DEADEYE-class Mjolnir: Difference between revisions
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*Emissions cloaking system | *Emissions cloaking system | ||
*Heavy-duty waste recycling system | *Heavy-duty waste recycling system | ||
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'''DEADEYE-class Mjolnir''' is a variant of [[MJOLNIR Powered Assault Armor]] manufactured by [[Hannibal Weapon Systems]].{{Ref/Reuse|H4EVG}} | '''DEADEYE-class Mjolnir''' is a variant of [[MJOLNIR Powered Assault Armor]] manufactured by [[Hannibal Weapon Systems]].{{Ref/Reuse|H4EVG}} | ||
==GEN2 | ==GEN2 overview== | ||
===Design details=== | ===Design details=== | ||
The suits are tailored to Spartan snipers, fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment.{{Ref/Reuse|H5}} While designed for extreme-range operations the suit still is functional in both mid and close range.{{Ref/Reuse|H4EVG}} Deadeye can be optimized for extreme long-range target purging for the extreme end of sniper-oriented Spartan armor. With the smart-linked VISR software with movement-distance calibration, Deadeye has been updated to assist snipers at ranges that greatly exceed traditional firing accuracy.{{Ref/Reuse|H4EVG}} | The suits are tailored to Spartan snipers, fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment.{{Ref/Reuse|H5}} While designed for extreme-range operations the suit still is functional in both mid and close range.{{Ref/Reuse|H4EVG}} Deadeye can be optimized for extreme long-range target purging for the extreme end of sniper-oriented Spartan armor. With the smart-linked VISR software with movement-distance calibration, Deadeye has been updated to assist snipers at ranges that greatly exceed traditional firing accuracy.{{Ref/Reuse|H4EVG}} | ||
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Although Deadeye is rare in the field, the armor is highly regarded by its advocates.{{Ref/Reuse|H4EVG}} | Although Deadeye is rare in the field, the armor is highly regarded by its advocates.{{Ref/Reuse|H4EVG}} | ||
==GEN3 | ==GEN3 overview== | ||
===Development history=== | ===Development history=== | ||
Following the introduction of the Mjolnir [[MJOLNIR Powered Assault Armor (GEN3)|GEN3]], the Deadeye helmet was upgraded to the new platform. | Following the introduction of the Mjolnir [[MJOLNIR Powered Assault Armor (GEN3)|GEN3]], the Deadeye helmet was upgraded to the new platform. | ||
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====Attachments==== | ====Attachments==== | ||
The following attachments are not exclusive to | The following attachments are not exclusive to Deadeye, and are compatible with other helmets on the Mark VII core. | ||
*Calling Card | *Calling Card | ||
*[[CNM(5)/BNR/FASCINATOR]] | *[[CNM(5)/BNR/FASCINATOR]] | ||
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File:Deadeye Helmet.jpg|Concept art of the Deadeye helmet and skin for ''[[Halo 4]]''. | File:Deadeye Helmet.jpg|Concept art of the Deadeye helmet and skin for ''[[Halo 4]]''. | ||
File:H4 Deadeye 3d model.jpg|Front and back views of the Deadeye helmet in ''Halo 4''. | File:H4 Deadeye 3d model.jpg|Front and back views of the Deadeye helmet in ''Halo 4''. | ||
File:H4 Deadeye Helmet.jpg|A render of the Deadeye helmet in ''Halo 4''. | |||
File:HINF DeadeyeHelmet Explorations Concept.jpg|Concept explorations for the GEN3 Deadeye helmet in ''[[Halo Infinite]]''. | |||
File:HINF DeadeyeHelmet Concept.jpg|Finalised concept art for the GEN3 Deadeye helmet. | |||
</gallery> | </gallery> | ||
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File:HTMCC-H3 Deadeye Body.jpg|The Deadeye armor in the ''Halo 3'' component of ''Halo: The Master Chief Collection''. | File:HTMCC-H3 Deadeye Body.jpg|The Deadeye armor in the ''Halo 3'' component of ''Halo: The Master Chief Collection''. | ||
File:HTMCC-H3 Deadeye Closeup.jpg|A closeup of the Deadeye upper body armor in ''Halo 3''. | File:HTMCC-H3 Deadeye Closeup.jpg|A closeup of the Deadeye upper body armor in ''Halo 3''. | ||
File:HTMCC H3 Deadeye Crop Back.png| Back view of the Deadeye prototype | File:HTMCC H3 Deadeye Crop Back.png| Back view of the Deadeye prototype. | ||
