of Sigma Octanus IV]].
File:Mark_IV_EVA-Pilot-like.png|A close-up of the Mark IV helmet worn by Kelly-087.
File:HR EVA.png|MJOLNIR Mark V EVA variant.
File:Grenadier (Noble Team).jpg|[[Emile-A239]] wearing his customized Mark V EVA helmet during [[Fall of Reach]].
File:EVAArmor.png|MJOLNIR Mark VI EVA variant.
File:H5G EVA Helmet.png|GEN2 compatible Mark V variant
</gallery>


=== Chest Characteristics ===
==GEN2 overview==
The chest plate is a seemingly standard MJOLNIR chest plate set with a small and minor attachment. The attachment consists of a small metal plate connected to a piece of black alloy that has several unknown equipment pieces set into it. These are speculated to be docking ports so that a [[SPARTAN-II]] does not drift into space. It is possibly extra cushioning in case the vehicle gets in a collision. The chest plate has gained the nickname "cassette tape", "tape deck" and "boombox" by devoted online players. Another theory is that the extra metal plate is an oxygen port for an Air tank, during extended Zero Gravity Missions in a hard vacuum.
{{Article quote|Classic variant of MJOLNIR GEN1 designed for extra-vehicular activity operations.{{Ref/Game|Id=H4|H4|EVA [[Armor customization (Halo 4)|armor permutations]]}}}}
===Design details===
The GEN2 EVA armor is similar to its GEN1 counterparts in its design. This variant's helmet uses an open-view visor system typical of EVA configurations. It has 59-L20 Aureole braces in the helmet for awareness improvement.{{Ref/Reuse|H4EVG}} The helmet can also be paired with all milspec hardshell and mechanical counterpressure suits.{{Ref/Game|Id=H5G|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=EVA - Helmet Description|Quote=The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.}}


== Unlock ==
The slim-contoured chest plate lowers physical profile dramatically. This variant also uses larger pauldrons than previous models.{{Ref/Reuse|H4EVG}}
*'''Head''': Unlock the [[Campaign Complete: Normal]] achievement.
*'''Shoulders''': Unlock the [[Refuge]] achievement on Normal difficulty.
*'''Chest''': Unlock [[The Road]] achievement on Normal difficulty.


== Gallery ==
===Development history===
Due to their long-standing history of investment [[Materials Group]] retained the production rights after the Human-Covenant War. It remains the most effective option for Spartan personnel engaged in exoatmospheric and zero-gravity scenarios. It was tested in [[WG/Facility 58-32/B5D]].{{Ref/Reuse|H4EVG}}
 
Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.{{Ref/Reuse|H5G}}
 
===Usage===
Spartan [[Kelly-087]] used this armor during [[Operation: RETRIBUTION]] on [[2553|December 2553]].{{Ref/Novel|Id=R14|Halo: Retribution|Chapter=14}}
 
