GUNGNIR-class Mjolnir: Difference between revisions
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{{Armor infobox | {{Armor infobox | ||
|name=GUNGNIR | |name=GUNGNIR | ||
|image= {{tabcontainer|title1=GEN2| | |image= {{tabcontainer|title1=GEN3|content1=[[File:HINF TAS GUNGNIR MOD 6 Helmet Attachment Icon.png|250px]]|title2=GEN2|content2=[[File:H5G-GUNGNIR.png|250px]]|title3=GEN1|content3=[[File:HTMCC HR Spartan GUNGNIR.png|275px]]}} | ||
|manufacturer=[[Misriah Armory]] (GEN1){{Ref/Book|Id=EVG|EVG|Page=89}}<br> | |manufacturer=[[Misriah Armory]] (GEN1){{Ref/Book|Id=EVG|EVG|Page=89}}<br> | ||
[[Hannibal Weapon Systems]] (GEN2 | [[Hannibal Weapon Systems]] (GEN2){{Ref/Book|Id=H4EVG|H4EVG|Page=154}}<br> | ||
[[Meyer e.V.]] (GEN3) {{C|Faceplate-only}}{{Ref/Reuse|HI}} | |||
|testsite=[[Rajtom Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | |testsite=[[Rajtom Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | ||
[[WG/Facility 93-00/Kotka]] (GEN2){{Ref/Reuse|H4EVG}} | [[WG/Facility 93-00/Kotka]] (GEN2){{Ref/Reuse|H4EVG}} | ||
|type=MJOLNIR (GEN1) | |type=*MJOLNIR (GEN1) | ||
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]{{Ref/Reuse|EVG}} | **[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]{{Ref/Reuse|EVG}} | ||
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]{{Ref/Reuse|H4EVG}}<br> | *[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]{{Ref/Reuse|H4EVG}}<br> | ||
[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]] | *[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]]{{Ref/Game|Id=HI|HI|GUNGNIR [[Armor customization (Halo Infinite)|armor permutation]]}} | ||
|role=Optimized use of the [[M6 Spartan Laser]] from [[Project GUNGNIR]]{{Ref/Reuse|EVG}} | |role=Optimized use of the [[M6 Spartan Laser]] from [[Project GUNGNIR]]{{Ref/Reuse|EVG}} | ||
}} | }} | ||
'''GUNGNIR-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/G variant''' on the [[MJOLNIR Powered Assault Armor/Mark V|Mark V platform]], is a [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] variant originally designed by [[Misriah Armory]],{{Ref/Reuse|EVG}} with the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] version being manufactured by [[Hannibal Weapon Systems]] | '''GUNGNIR-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/G variant''' on the [[MJOLNIR Powered Assault Armor/Mark V|Mark V platform]], is a [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] variant originally designed by [[Misriah Armory]],{{Ref/Reuse|EVG}} with the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] version being manufactured by [[Hannibal Weapon Systems]],{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=GUNGNIR Description}} and the [[MJOLNIR Powered Assault Armor (GEN3)|GEN3]] version being manufactured by [[Meyer e.V.]].{{Ref/Reuse|HI}} | ||
==GEN1 overview== | ==GEN1 overview== | ||
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The physical architecture of the GEN2 GUNGNIR body armor strongly resembles the [[COS-class Mjolnir]], which was tested on [[ANVIL Station]].{{Ref/Game|Id=Desc|MCC|''[[Halo 3]]'' [[Armor customization (Halo 3)|customisation]] menu}} The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor. | The physical architecture of the GEN2 GUNGNIR body armor strongly resembles the [[COS-class Mjolnir]], which was tested on [[ANVIL Station]].{{Ref/Game|Id=Desc|MCC|''[[Halo 3]]'' [[Armor customization (Halo 3)|customisation]] menu}} The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor. | ||
The helmet continues to have Wyrd III integrated video optics, though the helmet has enhanced cranial plating now. The chest has a centralized power-distribution capacitor(Servo L-903), and a breach-anchored collar system for in-field modification.{{Ref/Reuse|H4EVG}} | The helmet continues to have Wyrd III integrated video optics, though the helmet has an enhanced cranial plating now. The chest has a centralized power-distribution capacitor(Servo L-903), and a breach-anchored collar system for in-field modification.{{Ref/Reuse|H4EVG}} | ||
