GUNGNIR-class Mjolnir
From Halopedia, the Halo wiki
GUNGNIR | |
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Production overview | |
Manufacturer(s): |
Misriah Armory (GEN1)[1] |
Testing site(s): |
Rajtom Facility (GEN1)[1] |
Type: |
MJOLNIR (GEN1) |
Role(s): |
Optimized use of the M6 Spartan Laser from Project GUNGNIR[1] |
GUNGNIR-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/G variant on the Mark V platform, is a MJOLNIR armor variant originally designed by Misriah Armory,[1] with the GEN2 version being manufactured by Hannibal Weapon Systems,[4] and the GEN3 version being manufactured by Meyer e.V..[3]
GEN1 overview[edit]
Design details[edit]
The GUNGNIR helmet's visor is a "blast visor",[1] which is boxy and comes with more facial protection than any other helmet as it fully covers the front of the head and it replaces the usage of a visor with a small camera on the left that displays the outside to the user. It bears a white stripe running down the right side with the Norse symbol for Gungnir in the center.[5] The helmet also has Wyrd III synchronized optimization which seamlessly connects the helmet to an M6 Spartan Laser to allow full access to the weapon.[1] Project GUNGNIR also developed supplementary armor systems, including shoulder pauldrons and knee guards.[5] The GUNGNIR helmet can be fitted with a AN/PZY-6011Y TYPHON remote sensor on either side of the helmet and a CBRN module.
Development history[edit]
- Main article: Project GUNGNIR
It was developed as a part of the GUNGNIR Program by a separate but parallel team, as a modification of existing Mjolnir variants optimized for the use of the M6 Spartan Laser.[1] The GUNGNIR program also produced several supplemental armor like pauldrons and knee guards.[5]
Usage[edit]
The shoulder pauldrons and knee guards were employed on the cross-branch Battle Dress Uniform, which was adapted into the UNSC Army BDU, the UNSC Marine Corps BDU, and a variant of the ODST armor.[6][7][8]
GEN2 overview[edit]
Design details[edit]
The physical architecture of the GEN2 GUNGNIR body armor strongly resembles the COS-class Mjolnir, which was tested on ANVIL Station.[9] The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor.
The helmet continues to have Wyrd III integrated video optics, though the helmet has an enhanced cranial plating now. The chest has a centralized power-distribution capacitor(Servo L-903), and a breach-anchored collar system for in-field modification.[2]
Development history[edit]
Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the WG/Facility 93-00/Kotka.[2][10]
Usage[edit]
Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.[2] It was notably used by Spartan marksman Nina Kovan during the Requiem Campaign in 2558. During Operation: VERTICAL UMBRAGE on February 14, Kovan used her GUNGNIR suit's Wyrd III optics to obtain visual intelligence on a Covenant base established on Requiem consisting of a summit manufacturing aircraft.[11]
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.[12]
GEN3 overview[edit]
Design details[edit]
The GEN3 GUNGNIR has been upgraded with new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans.[3]
Development history[edit]
Unlike previous models, the GEN3 GUNGNIR faceplate is manufactured by Meyer e.V. for the Stormfall, manufactured separately by Cascade Stronghold Technologies.[3] As late as 2560, the GEN1 Gungnir helmet could still be requisitioned by Spartans, upgraded to be compatible with GEN3.
In-game information[edit]
Halo: Reach - GEN1 Mark V[edit]
All GUNGNIR armor types can be unlocked in the Halo: Reach's Armory through the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the GUNGNIR set is attainable in the Season 1: Noble progression system.