===Deviations===
*'''[[HERMES-class Mjolnir]]''': HERMES is a custom designed prototype based on the EVA designed by the [[Watershed Division]] for orbital raids.{{Ref/Game|iD=Hermes|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=HERMES- Body Description|Quote=EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely.}}
<gallery>
<gallery>
Image:MJOLNIR Mk.VI Powered Assault Armor (EVA).jpg|MJOLNIR Mk.VI/EVA
File:H5G-Render-Kelly.png|HERMES-class Mjolnir worn by Kelly-087.
Image:Halo-3-20070701114740171.jpg|A SPARTAN-II wielding a [[Battle rifle]].
Image:EVA CQB1.jpg|A [[SPARTAN-II]] in an EVA helmet and CQB chest plate and shoulder pads, dual wielding a [[Spiker]] and [[Plasma Rifle]].
Image:EVA Chopper.jpg|A SPARTAN-II in EVA Armor driving a [[Brute Chopper]].
Image:Spartan_2_EVA_grey.jpg|A SPARTAN-II in EVA Armor wielding an [[M6G]] and an [[SMG]].
Image:1209687564 EVA.jpg|A SPARTAN-II clad in full EVA Armor.
[[Image:The Meta|Red vs Blue's The Meta]]
</gallery>
</gallery>
==In-game information==
===''Halo 3'' - GEN1 Mark VI ===
The EVA armor's helmet is aesthetically similar to the Semi Powered Infiltration (or [[SPI]]) armor's helmet. The visor is smaller than the Mark V variant. However, the rim from the jaw down to the chin is thinner, including the breathers, and the back of the head has a quarter-sphere shape. The helmet is also much more rounded than the SPI helmet. The helmet may have its characteristic visor for complete field of vision during space operations. The chest plate is a seemingly standard MJOLNIR chest plate set with a small and minor attachment. The attachment consists of a small metal plate connected to a piece of black alloy that has several unknown equipment pieces set into it.
In the ''[[Halo: The Master Chief Collection]]'' edition of ''Halo 3'', the EVA armor (like all original ''Halo 3'' permutations) is unlocked by default.
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Helmet
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements <br/>(''Halo 3'')
! style="width: 15%"|Unlock requirements <br/>(''Halo: MCC'')
|- align="center"
|rowspan=4|[[File:HTMCC H3 EVA Menu Render.png|100px]]<br/>EVA
|align="left"|'''Helmet:''' The Mjolnir/V variant was developed and tested at UNSC facilities in Lister, Aigburth on Ganymede, integrating feedback gathered from the Summa Deep Space Incident.
|Unlock [[Campaign Complete: Normal]] achievement.
|rowspan=4|Unlocked by default.
|- align="center"
|align="left"|'''Shoulder:''' Developed at the UNSC Low/Zero Gravity Testing Facility on Ganymede, the Mjolnir/V variant focuses on increasing exoatmospheric endurance and improving mobility in zero gravity.
|Complete [[The Ark (level)|The Ark]] level on Normal, Heroic, or Legendary difficulty.
|- align="center"
|align="left"|'''Chest:''' In developing the Mjolnir Mark VI Powered Assault Armor/V variant, emphasis was placed on increasing exoatmospheric endurance and improving mobility in zero gravity without the use of thrusters.
|Complete [[Tsavo Highway]] on Normal, Heroic, or Legendary difficulty.
|- align="center"
|align="left"|'''MCC:''' EVA variants emphasize improved mobility and endurance in zero gravity, without the use of thrusters.
|N/A
|}
===''Halo: Reach'' - GEN1 Mark V===
The Mark V variant features a large visor and bears a striking visual similarity to the SPI helmet. A second EVA helmet, EVA [C], has a skull pattern engraved on the visor. The [C] likely stands for "Custom" or "Carved". The HUL attachments to the EVA[C] helmet appear to be mislabeled: it is mislabeled as CNM in the first upgrade, and then mislabeled as HUL[3] in the second upgrade. These errors are likely related to the [C] variant's attachments having the same names and descriptions as those of the standard variant. The shoulder pauldrons are large and bulky, being several inches thick. The attachments on the sides of the pauldrons found in ''Halo 3'' appear to be built into them, instead of hanging out.
All EVA armor types can be unlocked in the ''[[Halo: Reach]]''{{'}}s [[Armor customization (Halo: Reach)|Armory]] through the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the EVA set is attainable in the [[Season 1: Noble]] progression system.
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Helmet
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements <br/>(''Halo: Reach'')
! style="width: 15%"|Unlock requirements <br/>(''Halo: MCC'')
|- align="center"
|[[File:HR EVA Helmet Icon.png|75px]]<br/>EVA
|align="left"|The MJOLNIR V [V] variant was developed and tested at the UNSC facilities in Lister, Aigburth, Ganymede.<br/>
The EVA helmet was developed using data gathered from the Summa Space Incident.
|{{Rank/HR|majr|link=yes}}, 30,000 cR
|[[Series 1: Noble|Series 1]], Tier 51 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR EVA CNM Helmet Icon.png|75px]]<br/>EVA ([[Command Network Module|CNM]])
|align="left"|Command network module; standard issue to UNSC Special Forces unit commanders.
|{{Rank/HR|majr|link=yes}}, 7,000 cR
|[[Series 1: Noble|Series 1]], Tier 52 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR EVA UAHUL3 Helmet Icon.png|75px]]<br/>EVA ([[Armor accessories/UA|UA]]/[[Hardened Uplink|<nowiki>HUL[3]</nowiki>]])
|align="left"| Up-armored variant with hardened 3rd generation uplink module for MILINT acquisition.
|{{Rank/HR|ltcol|link=yes}}, 15,000 cR
|[[Series 1: Noble|Series 1]], Tier 58 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR EVAC Helmet Icon.png|75px]]<br/>EVA[C]
|align="left"|The MJOLNIR V [V] variant was developed and tested at the UNSC facilities in Lister, Aigburth, Ganymede.<br/>
The EVA helmet was developed using data gathered from the Summa Space Incident.
|{{Rank/HR|cmdr|link=yes}}, 120,000 cR (Purchased EVA helmet)
|[[Series 1: Noble|Series 1]], Tier 70 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR EVAC CNM Helmet Icon.png|75px]]<br/>EVA[C] ([[Command Network Module|CNM]]){{Ref|Group=Note|Id=evacerror|The in-game options in ''Halo: Reach'' Armory erroneously refer to the standard HUL attachment on EVA[C] as "CNM" and "HUL[3]".}}
|align="left"|Command network module; standard issue to UNSC Special Forces unit commanders.
|{{Rank/HR|cmdr|link=yes}}, 25,000 cR
|[[Series 1: Noble|Series 1]], Tier 70 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR EVAC UAHUL3 Helmet Icon.png|75px]]<br/>EVA[C] ([[Armor accessories/UA|UA]]/[[Hardened Uplink|<nowiki>HUL[3]</nowiki>]]){{Ref/Reuse|Group=Note|evacerror}}
|align="left"|Up-armored variant with hardened 3rd generation uplink module for MILINT acquisition.
|{{Rank/HR|cmdr|link=yes}}, 140,000 cR
|[[Series 1: Noble|Series 1]], Tier 70 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR EVA LShoulder Icon.png|75px]][[File:HR EVA RShoulder Icon.png|75px]]<br/>EVA shoulders
|align="left"|Developed at the UNSC's Low/Zero Gravity Testing Facility on Ganymede.
|{{Rank/HR|recruit|link=yes}}, 3,000 cR
|[[Series 1: Noble|Series 1]], Tier 36 ({{SeasonPoint|1}})
|}
===''Halo 4'' - GEN2===
EVA was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''.  In ''The Master Chief Collection'', the EVA set and its Breach (BRCH) skin variant are available by default.
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements <br/>(''Halo 4'')
! style="width: 15%"|Unlock requirements <br/>(''Halo: MCC'')
|- align="center"
|rowspan="4"|[[File:HTMCC H4 EVA Base.png|75px]]<br/>EVA
|align="left"|'''Description (H4):''' Classic variant of Mjolnir Gen1 designed for extra-vehicular activity operations.
|rowspan="4"|Obtained by achieving [[Rank (Halo 4)|Spartan Rank 27]].
|rowspan="4"|Unlocked by default.
|- align="center"
|align="left"|'''Helmet description (MCC):''' Designed for extra-vehicular activity.
|- align="center"
|align="left"|'''Shoulders description (MCC):''' Modular left/right spaulder from EVA-class armor.
|- align="center"
|align="left"|'''Chest description (MCC):''' Maintains limited compatibility with GEN1 EVA modules.
|- align="center"
|rowspan="4"|[[File:HTMCC H4 EVA BRCH.png|75px]]<br/>EVA Breach (BRCH) skin
|align="left"|'''Description (H4):''' Customized with BRCH armor skin.
|rowspan="4"|Complete the [[List of Halo 4 commendations|Hail of Death - Master commendation]].
|rowspan="4"|Unlocked by default on [[Series 4: Reclaimer]] update.
|- align="center"
|align="left"|'''Helmet description (MCC)''' EVA helmet customized with BRCH coating.
|- align="center"
|align="left"|'''Shoulder description (MCC)''' EVA left/right spaulder customized with BRCH coating.
|- align="center"
|align="left"|'''Chest description (MCC)''' EVA chassis customized with BRCH coating.
|}
===''Halo 5: Guardians'' - Upgraded GEN1 and GEN2===
The ''Halo 4'' design of EVA returns in ''[[Halo 5: Guardians]]''. The helmet and body armour are unlockable through the [[Requisition system]]. The body armor includes the Recon chest and shoulders, the [[RICOCHET-class Mjolnir|Ricochet]] forearms and [[RECRUIT-class Mjolnir|Recruit]] legs. The GEN2 EVA set has four skins: Hadfield, Leonov, Solovyev, and Zhigang. The [[Memories of Reach]] update saw the addition of the [[WRATH-class Mjolnir|WRATH]] helmet, based on [[Emile-A239]]'s customized EVA helmet seen in ''Halo: Reach''. The [[List of REQ cards/REQ Packs|Classic Helmet REQ Pack]] added the GEN1 Mark V design from ''Halo: Reach''.
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Helmet
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements
|- align="center"
|[[File:H5G REQ Helmets EVA GEN1 Ultra Rare.png|100px]]<br/>EVA GEN1 (helmet)
|align="left"|Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group.
|align="left"|
*Ultra Rare [[List of REQ cards|REQ card]]
*Unlock the [[List of REQ cards/REQ Packs|Classic Helmet REQ Pack]] for {{RP|1,250}}
|- align="center"
|[[File:REQ Card - EVA.png|100px]]<br/>EVA GEN2 (helmet)
|align="left"|The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.
|align="left"|Common [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Helmets EVA Hadfield Uncommon.png|100px]]<br/>EVA Hadfield (helmet skin)
|align="left"|The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.
|align="left"|Uncommon [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Helmets EVA Solovyev Rare.png|100px]]<br/>EVA Solovyev (helmet)
|align="left"|The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Helmets EVA Leonov Ultra Rare.png|100px]]<br/>EVA Leonov (helmet skin)
|align="left"|The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.
|align="left"|Ultra Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Helmets EVA Zhigang Ultra Rare.png|100px]]<br/>EVA Zhigang (helmet skin)
|align="left"|The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.
|align="left"|Ultra Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor EVA.png|100px]]<br/>EVA GEN2 (body)
|align="left"|Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.
|align="left"|Common [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor EVA Hadfield.png|100px]]<br/>EVA Hadfield (body skin)
|align="left"|Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.
|align="left"|Uncommon [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor EVA Solovyev.png|100px]]<br/>EVA Solovyev (body skin)
|align="left"|Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor EVA Leonov.png|100px]]<br/>EVA Leonov (body skin)
|align="left"|Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.
|align="left"|Ultra Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor EVA Zhigang.png|100px]]<br/>EVA Zhigang (body skin)
|align="left"|Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.
|align="left"|Ultra Rare [[List of REQ cards|REQ card]]
|}
===''Halo Infinite'' - Upgraded GEN1===
The Mark V EVA helmet and its attachments are available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] on the [[B-class Mjolnir|Mark V [B] armor core]] in ''[[Halo Infinite]]''. The EVA shoulders are available under the [[SAP attachments|SAP series of shoulder pads]].
{| class="wikitable" style="width: 75%;"
! scope="col" style="width: 15%" |Helmet
! scope="col" style="width: 15%" |Manufacturer
! scope="col" style="width: 45%" |Lore
! scope="col" style="width: 10%" |Rarity
! scope="col" style="width: 15%" |Unlock Requirements
|-
|align="center"|[[File:HINF EVA Helmet Icon.png|75px]]<br/>EVA
|Materials Group
|Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets.
|Legendary
|[[Season 01: Heroes of Reach]] [[Battle Pass]] level 10 (Premium)
|-
|align="center"|[[File:HINF EVAC Helmet Icon.png|75px]]<br/>EVA [C]
|Materials Group
|Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets.
|Legendary
|Season 01: Heroes of Reach Battle Pass level 90 (Premium)
|-
|align="center"|[[File:HINF SAPEVA LShoulder Icon.png|75px]][[File:HINF SAPEVA RShoulder Icon.png|75px]]<br/>[[SAP attachments|SAP]]/EVA
|[[Materials Group]]
|The shoulder latches are compatible with most UEG-standard spacesuit accessories.
|Rare
|
*Left: Season 01: Heroes of Reach Battle Pass level 7 (Premium)
*Right: Season 01: Heroes of Reach Battle Pass level 8 (Premium)
|-
|align="center"|[[File:HINF-Blighter.png|75px]]<br/>Blighter
|The [[Flood]]
|Spartan combat forms combine superhuman physiologies with further reinforcement by twisted Flood growths.
|Legendary
|Purchase "Blighter" Bundle from the Shop for 2,000 cR
|}
====Attachments====
*[[Command Network Module|CNM/BNR/FARNDALE]]
*CNM/BNR/TYPHON
*Defiled FARNDALE
*[[Hardened Uplink|HUL-I/XFTREC/FLAMINGO]]
*HUL(3)/BNR/COURIER PEARL
*[[CBRN module|MK55 CBRN]]
*Needle Minder
*[[TAC attachments|TAC/RS/STARLIGHT]]
*TAC/RS/WILLOW
*[[UA attachments|UA/Type B1]]
*UA/Type C1
*UA/Type E3
*UA/Type O5


