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DEADEYE-class Mjolnir: Difference between revisions

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*Emissions cloaking system
*Emissions cloaking system
*Heavy-duty waste recycling system
*Heavy-duty waste recycling system
|hideb=]]
}}
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==In-game information==
==In-game information==
===''Halo 3 MCC'' - GEN2===
===''Halo 3 MCC''===
In the ''[[Halo: The Master Chief Collection]]'' version of ''Halo 3'', a prototype version of the Deadeye variant was added as part of [[Series 5: Anvil]] content. With the updated ''Halo 3'' [[Armor customization (Halo 3)|armor customization]] options, the players can now fit their Spartan with Deadeye helmet, chest, shoulders and legs. The description of the armor pieces are the same for every set.
In the ''[[Halo: The Master Chief Collection]]'' version of ''Halo 3'', a prototype version of the Deadeye variant was added as part of [[Series 5: Anvil]] content. With the updated ''Halo 3'' [[Armor customization (Halo 3)|armor customization]] options, the players can now fit their Spartan with Deadeye helmet, chest, shoulders and legs. The description of the armor pieces are the same for every set.
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
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|}
|}


===''Halo 4'' - GEN2===
===''Halo 4''===
The GEN2 Deadeye helmet was first introduced into the ''Halo'' games as a [[Armor customization (Halo 4)|helmet]] in ''[[Halo 4]]''.  
The GEN2 Deadeye helmet was first introduced as a [[Armor customization (Halo 4)|helmet permutation]] in ''[[Halo 4]]''. Deadeye was one of four helmet-only sets alongside the [[Locus]], [[Scanner]], and [[Strider]] helmets, and featured no variants.
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Armor
! style="width: 15%"|Armor
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! style="width: 15%"|Unlock requirements<br/>(''Halo: MCC'')
! style="width: 15%"|Unlock requirements<br/>(''Halo: MCC'')
|- align="center"
|- align="center"
|rowspan="2"|[[File:H4 MJOLNIR Deadeye.png|75px]]<br/>Deadeye
|rowspan="2"|[[File:H4 MJOLNIR Deadeye.png|75px]]<br/>DEADEYE
|align="left"|'''Description (H4):''' Originally tested in the ship graveyards hanging above Tribute's north pole.
|align="left"|'''Description (H4):''' Originally tested in the ship graveyards hanging above Tribute's north pole.
|rowspan="2"|
|rowspan="2"|
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|}
|}


===''Halo 5: Guardians'' - GEN2===
===''Halo 5: Guardians''===
The GEN2 Deadeye returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable as [[Armor customization (Halo 5: Guardians)|armor permutations]] through the [[Requisition system]]. The body armor employs the full [[FOTUS-class Mjolnir|FOTUS]] set, including the body, shoulders, forearms, and legs.
Deadeye would return in ''[[Halo 5: Guardians]]'' as an [[Armor customization (Halo 5: Guardians)|armor permutation]] available through the [[Requisition system]]. The Deadeye body armor employs the full [[FOTUS-class Mjolnir|FOTUS]] set.
 