File:H4IG_DEADEYE.jpg|The ''Halo 4'' Interactive Guide description. | File:H4IG_DEADEYE.jpg|The ''Halo 4'' Interactive Guide description. | ||
File:H4 Deadeye | File:H4 - Deadeye on Relay.png|A Spartan-IV wearing the Deadeye helmet on [[Impact]] in ''Halo 4''. | ||
File:H5G-Deadeye | File:H5G - Deadeye on Coliseum.png|A Spartan-IV wearing Deadeye armor in ''[[Halo 5: Guardians]]''. | ||
File:HINF-DeadeyeBandit.jpg|A Spartan-IV wearing a GEN3 Deadeye helmet in ''[[Halo Infinite]]''. | File:HINF-DeadeyeBandit.jpg|A Spartan-IV wearing a GEN3 Deadeye helmet in ''[[Halo Infinite]]''. | ||
File:HINF - Season 03 - Deadeye and Neith.jpg|Another Spartan-IV wearing Deadeye with the RS[3]/WOLFTOOTH attachment. | File:HINF - Season 03 - Deadeye and Neith.jpg|Another Spartan-IV wearing Deadeye with the RS[3]/WOLFTOOTH attachment. | ||
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*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
**''[[Season 03: Echoes Within]]'' | **''[[Season 03: Echoes Within]]'' | ||
*''[[Halo: Flashpoint]]'' | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Armor/Permutation|H3|H4|H5G|HI}} | {{Armor/Permutation|H3|H4|H5G|HI}} | ||
{{Mjolnir| | {{Navbox/Universe/Mjolnir|Overview|GEN2|GEN3|Other}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo 3 multiplayer armor permutations]] | [[Category:Halo 3 multiplayer armor permutations]] |
Latest revision as of 13:53, March 5, 2024
Deadeye | |
---|---|
Production overview | |
Manufacturer(s): |
|
Testing site(s): |
Tribute's ship graveyard above Tribute's northern pole[1] |
Type: |
|
Role(s): |
Extreme long-range target purging |
Technical specifications | |
Feature(s): |
|
“ | Originally tested in the ship graveyards hanging above Tribute's north pole.[3] | ” |
DEADEYE-class Mjolnir is a variant of MJOLNIR Powered Assault Armor manufactured by Hannibal Weapon Systems.[1]
GEN2 overview[edit]
Design details[edit]
The suits are tailored to Spartan snipers, fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment.[4] While designed for extreme-range operations the suit still is functional in both mid and close range.[1] Deadeye can be optimized for extreme long-range target purging for the extreme end of sniper-oriented Spartan armor. With the smart-linked VISR software with movement-distance calibration, Deadeye has been updated to assist snipers at ranges that greatly exceed traditional firing accuracy.[1]
The helmet has an enclosed PZ-238 rebreather system. The VISR has a point-isolated, VISR focal software used for extreme-range targeting.[1] All Deadeye helmets also have a small piece of alloy from ships resting in the wreckage above Tribute's poles.[4]
Development history[edit]
Testing on an early prototype[5] of the DEADEYE suit was done on ANVIL Station in conjunction with Sangheili Rangers of the Swords of Sanghelios. These tests aimed to improve the suit's stealth capabilities.[2]
The Deadeye variant's final production run[5] was manufactured by Hannibal Weapon Systems. It was originally tested in Tribute's ship graveyard in Tribute's northern pole, and was designed for use by experienced Spartan marksmen.[3] During the testing the Spartans were placed in zero-gravity to affect long-range combat against exoatmospheric drones hidden among the wreckage.[1]
At some point in 2558, Spartan Kojo Agu tested another Deadeye prototype during a counter-piracy operation on Concord.[6]
Usage[edit]
Although Deadeye is rare in the field, the armor is highly regarded by its advocates.[1]
GEN3 overview[edit]
Development history[edit]
Following the introduction of the Mjolnir GEN3, the Deadeye helmet was upgraded to the new platform.
In-game information[edit]
Halo 3 MCC - GEN2[edit]
In the Halo: The Master Chief Collection version of Halo 3, a prototype version of the Deadeye variant was added as part of Series 5: Anvil content. With the updated Halo 3 armor customization options, the players can now fit their Spartan with Deadeye helmet, chest, shoulders and legs. The description of the armor pieces are the same for every set.