==Trivia==
==Trivia==
*The EVA Helmet (as well as other permutations) is worn by the ''[[Red vs. Blue: Reconstruction]]'' antagonist, "The Meta" (formerly known as Agent Maine).
*The EVA helmet bears a resemblance to the Apollo Program's [[Wikipedia:Apollo/Skylab space suit|A7L PGA pressure helmet]], which was called a "fish bowl" by the astronauts and support staff.
*Despite the large size of the helmet, it still has the same hit box as the other Spartan helmets.
*Through the Career section of [[Halo Waypoint]], a player that has achieved [[Career Milestones|Milestone]] 50 (3900 achievement points on all ''Halo'' titles) will receive an EVA helmet for their [[Xbox LIVE]] avatar.
*Todd McFarlane has made [[Spartan]] Soldier EVA armor with different armor colors, and has interchangeable armor.
*The four skins for EVA in ''Halo 5: Guardians'' are named after astronauts [[Wikipedia: Chris Hadfield|Chris Hadfield]], [[Wikipedia: Alexey Leonov|Alexey Leonov]], [[Wikipedia: Anatoly Solovyev|Anatoly Solovyev]], and [[Wikipedia: Zhai Zhigang|Zhai Zhigang]]. Each astronaut is known for their EVA work: Leonov was the first person to perform a spacewalk; Solovyev holds the record for most spacewalks (16) and most time spent in EVA (over 82 hours); Hadfield and Zhigang were the first citizens of their countries (Canada and China, respectively) to perform spacewalks.
*It is sometimes called 'Extremely Visible Apparatus' by fans, referring to the massive visor.
 