===Development history=== | ===Development history=== | ||
Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the [[WG/Facility 93-00/Kotka]].{{Ref/Reuse|H4EVG}}{{Ref/Site|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/bb4ff0de-bfd2-4ec2-a32c-fc4cd5da74e2/gungnir|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Armor Types: GUNGNIR|LocalArchive=Halo 4 Interactive Guide#Armor Types}} | Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the [[WG/Facility 93-00/Kotka]].{{Ref/Reuse|H4EVG}}{{Ref/Site|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/bb4ff0de-bfd2-4ec2-a32c-fc4cd5da74e2/gungnir|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Armor Types: GUNGNIR|D=01|M=05|Y=2013|LocalArchive=Halo 4 Interactive Guide#Armor Types}} | ||
===Usage=== | ===Usage=== | ||
Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG}} It was notably used by Spartan marksman [[Nina Kovan]] during the [[Requiem Campaign]] in [[2558]]. During [[Operation: VERTICAL UMBRAGE]] on February 14, Kovan used her GUNGNIR suit's Wyrd III optics to obtain visual intelligence on a [[Jul 'Mdama's Covenant|Covenant]] base established on [[Requiem]] consisting of a [[Summit (building)|summit]] manufacturing aircraft.{{Ref/Novel|Id=Umbrage| | Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG}} It was notably used by Spartan marksman [[Nina Kovan]] during the [[Requiem Campaign]] in [[2558]]. During [[Operation: VERTICAL UMBRAGE]] on February 14, Kovan used her GUNGNIR suit's Wyrd III optics to obtain visual intelligence on a [[Jul 'Mdama's Covenant|Covenant]] base established on [[Requiem]] consisting of a [[Summit (building)|summit]] manufacturing aircraft.{{Ref/Novel|Id=Umbrage|Halo: Vertical Umbrage}} | ||
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}} | The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}} | ||
==GEN3 overview== | |||
===Design details=== | |||
The GEN3 GUNGNIR has been upgraded with new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans.{{Ref/Reuse|HI}} | |||
===Development history=== | |||
Unlike previous models, the GEN3 GUNGNIR faceplate is manufactured by [[Meyer e.V.]] for the [[STORMFALL-class Mjolnir|Stormfall]], manufactured separately by [[Cascade Stronghold Technologies]].{{Ref/Reuse|HI}} As late as [[2560]], the GEN1 Gungnir helmet could still be requisitioned by [[Spartan Operations|Spartans]], upgraded to be compatible with GEN3. | |||
==In-game information== | ==In-game information== | ||
===''Halo: Reach'' | ===''Halo: Reach''=== | ||
GUNGNIR can be unlocked in the [[Armor customization (Halo: Reach)|Armory]] through the ''[[Halo: Reach]]'s'' [[Credits|cR]] currency. In ''[[Halo: The Master Chief Collection]]'', the GUNGNIR set is attainable in the [[Season 1: Noble]] progression system. | |||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"|Armor | ! style="width: 15%"|Armor | ||
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|} | |} | ||
===''Halo 4'' | ===''Halo 4''=== | ||
GUNGNIR was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. In ''The Master Chief Collection'', the GUNGNIR set and its Pulse (PULS) skin variant are available by default. | GUNGNIR was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. In ''The Master Chief Collection'', the GUNGNIR set and its Pulse (PULS) skin variant are available by default. | ||
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|rowspan="4"|[[File:HTMCC H4 GUNGNIR PULS.png|75px]]<br/>GUNGNIR Pulse (PULS) skin | |rowspan="4"|[[File:HTMCC H4 GUNGNIR PULS.png|75px]]<br/>GUNGNIR Pulse (PULS) skin | ||
|align="left"|'''Description (H4):''' Customized with PULSE armor skin. | |align="left"|'''Description (H4):''' Customized with PULSE armor skin. | ||
|rowspan="4"| | |rowspan="4"|Either: | ||
*Pre-order | *Pre-order ''Halo 4'' through the [[Microsoft]] store. | ||
*Purchase the [[Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition]]. | *Purchase the [[Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition]]. | ||
