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OPERATOR-class Mjolnir: Difference between revisions

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|role=*Special operations (GEN1)
|role=*Special operations (GEN1)
*Vehicle operation (GEN2)
*Vehicle operation (GEN2)
|hideb=yes
}}
}}
'''OPERATOR-class Mjolnir''' refers to two distinct variants of [[MJOLNIR Powered Assault Armor|Mjolnir armor]]. The GEN1 Operator variant, originally designed by [[Chalybs Defense Solutions]],{{Ref/Reuse|Id=EVG}} was designed for special forces within [[Beta-5 Division]]'s [[Asymmetrical Action Group]]; while the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] permutation designated Operator, manufactured by the [[Naphtali Contractor Corporation]], is optimized for the operation of vehicles.{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=Operator Description}}
'''OPERATOR-class Mjolnir''' refers to two distinct variants of [[MJOLNIR Powered Assault Armor|Mjolnir armor]]. The GEN1 Operator variant, originally designed by [[Chalybs Defense Solutions]],{{Ref/Reuse|Id=EVG}} was designed for special forces within [[Beta-5 Division]]'s [[Asymmetrical Action Group]]; while the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] permutation designated Operator, manufactured by the [[Naphtali Contractor Corporation]], is optimized for the operation of vehicles.{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=Operator Description}}
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Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.{{Ref/Reuse|Id=H5G}}  
Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.{{Ref/Reuse|Id=H5G}}  


The OPERATOR suit was notably used by Spartans [[Jason Kidman]] and [[Carlo Hoya]], of Fireteams [[Fireteam Shadow|Shadow]] and [[Fireteam Majestic|Majestic]], respectively , during the [[Requiem Campaign]] between [[2557]] and [[2558]].{{Ref/Site|Id=CFFourward|URL=https://www.halowaypoint.com/news/canon-fodder-fourward-unto-dawn|Site=Halo Waypoint|Page=Canon Fodder - Fourward Unto Dawn|D=10|M=11|Y=2022}}{{Ref/Game|H4}} During [[Operation: VERTICAL UMBRAGE]] on February 14, Kidman used his OPERATOR suit to board the {{Pattern|Zanar|light cruiser}}, ''[[Panom's Canticle]]'', in a [[Boarding|boarding action]] ultimately resulting in the ship's destruction.{{Ref/Novel|Id=Umbrage|Vertical Umbrage}}{{Ref/Site|Id=WPUmbrage|URL=https://www.halowaypoint.com/news/halo-4-vertical-umbrage|Site=Halo Waypoint|Page=Halo 4 - Vertical Umbrage|D=7|M=11|Y=2022|LocalArchive=Archive:Vertical Umbrage}}
The OPERATOR suit was notably used by Spartans [[Jason Kidman]] and [[Carlo Hoya]], of Fireteams [[Fireteam Shadow|Shadow]] and [[Fireteam Majestic|Majestic]], respectively , during the [[Requiem Campaign]] between [[2557]] and [[2558]].{{Ref/Site|Id=CFFourward|URL=https://www.halowaypoint.com/news/canon-fodder-fourward-unto-dawn|Site=Halo Waypoint|Page=Canon Fodder - Fourward Unto Dawn|D=10|M=11|Y=2022}}{{Ref/Game|H4}} During [[Operation: VERTICAL UMBRAGE]] on February 14, Kidman used his OPERATOR suit to board the {{Pattern|Zanar|light cruiser}}, ''[[Panom's Canticle]]'', in a [[Naval boarding|boarding action]] ultimately resulting in the ship's destruction.{{Ref/Novel|Id=Umbrage|Halo: Vertical Umbrage}}{{Ref/Site|Id=WPUmbrage|URL=https://www.halowaypoint.com/news/halo-4-vertical-umbrage|Site=Halo Waypoint|Page=Halo 4 - Vertical Umbrage|D=7|M=11|Y=2022}}


Hoya continued to use his Operator suit following the conflict on Requiem throughout 2558.{{Ref/Comic|HEsc}}
Hoya continued to use his Operator suit following the conflict on Requiem throughout 2558.{{Ref/Comic|HEsc}}