*This armor has a few similarities to [[SPI Armor]] worn by [[Spartan III|Spartan-IIIs]].  
==Gallery==
*The EVA shoulder pads are somewhat similar to the Recon shoulder pads.
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR EVA}}
*Is not good in terms of sniper fire, due to it's massive visor.
===''Halo 3''===
*The EVA chest is one of the few chests that does not cause the player's chest to protrude further than the original Mark VI chest.
<gallery>
*The EVA Helmet is not recomended in matchmaking due to the fact of the rather large visor.
File:H3_MPSpartan_ArmourConcept_9.jpg|Concept art of the Mark VI EVA armor.
{{MJOLNIR Variations}}
File:Halo3-MJOLNIR-EVA-Armor-Concept.png|Concept art of the Mark VI EVA armor.
[[Category:UNSC]]
File:H3 Beta-EVA-SPARTAN-II.png|The EVA armor during the ''[[Halo 3 Beta]]''.
[[Category:Technology]]
File:H3 AP EVA.jpg|A Spartan-II clad in full EVA armor.
[[Category:MJOLNIR Armor]]
File:H3 EVA with SMGs.jpg|A Spartan-II clad in full EVA armor while [[dual wielding]] [[M7 SMG]]s.
File:MJOLNIR Mk.VI Powered Assault Armor (EVA).jpg|A Spartan-II clad in full EVA armor while carrying a [[LAU-65D/SGM-151 missile pod|Missile Pod]] on [[Valhalla]].
File:H3 - EVA on Orbital.jpg|The EVA helmet and shoulders being used on [[Orbital]].
File:HTMCC-H3 EVA Closeup.jpg|A Spartan-II clad in full EV armor.
File:UNSC SPARTAN-II Commando 'HELLSPARTAN'.jpg|A [[Hellspartan]] wearing Mark VI EVA.
File:Evaavatar.png|The EVA helmet for the Xbox LIVE Avatar from [[Halo Waypoint]].
</gallery>
 