|rowspan="4"|Unlocked by default. | |rowspan="4"|Unlocked by default. | ||
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|} | |} | ||
===''Halo 5: Guardians'' | ===''Halo 5: Guardians''=== | ||
The ''Halo 4'' design of GUNGNIR returns | The ''Halo 4'' design of GUNGNIR returns as an [[Armor customization (Halo 5: Guardians)|armor permutation]] in ''[[Halo 5: Guardians]]'', being unlockable through the [[Requisition system]]. The body armor includes the GUNGNIR chest and shoulders, an unnamed set of forearms, and [[LG-50 Bulk]] legs. This GUNGNIR set only has one alternate skin, Dvalin. | ||
{| class="wikitable sortable" style="width: 75%;" | |||
{| class="wikitable" style="width: 75%;" | |- | ||
! style="width: | ! scope="col" style="width: 10%" |Armor | ||
! style="width: | ! scope="col" style="width: 25%" |Description | ||
! style="width: 15%"|Unlock requirements | ! scope="col" style="width: 10%" |Rarity | ||
|- align="center" | ! scope="col" style="width: 15%" |Introduced in | ||
|[[File:H5G REQ | ! scope="col" style="width: 20%" |Unlock requirements | ||
|align="left"|The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems. | |- | ||
| | |-align="center" | ||
|- align="center" | |[[File:H5G - REQ icon - GUNGNIR (helmet).png|100px]]<br/>GUNGNIR (helmet) | ||
|[[File:H5G- | |rowspan="2" align="left"|The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems. | ||
| | |{{H5Rarity|Ultra Rare}} | ||
| | |Introduced on launch. | ||
|- align="center" | |rowspan="4"|Purchase a Gold REQ pack for {{RP|10,000}} REQ points. | ||
|[[File:REQ | |-align="center" | ||
|align="left"|Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit. | |[[File:H5G - REQ icon - GUNGNIR Dvalin (helmet).png|100px]]<br/>GUNGNIR Dvalin (helmet skin) | ||
| | |{{H5Rarity|Legendary}} | ||
|- align="center" | |[[Infinity's Armory]] | ||
|[[File:H5G- | |-align="center" | ||
| | |[[File:H5G - REQ icon - GUNGNIR (body).png|100px]]<br/>GUNGNIR (body) | ||
| | |rowspan="2" align="left"|Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit. | ||
|{{H5Rarity|Ultra Rare}} | |||
|Introduced on launch. | |||
|-align="center" | |||
|[[File:H5G - REQ icon - GUNGNIR Dvalin (body).png|100px]]<br/>GUNGNIR Dvalin (body skin) | |||
|{{H5Rarity|Legendary}} | |||
|Infinity's Armory | |||
|} | |} | ||
===''Halo Infinite''=== | |||
GUNGNIR would return in ''[[Halo Infinite]]'', redesigned for [[MJOLNIR Powered Assault Armor (GEN3)|GEN3]], and available through the [[TAS attachments|TAS/GUNGNIR MOD 6]] attachment on the [[STORMFALL-class Mjolnir|Stormfall]] helmet. The GEN1 Mark V GUNGNIR knee guards also returned, available for the [[B-class Mjolnir|Mark V (B)]] armor core. Despite being visible in promotional material before the launch of [[Season 01: Heroes of Reach]] the Mark V GUNGNIR shoulder pads have yet to become available. | |||
[[Season 05: Reckoning]] added the Mark V GUNGNIR helmet and its TAS/GUNGNIR MOD 3 attachment, and also made Stormfall and its GUNGNIR attachment available across all cores. | |||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! scope="col" style="width: 15%" | | ! scope="col" style="width: 15%" |Armor | ||
! scope="col" style="width: 15%" |Manufacturer | ! scope="col" style="width: 15%" |Manufacturer | ||
! scope="col" style="width: | ! scope="col" style="width: 25%" |Lore | ||
! scope="col" style="width: 10%" |Rarity | ! scope="col" style="width: 10%" |Rarity | ||
! scope="col" style="width: 15%" |Introduced In | |||
! scope="col" style="width: 15%" |Unlock Requirements | ! scope="col" style="width: 15%" |Unlock Requirements | ||
|- | |||
|align="center"|[[File:HINF GUNGNIR Helmet Icon.png|75px]]<br/>GUNGNIR | |||
|[[Misriah Armory]] | |||
|GUNGNIR was not treading new ground in treating the Spartan, MJOLNIR, and their firearms as an integrated weapon system, but it was the first to be widely deployed. | |||
|{{HINFRarity|Epic}} | |||