{| class="wikitable sortable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
|-
! style="width: 15%"|Helmet
! scope="col" style="width: 10%" |Armor
! style="width: 70%"|Description
! scope="col" style="width: 25%" |Description
! style="width: 15%"|Unlock requirements
! scope="col" style="width: 10%" |Rarity
|- align="center"
! scope="col" style="width: 15%" |Introduced in
|[[File:H5G REQ Helmets Deadeye Ultra Rare.png|100px]]<br/>Deadeye (helmet)
! scope="col" style="width: 20%" |Unlock requirements
|-
|-align="center"
|[[File:H5G - REQ icon - Deadeye (helmet).png|100px]]<br/>DEADEYE (helmet)
|align="left"|Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles.
|align="left"|Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles.
|align="left"|Ultra Rare [[List of REQ cards|REQ card]]
|rowspan="2"|{{H5Rarity|Ultra Rare}}
|- align="center"
|rowspan="2"|Introduced on launch.
|[[File:REQ Card - Armor Deadeye.png|100px]]<br/>Deadeye (body)
|rowspan="2"|Purchase a Gold REQ pack for {{RP|10,000}} REQ points.
|-align="center"
|[[File:H5G - REQ icon - Deadeye (body).png|100px]]<br/>DEADEYE (body)
|align="left"|Tailored to the requirement of Spartan snipers, DEADEYE suits are fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment.
|align="left"|Tailored to the requirement of Spartan snipers, DEADEYE suits are fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment.
|align="left"|Ultra Rare [[List of REQ cards|REQ card]]
|}
|}
===''Halo Infinite'' - GEN3===
===''Halo Infinite''===
The GEN3 Deadeye helmet is available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] on the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core]] in ''[[Halo Infinite]]''. Unlike other helmets, it features no exclusive attachments.
The GEN3 Deadeye helmet is available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] on the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core]] in ''[[Halo Infinite]]''. Unlike other helmets, it features no exclusive attachments. The helmet would be made cross-core with [[Season 05: Reckoning]].
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! scope="col" style="width: 15%" |Helmet
! scope="col" style="width: 15%" |Armor
! scope="col" style="width: 15%" |Manufacturer
! scope="col" style="width: 15%" |Manufacturer
! scope="col" style="width: 45%" |Lore
! scope="col" style="width: 25%" |Lore
! scope="col" style="width: 10%" |Rarity
! scope="col" style="width: 10%" |Rarity
! scope="col" style="width: 15%" |Introduced In
! scope="col" style="width: 15%" |Unlock Requirements
! scope="col" style="width: 15%" |Unlock Requirements
|-
|-
|align="center"|[[File:HINF DEADEYE Helmet Icon.png|75px]]<br/>Deadeye
|align="center"|[[File:HINF DEADEYE Helmet Icon.png|75px]]<br/>DEADEYE
|[[Hannibal Weapon Systems]]
|[[Hannibal Weapon Systems]]
|Forged from the remains of old wars to fight anew.
|Forged from the remains of old wars to fight anew.
|Epic
|{{HINFRarity|Epic}}
|[[Season 03: Echoes Within]] [[Battle Pass]] level 15 (Premium)
|[[Season 03: Echoes Within]]
|Season 03: Echoes Within [[Battle Pass]] level 15 (Premium)
|-
|-
|}
|}
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*Purrfect Audio
*Purrfect Audio
*[[TAS/NETMOON]]
*[[TAS/NETMOON]]
==Trivia==
==Production notes==
===Production notes===
The concept art for the Deadeye helmet on pre-order advertisements was sketched over a render of an [[AIR ASSAULT-class Mjolnir|Air Assault]] helmet.  
*The concept art for the Deadeye helmet on pre-order adverts was sketched over a render of an [[AIR ASSAULT-class Mjolnir|Air Assault]] helmet.
<gallery>
*Pre-release images for Season 03 of ''Halo Infinite'' would show Deadeye with the RS[3]/WOLFTOOTH attachment. Ultimately, the attachment would not be compatible with the helmet upon release, and remained exclusive to [[FLANKER-class Mjolnir|the Flanker helmet]].
File:Deadeye Helmet.jpg|Concept art of the Deadeye helmet and skin for ''Halo 4''.
===Miscellaneous===
</gallery>
*In ''[[Halo 4]]'', Deadeye is one of four helmet-only armor sets alongside the [[Locus]], [[Scanner]], and [[Strider]] helmets.
Pre-release images for Season 03 of ''Halo Infinite'' would show Deadeye with the RS[3]/WOLFTOOTH attachment. Ultimately, the attachment would not be compatible with the helmet upon release, and remained exclusive to [[FLANKER-class Mjolnir|the Flanker helmet]].
*In ''Halo 4's'' full body renders, and ''[[Halo: The Master Chief Collection]]'', the Deadeye body armor is the same as the [[RECRUIT-class Mjolnir|Recruit armor]].
<gallery>
 