===''Halo: Reach''===
<gallery>
File:HR EVASkullHelmet Concept.jpg|Concept art of Emile-A239's customized EVA helmet.
File:EVA Helmet Reach.jpg|The EVA base Mark V helmet.
File:Eva-c-1.jpg|The Mark V EVA[C] helmet.
File:Reach 26554199 Full.jpg|A Spartan employing EVA helmet and right shoulder pauldron.
File:HR EVA Mark V.jpg|Mark V EVA helmet in ''[[Halo: The Master Chief Collection]]''.
File:HR EVA Mark V CNM.jpg|Mark V EVA helmet with CNM attachment in ''Halo: The Master Chief Collection''.{{Ref/Reuse|Group=Note|evacerror}}
File:HR EVA Mark V UA HUL.jpg| An up-armored variant of the Mark V EVA helmet with HUL attachment in ''Halo: The Master Chief Collection''.{{Ref/Reuse|Group=Note|evacerror}}
File:HR EVA Mark V Shoulder.jpg|EVA Mark V shoulder armor in ''Halo: The Master Chief Collection''.
File:HTMCC-HR EVA Close-up.jpg|An EVA-clad Spartan wielding an [[M45E shotgun]] on [[Forge World]].
</gallery>
 
===''Halo 4'' and ''Halo 5: Guardians''===
<gallery>
File:H4_Concept_MultiplayerArmors.jpg|''Halo 4'' concept art for EVA (top, mid-right).
File:H4 EVAGen2 Concept.jpg|Concept art of the EVA armor for ''[[Halo 4]]''.
File:H4 MJOLNIR EVA.png|EVA in ''Halo 4''.
File:H4-CTF-SRS99S5AM.jpg|A Spartan-IV wearing GEN2 EVA armor on [[Exile]] in ''Halo 4''.
File:H5G-Gen1EVA.jpg|A Spartan-IV wearing GEN1 EVA in ''[[Halo 5: Guardians]]''.
File:H5G-EVAvsHermes.png|GEN2 EVA in comparison to [[HERMES-class Mjolnir|Hermes]] in ''Halo 5: Guardians''.
File:H5G-MarkIV&EVA.png|GEN2 EVA next to GEN1 Mark IV in ''Halo 5: Guardians''.
File:H5G-EVAs2.jpg|GEN1 EVA, [[WRATH-class Mjolnir|Wrath]], GEN2 EVA, and Hermes in ''Halo 5: Guardians''.
</gallery>
 
===''Halo 5: Guardians'' skins===
<gallery>
File:H5-Waypoint-EVA.png|Default skin.
File:H5-Waypoint-EVA-HADFIELD.png|Hadfield skin.
File:H5-Waypoint-EVA-SOLOVYEV.png|Solovyev skin.
File:H5-Waypoint-EVA-LEONOV.png|Leonov skin.
File:H5-Waypoint-EVA-ZHIGANG.png|Zhigang skin.
</gallery>
 
===''Halo Infinite''===
<gallery>
File:HINF Spartan EVA 1.jpg|A Mark V EVA-clad Spartan with an [[SRS99-S7 AM sniper rifle|S7 sniper]].
File:HINF Spartan EVA 2.jpg|An EVA-clad Spartan with a [[Halbashi Workshop gravity hammer]].
File:HINF Spartan EVA 3.jpg|An EVA-clad Spartan firing a [[BR75 battle rifle]].
File:HINF-EVAgang.png|3 Spartan-IVs wearing EVA.
File:HINF-EVADynamo.png|A EVA-clad Spartan-IV throwing a [[Dynamo grenade]].
File:HINF Emile Armor Kit.png|EVA(C) helmet on the Emile-A239 armor kit.
File:HINF Concept Blighter1.jpg|Concept art of the Blighter EVA helmet.
File:HINF Concept Blighter2.jpg|Concept art of the back of the Blighter EVA helmet.
File:HINF-FloodBundle.jpg|A Flood infected Spartan-IV wearing the Blighter EVA helmet.
File:HINF-DeadlockBlighter.png|A Blighter-clad Spartan-IV on [[Deadlock (Halo Infinite)|Deadlock]].
</gallery>
 
==List of appearances==
*''[[Halo: Ghosts of Onyx]]'' {{1st}}
*''[[Halo 3]]''
*''[[Halo Legends]]''
**''[[The Package (animated short)|The Package]]''
*''[[Remember Reach]]''
**''[[Deliver Hope]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Reach]]''
*''[[Halo 4]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Mythos]]''
*''[[Halo: Retribution]]''
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo Infinite]]''
 
==Notes==
{{Ref/Notes}}
 
==Sources==
{{Ref/Sources}}
 
{{Armor/Permutation|H3|HR|H4|H5G|HI}}
{{Navbox/Universe/Mjolnir|Overview|GEN1|GEN2}}
[[Category:MJOLNIR armor]]
[[Category:Halo Infinite multiplayer armor permutations]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]
[[Category:Halo: Reach multiplayer armor permutations]]
[[Category:Halo 4 multiplayer armor permutations]]
[[Category:Halo 3 multiplayer armor permutations]]

Latest revision as of 09:04, November 19, 2024

This article is about the variant introduced in Halo 3. For Kelly-087's armor introduced in Halo 5: Guardians, see HERMES-class Mjolnir.
EVA
GEN2
H5G - MJOLNIR EVA render.png
GEN1 Mark VI
HTMCC H3 EVA Crop.png
GEN1 Mark V
EVA-class Mjolnir from Halo: Reach armor permutation in Halo: The Master Chief Collection menu.
GEN1 Mark IV
Production overview

Manufacturer(s):

Materials Group[1]

Testing site(s):

