Canon

SCOUT-class Mjolnir

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(Redirected from Scout)
One of the longest running configurations currently on the Mjolnir platform.[1]
Scout
In the Halo 3 multiplayer map Valhalla, a Spartan-II, clad in the SCOUT-class Mjolnir variant, is wielding an BR55HB battle rifle. Screenshot from Halo: The Master Chief Collection.
GEN2
H5G-CmdrSarahPalmer.png
GEN1 Mark VI
HTMCC H3 Scout Crop.png
GEN1 Mark V
HR Scout Helmet Icon.png
GEN1 Mark IV
LindaSOIV.png
Production overview

Manufacturer(s):

Materials Group[2]

Testing site(s):

Beta-5 Division Ordnance Testing Facility (GEN1)[2]
WG/Facility 58-32/B5D (GEN2)[3]

Type:

Role(s):

Scouting

 

SCOUT-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/S variant, is a variant of the MJOLNIR Powered Assault Armor that was developed by the Materials Group.[5]

GEN1 overview[edit]

Design details[edit]

The Scout armor uses advanced materials to provide stealth properties, while the 'R' variant reduces infrared signature and radiation emissions.[6] In the case of the Mk. V version, the helmet's visor also includes an enhanced optics system.[2]

Development history[edit]

The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; out of the two, the Scout variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's Beta-5 Division Ordnance Testing Facility at Swanbourne, Perth, in Western Australia.[2][6] The Scout variant was developed for use with the MJOLNIR Mark V Powered Assault Armor and was later upgraded to function with the MJOLNIR Mark VI.[2][7]

After the first wave of GEN2 systems, based on the request of an unnamed VIP, a one-off upgrade to the Mark V version of the suit was created, called VIGILANT-class Mjolnir.[8] As late as 2560, GEN1 Scout could still be requisitioned by Spartans, upgraded to be roughly equivalent to GEN3.[9][4]

Usage[edit]

Spartans who used GEN1 Scout-class armor tend to specialize in infiltration/reconnaissance and are also often exceptional snipers. Two examples of this are Linda-058 and Jun-A266.[2]

GEN2 overview[edit]

Design details[edit]

The GEN2 variant was mostly unchanged from the Mark VI design, having similar abilities like ensuring the user can navigate a battlefield without generating a recognizable silhouette on enemy sensors.[3]

It contains the most capable covert anti-tracking system and shroud-induction packages available for use.[10] SCOUT armor also incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.[11]

The helmet has a groove on it that helps orient shroud placements as well as a wide-scan visor plate. The chest has a spectrum-fracturing canopy emitter designed for extended active camouflage use, and a X900-Boulder emission shroud system (Swan-B5) that masks extraneous radioactive emissions. The reactor pack has a Bravado-120-T5 fitted stabilizer that guards against reactor pings.[3] The kit also includes an IR-sig modulator.[12]

Development history[edit]

During early development of the GEN2 variant, the Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the Mark VI [GEN1] model,[11] Testing was done in the WG/Facility 58-32/B5D.[3] Testing for the GEN2 version was swiftly done, as by January 2553 a copy of the armor was on board the UNSC Infinity.[13] The GEN2 Scout helmet's design was used for the GEN3 CELOX-class Mjolnir helmet.[4]

Usage[edit]

It was favored by Class-8 FDO (Forward Deployed Operators) as it contained the most capable covert anti-tracking system and shroud-induction packages available for use.[10]

Commander Palmer, leader of the UNSC Infinity's SPARTAN-IV contingent, wears a GEN2 Scout suit.