==In-game information==
==In-game information==
<!--Just here so we can unhide the table once officially announced
===''Halo: Reach'' - Mark V===
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Piece
! style="width: 40%"|Description
! style="width: 15%"|Unlock requirements (''Halo 3'')
! style="width: 30%"|Unlock requirements (''Halo: MCC'')
|- align="center"
|[[File:HTMCC H3 Operator Helmet Icon.png|75px]]<br/>Helmet
|align="center" rowspan=5|Experimental intrusion suites developed by ANVIL collaboration teams can be quickly applied to cross-generational platforms.
|rowspan=5|N/A {{C|''MCC''-exclusive}}
|[[Series 6: Raven|Series 6]]
|- align="center"
|[[File:HTMCC H3 Operator Chest Icon.png|75px]]<br/>Chest
|[[Series 6: Raven|Series 6]]
|- align="center"
|[[File:HTMCC H3 Operator LShoulder Icon.png|75px]][[File:HTMCC H3 Infiltrator RShoulder Icon.png|75px]]<br/>Shoulders
|[[Series 6: Raven|Series 6]]
|- align="center"
|[[File:HTMCC H3 Operator Forearms Icon.png|75px]]<br/>Forearms
|[[Series 6: Raven|Series 6]]
|- align="center"
|[[File:HTMCC H3 Operator Legs Icon.png|75px]]<br/>Legs
|[[Series 6: Raven|Series 6]]
|}
-->
 
===''Halo: Reach''===
{{Quote|Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group.}}
{{Quote|Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group.}}
All Operator armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Operator set is attainable in the [[Season 1: Noble]] progression system.  
All Operator armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Operator set is attainable in the [[Season 1: Noble]] progression system.  
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|}
|}


===''Halo 4''===
===''Halo 4'' - GEN2===
Operator was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. Players need to first reach [[Rank (Halo 4)|SR-50]] to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator [[multiplayer emblems|multiplayer emblems (foregrounds and background)]], the [[Tactical packages#List of packages|Wheelman tactical package]], and the [[M6H magnum|Magnum]] STATIC (STC) weapon skin. In ''The Master Chief Collection'', the Operator set, its Surface (SRFC) skin, and associated customizations are available by default.
Operator was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. Players need to first reach [[Rank (Halo 4)|SR-50]] to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator [[multiplayer emblems|multiplayer emblems (foregrounds and background)]], the [[Tactical packages#List of packages|Wheelman tactical package]], and the [[M6H magnum|Magnum]] STATIC (STC) weapon skin. In ''The Master Chief Collection'', the Operator set, its Surface (SRFC) skin, and associated customizations are available by default.


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! style="width: 15%"|Armor
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements (''Halo 4'')
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
! style="width: 15%"|Unlock requirements (''Halo: MCC'')
! style="width: 15%"|Unlock requirements<br/>(''Halo: MCC'')
|- align="center"
|- align="center"
|rowspan="5"|[[File:HTMCC H4 Operator Base.png|75px]]<br/>Operator
|rowspan="5"|[[File:HTMCC H4 Operator Base.png|75px]]<br/>Operator
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|}
|}