Low/Zero Gravity Testing Facility (GEN1)[1][2]
WG/Facility 58-32/B5D (GEN2)[3]

Type:

MJOLNIR (GEN1)

MJOLNIR (GEN2)
MJOLNIR (GEN3) (Compatible)

Role(s):

Extra-vehicular activity

 

EVA-class Mjolnir (Extra Vehicular Activity), also known as the MJOLNIR Powered Assault Armor/V variant, is a MJOLNIR armor variant produced by the Materials Group. It is designed to improve the survivability of Spartans when performing extra-vehicular activity in the vacuum of space.[4][5]

GEN1 overview[edit]

The EVA helmet was developed using data gathered from the Summa Deep Space Incident.[6]

Design details[edit]

The EVA variant for the Mark IV still required a T-PACK for maneuvering in zero gravity.[4] The Mark V EVA variant had a shielded visor.[1] The Mark VI EVA variant focuses on increasing exo-atmospheric endurance and improving mobility in zero gravity without the original use of back thrusters.[5] The helmet also contains a single-beam laser TEAMCOM system for communications.[4] The EVA helmet is capable of supporting AN/PCK-221 FARNDALE and AN/PCK-221 FARNDALE Command Network Modules, COURIER PEARL Hardened Uplink and Type C1 UA module.

Development history[edit]

As early as 2525 developmental Mjolnir permutations utilized physical architecture that would eventually be used for EVA.[7] The MJOLNIR/V variant was developed and tested at a UNSC Low/Zero Gravity Testing Facility facility in Lister, Aigburth on Ganymede, integrating feedback gathered from the Summa Deep Space Incident.[1][8][2]

The EVA variant has spawned numerous offshoots and is generally renowned for its reliability, ergonomics, and modularity— features to which the design's enduring popularity is often attributed. The GEN1 EVA helmet remained popular as late as 2558 and could still be requisitioned by Spartans for use with their next-generation GEN2 suits.[9] After the first wave of GEN2 systems, based on requests of veteran Spartan-II and Spartan-III operatives, the UNSC Ordnance Commission considered reassessing a refined and upgraded version of the Mark V EVA, specifically the customized suit worn by Emile-A239 complete with the death's head engraving on the visor. This led to the creation of the WRATH-class Mjolnir. In addition, the INDOMITABLE-class Mjolnir's right shoulder pad is based off the Mark V EVA shoulders.[10]

As late as 2560, the GEN1 EVA helmet and shoulders could still be requisitioned by Spartans, upgraded to be roughly equivalent to GEN3.[11]

Usage[edit]

On 2531, Kurt-051 used the Mark IV variant of the armor on a mission alongside Blue Team in Construction Platform 966A.[4] A user of the Mark V variant of the armor was Emile-A239, who engraved a death's head on the visor.[1]

Designs[edit]

GEN2 overview[edit]

Classic variant of MJOLNIR GEN1 designed for extra-vehicular activity operations.[13]

Design details[edit]

The GEN2 EVA armor is similar to its GEN1 counterparts in its design. This variant's helmet uses an open-view visor system typical of EVA configurations. It has 59-L20 Aureole braces in the helmet for awareness improvement.[3] The helmet can also be paired with all milspec hardshell and mechanical counterpressure suits.[14]

The slim-contoured chest plate lowers physical profile dramatically. This variant also uses larger pauldrons than previous models.[3]

Development history[edit]

Due to their long-standing history of investment Materials Group retained the production rights after the Human-Covenant War. It remains the most effective option for Spartan personnel engaged in exoatmospheric and zero-gravity scenarios. It was tested in WG/Facility 58-32/B5D.[3]

Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.[14]

Usage[edit]

Spartan Kelly-087 used this armor during Operation: RETRIBUTION on December 2553.[15]

Deviations[edit]

In-game information[edit]

Halo 3 - GEN1 Mark VI[edit]

The EVA armor's helmet is aesthetically similar to the Semi Powered Infiltration (or SPI) armor's helmet. The visor is smaller than the Mark V variant. However, the rim from the jaw down to the chin is thinner, including the breathers, and the back of the head has a quarter-sphere shape. The helmet is also much more rounded than the SPI helmet. The helmet may have its characteristic visor for complete field of vision during space operations. The chest plate is a seemingly standard MJOLNIR chest plate set with a small and minor attachment. The attachment consists of a small metal plate connected to a piece of black alloy that has several unknown equipment pieces set into it.

In the Halo: The Master Chief Collection edition of Halo 3, the EVA armor (like all original Halo 3 permutations) is unlocked by default.

Helmet Description Unlock requirements
(Halo 3)
Unlock requirements
(Halo: MCC)
HTMCC H3 EVA Menu Render.png
EVA
Helmet: The Mjolnir/V variant was developed and tested at UNSC facilities in Lister, Aigburth on Ganymede, integrating feedback gathered from the Summa Deep Space Incident. Unlock Campaign Complete: Normal achievement. Unlocked by default.
Shoulder: Developed at the UNSC Low/Zero Gravity Testing Facility on Ganymede, the Mjolnir/V variant focuses on increasing exoatmospheric endurance and improving mobility in zero gravity. Complete The Ark level on Normal, Heroic, or Legendary difficulty.
Chest: In developing the Mjolnir Mark VI Powered Assault Armor/V variant, emphasis was placed on increasing exoatmospheric endurance and improving mobility in zero gravity without the use of thrusters. Complete Tsavo Highway on Normal, Heroic, or Legendary difficulty.
MCC: EVA variants emphasize improved mobility and endurance in zero gravity, without the use of thrusters. N/A

