DEADEYE-class Mjolnir: Difference between revisions
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{{Armor infobox | {{Armor infobox | ||
|name=Deadeye | |name=Deadeye | ||
|image={{tabcontainer|title1= | |image={{tabcontainer|title1=GEN3|content1=[[File:HINF DEADEYE Helmet Icon.png]]|title2=GEN2|content2=[[File:H5G-Deadeye.png|x500px]]|title3=Prototype|content3=[[File:HTMCC H3 Deadeye Crop.png|x500px]]}} | ||
File: | |||
File:HTMCC H3 Deadeye Crop | |||
|manufacturer=[[Hannibal Weapon Systems]]{{Ref/Book|Id=H4EVG|H4EVG|Page=179}} | |manufacturer=[[Hannibal Weapon Systems]]{{Ref/Book|Id=H4EVG|H4EVG|Page=179}} | ||
|testsite=[[Tribute's ship graveyard]] above [[Tribute]]'s northern pole{{Ref/Reuse|H4EVG}}<br/> | |testsite=[[Tribute's ship graveyard]] above [[Tribute]]'s northern pole{{Ref/Reuse|H4EVG}}<br/> | ||
[[ANVIL Station]]{{Ref/Reuse|MCCH3Desc}} | [[ANVIL Station]]{{Ref/Reuse|MCCH3Desc}} | ||
|type=[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] | |type=[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]<br>[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]] | ||
|role=Extreme long-range target purging | |role=Extreme long-range target purging | ||
|weight= | |weight= | ||
Line 17: | Line 14: | ||
*Emissions cloaking system | *Emissions cloaking system | ||
*Heavy-duty waste recycling system | *Heavy-duty waste recycling system | ||
}} | }} | ||
{{Article | {{Article quote|Originally tested in the ship graveyards hanging above Tribute's north pole.{{Ref/Reuse|H4}}}} | ||
'''DEADEYE-class Mjolnir''' is a variant of [[MJOLNIR Powered Assault Armor | '''DEADEYE-class Mjolnir''' is a variant of [[MJOLNIR Powered Assault Armor]] manufactured by [[Hannibal Weapon Systems]].{{Ref/Reuse|H4EVG}} | ||
== | ==GEN2 overview== | ||
=== | ===Design details=== | ||
The suits are tailored to Spartan snipers, fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment.{{Ref/Reuse|H5}} While designed for extreme-range operations the suit still is functional in both mid and close range.{{Ref/Reuse|H4EVG}} Deadeye can be optimized for extreme long-range target purging for the extreme end of sniper-oriented Spartan armor. With the smart-linked VISR software with movement-distance calibration, Deadeye has been updated to assist snipers at ranges that greatly exceed traditional firing accuracy.{{Ref/Reuse|H4EVG}} | The suits are tailored to Spartan snipers, fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment.{{Ref/Reuse|H5}} While designed for extreme-range operations the suit still is functional in both mid and close range.{{Ref/Reuse|H4EVG}} Deadeye can be optimized for extreme long-range target purging for the extreme end of sniper-oriented Spartan armor. With the smart-linked VISR software with movement-distance calibration, Deadeye has been updated to assist snipers at ranges that greatly exceed traditional firing accuracy.{{Ref/Reuse|H4EVG}} | ||
Line 38: | Line 34: | ||
===Usage=== | ===Usage=== | ||
Although Deadeye is rare in the field, the armor is highly regarded by its advocates.{{Ref/Reuse|H4EVG}} | Although Deadeye is rare in the field, the armor is highly regarded by its advocates.{{Ref/Reuse|H4EVG}} | ||
==GEN3 overview== | |||
===Development history=== | |||
Following the introduction of the Mjolnir [[MJOLNIR Powered Assault Armor (GEN3)|GEN3]], the Deadeye helmet was upgraded to the new platform. | |||
==In-game information== | ==In-game information== | ||
===''Halo 3 MCC''=== | ===''Halo 3 MCC'' - GEN2=== | ||
In the ''[[Halo: The Master Chief Collection]]'' version of ''Halo 3'', the Deadeye variant was added as part of [[ | In the ''[[Halo: The Master Chief Collection]]'' version of ''Halo 3'', a prototype version of the Deadeye variant was added as part of [[Series 5: Anvil]] content. With the updated ''Halo 3'' [[Armor customization (Halo 3)|armor customization]] options, the players can now fit their Spartan with Deadeye helmet, chest, shoulders and legs. The description of the armor pieces are the same for every set. | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"|Piece | ! style="width: 15%"|Piece | ||