===''Halo 5: Guardians''===
===''Halo 5: Guardians'' - Upgraded GEN1 and GEN2===
The ''Halo 4'' design of Operator returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]]. The body armor includes the Operator chest and shoulders, the [[GV-09 Locking]] forearms and [[Contoured]] legs. The release of the Classic Helmet REQ pack on February 9, 2017 saw the addition of the Operator [GEN1] helmet, based on the design seen in ''Halo: Reach''.
The ''Halo 4'' design of Operator returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]]. The body armor includes the Operator chest and shoulders, the [[GV-09 Locking]] forearms and [[Contoured]] legs. The release of the Classic Helmet REQ pack on February 9, 2017 saw the addition of the Operator [GEN1] helmet, based on the design seen in ''Halo: Reach''.
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
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! scope="col" style="width: 10%" |Rarity
! scope="col" style="width: 10%" |Rarity
! scope="col" style="width: 15%" |Unlock Requirements
! scope="col" style="width: 15%" |Unlock Requirements
|-
|align="center"|[[File:HINF - Helmet icon - Operator.png|75px]]<br/>Operator
|[[Chalybs Defense Solutions]]
|OPERATOR pairs best-in-class Chalybs engineering with a custom sensor cluster developed in-house by ONI's Beta-5 Division.
|rowspan="2"|Epic
|rowspan="2"|[[Fleetcom (Operation)|Fleetcom]] Operation Battle Pass 20
|-
|align="center"|[[File:HINF - Helmet attachment icon - RS B5D-O.png|75px]]<br/>RS/B5D-O
|rowspan="2"|[[Watershed Division]]
|Watchful eyes never tire.
|-
|-
|align="center"|[[File:HINF SAP OP LShoulder Icon.png|75px]][[File:HINF SAP OP RShoulder Icon.png|75px]]<br/>SAP/OP
|align="center"|[[File:HINF SAP OP LShoulder Icon.png|75px]][[File:HINF SAP OP RShoulder Icon.png|75px]]<br/>SAP/OP
|[[Watershed Division]]
|Part of an armor ensemble developed for the Beta-5 Asymmetrical Action Group (AAG).
|Part of an armor ensemble developed for the Beta-5 Asymmetrical Action Group (AAG).
|Rare
|Rare
|Purchase "Reach Operator Pack" Bundle from the [[Shop]] for 1,000 cR
|Purchase "Reach Operator Pack" Bundle from the [[Shop]] for 1,000 cR
|}
====Attachments====
*[[Command Network Module|CNM/BNR/FARNDALE]]
*CNN/BNR/TYPHON
*Defiled FARNDALE
*[[TAC attachments|TAC/RS/WILLOW]]


|}
==Production notes==
==Production notes==
*The GEN1 Operator helmet without its base attachment looks very similar to [[:File:H2 Master Chief concept art.jpg|an updated concept art of the MJOLNIR armor]] drawn by [[Eddie Smith]] which is featured in ''[[The Art of Halo]]''.
*The GEN1 Operator helmet without its base attachment looks very similar to [[:File:H2 Master Chief concept art.jpg|an updated concept art of the MJOLNIR armor]] drawn by [[Eddie Smith]] which is featured in ''[[The Art of Halo]]''.
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==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Operator}}
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Operator}}
===''Halo 3''===
<gallery>
File:HTMCC H3 S5Trailer Operator.jpg|Operator's appearance in the trailer for [[Series 5: Anvil]].
</gallery>
===''Halo: Reach''===
<gallery>
<gallery>
File:HTMCC H3 S5Trailer Operator.jpg|thumb|Operator's appearance in the trailer for [[Series 5: Anvil]].
File:Mark V Operator.png|The Mark V Operator helmet without any attachments in ''[[Halo: Reach]]''.
File:Mark V Operator.png|The Mark V Operator helmet without any attachments in ''[[Halo: Reach]]''.
File:HR Operator.png|Mark V Operator armor in ''Halo: Reach'' Armory.
File:HR Operator.png|Mark V Operator armor in ''Halo: Reach'' Armory.
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File:HR OPERATOR CNM.jpg|Operator helmet with CNM attachment in ''Halo: The Master Chief Collection''.
File:HR OPERATOR CNM.jpg|Operator helmet with CNM attachment in ''Halo: The Master Chief Collection''.
File:HR OPERATOR Shoulder.jpg|The Operator shoulder plate in ''Halo: The Master Chief Collection''.
File:HR OPERATOR Shoulder.jpg|The Operator shoulder plate in ''Halo: The Master Chief Collection''.
File:H4_Concept_MultiplayerArmors.jpg|''Halo 4'' concept art for Operator's GEN2 redesign (bottom-middle row, left).
File:HR Spartan Operator.png|A [[Spartan]] wearing Operator armor in ''Halo: Reach''.
File:H4 MJOLNIR Operator.png|The GEN2 Operator armor with default visor color in ''[[Halo 4]]''.
</gallery>
 