|[[Season 05: Reckoning]] | |||
|Season 05: Reckoning [[Battle Pass]] level 14 (Free) | |||
|- | |- | ||
|align="center"|[[File:HINF TAS GUNGNIR MOD 6 Helmet Attachment Icon.png|75px]]<br/>TAS/GUNGNIR MOD 6 | |align="center"|[[File:HINF TAS GUNGNIR MOD 6 Helmet Attachment Icon.png|75px]]<br/>TAS/GUNGNIR MOD 6 | ||
|[[ | |[[Meyer e.V.]] | ||
|GEN3 [[Project GUNGNIR|GUNGNIR]] adds new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans. | |GEN3 [[Project GUNGNIR|GUNGNIR]] adds new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans. | ||
|Epic | |{{HINFRarity|Epic}} | ||
|Purchase "Stormfall Armor Set" | |[[Season 01: Heroes of Reach]] | ||
|Purchase the "Stormfall Armor Set" from the Shop for 1,200 cR | |||
|- | |||
|align="center"|[[File:HINF MK40 CBRN Helmet Attachment Icon.png|75px]]<br/>MK40 CBRN | |||
|Misriah Armory | |||
|Shock-hardened filtering system and supplemental life support. | |||
|{{HINFRarity|Epic}} | |||
|Season 05: Reckoning | |||
|Season 05: Reckoning Battle Pass level 23 (Premium) | |||
|- | |- | ||
|align="center"|[[File:HINF-TASGUNGNIRMOD3.png|75px]]<br/>TAS/GUNGNIR MOD 3 | |||
|Misriah Armory | |||
|The Wyrd III target acquisition package has gone on to be a defining standard of UNSC fire control systems. | |||
|{{HINFRarity|Epic}} | |||
|Season 05: Reckoning | |||
|Season 05: Reckoning Battle Pass level 19 (Free) | |||
|- | |- | ||
|align="center"|[[File:HINF SAP GUNGNIR LShoulder Icon.png|75px]][[File:HINF SAP GUNGNIR RShoulder Icon.png|75px]]<br/>[[SAP attachments|SAP]]/GUNGNIR | |align="center"|[[File:HINF SAP GUNGNIR LShoulder Icon.png|75px]][[File:HINF SAP GUNGNIR RShoulder Icon.png|75px]]<br/>[[SAP attachments|SAP]]/GUNGNIR | ||
| | |Misriah Armory | ||
| | |The auxiliary equipment packs for early GUNGNIR systems had a secondary defensive function. | ||
| | |{{HINFRarity|Common}} | ||
|Season 01: Heroes of Reach | |||
|TBD | |TBD | ||
|- | |- | ||
|align="center"|[[File:HINF | |align="center"|[[File:HINF UAType GR Kneepad Icon.png|75px]]<br/>[[UA attachments|UA]]/Type GR | ||
|[[Materials Group]] | |[[Materials Group]] | ||
|Supplemental leg armor. | |Supplemental leg armor optimized for balance. | ||
|Rare | |{{HINFRarity|Rare}} | ||
| | |[[Winter Update]] | ||
|Winter Update Battle Pass level 13 (Free) | |||
|- | |||
|} | |} | ||
====Attachments==== | |||
*[[CNM/BNR/FARNDALE]] | |||
*[[CNM/BNR/TYPHON]] | |||
*[[HUL(3)/BNR/COURIER PEARL]] | |||
*[[TAC/RS/STARLIGHT]] | |||
*[[TAC/RS/WILLOW]] | |||
==Production notes== | ==Production notes== | ||
The GUNGNIR helmet in ''Halo: Reach'' was originally designed by [[Isaac Hannaford]] for ''[[Halo: Chronicles]]'', a ''Halo'' game being developed in conjunction with [[Peter Jackson]] around 2008-2009. In the game, GUNGNIR was intended for use by corporate security forces, though ultimately went unused after the game's cancellation. As such, the design was reused in ''Reach'' for a Spartan helmet in the game's multiplayer component.{{Ref/Twitter|Isaac_Hannaford|1711962175613661379|Isaac Hannaford|Quote=I did not. Gungnir was actually a corporate security helmet for Peter Jackson’s Halo game. It didn’t happen so I repurposed it|D=13|M=10|Y=2023}} | |||
During the ''[[Halo: Reach Multiplayer Beta]]'', what would become the GUNGNIR shoulder pauldron was designated as the [[EOD-class Mjolnir|EOD]] shoulder pauldron, and cost 1,000 [[Credits|cR]].{{Ref/YouTube|rRYRscwNMCY|haloinfectedX|Halo: Reach beta Armor (customizations)}} | |||
The [[COS-class Mjolnir|COS armor]], a useable [[Armor customization (Halo Online)|armor permutation]] for ''[[Halo Online]]'' and later ''Halo: The Master Chief Collection'', bears a large resemblance to GEN2 GUNGNIR, with ''The Master Chief Collection's'' files referring to it as such. In early alpha versions of ''Halo Online'', COS was also known as GUNGNIR, though this was later changed with the armor being dubbed "Kaladbolg". | |||
===References=== | |||