Piece | Description | Unlock requirements (Halo 3) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
Helmet |
Cross-training with Sangheili rangers on ANVIL Station will improve the suit's stealth capabilities. | N/A (MCC-exclusive) | Series 5 Tier 78, 1 |
Chest |
Series 5 Tier 38, 1 | ||
Shoulders |
Series 5 Tier 54, 1 | ||
Legs |
Series 5 Tier 97, 1 |
Halo 4 - GEN2[edit]
The GEN2 Deadeye helmet was first introduced into the Halo games as a helmet in Halo 4.
Armor | Description | Unlock requirements (Halo 4) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
Deadeye |
Description (H4): Originally tested in the ship graveyards hanging above Tribute's north pole. |
|
Unlocked by default. |
Helmet description (MCC): Tested in Tribute's orbital ship graveyards. |
Halo 5: Guardians - GEN2[edit]
The GEN2 Deadeye returns in Halo 5: Guardians. The helmet and body armor are unlockable as armor permutations through the Requisition system. The body armor employs the full FOTUS set, including the body, shoulders, forearms, and legs.
Helmet | Description | Unlock requirements |
---|---|---|
Deadeye (helmet) |
Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles. | Ultra Rare REQ card |
Deadeye (body) |
Tailored to the requirement of Spartan snipers, DEADEYE suits are fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment. | Ultra Rare REQ card |
Halo Infinite - GEN3[edit]
The GEN3 Deadeye helmet is available for multiplayer Spartan armor customization on the Mark VII armor core in Halo Infinite. Unlike other helmets, it features no exclusive attachments.
Helmet | Manufacturer | Lore | Rarity | Unlock Requirements |
---|---|---|---|---|
Deadeye |
Hannibal Weapon Systems | Forged from the remains of old wars to fight anew. | Epic | Season 03: Echoes Within Battle Pass level 15 (Premium) |
Attachments[edit]
The following attachments are not exclusive to Deadeye, and are compatible with other helmets on the Mark VII core.
- Calling Card
- CNM(5)/BNR/FASCINATOR
- Flower Power
- HUL-I/RS/FACELIFT
- HUL(4X)/ENIT/WITCHBRANCH
- MK12T2 CBRN/TRAILWATCH
- Needle Minder
- Purrfect Audio
- TAS/NETMOON
Trivia[edit]
Production notes[edit]
- The concept art for the Deadeye helmet on pre-order adverts was sketched over a render of an Air Assault helmet.
- Pre-release images for Season 03 of Halo Infinite would show Deadeye with the RS[3]/WOLFTOOTH attachment. Ultimately, the attachment would not be compatible with the helmet upon release, and remained exclusive to the Flanker helmet.
Miscellaneous[edit]
- In Halo 4, Deadeye is one of four helmet-only armor sets alongside the Locus, Scanner, and Strider helmets.
- In Halo 4's full body renders, and Halo: The Master Chief Collection, the Deadeye body armor is the same as the Recruit armor.
Gallery[edit]
Browse more images in this article's gallery page. |
Developmental images[edit]
Concept art of the Deadeye helmet and skin for Halo 4.
Concept explorations for the GEN3 Deadeye helmet in Halo Infinite.
Screenshots[edit]
A Spartan-IV wearing the Deadeye helmet on Impact in Halo 4.
A Spartan-IV wearing Deadeye armor in Halo 5: Guardians.
A Spartan-IV wearing a GEN3 Deadeye helmet in Halo Infinite.
List of appearances[edit]
- Halo 3 (Halo: The Master Chief Collection-only)
- Halo 4 (First appearance)
- Halo 5: Guardians
- Halo Infinite
- Halo: Flashpoint
Sources[edit]
- ^ a b c d e f g h Halo 4: The Essential Visual Guide, page 179
- ^ a b Halo: The Master Chief Collection, Halo 3 customisation menu
- ^ a b Halo 4, Spartan Armor Customization: DEADEYE - Description "Originally tested in the ship graveyards hanging above Tribute's north pole."
- ^ a b Halo 5: Guardians, Armor Permutations: DEADEYE - Helmet Description "Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles."
- ^ a b Halo Waypoint, Canon Fodder - Armor Online (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Waypoint, Canon Fodder - Lore of the Rings (Retrieved on Jul 15, 2021) [archive]
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