===''Halo 4''===
<gallery>
File:H4_Concept_MultiplayerArmors.jpg|''[[Halo 4]]'' concept art for Operator's GEN2 redesign (bottom-middle row, left).
File:H4 MJOLNIR Operator.png|The GEN2 Operator armor with default visor color in ''Halo 4''.
File:H4-Specialization-Operator.png||The GEN2 Operator armor with Operator visor color in ''Halo 4''.
File:Operator chart.png|All unlockable Operator customization options in ''Halo 4''.
File:Operator chart.png|All unlockable Operator customization options in ''Halo 4''.
File:Hoya - Operator.png|[[Hoya]] wearing the GEN2 Operator armor.
File:Hoya - Operator.png|[[Hoya]] wearing the GEN2 Operator armor.
File:Operator Hud.png|GEN2 Operator Heads-up display.
File:Operator Hud.png|GEN2 Operator Heads-up display.
File:H5-Waypoint-Operator.png|Default skin in ''Halo 5: Guardians''.
File:H4 Spartan Operator.png|A [[SPARTAN-IV program|Spartan-IV]] wearing Operator armor in ''Halo 4''.
</gallery>
 
===''Halo 5: Guardians''===
<gallery>
File:H5-Waypoint-Operator.png|Default skin in ''[[Halo 5: Guardians]]''.
File:H5G Spartan Operator GEN2.png|A Spartan-IV wearing GEN2 Operator armor in ''Halo 5: Guardians''.
File:H5G Spartan Operator GEN1.png|A Spartan-IV wearing the GEN1 Operator helmet in ''Halo 5: Guardians''.
</gallery>
 
===''Halo Infinite''===
<gallery>
File:HINF Spartan Operator.png|A Spartan wearing Operator shoulder pauldrons.
File:HINF Spartan OperatorWithHelmet 1.png|An Operator-clad Spartan.
File:HINF Spartan OperatorWithHelmet 2.png|An Operator-clad Spartan with the RS/B5D-O helmet attachment.
File:HINF Fleetcom PK 01.jpg|A Spartan wearing the Operator helmet with the RS/B5D-O attachment.
File:HINF Fleetcom PK 04.jpg|A Spartan wearing the Operator helmet with the RS/B5D-O attachment.
File:HINF Fleetcom PK 02.jpg|A Spartan with the Operator helmet with no attachments.
File:HINF Fleetcom PK 09.jpg|Profile view of the Operator helmet with no attachments.
File:HINF Fleetcom PK 06.jpg|An Operator-clad Spartan reloading the M392 Bandit.
File:HINF Fleetcom PK 08.jpg|An Operator-clad Spartan sprinting with the M392 Bandit.
File:HINF Fleetcom PK 03.jpg|An Operator-clad Spartan sprinting with the [[MA40 assault rifle]].
</gallery>
</gallery>


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*''[[Halo Mythos]]''
*''[[Halo Mythos]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
*''[[Halo: The Machine Breaks]]''
==Notes==
==Notes==
{{Ref/Notes}}
{{Ref/Notes}}
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{{Armor/Permutation|HR|H4|H5G|HI}}
{{Armor/Permutation|HR|H4|H5G|HI}}
{{Mjolnir|GEN2}}
{{Navbox/Universe/Mjolnir|Overview|GEN1|GEN2}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]
[[Category:Halo: Reach multiplayer armor permutations]]
[[Category:Halo: Reach multiplayer armor permutations]]

Latest revision as of 12:00, September 5, 2024

This article is about the MJOLNIR armor variant. For the fragment of the AI Melissa, see Operator.
Operator
GEN2
H5G-Operator.png
GEN1
OPERATOR-class Mjolnir from Halo: Reach armor permutation in Halo: The Master Chief Collection menu.
Production overview

Manufacturer(s):

Chalybs Defense Solutions (GEN1)[1]
Naphtali Contractor Corporation (GEN2)[2]

