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CQB-class Mjolnir: Difference between revisions

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{{Era|HCW}}
{{Status|Canon}}
[[File:CQB overview.png|right|thumb|230px|The Mark V and Mark VI '''CQB''' variants.]]
{{Armor infobox
The''' MJOLNIR Powered Assault Armor/C variant''',<ref name="bnet">[http://www.bungie.net/projects/halo3/content.aspx?link=cqbfiction '''Bungie.net''': ''C.Q.B.: Close Quarters Battle'']</ref> also known as the '''Close Quarters Battle Armor''', or '''CQB''', is a variant of the [[MJOLNIR Powered Assault Armor/Mark V]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''' ''page 39''</ref> and [[MJOLNIR Powered Assault Armor/Mark VI]].<ref name="bnet"/>  
|name=CQB
|image={{tabcontainer|title3=GEN1 Mark VI|content3=[[File:HTMCC H3 CQB Crop.png|250px]]|title4=GEN1 Mark V|content4=[[File:HR CQB Helmet Icon.png|250px]]}}
|manufacturer=[[Beweglichkeitsrüstungsysteme]]{{Ref/Book|Id=EVG|EVG|Page=39}}{{Ref/Game|Id=h3shoulder|H3|Armor permutations (Halo 3)|Spartan Armor Customization|Detail=CQB - Shoulder Description|Quote=Developed at Beweglichrüstungsysteme of Essen and tested at the Special Warfare Center in Songnam, the Mjolnir/C variant focuses on improving combat survivability and mobility.}}{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=CQBfiction|Site=Bungie.net|Page=Spartan Variant: C.Q.B.|D=24|M=5|Y=2013}}{{Ref/Game|Id=HR|HR|Armor permutations (Halo: Reach)|Armory|Detail=CQB - Helmet Description|Quote=Developed at Beweglichrüstungsysteme and tested at the UNSC's Special Warfare Center.}}
|testsite=[[Special Warfare Center Essen]], [[Unified German Republic|Deutschland]] (developed){{Ref/Reuse|EVG}}{{Ref/Reuse|h3shoulder}}{{Ref/Reuse|bnet}}{{Ref/Reuse|HR}}{{Ref/Game|Id=h3helmet|H3|Armor permutations (Halo 3)|Spartan Armor Customization|Detail=CQB - Helmet Description|Quote=The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland, and Songnam, Hanguk, respectively, integrating feedback gathered from the Jericho VII Theater.}}
[[Special Warfare Center Seongnam]], [[Korea|Hanguk]] (tested){{Ref/Reuse|EVG}}{{Ref/Reuse|h3shoulder}}{{Ref/Reuse|bnet}}{{Ref/Reuse|HR}}{{Ref/Reuse|h3helmet}}
|type=MJOLNIR (GEN1)
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]{{Ref/Reuse|EVG}}{{Ref/Reuse|HR}}
*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}}
[[MJOLNIR (GEN2)]] {{C|Compatible}}{{Ref/Game|Id=H5G|H5G|Armor permutations (Halo 5: Guardians)|Spartan Appearance Customization|Detail=CQB - Helmet Description|Quote=Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets.}}
<br>[[MJOLNIR (GEN3)]] {{C|Compatible}}{{Ref/Generic|Id=ANG|[[A New Generation]]}}
|role=Close quarters combat{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}}{{Ref/Game|Id=h3body|H3|Armor permutations (Halo 3)|Spartan Armor Customization|Detail=CQB - Body Description|Quote=The intent with the Mjolnir Mark VI Powered Assault Armor/C variant was to improve survivability in close combat, specifically by looking at alternative methods of K dispersal and improving joint mobility.
}}
}}
 
The '''MJOLNIR Powered Assault Armor/C variant''', colloquially known as the '''Close Quarters Battle''' ('''CQB''') armor, is a variant of the [[MJOLNIR Powered Assault Armor]] manufactured by [[Beweglichkeitsrüstungsysteme]].{{Ref/Reuse|EVG}}{{Ref/Reuse|h3shoulder}}{{Ref/Reuse|bnet}}{{Ref/Reuse|HR}}
 