In [[List of references to Norse mythology in Halo|Norse mythology]], [[Wikipedia:Gungnir|Gungnir]] ("swaying one") is [[Wikipedia:Odin|Odin]]'s magical spear, which is an infallibly accurate weapon. The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, Odin also had one eye. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer. | |||
The Dvalin skin for the GUNGNIR armor in ''Halo 5: Guardians'' is named after [[Wikipedia:Dvalinn|Dvalinn]], a dwarf who appears in several Old Norse tales and kennings on Norse mythology. Dvalinn is also listed as one of the four stags of Yggdrasill. | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR GUNGNIR}} | {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR GUNGNIR}} | ||
===''Halo: Reach | ===''Halo: Reach''=== | ||
<gallery> | <gallery> | ||
File:HR_GUNGNIRHelmet_Concept.jpg|Concept art of the GUNGNIR helmet for ''[[Halo: Reach]]''. | File:HR_GUNGNIRHelmet_Concept.jpg|Concept art of the GUNGNIR helmet for ''[[Halo: Reach]]''. | ||
File:GUNGNIR_helmet.jpg|The base of GUNGNIR helmet in ''Halo: Reach''. | File:GUNGNIR_helmet.jpg|The base of GUNGNIR helmet in ''Halo: Reach''. | ||
File:HR Gungnir and Laser.jpg|The MJOLNIR Mark V[G] armor with the Spartan Laser in ''Halo: Reach''. | File:HR Gungnir and Laser.jpg|The MJOLNIR Mark V[G] armor with the Spartan Laser in ''Halo: Reach''. | ||
File: | File:HR-Armor-GUNGIR-Set Image.png|A Spartan using all-GUNGNIR gear in the ''Master Chief Collection'' menus. | ||
</gallery> | </gallery> | ||
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File:H4_Concept_MultiplayerArmors.jpg|Concept art for GUNGNIR's GEN2 redesign (middle row, left). | File:H4_Concept_MultiplayerArmors.jpg|Concept art for GUNGNIR's GEN2 redesign (middle row, left). | ||
File:H4 GUNGNIR Concept Art.jpg|Concept art of the GUNGNIR armor variant from ''[[Halo 4]]''. | File:H4 GUNGNIR Concept Art.jpg|Concept art of the GUNGNIR armor variant from ''[[Halo 4]]''. | ||
File:Halo 4 preorder bonus (GUNGNIR Pulse).png|Concept art of the PULSE coating. | |||
File:H4 MJOLNIR Gungnir.png|GUNGNIR in ''Halo 4''. | File:H4 MJOLNIR Gungnir.png|GUNGNIR in ''Halo 4''. | ||
File:H4-Render-GungnirArmor-Front.jpg|Front render of the GEN2 GUNGNIR armor in ''Halo 4''. | File:H4-Render-GungnirArmor-Front.jpg|Front render of the GEN2 GUNGNIR armor in ''Halo 4''. | ||
File:H4-Render-GungnirArmor-Back.jpg|Back render of the GEN2 GUNGNIR armor in ''Halo 4''. | File:H4-Render-GungnirArmor-Back.jpg|Back render of the GEN2 GUNGNIR armor in ''Halo 4''. | ||
File:H4 GUNGNIR 3d model.jpg|Front and back views of the GEN2 GUNGNIR armor in ''Halo 4''. | File:H4 GUNGNIR 3d model.jpg|Front and back views of the GEN2 GUNGNIR armor in ''Halo 4''. | ||
File:H4 Gungnir and Laser.jpg|The MJOLNIR [GEN2] GUNGNIR armor using the PULSE coating in ''Halo 4''. | File:H4 Gungnir and Laser.jpg|The MJOLNIR [GEN2] GUNGNIR armor using the PULSE coating in ''Halo 4''. | ||
File:H5-Waypoint-GUNGNIR.png|Default skin in ''[[Halo 5: Guardians]]''. | File:H5-Waypoint-GUNGNIR.png|Default skin in ''[[Halo 5: Guardians]]''. | ||
File:H5G NinaKovan Gen2.png|[[Nina Kovan]] using GEN2 GUNGNIR. | |||
</gallery> | |||
===''Halo Infinite''=== | |||
<gallery> | |||
File:HInf Armor Commando.jpg|SAP/Gungnir shoulder pauldrons on an upgraded Mark V(B) platform in ''[[Halo Infinite]]''. | |||
File:HINF-GUNGNIR.png|The TAS/GUNGNIR MOD 6 attachment on the Stormfall helmet. | |||
File:HINF-S5Armors.jpg|GEN1 GUNGNIR (center) in ''Halo Infinite''. | |||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo 3]]'' {{C|''[[Halo: The Master Chief Collection]]'' only; identified as "[[COS-class Mjolnir|COS]] forearms"}} | *''[[Halo 3]]'' {{C|''[[Halo: The Master Chief Collection]]'' only; identified as "[[COS-class Mjolnir|COS]] forearms"}} | ||
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*''[[Halo 5: Guardians]]'' | *''[[Halo 5: Guardians]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
*''[[Vertical Umbrage]]'' | *''[[Halo: Vertical Umbrage]]'' | ||
==Sources== | ==Sources== | ||