Armor | Description | Unlock requirements (Halo: Reach) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
GUNGNIR |
The Mk.V[G] was developed as part of the GUNGNIR Program alongside the M6 G/GNR Weapon system. The GUNGNIR Program involved the development of the many supplementary armor systems. |
Brigadier, 250,000 cR | Series 1, Tier 85 ( 1) |
GUNGNIR (HU/RS) |
Hardened uplink/remote sensor package. A favorite of sniper units. | Brigadier, 125,000 cR | Series 1, Tier 89 ( 1) |
GUNGNIR (CBRN) |
For operations in hazard zones. | Mythic, 400,000 cR | Series 1, Tier 94 ( 1) |
GUNGNIR shoulders |
The Supplemental Armor, Pauldron, MJOLNIR Mk.V[G] was developed as part of the GUNGNIR Program. | Warrant Officer, 8000 cR | Series 1, Tier 36 ( 1) |
GUNGNIR Knees |
The GUNGNIR Program also produced many supplementary armor systems. | Captain, 25,000 cR | Series 1, Tier 48 ( 1) |
Halo 4 - GEN2[edit]
GUNGNIR was one of the armor permutations to return, albeit completely redesigned for GEN2, in Halo 4. In The Master Chief Collection, the GUNGNIR set and its Pulse (PULS) skin variant are available by default.
Armor | Description | Unlock requirements (Halo 4) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
GUNGNIR |
Description (H4): Now widely used, this armor was originally designed in parallel with the nonlinear rifle. | Complete the Slayer Victory - Master commendation. | Unlocked by default. |
Helmet description (MCC): Designed in parallel with the M6 G/GNR "Spartan Laser". | |||
Shoulders description (MCC): Modular left/right spaulder from GUNGNIR-class armor. | |||
Chest description (MCC): Suit electronics are shielded against intense radiometric conditions. | |||
GUNGNIR Pulse (PULS) skin |
Description (H4): Customized with PULSE armor skin. |
|
Unlocked by default. |
Helmet description (MCC) GUNGNIR helmet customized with PULSE coating. | |||
Shoulder description (MCC) GUNGNIR left/right spaulder customized with PULSE coating. | |||
Chest description (MCC) GUNGNIR chassis customized with PULSE coating. |
Halo 5: Guardians - GEN2[edit]
The Halo 4 design of GUNGNIR returns in Halo 5: Guardians. The helmet and body armor are unlockable as armor permutations through the Requisition system. The body armor includes the GUNGNIR chest and shoulders, an unknown set of forearms, and LG-50 Bulk legs. The GEN2 GUNGNIR set only has one alternate skin, Dvalin.
Armor | Description | Unlock requirements |
---|---|---|
GUNGNIR GEN2 (helmet) |
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems. | Ultra Rare REQ card |
GUNGNIR Dvalin (helmet skin) |
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems. | Legendary REQ card |
GUNGNIR GEN2 (body) |
Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit. | Ultra Rare REQ card |
GUNGNIR Dvalin (body skin) |
Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit. | Legendary REQ card |
Halo Infinite - Upgraded GEN1 and GEN3[edit]
The GUNGNIR Mark V knee guards return in Halo Infinite, available for the Mark V (B) armor core. Despite being visible in promotional material before the launch of Season 01: Heroes of Reach the Mark V GUNGNIR shoulder pads have yet to become available. The TAS/GUNGNIR MOD 6 attachment is available for use on the Stormfall helmet. Season 05: Reckoning added the Mark V GUNGNIR helmet and its TAS/GUNGNIR MOD 3 attachment.