Testing site(s):

Beta-5 Division Ordnance Testing Facility (GEN1) (Development)[3]
Chalybs Testing Preserve (GEN1)[1]
Buffalo Breaker Yards (GEN2)[2]

Type:

MJOLNIR (GEN1)

MJOLNIR (GEN2)

Role(s):

  • Special operations (GEN1)
  • Vehicle operation (GEN2)
 

OPERATOR-class Mjolnir refers to two distinct variants of Mjolnir armor. The GEN1 Operator variant, originally designed by Chalybs Defense Solutions,[1] was designed for special forces within Beta-5 Division's Asymmetrical Action Group; while the GEN2 permutation designated Operator, manufactured by the Naphtali Contractor Corporation, is optimized for the operation of vehicles.[4]

GEN1 overview[edit]

Design details[edit]

The Mark V variant of the armor was designed for use by Spartan operators within the ONI Beta-5 Division's Asymmetrical Action Group (AAG).[1][3] The standard version of the helmet features a B5D-O/Optics suite,[1] which is mounted on the forehead. The UA/HUL variant replaces the standard optics suite with an up-armor plate featuring a Hardened Uplink Module on the left side. Another variant, which is issued to unit commanders,[3] features Command Network Module-Improved on the right side. The Operator systems's shoulder pauldrons are simply armored bands mounted on the user's base shoulder guards, with two string-like attachments descending from the bottom. There is a geometrical pattern emblazoned on the plate as well.

After the first wave of GEN2 systems, based on requests of veteran Spartan-II and Spartan-III operatives, the UNSC Ordnance Commission considered reassessing a refined and upgraded version of the Mark V EVA-class Mjolnir, specifically the customized suit worn by Emile-A239 complete with the death's head engraving on the visor. This led to the creation of the WRATH-class Mjolnir with the left shoulder pad based off the Mark V Operator's shoulders.[5]

Development history[edit]

While the non-Spartan members of the Asymmetrical Action Group wear their own standard-issue armor, the Beta-5 Division contracted Chalybs Defense Solutions to develop a MJOLNIR variant designed to improve the performance of the AAG's Spartan personnel. The armor, which was jointly developed at the Beta-5 Division Ordnance Testing Facility and tested at Chalybs Testing Preserve,[Note 1] can provide the wearer with detailed, on-the-fly intelligence through secure transmissions that can bypass most Covenant security networks.[1]

Following the Human-Covenant War, the GEN1 Operator helmet has been forced out of its former secrecy within Beta-5. Available in limited numbers with Spartan Operations personnel, the helmet could be requisitioned for use with the Spartans' GEN2 armor.[6] As late as 2560, GEN1 Operator shoulders could still be requisitioned by Spartans, upgraded to be roughly equivalent to GEN3.[7][8]

Usage[edit]

The Mark IV variant of the armor was worn by Joshua-029 during the Battle of Sigma Octanus IV.[9] Although the Operator armor was used solely by ONI operatives in the Asymmetrical Action Group, Emile-A239, who operated under UNSC Army's Special Warfare Group Three, wore an Operator shoulder pauldron on his left shoulder.[10]

GEN2 overview[edit]

Design details[edit]

The reactor of the GEN2 version of the OPERATOR armor is a low-set reactor pack. The helmet has a PV-20, which is a set of dual-locked rebreathers generally worn by pilots.[2] The visor has an open visor view-plate for increased range of spectrum, with sensor fusion software that ties the info into the visor to be finalised.[11] The chest has external harness bracers. Twin-release cables on the chest route energy expenditure to reserve systems.[2]

Development history[edit]

Sometime after the Fall of Reach, the Operator armor was taken over by the Naphtali Contractor Corporation, after the abandonment of all CDS facilities on Meridian,[12] and was tested extensively with live fire exercises in the NCC's abandoned shipyards on the outskirts of Abilene.[4] Unlike its predecessor, it optimizes a Spartan for the operation and control of vehicles.[13]

Usage[edit]

Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.[11]