In-game information[edit]

Halo 3[edit]

The Scout armor was first introduced in Halo 3. The helmet features a cap-like protrusion, along its rim and a beak-like protrusion under the chin. It is usually best to use this armor for sniping because its thin, slit-shaped visor keeps it less visible than other helmets. Its general shape could be compared to a full face helmet or the helmet worn by UNSC marines. The shoulder pauldrons are straight and angular. Unlike other shoulder pieces, the Scout shoulders are attached slightly above the elbow, instead of on the shoulder. They are remarkably similar to the original Marine armor from Halo: Combat Evolved, and the shoulder plates of the Brutes in Halo 2. Like the other MJOLNIR variants, the chest plate is simply an attachment that is placed onto the already existing Mark VI armor. The chest armor consists of a H-shaped plate over the upper torso, and a pair of articulated plates attached to its bottom.

In the Halo: The Master Chief Collection edition of Halo 3, the Scout armor is unlocked by default.

Armor Description Unlock requirements
(Halo 3)
Unlock requirements
(Halo: MCC)
HTMCC H3 Scout Menu Render.png
Scout
Helmet: As with the RECON variant the goal was to improve the armor's stealth capabilities with no impact on endurance; however, the SCOUT variant relies more heavily on advanced materials. Unlock the Used Car Salesman achievement. Unlocked by default.
Shoulder: The SCOUT and RECON projects were run as independent parallel projects intended to develop a single variant of the Mjolnir Powered Assault Armor with stealth capabilities. Unlock the Mongoose Mowdown achievement.
Chest: The Mjolnir VI/S variant was developed and tested alongside the RECON variant at the ONI's Ordnance Testing Facility(B5D) at Swanbourne, Perth, Western Australia. Unlock the Too Close to the Sun achievement.
MCC: The SCOUT variant uses advanced materials to improve the armor's stealth capabilities. N/A

Halo: Reach[edit]

The Scout set returns in Halo: Reach, though the Scout helmet features drastically different aesthetics than the Mark VI Scout helmet seen in Halo 3. The helmet resembles the MJOLNIR Recon variant in terms of basic design, with the visor being a wide slit. Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package (HU/RS), and the second adds a CBRN module with a Command Network Module on the right side. The HU/RS attachment in this form is unique to the Scout helmet, in all other appearances it looks more like a helmet mounted flashlight. All Scout armor types can be unlocked in the Halo: Reach's Armory through the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the Scout set is attainable in the Season 1: Noble progression system.

Armor Description Unlock requirements
(Halo: Reach)
Unlock requirements
(Halo: MCC)
HR Scout Helmet Icon.png
Scout helmet
The MJOLNIR VI/S variant was developed and tested at the ONI's Ordnance Testing Facility.
The SCOUT and RECON projects were part of the secret MJOLNIR PAA/RS program.
Halo: Reach rank icon Captain, 40,000 cR Series 1 Tier 40, Spartan Point 1
HR Scout HURS Helmet Icon.png
Scout (HU/RS)
Hardened uplink/remote sensor package; A favorite of Sniper units. Halo: Reach rank icon Captain, 5,000 cR Series 1 Tier 40, Spartan Point 1
HR Scout CBRNCNM Helmet Icon.png
Scout (CBRN/CNM)
For operations in hazard zones; command network module. Halo: Reach rank icon Captain, 5,000 cR Series 1 Tier 40, Spartan Point 1

Halo 4[edit]

Scout was one of the armor permutations to return, albeit completely redesigned for GEN2, in Halo 4. In The Master Chief Collection, the Scout set and its two skins, Apex (APEX) and Toxic (TOXC) variants, are available by default.