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{{Armor/Permutation|HR|H4|H5G|HI}} | {{Armor/Permutation|HR|H4|H5G|HI}} | ||
{{Mjolnir| | {{Navbox/Universe/Mjolnir|Overview|GEN1|GEN2|GEN3}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo Infinite multiplayer armor permutations]] | |||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] | ||
[[Category:Halo: Reach multiplayer armor permutations]] | [[Category:Halo: Reach multiplayer armor permutations]] | ||
[[Category:Halo 4 multiplayer armor permutations]] | [[Category:Halo 4 multiplayer armor permutations]] | ||
Latest revision as of 16:04, February 23, 2025
GUNGNIR | |
---|---|
Production overview | |
Manufacturer(s): |
Misriah Armory (GEN1)[1] |
Testing site(s): |
Rajtom Facility (GEN1)[1] |
Type: |
|
Role(s): |
Optimized use of the M6 Spartan Laser from Project GUNGNIR[1] |
GUNGNIR-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/G variant on the Mark V platform, is a MJOLNIR armor variant originally designed by Misriah Armory,[1] with the GEN2 version being manufactured by Hannibal Weapon Systems,[4] and the GEN3 version being manufactured by Meyer e.V..[3]
GEN1 overview[edit]
Design details[edit]
The GUNGNIR helmet's visor is a "blast visor",[1] which is boxy and comes with more facial protection than any other helmet as it fully covers the front of the head and it replaces the usage of a visor with a small camera on the left that displays the outside to the user. It bears a white stripe running down the right side with the Norse symbol for Gungnir in the center.[5] The helmet also has Wyrd III synchronized optimization which seamlessly connects the helmet to an M6 Spartan Laser to allow full access to the weapon.[1] Project GUNGNIR also developed supplementary armor systems, including shoulder pauldrons and knee guards.[5] The GUNGNIR helmet can be fitted with a AN/PZY-6011Y TYPHON remote sensor on either side of the helmet and a CBRN module.
Development history[edit]
- Main article: Project GUNGNIR
It was developed as a part of the GUNGNIR Program by a separate but parallel team, as a modification of existing Mjolnir variants optimized for the use of the M6 Spartan Laser.[1] The GUNGNIR program also produced several supplemental armor like pauldrons and knee guards.[5]
Usage[edit]
The shoulder pauldrons and knee guards were employed on the cross-branch Battle Dress Uniform, which was adapted into the UNSC Army BDU, the UNSC Marine Corps BDU, and a variant of the ODST armor.[6][7][8]
GEN2 overview[edit]
Design details[edit]
The physical architecture of the GEN2 GUNGNIR body armor strongly resembles the COS-class Mjolnir, which was tested on ANVIL Station.[9] The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor.
The helmet continues to have Wyrd III integrated video optics, though the helmet has an enhanced cranial plating now. The chest has a centralized power-distribution capacitor(Servo L-903), and a breach-anchored collar system for in-field modification.[2]
Development history[edit]
Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the WG/Facility 93-00/Kotka.[2][10]
Usage[edit]
Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.[2] It was notably used by Spartan marksman Nina Kovan during the Requiem Campaign in 2558. During Operation: VERTICAL UMBRAGE on February 14, Kovan used her GUNGNIR suit's Wyrd III optics to obtain visual intelligence on a Covenant base established on Requiem consisting of a summit manufacturing aircraft.[11]
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.[12]
GEN3 overview[edit]
Design details[edit]
The GEN3 GUNGNIR has been upgraded with new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans.[3]
Development history[edit]
Unlike previous models, the GEN3 GUNGNIR faceplate is manufactured by Meyer e.V. for the Stormfall, manufactured separately by Cascade Stronghold Technologies.[3] As late as 2560, the GEN1 Gungnir helmet could still be requisitioned by Spartans, upgraded to be compatible with GEN3.