==GEN1 overview==
===Design details===
The CQB variant specializes in the improvement of survivability in close quarters engagements, this was done in the dispersal of kinetic energy, by looking at alternate methods to disperse the kinetic energy versus momentum transferred by a Spartan during combat. In addition the CQB's armor components are designed to optimize joint mobility in close quarters, and have an improved field of view.{{Ref/Reuse|EVG}}{{Ref/Reuse|h3shoulder}}{{Ref/Reuse|bnet}}{{Ref/Reuse|h3body}}
 
Although CQB surpasses [[CQC-class Mjolnir|CQC]] in overall integration, the variant's ability to allow ''ad hoc'' modifications is limited in comparison.{{Ref/Reuse|EVG}}{{Ref/Book|Id=EVGCQC|EVG|Page=40}} The helmet is compatible with the [[AN/PCK-221 FARNDALE]] Command Network Module, the [[AN/PZY-990T STARLIGHT]] and [[PZY-955SSA WILLOW]] remote sensors and the [[UA/Type C1|Type C1]] UA module.
 
<gallery class=center>
File:HR CQB armor ref.jpg|Turnaround reference of the CQB helmet on the Mark V armor.
File:HR CQB Hel Ref.jpg|Turnaround reference of the Mark V CQB helmet.
File:HR CQB Attach Ref.jpg|Mark V CQB helmet with HU/RS/CNM and UA/HUL attachments.
File:H3 CQB ref.jpg|Overview of the Mark VI CQB variant.
File:H3 CQB Armor close up.png|Close-up of the Mark VI CQB variant.
</gallery>


==Overview==
===Development history===
===Development history===
When evaluating different opportunities to improve MJOLNIR across an assortment of engagement types, German-based [[Beweglichkeitsrüstungsysteme|Mobile Armament Systems]] proposed two distinctive variants [[MJOLNIR Powered Assault Armor/CQC variant|CQC]] and CQB using data gathered from the UNSC's [[Battle of Jericho VII|campaign]] on [[Jericho VII]] in [[2535]].<ref name="EVG"/><ref>'''[[Halo: The Fall of Reach]]''', ''page 1'' (2001 and definitive editions); ''page 15'' (2010 edition)</ref> Both variants were developed with one focus, that is to further improve the survivability in close quarter engagements.<ref name="EVG"/> Field-tested at the Special Warfare Center in [[Wikipedia:Essen|Essen]], [[Unified German Republic|Deutschland]], and integrating feedback gathered from SWC [[Seongnam]], [[Wikipedia:Korea|Korea]], the CQB was used successfully throughout 2552 and its advances were eventually incorporated into the Mark VI series.<ref name="EVG"/><ref name="bnet"/>
As early as [[2525]] developmental Mjolnir permutations utilized physical architecture that would eventually be used for CQB.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-a-time-to-give-tanks|Site=Halo Waypoint|Page=Canon Fodder: A Time to Give Tanks|D=28|M=7|Y=2021}}{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/about-that-fall-of-reach-animated-series-trailer/e114975f-ddcc-4109-bf72-e4d8efc29ec5/posts?page=2#post37|Site=Halo Waypoint|Page=About that Fall of Reach Animated Series Trailer|D=28|M=7|Y=2021}} [[Samuel-034]] used such a variant during the [[Battle of Chi Ceti]]{{Ref/Film|TFoRAS}} and [[Daisy-023]] used a similar variant.{{Ref/Film|Homecoming}}
 
When evaluating different opportunities to improve MJOLNIR across an assortment of engagement types, German-based [[Beweglichkeitsrüstungsysteme]] proposed two distinctive variants CQC and CQB with one focus. Using data gathered from the UNSC's [[Battle of Jericho VII|campaign]] on [[Jericho VII]], that focus was to further improve the survivability in close quarter engagements.{{Ref/Reuse|EVG}}{{Ref/Reuse|h3shoulder}}{{Ref/Reuse|bnet}}{{Ref/Reuse|HR}}{{Ref/Reuse|h3helmet}}{{Ref/Reuse|EVGCQC}}{{Ref/Game|Id=HI|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=CQB - Helmet Description|Quote=Beweglichkeitsrüstungsysteme did not resign the original CQB pattern, but their improvements and upgrades following the Jericho VII campaign made the connection inseparable.}}


===Design===
Field-tested at the [[Special Warfare Center Essen]], in [[Germany|Deutschland]], and integrating feedback gathered from the [[Special Warfare Center Seongnam]], in [[Korea]], CQB was ultimately launched as a successor to CQC{{Ref/Game|Id=HRCQC|HR|Armor permutations (Halo: Reach)|Armory|Detail=CQC - Helmet Description|Quote=Predecessor to current MJOLNIR/C variant; less rigid design allows for field upgrades.}}  on the [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] platform.{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}} Its advances were eventually incorporated into the [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] series.{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}}{{Ref/Reuse|HR}}{{Ref/Reuse|h3helmet}}
Launched as part of the Mark V generation of MJOLNIR,<ref name="EVG"/> the CQB variant specializes in the dispersal of kinetic energy, by looking at alternate methods to disperse the kinetic energy versus momentum transferred by a Spartan during combat.<ref name="bnet"/><ref>'''[[Halo 3]]''', ''armor description''</ref> In addition the CQB's armor components are designed to optimize joint mobility in close quarters, coupled with integrated protection plating the CQB variant improves combat survivability in MOUT conditions.<ref name="EVG"/><ref name="bnet"/>


The CQB helmet offers several unique advantages, the first is its improved field of view thanks to its oval T shaped visor and the second is its close quarters centered software-sensor integration. Although the CQB helmet surpasses the CQC in overall software-sensor integration the variant's ability to allow ad hoc modifications is limited as such modular upgrades are limited.<ref name="EVG2">'''[[Halo: The Essential Visual Guide]]''' ''page 40''</ref>
By [[2558]], the GEN1 CQB helmet could be requisitioned by [[Spartan Operations|Spartans]] for use with their GEN2 Mjolnir suits.{{Ref/Reuse|H5G}} As late as [[2560]], the GEN1 CQB helmet could still be requisitioned by Spartans, upgraded to be roughly equivalent to GEN3.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=25|M=6|Y=2021}}
<gallery class=center>
File:HTFORTAS-Blue.jpg|Samuel-034 wearing CQB-like Mjolnir Mark IV during the Battle of Chi Ceti.
File:HTFORTAS Mark IV CQB-like Mjolnir.png|Close up of the CQB-like Mark IV armor worn by Samuel-034.
File:HL Homecoming CQB-like variant.jpg|Daisy-023 in her CQB-like armor during the [[Human-Covenant War]].
File:H5G CQB Helmet Icon.png|GEN2 compatible CQB helmet circa October 2558.
</gallery>
 
===Usage===
The CQB armor was used successfully throughout 2552.{{Ref/Reuse|EVG}}


==In-game information==
==In-game information==
===Helmet===
===''Halo 3'' - Mark VI GEN1===
'''Unlock''' (''Halo: Reach''): Waypoint Career Milestone 20 and [[Folks Need Heroes...]] achievement.<br />
The CQB [[Armor customization (Halo 3)|armor permutation]] is one of the default unlocked armor sets available in ''Halo 3''. In the ''[[Halo: The Master Chief Collection]]'' edition of ''Halo 3'', the CQB armor (like all ''Halo 3'' permutations) is unlocked by default.
'''Unlock''' (''Halo 3''): Starter.
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements<br/>(''Halo 3'')
! style="width: 15%"|Unlock requirements<br/>(''Halo: MCC'')
|- align="center"
|rowspan=4|[[File:HTMCC H3 CQB Menu Render.png|100px]]<br/>CQB
|align="left"|'''Helmet:''' The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland, and Songnam, Hanguk, respectively, integrating feedback gathered from the Jericho VII Theater.
|rowspan=4|Unlocked by default.
|rowspan=4|Unlocked by default.
|- align="center"
|align="left"|'''Shoulder:''' Developed at Beweglichrüstungsysteme of Essen and tested at the Special Warfare Center in Songnam, the Mjolnir/C variant focuses on improving combat survivability and mobility.
|- align="center"
|align="left"|'''Chest:''' The intent with the Mjolnir Mark VI Powered Assault Armor/C variant was to improve survivability in close combat, specifically by looking at alternative methods of K dispersal and improving joint mobility.
|- align="center"
|align="left"|'''MCC:''' CQB variants of the Mjolnir Mark VI have enhanced kinetic dispersal layers and improved joint mobility.
|}


The CQB helmet features a roughly oval "T" shaped visor with two large cheek guards. The top of the helmet is reinforced by a black alloy that forms a protective brace on top. Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package on the left side with a Command Network Module-Improved on the right side HU/RS/CNM-I, and the second adds an Up-Armor plate with a Hardened Uplink Module on the left side (UA/HUL).
===''Halo: Reach'' - Mark V GEN1===
The CQB helmet is available as an unlockable helmet [[Armor customization (Halo: Reach)|armor permutation]] in ''Halo: Reach''. Alongside the [[MP-class Mjolnir|Military Police]] helmet and [[Armor accessories/UA|UA/Base Security <nowiki>[W]</nowiki>]] chest, it cannot be unlocked in ''Halo: Reach'' through regular in-game means. Instead, it is unlocked by completing [[achievement]]s for ''Halo 3'' and ''[[Halo 3: ODST]]'' and [[career milestones]] on ''Halo Waypoint''. Following the shutdown of [[Xbox 360]] ''Halo'' online services in December [[2021]], this achievement will no longer be attainable.{{Ref/Site|Id=shutdown|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/sunsetting-halo-xbox-360-game-services-in-2021|Site=Halo Waypoint|Page=Sunsetting Halo Xbox 360 Game Services in 2021}} 


===Shoulder pauldron===
The helmet is unlockable as part of [[Season 1: Noble]] in ''[[Halo: The Master Chief Collection]]''.
'''Unlock''': Starter.
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Helmet
! style="width: 40%"|Description
! style="width: 30%"|Unlock requirements<br/>(''Halo: Reach'')
! style="width: 15%"|Unlock requirements<br/>(''Halo: MCC'')
|- align="center"
|[[File:HR CQB Helmet Icon.png|75px]]<br/>CQB
|align="left"|The MJOLNIR/C variant was developed and tested at UNSC facilities in Esson and Songnam, respectively.<br>Developed at Beweglichrüstungsysteme and tested at the UNSC's Special Warfare Center.
|Reach ''[[Halo Waypoint]]'' [[Career milestones|Career Milestone 20]] and [[Folks Need Heroes...]] achievement.
|[[Series 1: Noble|Series 1]], Tier 1 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR CQB HURS Helmet Icon.png|75px]]<br/>CQB ([[Hardened uplink/remote sensor package|HU/RS]]/[[Command Network Module|CNM]])
|align="left"|Hardened uplink/remote sensor package with command network module.
|Reach ''Halo Waypoint'' Career Milestone 25 and complete the [[Campaign Complete: Heroic (Halo 3: ODST achievement)|Campaign Complete: Heroic]] achievement in ''Halo 3: ODST''. CQB must already be unlocked.
|[[Series 1: Noble|Series 1]], Tier 6 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR CQB UAHUL Helmet Icon.png|75px]]<br/>CQB ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]])
|align="left"|Up-armored variant with hardened uplink module for MILINT acquisition.
|Reach ''Halo Waypoint'' Career Milestone 30 and complete the [[Campaign Complete: Legendary (Halo 3 achievement)|Campaign Complete: Legendary]] achievement in ''Halo 3'' and [[Gods Must Be Strong]] achievement in ''Halo: Reach''. CQB HU/RS/CNM must already be unlocked.
|[[Series 1: Noble|Series 1]], Tier 10 ({{SeasonPoint|1}})
|}


The shoulder pauldrons are worn significantly lower than those of the standard Mark VI armor. They consist of a rectangular, slightly curved metal plate that is attached approximately where the deltoids, biceps brachii, and brachialis muscles converge. In actual combat, this would greatly improve the ease at which a SPARTAN-II moves the arms for close quarters combat, but increase the shoulder and upper arm's exposure to damage.
===''Halo 5: Guardians'' - Upgraded GEN1===
The CQB helmet was one of a number of ''Reach''-themed helmets and armors added into ''[[Halo 5: Guardians]]'' via the [[List of REQ cards/REQ Packs|Classic Helmet REQ Pack]].
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Helmet
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements<br/>(''Halo 5: Guardians'')
|- align="center"
|[[File:H5G REQ Helmets CQB Rare.png|100px]]
|align="left"|Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets.
|align="left"|
*Rare [[List of REQ cards|REQ card]]
*Unlock the [[List of REQ cards/REQ Packs|Classic Helmet REQ Pack]] for {{RP|1,250}}
|}


===Chest===
===''Halo Infinite'' - Upgraded GEN1===
'''Unlock''': Starter.
The CQB helmet and its attachments are available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] in ''[[Halo Infinite]]''. The CQB knee pads are available on the [[B-class Mjolnir|Mark V [B] armor core]].
 
{| class="wikitable" style="width: 75%;"
Like in most other MJOLNIR variants, the chest plate seems to be a plate of alloy attached to the already existing Mark VI armor underneath. It consists of an additional set of four plates fused together in the body, and a tubular object at the bottom part of the chest plate which could either be a handle or some sort of canister due to its shape. There is an unusable [[Combat knife]] on the plate as well in a built-in sheath. In early development, the outer part of the chest piece was part of the secondary color group. Why this was changed is unknown.
! scope="col" style="width: 15%" |Helmet
! scope="col" style="width: 15%" |Manufacturer
! scope="col" style="width: 45%" |Lore
! scope="col" style="width: 10%" |Rarity
! scope="col" style="width: 15%" |Unlock Requirements
|-
|align="center"|[[File:HINF CQB Helmet Icon 01.png|75px]]<br/>CQB
|Beweglichkeitsrüstungsysteme
|Beweglichkeitsrüstungsysteme did not design the original CQB pattern, but their improvements and upgrades following the [[Jericho VII]] campaign made the connection inseparable.
|Rare
|[[Winter Update]] Battle Pass level 10 (Free)
|-
|align="center"|[[File:HINF UA Type CQB Knee Icon.png|75px]]<br/>[[UA attachments|UA]]/Type CQB<br/>
|Beweglichkeitsrüstungsysteme
|Supplemental leg armor.
|Epic
|[[Noble Intention]] [[Event]] Pass level 3 (Free)
|}


==Trivia==
==Trivia==
*According to a survey taken by Bungie, the CQB chest is one of the most used Spartan chest plates on Xbox Live.{{Citation needed}}
*According to a survey taken by Bungie around 14 March 2008, the CQB chest was the most used Spartan chestpiece in ''Halo 3'', and the helmet was the fourth most used.{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?cid=13368|Site=Bungie.net|Page=Bungie Weekly Update: 3/14/08|D=13|M=10|Y=2014}}
*In the ''[[Halo Legends]]'' episode ''[[Homecoming]]'', [[Daisy-023]] is seen wearing what appears to be this variant of MJOLNIR armor during the [[Harvest Campaign]]. However, as the predecessor to the CQB did not enter service until [[2548]] this is not possible. The armor worn by ''Daisy-023'' in ''Homecoming'' is actually an artistic license that enabled the studio to employ visual variety, while containing a minor element of canon; the color of the armor, which is meant to be an element of camouflage for the reddish desert environment she was operating in.<ref>'''[[Halo Legends]]''', ''[[Homecoming]]'' "Director's Commentary"</ref>
*The CQB helmet very closely resembles the main character from the videogame ''Timeshift'''s helmet. Whether this resemblance was intentional by Bungie, Saber Interactive or neither is unknown.
*The [[Mark IV]] [[MJOLNIR Powered Assault Armor/Mark IV(G)|Grenadier]] shoulder pieces bear a striking resemblance to the CQB shoulders from Halo 3.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR CQB}}
===''Halo 3''===
<gallery>
<gallery>
File:CQBArmor.png|MJOLNIR mark VI CQB variant.
File:H3 Concept CQB Armor.png|Concept art for the CQB variant for ''[[Halo 3]]''.
File:H3 CQB ref.jpg|Overview of the Mark VI [C] variant.
File:H3B - CQB armor.png|CQB in the ''[[Halo 3 Beta]]''.
File:HR CQB armor ref.jpg|Overview of the CQB helmet on the Mark V armor.
File:H3 CQB.png|The CQB armor in the final build of ''Halo 3''.
File:HR CQB Hel Ref.jpg|CQB helmet reference.  
File:H3 CQB holding a rocket launcher.png|Render of CQB holding a [[M41 SPNKR]].
File:HR CQB Attach Ref.jpg|Reference of the CQB helmet attachments.
File:H3 CQB Spartan holding smgs.jpg|Render of a Spartan-II in orange Mark VI CQB armor.
File:Halo 3 CQB Armor Concept.png|Concept art for the CQB.
File:H3 CQB overview.jpg|Close-up of the CQB Mark VI variant.
File:Reach_concept-CQB.jpg|Concept art of the CQB helmet for ''Halo: Reach''.
File:HTMCC-H3 CQB Closeup.jpg|A Spartan-II clad in full CQB armor.
File:Halo3 Spartan-smg-01.jpg|Render of a SPARTAN-II in orange CQB Armor.
File:HTMCC-H3 CQB Closeup2.jpg|A Spartan-II clad in full CQB armor.
File:Halo3-MJOLNIR-CQB-Armor.png|A SPARTAN-II in CQB with an [[M41 SSR MAV/AW|M41 Rocket launcher]].
</gallery>
File:Halo3 - CQB Full.png|Profile of the Halo 3 multiplayer version of the CQB.
 
File:CQB Helmet Reach.jpg|CQB helmet in ''Halo: Reach''.
===''Halo: Reach''===
File:Halo_reach_helmet_cqb_1.jpg|Halo Reach CQB helmet as seen in the armory.
<gallery>
File:HR Concept CQB helmet.jpg|Concept art of the CQB helmet for ''[[Halo: Reach]]''.
File:HR CQB.png|The CQB helmet on the Mark V armor.
File:HR CQB Helmet.jpg|Mark V CQB helmet in ''Halo: The Master Chief Collection''.
File:HR CQB HU RS CNM.jpg|Mark V CQB helmet with HU, RS and CNM attachments in ''Halo: The Master Chief Collection''.  
File:HR CQB UA HUL.jpg|An up-armored CQB helmet with HUL attachment in ''Halo: The Master Chief Collection''.  
</gallery>
 
===''Halo 5: Guardians''===
<gallery>
File:H5G-CQBhelmetmodels.jpg|Models of the CQB helmet.
File:H5G-CQB.jpg|A Spartan-IV wearing CQB.
File:H5G-CQBvsDynast.png|CQB in comparison to [[DYNAST-class Mjolnir]], its post-war replacement.
</gallery>
 
===''Halo Infinite''===
<gallery>
File:HINF_Multiplayer Reveal 2021-4.png|A CQB-clad Spartan alongside [[LUMU]] in the [[A New Generation]] trailer.
File:HINF CQB.png|A Spartan wearing the CQB helmet.
File:HINF Spartan CQB 01.jpg|A Spartan with the CQB helmet and UA/Type CQB knee pads.
File:HINF Spartan CQB 02.jpg|A CQB-clad Spartan on [[Behemoth]].
File:HINF - Winter Update - CQB promo.jpg|Promotional image featuring CQB.
</gallery>
</gallery>


Line 54: Line 177:
*''[[Halo 3]]'' {{1st}}
*''[[Halo 3]]'' {{1st}}
*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
*''[[Halo Legends]]''
**''[[Homecoming]]'' {{C|Possible appearance}}
*''[[Halo: The Fall of Reach - The Animated Series]]'' {{C|Possible appearance}}
*''[[Halo 5: Guardians]]''
*''[[Halo Infinite]]''


== Sources ==
== Sources ==
<references/>
{{Ref/Sources}}
{{MJOLNIR Variations}}
 
[[Category:UNSC technology]]
{{Armor/Permutation|H3|HR|H5G|HI}}
{{Navbox/Universe/Mjolnir|Overview|GEN1}}
[[Category:MJOLNIR armor]]
[[Category:Halo Infinite multiplayer armor permutations]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]
[[Category:Halo: Reach multiplayer armor permutations]]
[[Category:Halo 3 multiplayer armor permutations]]

Latest revision as of 04:25, October 20, 2023

CQB
GEN1 Mark VI
HTMCC H3 CQB Crop.png
GEN1 Mark V
HR CQB Helmet Icon.png
Production overview

Manufacturer(s):

Beweglichkeitsrüstungsysteme[1][2][3][4]

Testing site(s):

Special Warfare Center Essen, Deutschland (developed)[1][2][3][4][5] Special Warfare Center Seongnam, Hanguk (tested)[1][2][3][4][5]

Type:

MJOLNIR (GEN1)

MJOLNIR (GEN2) (Compatible)[6]
MJOLNIR (GEN3) (Compatible)[7]

Role(s):

Close quarters combat[1][3][8]

 

The MJOLNIR Powered Assault Armor/C variant, colloquially known as the Close Quarters Battle (CQB) armor, is a variant of the MJOLNIR Powered Assault Armor manufactured by Beweglichkeitsrüstungsysteme.[1][2][3][4]

GEN1 overview[edit]

Design details[edit]

The CQB variant specializes in the improvement of survivability in close quarters engagements, this was done in the dispersal of kinetic energy, by looking at alternate methods to disperse the kinetic energy versus momentum transferred by a Spartan during combat. In addition the CQB's armor components are designed to optimize joint mobility in close quarters, and have an improved field of view.[1][2][3][8]

Although CQB surpasses CQC in overall integration, the variant's ability to allow ad hoc modifications is limited in comparison.[1][9] The helmet is compatible with the AN/PCK-221 FARNDALE Command Network Module, the AN/PZY-990T STARLIGHT and PZY-955SSA WILLOW remote sensors and the Type C1 UA module.

Development history[edit]

As early as 2525 developmental Mjolnir permutations utilized physical architecture that would eventually be used for CQB.[10][11] Samuel-034 used such a variant during the Battle of Chi Ceti[12] and Daisy-023 used a similar variant.[13]

When evaluating different opportunities to improve MJOLNIR across an assortment of engagement types, German-based Beweglichkeitsrüstungsysteme proposed two distinctive variants CQC and CQB with one focus. Using data gathered from the UNSC's campaign on Jericho VII, that focus was to further improve the survivability in close quarter engagements.[1][2][3][4][5][9][14]

Field-tested at the Special Warfare Center Essen, in Deutschland, and integrating feedback gathered from the Special Warfare Center Seongnam, in Korea, CQB was ultimately launched as a successor to CQC[15] on the Mark V platform.[1][3] Its advances were eventually incorporated into the Mark VI series.[1][3][4][5]

By 2558, the GEN1 CQB helmet could be requisitioned by Spartans for use with their GEN2 Mjolnir suits.[6] As late as 2560, the GEN1 CQB helmet could still be requisitioned by Spartans, upgraded to be roughly equivalent to GEN3.[16]

Usage[edit]

The CQB armor was used successfully throughout 2552.[1]

In-game information[edit]

Halo 3 - Mark VI GEN1[edit]

The CQB armor permutation is one of the default unlocked armor sets available in Halo 3. In the Halo: The Master Chief Collection edition of Halo 3, the CQB armor (like all Halo 3 permutations) is unlocked by default.

Armor Description Unlock requirements
(Halo 3)
Unlock requirements
(Halo: MCC)
HTMCC H3 CQB Menu Render.png
CQB
Helmet: The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland, and Songnam, Hanguk, respectively, integrating feedback gathered from the Jericho VII Theater. Unlocked by default. Unlocked by default.
Shoulder: Developed at Beweglichrüstungsysteme of Essen and tested at the Special Warfare Center in Songnam, the Mjolnir/C variant focuses on improving combat survivability and mobility.
Chest: The intent with the Mjolnir Mark VI Powered Assault Armor/C variant was to improve survivability in close combat, specifically by looking at alternative methods of K dispersal and improving joint mobility.
MCC: CQB variants of the Mjolnir Mark VI have enhanced kinetic dispersal layers and improved joint mobility.

Halo: Reach - Mark V GEN1[edit]

The CQB helmet is available as an unlockable helmet armor permutation in Halo: Reach. Alongside the Military Police helmet and UA/Base Security [W] chest, it cannot be unlocked in Halo: Reach through regular in-game means. Instead, it is unlocked by completing achievements for Halo 3 and Halo 3: ODST and career milestones on Halo Waypoint. Following the shutdown of Xbox 360 Halo online services in December 2021, this achievement will no longer be attainable.[17]

The helmet is unlockable as part of Season 1: Noble in Halo: The Master Chief Collection.

Helmet Description Unlock requirements
(Halo: Reach)
Unlock requirements
(Halo: MCC)
HR CQB Helmet Icon.png
CQB
The MJOLNIR/C variant was developed and tested at UNSC facilities in Esson and Songnam, respectively.
Developed at Beweglichrüstungsysteme and tested at the UNSC's Special Warfare Center.
Reach Halo Waypoint Career Milestone 20 and Folks Need Heroes... achievement. Series 1, Tier 1 (Spartan Point 1)
HR CQB HURS Helmet Icon.png
CQB (HU/RS/CNM)
Hardened uplink/remote sensor package with command network module. Reach Halo Waypoint Career Milestone 25 and complete the Campaign Complete: Heroic achievement in Halo 3: ODST. CQB must already be unlocked. Series 1, Tier 6 (Spartan Point 1)
HR CQB UAHUL Helmet Icon.png
CQB (UA/HUL)
Up-armored variant with hardened uplink module for MILINT acquisition. Reach Halo Waypoint Career Milestone 30 and complete the Campaign Complete: Legendary achievement in Halo 3 and Gods Must Be Strong achievement in Halo: Reach. CQB HU/RS/CNM must already be unlocked. Series 1, Tier 10 (Spartan Point 1)

Halo 5: Guardians - Upgraded GEN1[edit]

The CQB helmet was one of a number of Reach-themed helmets and armors added into Halo 5: Guardians via the Classic Helmet REQ Pack.

Helmet Description Unlock requirements
(Halo 5: Guardians)
H5G REQ Helmets CQB Rare Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets.

Halo Infinite - Upgraded GEN1[edit]

The CQB helmet and its attachments are available for multiplayer Spartan armor customization in Halo Infinite. The CQB knee pads are available on the Mark V [B] armor core.

Helmet Manufacturer Lore Rarity Unlock Requirements
Halo Infinite - Mark V[B] CQB-class MJOLNIR Helmet
CQB
Beweglichkeitsrüstungsysteme Beweglichkeitsrüstungsysteme did not design the original CQB pattern, but their improvements and upgrades following the Jericho VII campaign made the connection inseparable. Rare Winter Update Battle Pass level 10 (Free)
Noble Intention event icon for CQB knees
UA/Type CQB
Beweglichkeitsrüstungsysteme Supplemental leg armor. Epic Noble Intention Event Pass level 3 (Free)

Trivia[edit]

  • According to a survey taken by Bungie around 14 March 2008, the CQB chest was the most used Spartan chestpiece in Halo 3, and the helmet was the fourth most used.[18]

Gallery[edit]

Halo 3[edit]

Halo: Reach[edit]

Halo 5: Guardians[edit]

Halo Infinite[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j k l m Halo: The Essential Visual Guide, page 39
  2. ^ a b c d e f Halo 3, Spartan Armor Customization: CQB - Shoulder Description "Developed at Beweglichrüstungsysteme of Essen and tested at the Special Warfare Center in Songnam, the Mjolnir/C variant focuses on improving combat survivability and mobility."
  3. ^ a b c d e f g h i j Bungie.net, Spartan Variant: C.Q.B. (Retrieved on May 24, 2013) [archive]
  4. ^ a b c d e f g Halo: Reach, Armory: CQB - Helmet Description "Developed at Beweglichrüstungsysteme and tested at the UNSC's Special Warfare Center."
  5. ^ a b c d Halo 3, Spartan Armor Customization: CQB - Helmet Description "The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland, and Songnam, Hanguk, respectively, integrating feedback gathered from the Jericho VII Theater."
  6. ^ a b Halo 5: Guardians, Spartan Appearance Customization: CQB - Helmet Description "Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets."
  7. ^ A New Generation
  8. ^ a b Halo 3, Spartan Armor Customization: CQB - Body Description "The intent with the Mjolnir Mark VI Powered Assault Armor/C variant was to improve survivability in close combat, specifically by looking at alternative methods of K dispersal and improving joint mobility."
  9. ^ a b Halo: The Essential Visual Guide, page 40
  10. ^ Halo Waypoint, Canon Fodder: A Time to Give Tanks (Retrieved on Jul 28, 2021) [archive]
  11. ^ Halo Waypoint, About that Fall of Reach Animated Series Trailer (Retrieved on Jul 28, 2021) [archive]
  12. ^ Halo: The Fall of Reach – The Animated Series
  13. ^ Homecoming
  14. ^ Halo Infinite, Armor Hall: CQB - Helmet Description "Beweglichkeitsrüstungsysteme did not resign the original CQB pattern, but their improvements and upgrades following the Jericho VII campaign made the connection inseparable."
  15. ^ Halo: Reach, Armory: CQC - Helmet Description "Predecessor to current MJOLNIR/C variant; less rigid design allows for field upgrades."
  16. ^ Halo Waypoint, Canon Fodder - Parallel Threads (Retrieved on Jun 25, 2021) [archive]
  17. ^ Halo Waypoint, Sunsetting Halo Xbox 360 Game Services in 2021 (Retrieved on Jun 1, 2020) [archive]
  18. ^ Bungie.net, Bungie Weekly Update: 3/14/08 (Retrieved on Oct 13, 2014) [archive]