EOD-class Mjolnir
From Halopedia, the Halo wiki
EOD | |
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Production overview | |
Manufacturer(s): |
Materials Group (GEN1)[1] |
Testing site(s): |
Damascus Testing Facility (GEN1)[1] |
Type: |
MJOLNIR (GEN1) |
Role(s): |
Explosive ordnance disposal |
EOD-class Mjolnir (Explosive Ordnance Disposal), also designated as the MJOLNIR Powered Assault Armor/EOD variant,[3] is a MJOLNIR armor variant originally designed by Materials Group,[1] with the GEN2 version being manufactured by the Naphtali Contractor Corporation.[4]
GEN1 overview
Specifications
The helmet was designed to channel the pressure wave of a nearby detonation around the user's head, significantly reducing the likelihood of decapitation in the event of an explosion.[3] The MJOLNIR/EOD variant's pauldrons and chest plate were designed specifically to reduce the number of grabbing edges on the armor, decreasing the likelihood of dismemberment and protecting Spartans during operations that involve the handling of explosive ordnance (e.g., clearing/planting land mines, demolishing enemy structures/material and, or planting/defusing bombs).[5][6] The helmet can be fitted with the AN/PZY-6011Y TYPHON and AN/PCK-221 FARNDALE Command Network Modules, the Type E3 UA module and a CBRN module.
The Mark IV EOD armor worn by James-005 during the Battle of Sigma Octanus IV.
Development history
The MJOLNIR/EOD variant was originally created at the UNSC Damascus Materials Testing Facility on Chi Ceti 4. The EOD variant is speculated to have been developed in response to the death of Samuel-034 (the first Spartan killed in action) in November 2525.[7]
Usage
EOD is fielded by Spartans deep in enemy lines, allowing them to navigate dangerous territory to disable or destroy enemy mines before the UNSC properly arrived.[1] In the post-war era, the GEN1 EOD set, specifically the helmet, is still favored by Spartan combat divers and pioneers tasked with demolition roles.[8]
GEN2 overview
Specifications
The helmet has a pressure-resistant hardened rebreather unit. The reactor has alternating heat-tempered balance drives. The pauldrons are flow-distributing ceramic plates.[2] The GEN2 kit also includes anterior torque couplings.[9]
Development history
In 2554, Abilene's Naphtali Contractor Corporation took control over the EOD armor's production,[4] and adjusted the systems plate configuration to reduce the potential for dismemberment during explosive ordnance activity and facilitation.[10] It was tested at the Buffalo Breaker Yards. They proposed numerous enhancements to the armor's systematic approach to the GEN2 framework.[2]
GEN2 compatibility
In the post-war era, the GEN1 version of the EOD helmet could be requisitioned by Spartan Operations personnel for use with their GEN2 Mjolnir suits.[8]
In-game information
Halo 3 - Mark VI GEN1
The EOD armor permutation is unlockable in Halo 3. In the Halo: The Master Chief Collection edition of Halo 3, the EOD armor (like all Halo 3 permutations) is unlocked by default.
The Bungie Armor is a slight variation of the EOD chestpiece. Bungie Armor lacks the three mid-level lights and has an effect that causes flames to appear around the helmet.
Armor | Description | Unlock requirements (Halo 3) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
EOD |
Helmet: The Mjolnir/EOD variant was created at UNSC facilities on Chi Ceti 4. The helmet was designed specifically to channel the pressure wave around the user's head, significantly reducing the likelihood of decapitation. | Unlock the Campaign Complete: Legendary achievement. | Unlocked by default. |
Shoulder: Developed at the UNSC Damascus Materials Testing Facility on Chi Ceti 4, the Mjolnir/EOD variant was designed specifically to reduce the number of grabbing edges on the armor, decreasing the likelihood of dismemberment. | Complete The Ark on Legendary difficulty. | ||
Chest: This variant was designed specifically to protect Spartans during operations involving the handling of explosive ordnance (e.g., cleaning/planting land mines, demolishing enemy structures/materiel). | Complete Tsavo Highway on Legendary difficulty. | ||
MCC: EOD helmets were designed to significantly reduce the likelihood of decapitation. | N/A |
Halo: Reach - Mark V GEN1
The EOD helmet returns in Halo: Reach, though it features some minor different aesthetics than the Mark VI EOD helmet seen in Halo 3. All EOD helmet variants can be unlocked in the Halo: Reach's Armory through the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the EOD helmet variants are attainable in the Season 1: Noble progression system.
The default EOD helmet features the CBRN module, which is also available for the Security and GUNGNIR helmets.
Armor | Description | Unlock requirements (Halo: Reach) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
EOD helmet |
Developed at the Damascus Materials Testing Facility on X Ceti 4; entered service in 2531. Designed specifically to reduce likelihood of decapitation. |
Sergeant, 15,000 cR | Season 1 Tier 29, 1 |
EOD (CNM) |
Command network module; standard issue to UNSC Special Forces unit commanders. | Sergeant, 5,000 cR | Season 1 Tier 29, 1 |
EOD (UA/HUL) |
Up-armored variant with hardened uplink module for MILINT acquisition. | Sergeant, 3,000 cR | Season 1 Tier 29, 1 |
Halo 4 - GEN2
EOD was one of the armor permutations to return, albeit completely redesigned for GEN2, in Halo 4. In The Master Chief Collection, the EOD set and its alternate Shadow (SHDW) variant are available by default.