In-game information[edit]
Halo: Reach[edit]
GUNGNIR can be unlocked in the Armory through the Halo: Reach's cR currency. In Halo: The Master Chief Collection, the GUNGNIR set is attainable in the Season 1: Noble progression system.
Armor | Description | Unlock requirements (Halo: Reach) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
![]() GUNGNIR |
The Mk.V[G] was developed as part of the GUNGNIR Program alongside the M6 G/GNR Weapon system. The GUNGNIR Program involved the development of the many supplementary armor systems. |
![]() |
Series 1, Tier 85 (![]() |
![]() GUNGNIR (HU/RS) |
Hardened uplink/remote sensor package. A favorite of sniper units. | ![]() |
Series 1, Tier 89 (![]() |
![]() GUNGNIR (CBRN) |
For operations in hazard zones. | ![]() |
Series 1, Tier 94 (![]() |
![]() ![]() GUNGNIR shoulders |
The Supplemental Armor, Pauldron, MJOLNIR Mk.V[G] was developed as part of the GUNGNIR Program. | ![]() |
Series 1, Tier 36 (![]() |
![]() GUNGNIR Knees |
The GUNGNIR Program also produced many supplementary armor systems. | ![]() |
Series 1, Tier 48 (![]() |
Halo 4[edit]
GUNGNIR was one of the armor permutations to return, albeit completely redesigned for GEN2, in Halo 4. In The Master Chief Collection, the GUNGNIR set and its Pulse (PULS) skin variant are available by default.
Armor | Description | Unlock requirements (Halo 4) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
![]() GUNGNIR |
Description (H4): Now widely used, this armor was originally designed in parallel with the nonlinear rifle. | Complete the Slayer Victory - Master commendation. | Unlocked by default. |
Helmet description (MCC): Designed in parallel with the M6 G/GNR "Spartan Laser". | |||
Shoulders description (MCC): Modular left/right spaulder from GUNGNIR-class armor. | |||
Chest description (MCC): Suit electronics are shielded against intense radiometric conditions. | |||
![]() GUNGNIR Pulse (PULS) skin |
Description (H4): Customized with PULSE armor skin. | Either:
|
Unlocked by default. |
Helmet description (MCC) GUNGNIR helmet customized with PULSE coating. | |||
Shoulder description (MCC) GUNGNIR left/right spaulder customized with PULSE coating. | |||
Chest description (MCC) GUNGNIR chassis customized with PULSE coating. |
Halo 5: Guardians[edit]
The Halo 4 design of GUNGNIR returns as an armor permutation in Halo 5: Guardians, being unlockable through the Requisition system. The body armor includes the GUNGNIR chest and shoulders, an unnamed set of forearms, and LG-50 Bulk legs. This GUNGNIR set only has one alternate skin, Dvalin.
Armor | Description | Rarity | Introduced in | Unlock requirements |
---|---|---|---|---|
![]() GUNGNIR (helmet) |
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems. | Ultra Rare | Introduced on launch. | Purchase a Gold REQ pack for ![]() |
![]() GUNGNIR Dvalin (helmet skin) |
Legendary | Infinity's Armory | ||
![]() GUNGNIR (body) |
Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit. | Ultra Rare | Introduced on launch. | |
![]() GUNGNIR Dvalin (body skin) |
Legendary | Infinity's Armory |
Halo Infinite[edit]
GUNGNIR would return in Halo Infinite, redesigned for GEN3, and available through the TAS/GUNGNIR MOD 6 attachment on the Stormfall helmet. The GEN1 Mark V GUNGNIR knee guards also returned, available for the Mark V (B) armor core. Despite being visible in promotional material before the launch of Season 01: Heroes of Reach the Mark V GUNGNIR shoulder pads have yet to become available.
Season 05: Reckoning added the Mark V GUNGNIR helmet and its TAS/GUNGNIR MOD 3 attachment, and also made Stormfall and its GUNGNIR attachment available across all cores.
Armor | Manufacturer | Lore | Rarity | Introduced In | Unlock Requirements |
---|---|---|---|---|---|
![]() GUNGNIR |
Misriah Armory | GUNGNIR was not treading new ground in treating the Spartan, MJOLNIR, and their firearms as an integrated weapon system, but it was the first to be widely deployed. | Epic | Season 05: Reckoning | Season 05: Reckoning Battle Pass level 14 (Free) |
![]() TAS/GUNGNIR MOD 6 |
Meyer e.V. | GEN3 GUNGNIR adds new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans. | Epic | Season 01: Heroes of Reach | Purchase the "Stormfall Armor Set" from the Shop for 1,200 cR |
![]() MK40 CBRN |
Misriah Armory | Shock-hardened filtering system and supplemental life support. | Epic | Season 05: Reckoning | Season 05: Reckoning Battle Pass level 23 (Premium) |
![]() TAS/GUNGNIR MOD 3 |
Misriah Armory | The Wyrd III target acquisition package has gone on to be a defining standard of UNSC fire control systems. | Epic | Season 05: Reckoning | Season 05: Reckoning Battle Pass level 19 (Free) |
![]() ![]() SAP/GUNGNIR |
Misriah Armory | The auxiliary equipment packs for early GUNGNIR systems had a secondary defensive function. | Common | Season 01: Heroes of Reach | TBD |
![]() UA/Type GR |
Materials Group | Supplemental leg armor optimized for balance. | Rare | Winter Update | Winter Update Battle Pass level 13 (Free) |
Attachments[edit]
Production notes[edit]
The GUNGNIR helmet in Halo: Reach was originally designed by Isaac Hannaford for Halo: Chronicles, a Halo game being developed in conjunction with Peter Jackson around 2008-2009. In the game, GUNGNIR was intended for use by corporate security forces, though ultimately went unused after the game's cancellation. As such, the design was reused in Reach for a Spartan helmet in the game's multiplayer component.[13]
During the Halo: Reach Multiplayer Beta, what would become the GUNGNIR shoulder pauldron was designated as the EOD shoulder pauldron, and cost 1,000 cR.[14]
The COS armor, a useable armor permutation for Halo Online and later Halo: The Master Chief Collection, bears a large resemblance to GEN2 GUNGNIR, with The Master Chief Collection's files referring to it as such. In early alpha versions of Halo Online, COS was also known as GUNGNIR, though this was later changed with the armor being dubbed "Kaladbolg".
References[edit]
In Norse mythology, Gungnir ("swaying one") is Odin's magical spear, which is an infallibly accurate weapon. The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, Odin also had one eye. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer.
The Dvalin skin for the GUNGNIR armor in Halo 5: Guardians is named after Dvalinn, a dwarf who appears in several Old Norse tales and kennings on Norse mythology. Dvalinn is also listed as one of the four stags of Yggdrasill.
Gallery[edit]
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Browse more images in this article's gallery page. |
Halo: Reach[edit]
Concept art of the GUNGNIR helmet for Halo: Reach.
Halo 4 and Halo 5: Guardians[edit]
Concept art of the GUNGNIR armor variant from Halo 4.
Default skin in Halo 5: Guardians.
Nina Kovan using GEN2 GUNGNIR.
Halo Infinite[edit]
SAP/Gungnir shoulder pauldrons on an upgraded Mark V(B) platform in Halo Infinite.
List of appearances[edit]
- Halo 3 (Halo: The Master Chief Collection only; identified as "COS forearms")
- Halo: Reach (First appearance)
- Halo 4
- Halo 5: Guardians
- Halo Infinite
- Halo: Vertical Umbrage
Sources[edit]
- ^ a b c d e f g h Halo: The Essential Visual Guide, page 89
- ^ a b c d e f Halo 4: The Essential Visual Guide, page 154
- ^ a b c d e Halo Infinite, GUNGNIR armor permutation
- ^ Halo 4, Spartan Armor Customization: GUNGNIR Description
- ^ a b c Halo: Reach, Armory: GUNGNIR Description
- ^ Halo: Reach, campaign level Exodus
- ^ Halo: Reach, campaign level The Pillar of Autumn
- ^ Halo: Reach, Campaign models
- ^ Halo: The Master Chief Collection, Halo 3 customisation menu
- ^ Halo Waypoint, Halo 4 Interactive Guide - Armor Types: GUNGNIR (Retrieved on May 1, 2013) [local archive] [external archive]
- ^ Halo: Vertical Umbrage
- ^ Halo 5: Guardians, Armor Permutations: GUNGNIR - Helmet Description
- ^ Twitter, Isaac Hannaford (@Isaac_Hannaford): "I did not. Gungnir was actually a corporate security helmet for Peter Jackson’s Halo game. It didn’t happen so I repurposed it" (Retrieved on Oct 13, 2023) [archive]
- ^ YouTube - haloinfectedX, Halo: Reach beta Armor (customizations)
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