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|align="center" rowspan=5|Cross-training with [[Sangheili]] [[Sangheili Ranger|rangers]] on [[ANVIL Station]] will improve the suit's stealth capabilities. | |align="center" rowspan=5|Cross-training with [[Sangheili]] [[Sangheili Ranger|rangers]] on [[ANVIL Station]] will improve the suit's stealth capabilities. | ||
|rowspan=5|N/A {{C|''MCC''-exclusive}} | |rowspan=5|N/A {{C|''MCC''-exclusive}} | ||
|[[ | |[[Series 5: Anvil|Series 5]] Tier 78, {{SeasonPoint|1}} | ||
|- align="center" | |- align="center" | ||
|[[File:HTMCC H3 Deadeye Chest Icon.png|75px]]<br/>Chest | |[[File:HTMCC H3 Deadeye Chest Icon.png|75px]]<br/>Chest | ||
|[[ | |[[Series 5: Anvil|Series 5]] Tier 38, {{SeasonPoint|1}} | ||
|- align="center" | |- align="center" | ||
|[[File:HTMCC H3 Deadeye LShoulder Icon.png|75px]][[File:HTMCC H3 Deadeye RShoulder Icon.png|75px]]<br/>Shoulders | |[[File:HTMCC H3 Deadeye LShoulder Icon.png|75px]][[File:HTMCC H3 Deadeye RShoulder Icon.png|75px]]<br/>Shoulders | ||
|[[ | |[[Series 5: Anvil|Series 5]] Tier 54, {{SeasonPoint|1}} | ||
|- align="center" | |- align="center" | ||
|[[File:HTMCC H3 Deadeye Legs Icon.png|75px]]<br/>Legs | |[[File:HTMCC H3 Deadeye Legs Icon.png|75px]]<br/>Legs | ||
|[[ | |[[Series 5: Anvil|Series 5]] Tier 97, {{SeasonPoint|1}} | ||
|} | |} | ||
===''Halo 4''=== | ===''Halo 4'' - GEN2=== | ||
The Deadeye helmet was first introduced into the ''Halo'' games as a [[Armor customization (Halo 4)|helmet]] in ''[[Halo 4]]''. | The GEN2 Deadeye helmet was first introduced into the ''Halo'' games as a [[Armor customization (Halo 4)|helmet]] in ''[[Halo 4]]''. | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"|Armor | ! style="width: 15%"|Armor | ||
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|align="left"|'''Description (H4):''' Originally tested in the ship graveyards hanging above Tribute's north pole. | |align="left"|'''Description (H4):''' Originally tested in the ship graveyards hanging above Tribute's north pole. | ||
|rowspan="2"| | |rowspan="2"| | ||
*Pre-order bonus through Best Buy or Play.com. | *Pre-order bonus through Best Buy or Play.com. | ||
*Purchase [[Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition]]. | *Purchase [[Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition]]. | ||
|rowspan="2"|Unlocked by default. | |rowspan="2"|Unlocked by default. | ||
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|} | |} | ||
===''Halo 5: Guardians''=== | ===''Halo 5: Guardians'' - GEN2=== | ||
The Deadeye returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable as [[Armor customization (Halo 5: Guardians)|armor permutations]] through the [[Requisition system]]. The body armor employs the full [[FOTUS-class Mjolnir|FOTUS]] set, including the body, shoulders, forearms, and legs. | The GEN2 Deadeye returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable as [[Armor customization (Halo 5: Guardians)|armor permutations]] through the [[Requisition system]]. The body armor employs the full [[FOTUS-class Mjolnir|FOTUS]] set, including the body, shoulders, forearms, and legs. | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
Line 97: | Line 97: | ||
|align="left"|Ultra Rare [[List of REQ cards|REQ card]] | |align="left"|Ultra Rare [[List of REQ cards|REQ card]] | ||
|} | |} | ||
===''Halo Infinite'' - GEN3=== | |||
The GEN3 Deadeye helmet is available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] on the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core]] in ''[[Halo Infinite]]''. Unlike other helmets, it features no exclusive attachments. | |||