Armor | Description | Unlock requirements (Halo 4) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
EOD |
Description (H4): Abilene's NCC took over production of this Mjolnir kit in 2554. | Achieve Spartan Rank 45. |
Unlocked by default. |
Helmet description (MCC): NCC took over production on this helmet in 2554. | |||
Shoulders description (MCC): Modular left/right spaulder from EOD-class armor. | |||
Chest description (MCC): Underwent field trials at the Buffalo Breaker Yards. | |||
EOD Shadow (SHDW) skin |
Description (H4): Customized with SHADOW armor skin. | Complete the Regicide Victory - Master commendation. | Unlocked by default. |
Helmet description (MCC): EOD helmet customized with SHADOW coating. | |||
Shoulder description (MCC): EOD left/right spaulder customized with SHADOW coating. | |||
Chest description (MCC): EOD chassis customized with SHADOW coating. |
Halo 5: Guardians - GEN1
The EOD GEN1 helmet was one of a number of Reach-themed helmets and armors added into Halo 5: Guardians via the Classic Helmet REQ Pack.
Helmet | Description | Unlock requirements (Halo 5: Guardians) |
---|---|---|
The unique combination of safety and life support features in the EOD helmet make it an optimal choice for Spartan assault divers and pioneers who undertake demolition roles. That it also mitigates the risk for decapitation is a bonus. |
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Trivia
- During the Halo: Reach Multiplayer Beta, the final model for the GUNGNIR shoulder pauldron was designated as the EOD shoulder pauldrons, and costed 1,000 cR.[11]
- The Caduceus emblem that appears on the Mark V EOD helmet also appears on med packs, Army medics, and the Tactical/Trauma Kit armor permutation. This suggests that the EOD may also have an intended secondary role to provide medical assistance to wounded allies in dangerous situations. It's possible that there may be a non-MJOLNIR variant of the helmet for use by UNSC medical personnel, likely in toxic environments where the distinctive CBRN would aid in operations.
Gallery
Browse more images in this article's gallery page. |
Halo 3
A Spartan in EOD on Last Resort.
Halo: Reach
A render of an EOD helmet, found via a glitch in the Halo: Reach Beta.
Render of a Spartan wearing the EOD helmet, alongside a Sangheili Ranger.
A customized Noble Six wearing EOD armor during a cutscene on Long Night of Solace.
The EOD helmet in Halo: The Master Chief Collection.
Halo 4
Concept art of the MJOLNIR GEN2 EOD armor for Halo 4.
A Spartan-IV wearing GEN2 EOD on Impact.
The GEN2 EOD in Halo Online.
Halo: 5 Guardians
A Spartan-IV wearing the GEN1 EOD helmet on Escape from ARC.
Halo Infinite
Concept art of GEN3 EOD for Halo Infinite.
List of appearances
- Halo 3 (First appearance)
- Halo: Reach
- Halo: Fall of Reach
- Halo 4
- Halo 5: Guardians
- Halo Infinite
Sources
- ^ a b c d Halo: The Essential Visual Guide, page 65
- ^ a b c d Halo 4: The Essential Visual Guide, page 151
- ^ a b Halo 3, Spartan Armor Customization: EOD - Helmet Description "The Mjolnir/EOD variant was created at UNSC facilities on Chi Ceti 4. The helmet was designed specifically to channel the pressure wave around the user's head, significantly reducing the likelihood of decapitation."
- ^ a b Halo 4, Spartan Armor Customization: EOD Description "Abilene's NCC took over production of this Mjolnir kit in 2554."
- ^ Halo 3, Spartan Armor Customization: EOD - Shoulder Description "Developed at the UNSC Damascus Materials Testing Facility on Chi Ceti 4, the Mjolnir/EOD variant was designed specifically to reduce the number of grabbing edges on the armor, decreasing the likelihood of dismemberment."
- ^ Halo 3, Spartan Armor Customization: EOD - Chest Description "This variant was designed specifically to protect Spartans during operations involving the handling of explosive ordnance (e.g., cleaning/planting land mines, demolishing enemy structures/materiel)."
- ^ Halo Waypoint, MJOLNIR 2 (Retrieved on Mar 14, 2011) [local archive] [external archive]
- ^ a b Halo 5: Guardians, Spartan Appearance Customization: EOD GEN1 - Helmet Description "The unique combination of safety and life support features in the EOD helmet make it an optimal choice for Spartan assault divers and pioneers who undertake demolition roles. That it also mitigates the risk for decapitation is a bonus."
- ^ Halo 4 Limited Edition: Infinity briefing packet
- ^ Halo Waypoint, Halo 4 Interactive Guide - Armor Types: EOD (Retrieved on Apr 23, 2013) [local archive] [external archive]
- ^ YouTube - haloinfectedX, Halo: Reach beta Armor (customizations)