Halo: Reach - GEN1 Mark V[edit]

The Mark V variant features a large visor and bears a striking visual similarity to the SPI helmet. A second EVA helmet, EVA [C], has a skull pattern engraved on the visor. The [C] likely stands for "Custom" or "Carved". The HUL attachments to the EVA[C] helmet appear to be mislabeled: it is mislabeled as CNM in the first upgrade, and then mislabeled as HUL[3] in the second upgrade. These errors are likely related to the [C] variant's attachments having the same names and descriptions as those of the standard variant. The shoulder pauldrons are large and bulky, being several inches thick. The attachments on the sides of the pauldrons found in Halo 3 appear to be built into them, instead of hanging out.

All EVA armor types can be unlocked in the Halo: Reach's Armory through the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the EVA set is attainable in the Season 1: Noble progression system.

Helmet Description Unlock requirements
(Halo: Reach)
Unlock requirements
(Halo: MCC)
HR EVA Helmet Icon.png
EVA
The MJOLNIR V [V] variant was developed and tested at the UNSC facilities in Lister, Aigburth, Ganymede.

The EVA helmet was developed using data gathered from the Summa Space Incident.

Halo: Reach rank icon Major, 30,000 cR Series 1, Tier 51 (Spartan Point 1)
HR EVA CNM Helmet Icon.png
EVA (CNM)
Command network module; standard issue to UNSC Special Forces unit commanders. Halo: Reach rank icon Major, 7,000 cR Series 1, Tier 52 (Spartan Point 1)
HR EVA UAHUL3 Helmet Icon.png
EVA (UA/HUL[3])
Up-armored variant with hardened 3rd generation uplink module for MILINT acquisition. Halo: Reach rank icon Lieutenant Colonel, 15,000 cR Series 1, Tier 58 (Spartan Point 1)
HR EVAC Helmet Icon.png
EVA[C]
The MJOLNIR V [V] variant was developed and tested at the UNSC facilities in Lister, Aigburth, Ganymede.

The EVA helmet was developed using data gathered from the Summa Space Incident.

Halo: Reach rank icon Commander, 120,000 cR (Purchased EVA helmet) Series 1, Tier 70 (Spartan Point 1)
HR EVAC CNM Helmet Icon.png
EVA[C] (CNM)[Note 1]
Command network module; standard issue to UNSC Special Forces unit commanders. Halo: Reach rank icon Commander, 25,000 cR Series 1, Tier 70 (Spartan Point 1)
HR EVAC UAHUL3 Helmet Icon.png
EVA[C] (UA/HUL[3])[Note 1]
Up-armored variant with hardened 3rd generation uplink module for MILINT acquisition. Halo: Reach rank icon Commander, 140,000 cR Series 1, Tier 70 (Spartan Point 1)
HR EVA LShoulder Icon.pngHR EVA RShoulder Icon.png
EVA shoulders
Developed at the UNSC's Low/Zero Gravity Testing Facility on Ganymede. Halo: Reach rank icon Recruit, 3,000 cR Series 1, Tier 36 (Spartan Point 1)

Halo 4 - GEN2[edit]

EVA was one of the armor permutations to return, albeit completely redesigned for GEN2, in Halo 4. In The Master Chief Collection, the EVA set and its Breach (BRCH) skin variant are available by default.

Armor Description Unlock requirements
(Halo 4)
Unlock requirements
(Halo: MCC)
EVA armor in Halo 4 with no skin.
EVA
Description (H4): Classic variant of Mjolnir Gen1 designed for extra-vehicular activity operations. Obtained by achieving Spartan Rank 27. Unlocked by default.
Helmet description (MCC): Designed for extra-vehicular activity.
Shoulders description (MCC): Modular left/right spaulder from EVA-class armor.
Chest description (MCC): Maintains limited compatibility with GEN1 EVA modules.
EVA armor in Halo 4 with BRCH skin.
EVA Breach (BRCH) skin
Description (H4): Customized with BRCH armor skin. Complete the Hail of Death - Master commendation. Unlocked by default on Series 4: Reclaimer update.
Helmet description (MCC) EVA helmet customized with BRCH coating.
Shoulder description (MCC) EVA left/right spaulder customized with BRCH coating.
Chest description (MCC) EVA chassis customized with BRCH coating.

Halo 5: Guardians - Upgraded GEN1 and GEN2[edit]

The Halo 4 design of EVA returns in Halo 5: Guardians. The helmet and body armour are unlockable through the Requisition system. The body armor includes the Recon chest and shoulders, the Ricochet forearms and Recruit legs. The GEN2 EVA set has four skins: Hadfield, Leonov, Solovyev, and Zhigang. The Memories of Reach update saw the addition of the WRATH helmet, based on Emile-A239's customized EVA helmet seen in Halo: Reach. The Classic Helmet REQ Pack added the GEN1 Mark V design from Halo: Reach.