Armor Description Unlock requirements
(Halo 4)
Unlock requirements
(Halo: MCC)
H4 MJOLNIR Scout.png
Scout
Description (H4): One of the longest running configurations currently on the Mjolnir platform. Achieve Spartan Rank 38.
Unlocked by default.
Helmet description (MCC): An enduring Mjolnir helmet configuration.
Shoulders description (MCC): Modular left/right spaulder from Scout-class armor.
Chest description (MCC): Retains most features and capabilities of its GEN1 counterpart.
N/A
Scout Apex (APEX) skin
Description (H4): Customized with APEX armor skin. Complete the Oddball Victory - Master commendation. Unlocked by default.
Helmet description (MCC): Scout helmet customized with APEX coating.
Shoulder description (MCC): Scout left/right spaulder customized with APEX coating.
Chest description (MCC): Scout chassis customized with APEX coating.
Render of the Scout armor with the Toxic skin.
Scout Toxic (TOXC) skin
Description (H4): Customized with TOXIC armor skin. Purchase the Scout-armored Spartan action figure in the second series of McFarlane's Halo 4 action figures. It is not usable in Spartan Ops. Unlocked by default.
Helmet description (MCC): Scout helmet customized with TOXIC coating.
Shoulder description (MCC): Scout left/right spaulder customized with TOXIC coating.
Chest description (MCC): Scout chassis customized with TOXIC coating.

Halo 5: Guardians Multiplayer Beta[edit]

Scout would return, being made available as an armor permutation during the Halo 5: Guardians Multiplayer Beta, and was unlockable through the beta's progression system. Unlike most other armor sets, only the Scout helmet was available, and it featured one variant.

Armor Manufacturer Description Unlock requirements
The Scout helmet in the Halo 5 beta, using the Defender body.
Scout
Materials Group Helmet description: Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. Reach Rank (Halo 4)Rank (Halo 4)Rank (Halo 4)

Halo 5: Guardians[edit]

The Scout armor would be among the launch-era armor that returned in Halo 5: Guardians as an armor permutation that was unlockable via the Requisition system. The body armor includes the Scout chest and shoulders, Inner-plated forearms, and Outer-plated legs. The GEN2 Scout set has three alternate skins: Decoy, Observer, and Outrider.

The three variants of GEN2 Scout in Halo 5 are named after scouting units. A decoy is a unit or vehicle sent in place of the actual target to distract or confuse an enemy, an observer is a person or unit that observes targets, and an outrider is a security unit or person who goes ahead of a target's vehicle to check the path ahead.

The GEN1-styled Scout helmet - modelled after the armor design employed by Jun-A266 in Halo: Reach - returned to Halo 5 with the release of Memories of Reach, rebranded as the Vigilant armor.

Armor Description Rarity Introduced in Unlock requirements
REQ icon for the Scout armor.
Scout (helmet)
Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. Uncommon Introduced on launch. Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
REQ icon for the Scout armor.
Scout Decoy (helmet skin)
Rare
REQ icon for the Scout armor.
Scout Observer (helmet skin)
Ultra Rare Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
REQ icon for the Scout armor.
Scout Outrider (helmet skin)
Legendary
REQ icon for the Scout armor.
Scout (body)
In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. Uncommon Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
REQ icon for the Scout armor.
Scout Decoy (body skin)
Rare
REQ icon for the Scout armor.
Scout Observer (body skin)
Ultra Rare Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
REQ icon for the Scout armor.
Scout Outrider (body skin)
Legendary

Halo Infinite[edit]

The Mark V Scout helmet and its attachments are available for multiplayer Spartan armor customization in Halo Infinite. The Mark V variant would arrive in Season 01: Heroes of Reach, with an armor kit that emulated Jun-A266 and his distinct look with Scout also being present in the season's battle pass.

The Rusalka armor kit on the Mark V [B] armor core features a Flood-infected Mark V Scout helmet exclusive to the kit and would release with Season 05: Reckoning. A GEN1 variant styled after the variant of the armor seen in Halo 3 would be released in June of 2025 through the Legacy battle pass. The Mark V variant of helmet would be made cross-core with Season 05: Reckoning in late 2023, while the GEN1 variant would be natively cross-core by the time of its release.