File:HINF - Season 03 - Deadeye and Neith.jpg|Another Spartan-IV wearing Deadeye with the RS[3]/WOLFTOOTH attachment.
</gallery>
==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Deadeye}}
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Deadeye}}
===Developmental images===
===Developmental images===
<gallery>
<gallery>
File:Deadeye Helmet.jpg|Concept art of the Deadeye helmet and skin for ''[[Halo 4]]''.
File:H4 Deadeye 3d model.jpg|Front and back views of the Deadeye helmet in ''Halo 4''.
File:H4 Deadeye 3d model.jpg|Front and back views of the Deadeye helmet in ''Halo 4''.
File:H4 Deadeye Helmet.jpg|A render of the Deadeye helmet in ''Halo 4''.
File:H4 Deadeye Helmet.jpg|A render of the Deadeye helmet in ''Halo 4''.
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File:H5G - Deadeye on Coliseum.png|A Spartan-IV wearing Deadeye armor in ''[[Halo 5: Guardians]]''.
File:H5G - Deadeye on Coliseum.png|A Spartan-IV wearing Deadeye armor in ''[[Halo 5: Guardians]]''.
File:HINF-DeadeyeBandit.jpg|A Spartan-IV wearing a GEN3 Deadeye helmet in ''[[Halo Infinite]]''.
File:HINF-DeadeyeBandit.jpg|A Spartan-IV wearing a GEN3 Deadeye helmet in ''[[Halo Infinite]]''.
File:HINF - Season 03 - Deadeye and Neith.jpg|Another Spartan-IV wearing Deadeye with the RS[3]/WOLFTOOTH attachment.
</gallery>
</gallery>


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*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
**''[[Season 03: Echoes Within]]''
**''[[Season 03: Echoes Within]]''
*''[[Halo: Flashpoint]]''
==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}


{{Armor/Permutation|H3|H4|H5G|HI}}
{{Armor/Permutation|H3|H4|H5G|HI}}
{{Mjolnir|Anvil|GEN2|GEN3}}
{{Navbox/Universe/Mjolnir|Overview|GEN2|GEN3|Other}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]
[[Category:Halo 3 multiplayer armor permutations]]
[[Category:Halo 3 multiplayer armor permutations]]

Latest revision as of 23:50, February 27, 2025

Deadeye redirects here. For the Halo Infinite achievement, see Deadeye (Halo Infinite achievement).
Deadeye
GEN3
HINF DEADEYE Helmet Icon.png
GEN2
H5G-Deadeye.png
Prototype
HTMCC H3 Deadeye Crop.png
Production overview

Manufacturer(s):

Hannibal Weapon Systems[1]

Testing site(s):

Tribute's ship graveyard above Tribute's northern pole[1]
ANVIL Station[2]

Type:

MJOLNIR (GEN2)
MJOLNIR (GEN3)

Role(s):

Extreme long-range target purging

Technical specifications

Feature(s):

  • PZ-238 rebreather system
  • Point-isolated, VISR focal software
  • Emissions cloaking system
  • Heavy-duty waste recycling system
 
Originally tested in the ship graveyards hanging above Tribute's north pole.[3]

DEADEYE-class Mjolnir is a variant of MJOLNIR Powered Assault Armor manufactured by Hannibal Weapon Systems.[1]

GEN2 overview[edit]

Design details[edit]

The suits are tailored to Spartan snipers, fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment.[4] While designed for extreme-range operations the suit still is functional in both mid and close range.[1] Deadeye can be optimized for extreme long-range target purging for the extreme end of sniper-oriented Spartan armor. With the smart-linked VISR software with movement-distance calibration, Deadeye has been updated to assist snipers at ranges that greatly exceed traditional firing accuracy.[1]

The helmet has an enclosed PZ-238 rebreather system. The VISR has a point-isolated, VISR focal software used for extreme-range targeting.[1] All Deadeye helmets also have a small piece of alloy from ships resting in the wreckage above Tribute's poles.[4]

Development history[edit]

Testing on an early prototype[5] of the DEADEYE suit was done on ANVIL Station in conjunction with Sangheili Rangers of the Swords of Sanghelios. These tests aimed to improve the suit's stealth capabilities.[2]

The Deadeye variant's final production run[5] was manufactured by Hannibal Weapon Systems. It was originally tested in Tribute's ship graveyard in Tribute's northern pole, and was designed for use by experienced Spartan marksmen.[3] During the testing the Spartans were placed in zero-gravity to affect long-range combat against exoatmospheric drones hidden among the wreckage.[1]

At some point in 2558, Spartan Kojo Agu tested another Deadeye prototype during a counter-piracy operation on Concord.[6]

Usage[edit]

Although Deadeye is rare in the field, the armor is highly regarded by its advocates.[1]

GEN3 overview[edit]

Development history[edit]

Following the introduction of the Mjolnir GEN3, the Deadeye helmet was upgraded to the new platform.

In-game information[edit]

Halo 3 MCC[edit]

In the Halo: The Master Chief Collection version of Halo 3, a prototype version of the Deadeye variant was added as part of Series 5: Anvil content. With the updated Halo 3 armor customization options, the players can now fit their Spartan with Deadeye helmet, chest, shoulders and legs. The description of the armor pieces are the same for every set.

Piece Description Unlock requirements
(Halo 3)
Unlock requirements
(Halo: MCC)
HTMCC H3 Deadeye Helmet Icon.png
Helmet
Cross-training with Sangheili rangers on ANVIL Station will improve the suit's stealth capabilities. N/A (MCC-exclusive) Series 5 Tier 78, Spartan Point 1
HTMCC H3 Deadeye Chest Icon.png
Chest
Series 5 Tier 38, Spartan Point 1
HTMCC H3 Deadeye LShoulder Icon.pngHTMCC H3 Deadeye RShoulder Icon.png
Shoulders
Series 5 Tier 54, Spartan Point 1
HTMCC H3 Deadeye Legs Icon.png
Legs
Series 5 Tier 97, Spartan Point 1

Halo 4[edit]

The GEN2 Deadeye helmet was first introduced as a helmet permutation in Halo 4. Deadeye was one of four helmet-only sets alongside the Locus, Scanner, and Strider helmets, and featured no variants.

Armor Description Unlock requirements
(Halo 4)
Unlock requirements
(Halo: MCC)
H4 MJOLNIR Deadeye.png
DEADEYE
Description (H4): Originally tested in the ship graveyards hanging above Tribute's north pole. Unlocked by default.
Helmet description (MCC): Tested in Tribute's orbital ship graveyards.

Halo 5: Guardians[edit]

Deadeye would return in Halo 5: Guardians as an armor permutation available through the Requisition system. The Deadeye body armor employs the full FOTUS set.

Armor Description Rarity Introduced in Unlock requirements
REQ icon for the Deadeye armor.
DEADEYE (helmet)
Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles. Ultra Rare Introduced on launch. Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
REQ icon for the Deadeye armor.
DEADEYE (body)
Tailored to the requirement of Spartan snipers, DEADEYE suits are fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment.

Halo Infinite[edit]

The GEN3 Deadeye helmet is available for multiplayer Spartan armor customization on the Mark VII armor core in Halo Infinite. Unlike other helmets, it features no exclusive attachments. The helmet would be made cross-core with Season 05: Reckoning.

Armor Manufacturer Lore Rarity Introduced In Unlock Requirements
HINF DEADEYE Helmet Icon.png
DEADEYE
Hannibal Weapon Systems Forged from the remains of old wars to fight anew. Epic Season 03: Echoes Within Season 03: Echoes Within Battle Pass level 15 (Premium)

Attachments[edit]

The following attachments are not exclusive to Deadeye, and are compatible with other helmets on the Mark VII core.

Production notes[edit]

The concept art for the Deadeye helmet on pre-order advertisements was sketched over a render of an Air Assault helmet.

Pre-release images for Season 03 of Halo Infinite would show Deadeye with the RS[3]/WOLFTOOTH attachment. Ultimately, the attachment would not be compatible with the helmet upon release, and remained exclusive to the Flanker helmet.

Gallery[edit]

Developmental images[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h Halo 4: The Essential Visual Guide, page 179
  2. ^ a b Halo: The Master Chief Collection, Halo 3 customisation menu
  3. ^ a b Halo 4, Spartan Armor Customization: DEADEYE - Description "Originally tested in the ship graveyards hanging above Tribute's north pole."
  4. ^ a b Halo 5: Guardians, Armor Permutations: DEADEYE - Helmet Description "Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles."
  5. ^ a b Halo Waypoint, Canon Fodder - Armor Online (Retrieved on Jun 1, 2020) [archive]
  6. ^ Halo Waypoint, Canon Fodder - Lore of the Rings (Retrieved on Jul 15, 2021) [archive]