Helmet Description Unlock requirements
H5G REQ Helmets EVA GEN1 Ultra Rare
EVA GEN1 (helmet)
Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group.
REQ Card - EVA.png
EVA GEN2 (helmet)
The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. Common REQ card
H5G REQ Helmets EVA Hadfield Uncommon
EVA Hadfield (helmet skin)
The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. Uncommon REQ card
H5G REQ Helmets EVA Solovyev Rare
EVA Solovyev (helmet)
The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. Rare REQ card
H5G REQ Helmets EVA Leonov Ultra Rare
EVA Leonov (helmet skin)
The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. Ultra Rare REQ card
H5G REQ Helmets EVA Zhigang Ultra Rare
EVA Zhigang (helmet skin)
The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. Ultra Rare REQ card
REQ Card - Armor EVA.png
EVA GEN2 (body)
Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. Common REQ card
REQ Card - Armor EVA Hadfield.png
EVA Hadfield (body skin)
Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. Uncommon REQ card
REQ Card - Armor EVA Solovyev.png
EVA Solovyev (body skin)
Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. Rare REQ card
REQ Card - Armor EVA Leonov.png
EVA Leonov (body skin)
Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. Ultra Rare REQ card
REQ Card - Armor EVA Zhigang.png
EVA Zhigang (body skin)
Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. Ultra Rare REQ card

Halo Infinite - Upgraded GEN1[edit]

The Mark V EVA helmet and its attachments are available for multiplayer Spartan armor customization on the Mark V [B] armor core in Halo Infinite. The EVA shoulders are available under the SAP series of shoulder pads.

Helmet Manufacturer Lore Rarity Unlock Requirements
Season Pass Icon
EVA
Materials Group Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets. Legendary Season 01: Heroes of Reach Battle Pass level 10 (Premium)
Image of EVA [C] from the Infinite Season Pass.
EVA [C]
Materials Group Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets. Legendary Season 01: Heroes of Reach Battle Pass level 90 (Premium)
Season Pass IconSeason Pass Icon
SAP/EVA
Materials Group The shoulder latches are compatible with most UEG-standard spacesuit accessories. Rare
  • Left: Season 01: Heroes of Reach Battle Pass level 7 (Premium)
  • Right: Season 01: Heroes of Reach Battle Pass level 8 (Premium)
Blighter helmet, a Flood infected Mark V EVA helmet, in Halo Infinite.
Blighter
The Flood Spartan combat forms combine superhuman physiologies with further reinforcement by twisted Flood growths. Legendary Purchase "Blighter" Bundle from the Shop for 2,000 cR

Attachments[edit]

Trivia[edit]

  • The EVA helmet bears a resemblance to the Apollo Program's A7L PGA pressure helmet, which was called a "fish bowl" by the astronauts and support staff.
  • Through the Career section of Halo Waypoint, a player that has achieved Milestone 50 (3900 achievement points on all Halo titles) will receive an EVA helmet for their Xbox LIVE avatar.
  • The four skins for EVA in Halo 5: Guardians are named after astronauts Chris Hadfield, Alexey Leonov, Anatoly Solovyev, and Zhai Zhigang. Each astronaut is known for their EVA work: Leonov was the first person to perform a spacewalk; Solovyev holds the record for most spacewalks (16) and most time spent in EVA (over 82 hours); Hadfield and Zhigang were the first citizens of their countries (Canada and China, respectively) to perform spacewalks.

Gallery[edit]

Halo 3[edit]

Halo: Reach[edit]

Halo 4 and Halo 5: Guardians[edit]

Halo 5: Guardians skins[edit]

Halo Infinite[edit]

List of appearances[edit]

Notes[edit]

  1. ^ a b c d The in-game options in Halo: Reach Armory erroneously refer to the standard HUL attachment on EVA[C] as "CNM" and "HUL[3]".

Sources[edit]

  1. ^ a b c d e Halo: The Essential Visual Guide, page 66
  2. ^ a b Bungie.net, Spartan Variant: E.V.A. (Retrieved on Jan 16, 2021) [archive]
  3. ^ a b c d Halo 4: The Essential Visual Guide, page 153
  4. ^ a b c d Halo: Ghosts of Onyx, page 49, 50, 57
  5. ^ a b Halo 3, Spartan Armor Customization: EVA Description "Developed at the UNSC Low/Zero Gravity Testing Facility on Ganymede, the Mjolnir/V variant focuses on increasing exoatmospheric endurance and improving mobility in zero gravity."
  6. ^ Halo: Reach, Spartan Armor Customization: EVA - Helmet Description "The EVA helmet was developed using data gathered from the Summa Deep Space Incident."
  7. ^ Halo Waypoint, About that Fall of Reach Animated Series Trailer (Retrieved on Jun 20, 2021) [archive]
  8. ^ Halo Infinite, Armor Hall: EVA - Helmet Description "Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets."
  9. ^ Halo 5: Guardians, Armor Permutations: EVA GEN1 - Helmet Description "Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group."
  10. ^ Halo Waypoint, Canon Fodder - Noble Intentions (Retrieved on Jun 20, 2021) [archive]
  11. ^ Halo Waypoint, Canon Fodder - Parallel Threads (Retrieved on Jun 25, 2021) [archive]
  12. ^ Amazon, McFarlane Toys - Product description (Retrieved on Feb 25, 2022) [archive]
  13. ^ Halo 4, EVA armor permutations
  14. ^ a b Halo 5: Guardians, Armor Permutations: EVA - Helmet Description "The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits."
  15. ^ Halo: Retribution, chapter 14
  16. ^ Halo 5: Guardians, Armor Permutations: HERMES- Body Description "EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely."