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OPERATOR-class Mjolnir: Difference between revisions

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'''OPERATOR''' refers to two distinct variants of [[MJOLNIR Powered Assault Armor|Mjolnir armor]]. The GEN1 Operator variant, originally designed by [[Chalybs Defense Solutions]],{{Ref/Reuse|Id=EVG}} was designed for special forces within [[Beta-5 Division]]'s [[Asymmetrical Action Group]]; while the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] permutation designated Operator, manufactured by the [[Naphtali Contractor Corporation]], is optimized for the operation of vehicles.{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=Operator Description}}  
'''OPERATOR-class Mjolnir''' refers to two distinct variants of [[MJOLNIR Powered Assault Armor|Mjolnir armor]]. The GEN1 Operator variant, originally designed by [[Chalybs Defense Solutions]],{{Ref/Reuse|Id=EVG}} was designed for special forces within [[Beta-5 Division]]'s [[Asymmetrical Action Group]]; while the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] permutation designated Operator, manufactured by the [[Naphtali Contractor Corporation]], is optimized for the operation of vehicles.{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=Operator Description}}


==GEN1 overview==
==GEN1 overview==

Revision as of 12:12, February 13, 2023

This article is about the MJOLNIR armor variant. For the fragment of the AI Melissa, see Operator.
Operator
GEN2
H5G-Operator.png
GEN1
OPERATOR-class Mjolnir from Halo: Reach armor permutation in Halo: The Master Chief Collection menu.
Production overview

Manufacturer(s):

Chalybs Defense Solutions (GEN1)[1]
Naphtali Contractor Corporation (GEN2)[2]

Testing site(s):

Beta-5 Division Ordnance Testing Facility (GEN1) (Development)[3]
Chalybs Testing Preserve (GEN1)[1]
Buffalo Breaker Yards (GEN2)[2]

Type:

MJOLNIR (GEN1)

MJOLNIR (GEN2)

Role(s):

  • Special operations (GEN1)
  • Vehicle operation (GEN2)
 

OPERATOR-class Mjolnir refers to two distinct variants of Mjolnir armor. The GEN1 Operator variant, originally designed by Chalybs Defense Solutions,[1] was designed for special forces within Beta-5 Division's Asymmetrical Action Group; while the GEN2 permutation designated Operator, manufactured by the Naphtali Contractor Corporation, is optimized for the operation of vehicles.[4]

GEN1 overview

Design details

The Mark V variant of the armor was designed for use by Spartan operators within the ONI Beta-5 Division's Asymmetrical Action Group (AAG).[1][3] The standard version of the helmet features a B5D-O/Optics suite,[1] which is mounted on the forehead. The UA/HUL variant replaces the standard optics suite with an up-armor plate featuring a Hardened Uplink Module on the left side. Another variant, which is issued to unit commanders,[3] features Command Network Module-Improved on the right side. The Operator systems's shoulder pauldrons are simply armored bands mounted on the user's base shoulder guards, with two string-like attachments descending from the bottom. There is a geometrical pattern emblazoned on the plate as well.

After the first wave of GEN2 systems, based on requests of veteran Spartan-II and Spartan-III operatives, the UNSC Ordnance Commission considered reassessing a refined and upgraded version of the Mark V EVA-class Mjolnir, specifically the customized suit worn by Emile-A239 complete with the death's head engraving on the visor. This led to the creation of the WRATH-class Mjolnir with the left shoulder pad based off the Mark V Operator's shoulders.[5]

Development history

While the non-Spartan members of the Asymmetrical Action Group wear their own standard-issue armor, the Beta-5 Division contracted Chalybs Defense Solutions to develop a MJOLNIR variant designed to improve the performance of the AAG's Spartan personnel. The armor, which was jointly developed at the Beta-5 Division Ordnance Testing Facility and tested at Chalybs Testing Preserve,[Note 1] can provide the wearer with detailed, on-the-fly intelligence through secure transmissions that can bypass most Covenant security networks.[1]

Following the Human-Covenant War, the GEN1 Operator helmet has been forced out of its former secrecy within Beta-5. Available in limited numbers with Spartan Operations personnel, the helmet could be requisitioned for use with the Spartans' GEN2 armor.[6] As late as 2560, GEN1 Operator shoulders could still be requisitioned by Spartans, upgraded to be roughly equivalent to GEN3.[7][8]

Usage

The Mark IV variant of the armor was worn by Joshua-029 during the Battle of Sigma Octanus IV.[9] Although the Operator armor was used solely by ONI operatives in the Asymmetrical Action Group, Emile-A239, who operated under UNSC Army's Special Warfare Group Three, wore an Operator shoulder pauldron on his left shoulder.[10]

GEN2 overview

Design details

The reactor of the GEN2 version of the OPERATOR armor is a low-set reactor pack. The helmet has a PV-20, which is a set of dual-locked rebreathers generally worn by pilots.[2] The visor has an open visor view-plate for increased range of spectrum, with sensor fusion software that ties the info into the visor to be finalised.[11] The chest has external harness bracers. Twin-release cables on the chest route energy expenditure to reserve systems.[2]

Development history

Sometime after the Fall of Reach, the Operator armor was taken over by the Naphtali Contractor Corporation, after the abandonment of all CDS facilities on Meridian,[12] and was tested extensively with live fire exercises in the NCC's abandoned shipyards on the outskirts of Abilene.[4] Unlike its predecessor, it optimizes a Spartan for the operation and control of vehicles.[13]

Usage

Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.[11]

The OPERATOR suit was notably used by Spartans Jason Kidman and Carlo Hoya, of Fireteams Shadow and Majestic, respectively , during the Requiem Campaign between 2557 and 2558.[14][15] During Operation: VERTICAL UMBRAGE on February 14, Kidman used his OPERATOR suit to board the Zanar-pattern light cruiser, Panom's Canticle, in a boarding action ultimately resulting in the ship's destruction.[16][17]

Hoya continued to use his Operator suit following the conflict on Requiem throughout 2558.[18]

In-game information

Halo: Reach

"Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group."

All Operator armor types are unlockable in the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the Operator set is attainable in the Season 1: Noble progression system.

Armor Description Unlock requirements (Halo: Reach) Unlock requirements (Halo: MCC)
HR Operator Helmet Icon.png
Operator helmet
The B5D Facility has been the site of many unique development programs Halo: Reach rank icon Sergeant, 7,000 cR Series 1, Tier 30 (Spartan Point 1)
HR Operator UAHUL Helmet Icon.png
Operator (UA/HUL)
Up-armored varient with hardened uplink module for MILINT acquisition. Halo: Reach rank icon Sergeant, 2,500 cR Series 1, Tier 30 (Spartan Point 1)
HR Operator CNM Helmet Icon.png
Operator (CNM)
Command network module; standard issue to UNSC Special Forces unit commanders. Halo: Reach rank icon Sergeant, 1,000 cR Series 1, Tier 30 (Spartan Point 1)
HR Operator RShoulder Icon.pngHR Operator LShoulder Icon.png
Operator shoulders
Developed for the Beta-5 Asymmetrical Action Group at ONI's Ordnance Testing Facility. Halo: Reach rank icon Commander, 28,000 cR Series 1, Tier 72 (Spartan Point 1)

Halo 4

Operator was one of the armor permutations to return, albeit completely redesigned for GEN2, in Halo 4. Players need to first reach SR-50 to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator multiplayer emblems (foregrounds and background), the Wheelman tactical package, and the Magnum STATIC (STC) weapon skin. In The Master Chief Collection, the Operator set, its Surface (SRFC) skin, and associated customizations are available by default.

Armor Description Unlock requirements (Halo 4) Unlock requirements (Halo: MCC)
Operator basic skin in the HTMCC H4 menus.
Operator
Description (H4): Tested in the NCC's abandoned shipyards on the outskirts of Abilene. Reach SR-50 to unlock Specializations. Unlocked by default
Helmet description (MCC): Tested in abandoned shipyards on the outskirts of Abilene. Achieve Spartan Rank OP-4
Shoulders description (MCC): Modular left/right spaulder from Operator-class armor. Achieve Spartan Rank OP-2
Chest description (MCC): Suits used outside of Beta-5 have some classified features disabled. Achieve Spartan Rank OP-3
Visor color description (H4/MCC): Customized VISR 4.0 optimized for Operator-class armor. Achieve Spartan Rank OP-10
Operator Surface skin in the HTMCC H4 menus.
Operator Surface (SRFC) skin
Description (H4): Customized with SURFACE armor skin. N/A Unlocked by default.
Helmet description (MCC) Operator helmet customized with SURFACE coating. Achieve Spartan Rank OP-9.
Shoulder description (MCC) Operator left/ right spaulder customized with SURFACE coating. Achieve Spartan Rank OP-7
Chest description (MCC) Operator chassis customized with SURFACE coating. Achieve Spartan Rank OP-8