{| class="wikitable" style="width: 75%;" | |||
! scope="col" style="width: 15%" |Helmet | |||
! scope="col" style="width: 15%" |Manufacturer | |||
! scope="col" style="width: 45%" |Lore | |||
! scope="col" style="width: 10%" |Rarity | |||
! scope="col" style="width: 15%" |Unlock Requirements | |||
|- | |||
|align="center"|[[File:HINF DEADEYE Helmet Icon.png|75px]]<br/>Deadeye | |||
|[[Hannibal Weapon Systems]] | |||
|Forged from the remains of old wars to fight anew. | |||
|Epic | |||
|[[Season 03: Echoes Within]] [[Battle Pass]] level 15 (Premium) | |||
|- | |||
|} | |||
====Attachments==== | |||
The following attachments are not exclusive to Deadeye, and are compatible with other helmets on the Mark VII core. | |||
*Calling Card | |||
*[[CNM(5)/BNR/FASCINATOR]] | |||
*Flower Power | |||
*[[HUL-I/RS/FACELIFT]] | |||
*[[HUL(4X)/ENIT/WITCHBRANCH]] | |||
*[[MK12T2 CBRN/TRAILWATCH]] | |||
*Needle Minder | |||
*Purrfect Audio | |||
*[[TAS/NETMOON]] | |||
==Trivia== | ==Trivia== | ||
===Production notes=== | ===Production notes=== | ||
*The concept art for the Deadeye helmet on pre-order adverts was sketched over a render of an [[AIR ASSAULT-class Mjolnir|Air Assault]] helmet. | *The concept art for the Deadeye helmet on pre-order adverts was sketched over a render of an [[AIR ASSAULT-class Mjolnir|Air Assault]] helmet. | ||
*Pre-release images for Season 03 of ''Halo Infinite'' would show Deadeye with the RS[3]/WOLFTOOTH attachment. Ultimately, the attachment would not be compatible with the helmet upon release, and remained exclusive to [[FLANKER-class Mjolnir|the Flanker helmet]]. | |||
===Miscellaneous=== | ===Miscellaneous=== | ||
*In ''[[Halo 4]]'', Deadeye is one of four helmet-only armor sets alongside the [[Locus]], [[Scanner]], and [[Strider]] helmets. | *In ''[[Halo 4]]'', Deadeye is one of four helmet-only armor sets alongside the [[Locus]], [[Scanner]], and [[Strider]] helmets. | ||
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==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Deadeye}} | {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Deadeye}} | ||
=== | ===Developmental images=== | ||
<gallery> | <gallery> | ||
File:Deadeye Helmet.jpg|Concept art of the Deadeye helmet and skin for ''[[Halo 4]]''. | File:Deadeye Helmet.jpg|Concept art of the Deadeye helmet and skin for ''[[Halo 4]]''. | ||
File:H4 Deadeye 3d model.jpg|Front and back views of the Deadeye helmet in ''Halo 4''. | File:H4 Deadeye 3d model.jpg|Front and back views of the Deadeye helmet in ''Halo 4''. | ||
File:H4 Deadeye Helmet.jpg|A render of the Deadeye helmet in ''Halo 4''. | |||
File:HINF DeadeyeHelmet Explorations Concept.jpg|Concept explorations for the GEN3 Deadeye helmet in ''[[Halo Infinite]]''. | |||
File:HINF DeadeyeHelmet Concept.jpg|Finalised concept art for the GEN3 Deadeye helmet. | |||
</gallery> | </gallery> | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
File:HTMCC-H3 Deadeye Body.jpg|The Deadeye armor in the ''Halo 3'' component of ''Halo: The Master Chief Collection''. | File:HTMCC-H3 Deadeye Body.jpg|The Deadeye armor in the ''Halo 3'' component of ''Halo: The Master Chief Collection''. | ||
File:HTMCC-H3 Deadeye Closeup.jpg|A closeup of the Deadeye upper body armor in ''Halo 3''. | File:HTMCC-H3 Deadeye Closeup.jpg|A closeup of the Deadeye upper body armor in ''Halo 3''. | ||
File: | File:HTMCC H3 Deadeye Crop Back.png| Back view of the Deadeye prototype. | ||
File:H4IG_DEADEYE.jpg|The ''Halo 4'' Interactive Guide description. | File:H4IG_DEADEYE.jpg|The ''Halo 4'' Interactive Guide description. | ||
File:H4 Deadeye | File:H4 - Deadeye on Relay.png|A Spartan-IV wearing the Deadeye helmet on [[Impact]] in ''Halo 4''. | ||