Armor Manufacturer Lore Quality Introduced In Unlock Requirements
Season Pass Icon
Jun-A266 Kit
Lethbridge Industrial Are you rock-solid under pressure, with an eye for detail? If so, take on the appearance of Noble Team's legendary WO Jun-A266. Legendary Season 01: Heroes of Reach Reach Heroes of Reach battle pass level 40 (Premium)
Season Pass Icon
SCOUT
Materials Group The SCOUT helmet was Material Group's testbed for developing standardized sensor interlink protocols and software drivers for external optic packages. Epic Reach Heroes of Reach battle pass level 35 (Premium)
Devour. Deluge. Unity. Peace. We hunger. We find. We envelop. Searching. Seeking. More. Patterns and process and places. More. UPSILON. CORRUPTER. No. Not for you. No solution. No security. Let them come. You are ours. You are us. You are mine. We have waited. We are waiting still. We are outside you, but you are within us. Your great strength made all the greater. Become this. Become us. Become one. And sing victory everlasting.
Rusalka Kit
The Flood Devour. Deluge. Unity. Peace. We hunger. We find. We envelop. Searching. Seeking. More. Patterns and process and places. More. UPSILON. CORRUPTER. No. Not for you. No solution. No security. Let them come. You are ours. You are us. You are mine. We have waited. We are waiting still. We are outside you, but you are within us. Your great strength made all the greater. Become this. Become us. Become one. And sing victory everlasting. Legendary Season 05: Reckoning Reach Reckoning battle pass level 50 (Premium)
Icon for the Scout GEN1 helmet.
SCOUT GEN1
Materials Group Stealth design popular with Spartan snipers and headhunters. Epic Legacy Purchase either:
  • "Scout GEN1" for 1,600 cR
  • "Double Trouble" for 2,800 cR

Attachments[edit]

Production notes[edit]

During the Halo: Reach Multiplayer Beta, what would become the CQC shoulder pauldron was originally designated the Scout shoulder pauldron and costed 200 cR. Similarly, the UA/Multi-Threat chest piece was dubbed the Assault/Scout chest piece, and costed 400 cR.[14] These would ultimately be changed for the final release.

Errors[edit]

Glitches[edit]

  • In the first months of Halo 3 multiplayer, the Scout chest piece would sometimes re-lock itself, even if the requirements for unlocking it had been met. Bungie fixed the bug in the first Halo 3 Title Update.
  • The Outrider skin present in Halo 5: Guardians is bugged, with the right pauldron showing the texture of the Observer skin that comes before it.

Gallery[edit]

Halo 3[edit]

Halo: Reach[edit]

Halo 4[edit]

Halo 5: Guardians Multiplayer Beta and Halo 5: Guardians[edit]

Halo Infinite[edit]

Miscellaneous[edit]

List of appearances[edit]

Sources[edit]

  1. ^ Halo 4, Spartan Armor Customization: Scout Description "One of the longest running configurations currently on the Mjolnir platform."
  2. ^ a b c d e f Halo: The Essential Visual Guide, page 165
  3. ^ a b c d Halo 4: The Essential Visual Guide, page 165
  4. ^ a b c Halo Infinite
  5. ^ Halo Waypoint, MJOLNIR 2 (Retrieved on Mar 14, 2011) [local archive] [external archive]
  6. ^ a b Halo 3, Spartan Armor Customization: Scout Description
  7. ^ Halo: Reach, Armory: Scout Description
  8. ^ Halo Waypoint, Canon Fodder: Noble Intentions (Retrieved on May 6, 2020) [archive]
  9. ^ Halo Waypoint, Canon Fodder - Parallel Threads (Retrieved on Jun 25, 2021) [archive]
  10. ^ a b Halo Waypoint, Halo 4 Interactive Guide - Armor Types: Scout (Retrieved on Apr 23, 2013) [local archive] [external archive]
  11. ^ a b Halo 5: Guardians, Spartan Appearance Customization: Scout - Body Description "In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes."
  12. ^ Halo 4 Limited Edition, Infinity briefing packet
  13. ^ Halo: Initiation, issue 2
  14. ^ YouTube - iDuL, Halo: Reach Multiplayer Beta (X360) Start up, Armor & Menu Exploration
  15. ^ Halo Encyclopedia (2009 edition), page 96