The OPERATOR suit was notably used by Spartans Jason Kidman and Carlo Hoya, of Fireteams Shadow and Majestic, respectively , during the Requiem Campaign between 2557 and 2558.[14][15] During Operation: VERTICAL UMBRAGE on February 14, Kidman used his OPERATOR suit to board the Zanar-pattern light cruiser, Panom's Canticle, in a boarding action ultimately resulting in the ship's destruction.[16][17]

Hoya continued to use his Operator suit following the conflict on Requiem throughout 2558.[18]

In-game information[edit]

Halo: Reach - Mark V[edit]

"Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group."

All Operator armor types are unlockable in the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the Operator set is attainable in the Season 1: Noble progression system.

Armor Description Unlock requirements (Halo: Reach) Unlock requirements (Halo: MCC)
HR Operator Helmet Icon.png
Operator helmet
The B5D Facility has been the site of many unique development programs Halo: Reach rank icon Sergeant, 7,000 cR Series 1, Tier 30 (Spartan Point 1)
HR Operator UAHUL Helmet Icon.png
Operator (UA/HUL)
Up-armored varient with hardened uplink module for MILINT acquisition. Halo: Reach rank icon Sergeant, 2,500 cR Series 1, Tier 30 (Spartan Point 1)
HR Operator CNM Helmet Icon.png
Operator (CNM)
Command network module; standard issue to UNSC Special Forces unit commanders. Halo: Reach rank icon Sergeant, 1,000 cR Series 1, Tier 30 (Spartan Point 1)
HR Operator RShoulder Icon.pngHR Operator LShoulder Icon.png
Operator shoulders
Developed for the Beta-5 Asymmetrical Action Group at ONI's Ordnance Testing Facility. Halo: Reach rank icon Commander, 28,000 cR Series 1, Tier 72 (Spartan Point 1)

Halo 4 - GEN2[edit]

Operator was one of the armor permutations to return, albeit completely redesigned for GEN2, in Halo 4. Players need to first reach SR-50 to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator multiplayer emblems (foregrounds and background), the Wheelman tactical package, and the Magnum STATIC (STC) weapon skin. In The Master Chief Collection, the Operator set, its Surface (SRFC) skin, and associated customizations are available by default.

Armor Description Unlock requirements
(Halo 4)
Unlock requirements
(Halo: MCC)
Operator basic skin in the HTMCC H4 menus.
Operator
Description (H4): Tested in the NCC's abandoned shipyards on the outskirts of Abilene. Reach SR-50 to unlock Specializations. Unlocked by default
Helmet description (MCC): Tested in abandoned shipyards on the outskirts of Abilene. Achieve Spartan Rank OP-4
Shoulders description (MCC): Modular left/right spaulder from Operator-class armor. Achieve Spartan Rank OP-2
Chest description (MCC): Suits used outside of Beta-5 have some classified features disabled. Achieve Spartan Rank OP-3
Visor color description (H4/MCC): Customized VISR 4.0 optimized for Operator-class armor. Achieve Spartan Rank OP-10
Operator Surface skin in the HTMCC H4 menus.
Operator Surface (SRFC) skin
Description (H4): Customized with SURFACE armor skin. N/A Unlocked by default.
Helmet description (MCC) Operator helmet customized with SURFACE coating. Achieve Spartan Rank OP-9.
Shoulder description (MCC) Operator left/ right spaulder customized with SURFACE coating. Achieve Spartan Rank OP-7
Chest description (MCC) Operator chassis customized with SURFACE coating. Achieve Spartan Rank OP-8

Halo 5: Guardians - Upgraded GEN1 and GEN2[edit]

The Halo 4 design of Operator returns in Halo 5: Guardians. The helmet and body armor are unlockable through the Requisition system. The body armor includes the Operator chest and shoulders, the GV-09 Locking forearms and Contoured legs. The release of the Classic Helmet REQ pack on February 9, 2017 saw the addition of the Operator [GEN1] helmet, based on the design seen in Halo: Reach.