File:H5G-Deadeye | File:H5G - Deadeye on Coliseum.png|A Spartan-IV wearing Deadeye armor in ''[[Halo 5: Guardians]]''. | ||
File: | File:HINF-DeadeyeBandit.jpg|A Spartan-IV wearing a GEN3 Deadeye helmet in ''[[Halo Infinite]]''. | ||
File:HINF - Season 03 - Deadeye and Neith.jpg|Another Spartan-IV wearing Deadeye with the RS[3]/WOLFTOOTH attachment. | |||
</gallery> | </gallery> | ||
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*''[[Halo 4]]'' {{1st}} | *''[[Halo 4]]'' {{1st}} | ||
*''[[Halo 5: Guardians]]'' | *''[[Halo 5: Guardians]]'' | ||
*''[[Halo Infinite]]'' | |||
**''[[Season 03: Echoes Within]]'' | |||
*''[[Halo: Flashpoint]]'' | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Armor/Permutation|H3|H4|H5G}} | {{Armor/Permutation|H3|H4|H5G|HI}} | ||
{{Mjolnir| | {{Navbox/Universe/Mjolnir|Overview|GEN2|GEN3|Other}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo 3 multiplayer armor permutations]] | [[Category:Halo 3 multiplayer armor permutations]] | ||
[[Category:Halo 4 multiplayer armor permutations]] | [[Category:Halo 4 multiplayer armor permutations]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] | ||
[[Category:Halo Infinite multiplayer armor permutations]] |
Latest revision as of 13:53, March 5, 2024
Deadeye | |
---|---|
Production overview | |
Manufacturer(s): |
|
Testing site(s): |
Tribute's ship graveyard above Tribute's northern pole[1] |
Type: |
|
Role(s): |
Extreme long-range target purging |
Technical specifications | |
Feature(s): |
|
“ | Originally tested in the ship graveyards hanging above Tribute's north pole.[3] | ” |
DEADEYE-class Mjolnir is a variant of MJOLNIR Powered Assault Armor manufactured by Hannibal Weapon Systems.[1]
GEN2 overview[edit]
Design details[edit]
The suits are tailored to Spartan snipers, fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment.[4] While designed for extreme-range operations the suit still is functional in both mid and close range.[1] Deadeye can be optimized for extreme long-range target purging for the extreme end of sniper-oriented Spartan armor. With the smart-linked VISR software with movement-distance calibration, Deadeye has been updated to assist snipers at ranges that greatly exceed traditional firing accuracy.[1]
The helmet has an enclosed PZ-238 rebreather system. The VISR has a point-isolated, VISR focal software used for extreme-range targeting.[1] All Deadeye helmets also have a small piece of alloy from ships resting in the wreckage above Tribute's poles.[4]
Development history[edit]
Testing on an early prototype[5] of the DEADEYE suit was done on ANVIL Station in conjunction with Sangheili Rangers of the Swords of Sanghelios. These tests aimed to improve the suit's stealth capabilities.[2]
The Deadeye variant's final production run[5] was manufactured by Hannibal Weapon Systems. It was originally tested in Tribute's ship graveyard in Tribute's northern pole, and was designed for use by experienced Spartan marksmen.[3] During the testing the Spartans were placed in zero-gravity to affect long-range combat against exoatmospheric drones hidden among the wreckage.[1]
At some point in 2558, Spartan Kojo Agu tested another Deadeye prototype during a counter-piracy operation on Concord.[6]
Usage[edit]
Although Deadeye is rare in the field, the armor is highly regarded by its advocates.[1]
GEN3 overview[edit]
Development history[edit]
Following the introduction of the Mjolnir GEN3, the Deadeye helmet was upgraded to the new platform.
In-game information[edit]
Halo 3 MCC - GEN2[edit]
In the Halo: The Master Chief Collection version of Halo 3, a prototype version of the Deadeye variant was added as part of Series 5: Anvil content. With the updated Halo 3 armor customization options, the players can now fit their Spartan with Deadeye helmet, chest, shoulders and legs. The description of the armor pieces are the same for every set.