Helmet | Manufacturer | Lore | Rarity | Unlock Requirements |
---|---|---|---|---|
GUNGNIR |
Misriah Armory | GUNGNIR was not treading new ground in treating the Spartan, MJOLNIR, and their firearms as an integrated weapon system, but it was the first to be widely deployed. | Epic | Season 05: Reckoning Battle Pass level 14 (Free) |
MK40 CBRN |
Misriah Armory | Shock-hardened filtering system and supplemental life support. | Epic | Season 05: Reckoning Battle Pass level 23 (Premium) |
TAS/GUNGNIR MOD 3 |
Misriah Armory | The Wyrd III target acquisition package has gone on to be a defining standard of UNSC fire control systems. | Epic | Season 05: Reckoning Battle Pass level 19 (Free) |
SAP/GUNGNIR |
TBD | TBD | TBD | TBD |
UA/Type GR |
Materials Group | Supplemental leg armor optimized for balance. | Rare | Winter Update Battle Pass level 13 (Free) |
TAS/GUNGNIR MOD 6 |
Meyer e.V. | GEN3 GUNGNIR adds new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans. | Epic | Purchase "Stormfall Armor Set" Bundle from the Shop for 1,200 cR |
Attachments[edit]
Production notes[edit]
- In Norse mythology, Gungnir ("swaying one") is Odin's magical spear, which is an infallibly accurate weapon. The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, Odin also had one eye. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer.
- The GUNGNIR helmet in Halo: Reach was originally designed by Isaac Hannaford for Halo: Chronicles, a Halo game being developed in conjunction with Peter Jackson around 2008-2009. In the game, GUNGNIR was intended for use by corporate security forces, though ultimately went unused after the game's cancellation. As such, the design was reused in Reach for a Spartan helmet in the game's multiplayer component.[13]
- During the Halo: Reach Multiplayer Beta, the final model for the GUNGNIR shoulder pauldron was designated as the EOD shoulder pauldron, and cost 1,000 cR.[14]
- In pre-release Halo 4 renders and the icon used to select the armor in Halo: The Master Chief Collection, the forearms on the render were not available to be used in any release version of Halo 4. These forearms would later used on the Halo 5: Guardians GUNGNIR armor.
- The Dvalin skin for the GUNGNIR armor in Halo 5: Guardians is named after Dvalinn, a dwarf who appears in several Old Norse tales and kennings on Norse mythology. Dvalinn is also listed as one of the four stags of Yggdrasill.
Gallery[edit]
Browse more images in this article's gallery page. |
Halo: Reach and Halo Infinite[edit]
Concept art of the GUNGNIR helmet for Halo: Reach.
SAP/Gungnir shoulder pauldrons on an upgraded Mark V(B) platform in Halo Infinite.
Halo 4 and Halo 5: Guardians[edit]
Concept art of the GUNGNIR armor variant from Halo 4.
Default skin in Halo 5: Guardians.
Nina Kovan using GEN2 GUNGNIR.
List of appearances[edit]
- Halo 3 (Halo: The Master Chief Collection only; identified as "COS forearms")
- Halo: Reach (First appearance)
- Halo 4
- Halo 5: Guardians
- Halo Infinite
- Halo: Vertical Umbrage
Sources[edit]
- ^ a b c d e f g h Halo: The Essential Visual Guide, page 89
- ^ a b c d e f Halo 4: The Essential Visual Guide, page 154
- ^ a b c d e Halo Infinite, GUNGNIR armor permutation
- ^ Halo 4, Spartan Armor Customization: GUNGNIR Description
- ^ a b c Halo: Reach, Armory: GUNGNIR Description
- ^ Halo: Reach, campaign level Exodus
- ^ Halo: Reach, campaign level The Pillar of Autumn
- ^ Halo: Reach, Campaign models
- ^ Halo: The Master Chief Collection, Halo 3 customisation menu
- ^ Halo Waypoint, Halo 4 Interactive Guide - Armor Types: GUNGNIR (Retrieved on May 1, 2013) [local archive] [external archive]
- ^ Halo: Vertical Umbrage
- ^ Halo 5: Guardians, Armor Permutations: GUNGNIR - Helmet Description
- ^ Twitter, Isaac Hannaford (@Isaac_Hannaford): "I did not. Gungnir was actually a corporate security helmet for Peter Jackson’s Halo game. It didn’t happen so I repurposed it" (Retrieved on Oct 13, 2023) [archive]
- ^ YouTube - haloinfectedX, Halo: Reach beta Armor (customizations)
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