Helmet Description Unlock requirements (Halo 5: Guardians)
H5G REQ Helmets Operator GEN1 Rare
Operator GEN1 (helmet)
Asymmetrical Action Groups are cross-branch special forces teams that deter, disrupt, and defeat novel threats to the UNSC. Forced out of the shadows, the OPERATOR [GEN1] helmets worn by these specialists has become available in limited numbers.
  • Rare REQ card
  • Unlock the limited-time Classic Helmet REQ pack for REQ Points 150,000
H5G REQ Helmets Operator Rare
Operator GEN2 (helmet)
OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized. Rare REQ card
REQ Card - Armor Operator.png
Operator GEN2 (body)
OPERATOR armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives. Rare REQ card

Halo Infinite - Upgraded GEN1[edit]

The Mark V Operator shoulders are available for multiplayer Spartan armor customization on the Mark V [B] armor core in Halo Infinite under the SAP series of shoulder pads.

Helmet Manufacturer Lore Rarity Unlock Requirements
OPERATOR pairs best-in-class Chalybs engineering with a custom sensor cluster developed in-house by ONI's Beta-5 Division. (Chalybs Defense Solutions/Epic)
Operator
Chalybs Defense Solutions OPERATOR pairs best-in-class Chalybs engineering with a custom sensor cluster developed in-house by ONI's Beta-5 Division. Epic Fleetcom Operation Battle Pass 20
Watchful eyes never tire. (Watershed Division/Epic)
RS/B5D-O
Watershed Division Watchful eyes never tire.
Icon image of the UA/OP Left Shoulder.Icon image of the UA/OP Left Shoulder.
SAP/OP
Part of an armor ensemble developed for the Beta-5 Asymmetrical Action Group (AAG). Rare Purchase "Reach Operator Pack" Bundle from the Shop for 1,000 cR

Attachments[edit]

Production notes[edit]

Gallery[edit]

Halo 3[edit]

Halo: Reach[edit]

Halo 4[edit]

Halo 5: Guardians[edit]

Halo Infinite[edit]

List of appearances[edit]

Notes[edit]

  1. ^ According to the Armory in Halo: Reach, the Operator armor was developed at the Beta-5 Division Ordnance Testing Facility. According to Halo: The Essential Visual Guide, the armor was developed by Chalybs Defense Solutions and was tested at Chalybs' Testing Preserve. The article assumes that the two organizations jointly developed the armor.

Sources[edit]

  1. ^ a b c d e f Halo: The Essential Visual Guide, page 133
  2. ^ a b c d Halo 4: The Essential Visual Guide, page 22, 172
  3. ^ a b c Halo: Reach, Armory: Operator - Helmet Description
  4. ^ a b Halo 4, Spartan Armor Customization: Operator Description
  5. ^ Halo Waypoint, Canon Fodder 5/6/2016: Noble Intentions (Retrieved on Jun 1, 2020) [archive]
  6. ^ Halo 5: Guardians, Spartan Appearance Customization: Operator [GEN1] Description
  7. ^ Halo Waypoint, Canon Fodder - Parallel Threads (Retrieved on Jun 25, 2021) [archive]
  8. ^ Halo Infinite
  9. ^ Halo: The Fall of Reach - Covenant, issue #1
  10. ^ Halo: Reach
  11. ^ a b Halo 5: Guardians, Spartan Appearance Customization: Operator Description
  12. ^ Halo Waypoint, Halo 4 Intel - Armor: OPERATOR (Retrieved on Jun 1, 2020) [archive]
  13. ^ Halo Waypoint, The Halo Bulletin 8.15.2012 (Retrieved on Jun 1, 2020) [archive]
  14. ^ Halo Waypoint, Canon Fodder - Fourward Unto Dawn (Retrieved on Nov 10, 2022) [archive]
  15. ^ Halo 4
  16. ^ Halo: Vertical Umbrage
  17. ^ Halo Waypoint, Halo 4 - Vertical Umbrage (Retrieved on Nov 7, 2022) [archive]
  18. ^ Halo: Escalation