Piece | Description | Unlock requirements (Halo 3) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
Helmet |
Cross-training with Sangheili rangers on ANVIL Station will improve the suit's stealth capabilities. | N/A (MCC-exclusive) | Series 5 Tier 78, 1 |
Chest |
Series 5 Tier 38, 1 | ||
Shoulders |
Series 5 Tier 54, 1 | ||
Legs |
Series 5 Tier 97, 1 |
Halo 4 - GEN2[edit]
The GEN2 Deadeye helmet was first introduced into the Halo games as a helmet in Halo 4.
Armor | Description | Unlock requirements (Halo 4) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
Deadeye |
Description (H4): Originally tested in the ship graveyards hanging above Tribute's north pole. |
|
Unlocked by default. |
Helmet description (MCC): Tested in Tribute's orbital ship graveyards. |
Halo 5: Guardians - GEN2[edit]
The GEN2 Deadeye returns in Halo 5: Guardians. The helmet and body armor are unlockable as armor permutations through the Requisition system. The body armor employs the full FOTUS set, including the body, shoulders, forearms, and legs.
Helmet | Description | Unlock requirements |
---|---|---|
Deadeye (helmet) |
Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles. | Ultra Rare REQ card |
Deadeye (body) |
Tailored to the requirement of Spartan snipers, DEADEYE suits are fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment. | Ultra Rare REQ card |
Halo Infinite - GEN3[edit]
The GEN3 Deadeye helmet is available for multiplayer Spartan armor customization on the Mark VII armor core in Halo Infinite. Unlike other helmets, it features no exclusive attachments.
Helmet | Manufacturer | Lore | Rarity | Unlock Requirements |
---|---|---|---|---|
Deadeye |
Hannibal Weapon Systems | Forged from the remains of old wars to fight anew. | Epic | Season 03: Echoes Within Battle Pass level 15 (Premium) |
Attachments[edit]
The following attachments are not exclusive to Deadeye, and are compatible with other helmets on the Mark VII core.
- Calling Card
- CNM(5)/BNR/FASCINATOR
- Flower Power
- HUL-I/RS/FACELIFT
- HUL(4X)/ENIT/WITCHBRANCH
- MK12T2 CBRN/TRAILWATCH
- Needle Minder
- Purrfect Audio
- TAS/NETMOON
Trivia[edit]
Production notes[edit]
- The concept art for the Deadeye helmet on pre-order adverts was sketched over a render of an Air Assault helmet.
- Pre-release images for Season 03 of Halo Infinite would show Deadeye with the RS[3]/WOLFTOOTH attachment. Ultimately, the attachment would not be compatible with the helmet upon release, and remained exclusive to the Flanker helmet.
Miscellaneous[edit]
- In Halo 4, Deadeye is one of four helmet-only armor sets alongside the Locus, Scanner, and Strider helmets.
- In Halo 4's full body renders, and Halo: The Master Chief Collection, the Deadeye body armor is the same as the Recruit armor.
Gallery[edit]
Browse more images in this article's gallery page. |
Developmental images[edit]
Concept art of the Deadeye helmet and skin for Halo 4.
Concept explorations for the GEN3 Deadeye helmet in Halo Infinite.
Screenshots[edit]
A Spartan-IV wearing the Deadeye helmet on Impact in Halo 4.
A Spartan-IV wearing Deadeye armor in Halo 5: Guardians.
A Spartan-IV wearing a GEN3 Deadeye helmet in Halo Infinite.
List of appearances[edit]
- Halo 3 (Halo: The Master Chief Collection-only)
- Halo 4 (First appearance)
- Halo 5: Guardians
- Halo Infinite
- Halo: Flashpoint
Sources[edit]
- ^ a b c d e f g h Halo 4: The Essential Visual Guide, page 179
- ^ a b Halo: The Master Chief Collection, Halo 3 customisation menu
- ^ a b Halo 4, Spartan Armor Customization: DEADEYE - Description "Originally tested in the ship graveyards hanging above Tribute's north pole."
- ^ a b Halo 5: Guardians, Armor Permutations: DEADEYE - Helmet Description "Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles."
- ^ a b Halo Waypoint, Canon Fodder - Armor Online (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Waypoint, Canon Fodder - Lore of the Rings (Retrieved on Jul 15, 2021) [archive]
|