Halo 5: Guardians

The Halo 4 design of Operator returns in Halo 5: Guardians. The helmet and body armor are unlockable through the Requisition system. The body armor includes the Operator chest and shoulders, the GV-09 Locking forearms and Contoured legs. The release of the Classic Helmet REQ pack on February 9, 2017 saw the addition of the Operator [GEN1] helmet, based on the design seen in Halo: Reach.

Helmet Description Unlock requirements (Halo 5: Guardians)
H5G REQ Helmets Operator GEN1 Rare
Operator GEN1 (helmet)
Asymmetrical Action Groups are cross-branch special forces teams that deter, disrupt, and defeat novel threats to the UNSC. Forced out of the shadows, the OPERATOR [GEN1] helmets worn by these specialists has become available in limited numbers.
  • Rare REQ card
  • Unlock the limited-time Classic Helmet REQ pack for REQ Points 150,000
H5G REQ Helmets Operator Rare
Operator GEN2 (helmet)
OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized. Rare REQ card
REQ Card - Armor Operator.png
Operator GEN2 (body)
OPERATOR armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives. Rare REQ card

Halo Infinite - Upgraded GEN1

The Mark V Operator shoulders are available for multiplayer Spartan armor customization on the Mark V [B] armor core in Halo Infinite under the SAP series of shoulder pads.

Helmet Manufacturer Lore Rarity Unlock Requirements
Icon image of the UA/OP Left Shoulder.Icon image of the UA/OP Left Shoulder.
SAP/OP
Watershed Division Part of an armor ensemble developed for the Beta-5 Asymmetrical Action Group (AAG). Rare Purchase "Reach Operator Pack" Bundle from the Shop for 1,000 cR

Production notes

Gallery

List of appearances

Notes

  1. ^ According to the Armory in Halo: Reach, the Operator armor was developed at the Beta-5 Division Ordnance Testing Facility. According to Halo: The Essential Visual Guide, the armor was developed by Chalybs Defense Solutions and was tested at Chalybs' Testing Preserve. The article assumes that the two organizations jointly developed the armor.

Sources

  1. ^ a b c d e f Halo: The Essential Visual Guide, page 133
  2. ^ a b c d Halo 4: The Essential Visual Guide, page 22, 172
  3. ^ a b c Halo: Reach, Armory: Operator - Helmet Description
  4. ^ a b Halo 4, Spartan Armor Customization: Operator Description
  5. ^ Halo Waypoint, Canon Fodder 5/6/2016: Noble Intentions (Retrieved on Jun 1, 2020) [archive]
  6. ^ Halo 5: Guardians, Spartan Appearance Customization: Operator [GEN1] Description
  7. ^ Halo Waypoint, Canon Fodder - Parallel Threads (Retrieved on Jun 25, 2021) [archive]
  8. ^ Halo Infinite
  9. ^ Halo: The Fall of Reach - Covenant, issue #1
  10. ^ Halo: Reach
  11. ^ a b Halo 5: Guardians, Spartan Appearance Customization: Operator Description
  12. ^ Halo Waypoint, Halo 4 Intel - Armor: OPERATOR (Retrieved on Jun 1, 2020) [archive]
  13. ^ Halo Waypoint, The Halo Bulletin 8.15.2012 (Retrieved on Jun 1, 2020) [archive]
  14. ^ Halo Waypoint, Canon Fodder - Fourward Unto Dawn (Retrieved on Nov 10, 2022) [archive]
  15. ^ Halo 4
  16. ^ Vertical Umbrage
  17. ^ Halo Waypoint, Halo 4 - Vertical Umbrage (Retrieved on Nov 7, 2022) [Archive:Vertical Umbrage [local archive]] [external archive]
  18. ^ Halo: Escalation

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