Forge World: Difference between revisions

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'''Forge World''' is a new map in ''[[Halo: Reach]]'', and is the largest map in the series' history. Set on a [[Halo Array|Halo installation]], Forge World allows for the most flexible [[Forge]] editing; allowing players to create entire maps, within the larger map itself.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>
'''Forge World''' is a new map in ''[[Halo: Reach]]'', and is the largest map in the series' history. Set on a [[Halo Array|Halo installation]], Forge World allows for the most flexible [[Forge]] editing; allowing players to create entire maps, within the larger map itself.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>
==Description==
==Description==
Forge World was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|Public Service Announcement]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day]] [[2010]]. This video led fans to beleive the map was a remake of Blood Gulch, but teased fans with "Go outside the Canyon". The true nature of Forge World was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010.
It was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|public service announcement]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref>, requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day]] [[2010]], and was thought to be only a remake of [[Blood Gulch]]. The true nature of this map was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010. It began development as five separate maps, which were then combined. Forge World makes use of a new system in the game's engine called impostering that allows very distant objects to be drawn cheaply. It is a giant map consisting of five distinct areas: the canyon area (which is modeled after Blood Gulch), an island, an enclosed space, a small cliff area, and the rock (a tall, corkscrew-shaped island, based heavily off of [[Ascension]]).
 
Forge World began development as five separate maps designed to be forged by fans. To cut development time it was decided that each map would take place inside the same skybox, allowing fans to see hints of the other maps in the distance. To make artistic development easier, a version of the map existed which allowed movement between and throughout the five levels. Because of a new system in Halo: Reach's game engine called Impostering which alows distant objects to be drawn cheaply it was decided that it was feasable to actually allow players to play accross the entire expanse of the development map. At this point, the five maps were combined into one supermap later dubbed "Forge World". Forge World is a giant map - the biggest multiplayer map in the series - consisting of nine distinct areas. Five seperate maps which were then combined: the Canyon, the Island, the Quarry, the Coliseum and the Pillar, and four new areas were added between the origonal spaces: the Coastline, the Lagoon, Alaska and Montana.
 
The "Canyon" is a semi-enclosed, symmetrical canyon in the south of the map, with a large open field and a drying river in its centre. Along the edges of the canyon are several walkways and caves. One end of the canyon opens up onto the lake while the other can be ascended into Alaska. The Canyon is designed for vehicular carnage and is recommended for larger team based games. Other than an increase in size and some environmental changes this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The Canyon is home to ''[[Hemorrhage'']], a remake of [[Blood Gulch]] from ''[[Halo: Combat Evolved]]'' and with elements from [[Coagulation]] in ''[[Halo 2]]''. Forge items in the shape of the bases from Blood Gulch are placeable and removable through Forge, and can be given a red or blue theme to designate which team it belongs to.
 
The "Island" is a large area in the centre of the map. The Island is roughly symmetrical, with a large rock formation at the center and a small bay on one side that molds this area into a horse-shoe shape. There is a small tunnel that cuts through the center rock. The Island is a designed for vehicular combat and is recomended for larger team based games. The Island was designed to be vaugely reminiscent of [[Sidewinder]], thus the horse-shoe shape of the map.
 
The "Quarry" pocket is a small roughly rectangular grassy patch enclosed on three sides by rock cliffs with a veiw overlooking the entirety of the map on the fourth side. The Quarry is positioned directly above the Coliseum section of the map. The Quarry is described as about the same size as [[Sanctuary]], with a remake of Sanctuary appearing in the Forge World ViDoc.
 
The "Coliseum" is an enclosed area reminiscent of the Crypt from [[Sandbox]] and appears to be made of [[Forerunner]] alloys. The entrance to this area is located directly under the Quarry on the side of the cliff in the far north corner of the map. This area of the map was designed to give forgers a traditional area to forge. The entrance side of the Coliseum can be blocked off with a forge peice designed specifically with this in mind or left open to give players a veiw of the lake.


The "Pillar" is a tall spiraling column of rock stretching out of the lake in the same general vacinity of the map as the Quarry and the Coliseum. Forge items in the shape of several peices of Ascension were repurposed as interesting forge objects leading to ''[[Pinnacle'']], the remake of [[Ascension]] which takes place here.
The "Canyon" is home to ''Hemorrhage'', a remake of [[Blood Gulch]] from ''[[Halo: Combat Evolved]]'' and with elements from [[Coagulation]] in ''[[Halo 2]]''. It is set in a semi-enclosed, symmetrical canyon with a base at both ends, an open field inbetween, and a drying river. It supports vehicles and is recommended for larger teams. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves are actual objects placeable and removable through Forge, and can be given a red or blue theme to designate which team it belongs to.


The "Coastline" is a stretch of beach positioned inbetween Alaska and the Island. The Coastline features a large cavern at one end and multiple spots to ford accross a small inlet to reach the island.
The "Island" area is roughly symmetrical, with a large rock formation at the center and a small bay on one side that molds this area into a "U-shape". There is a small tunnel that cuts through the center rock.


The "Lagoon" is a large seacave positioned along from the end of the Coastline area of the map, in close proximity to the Coliseum. The Lagoon features three cascading waterfalls, and a large clifface. The Cage, a built in forged map reminiscent of [[Lockout]] and [[Blackout]] takes place in this area.
The "Quarry" pocket is a roughly rectangular grassy patch about the same size as [[Sanctuary]], but is positioned on the edge of a cliff with the lake below.


Alaska is a grassy area surrounded by cliff faces on all sides. It is positioned inbetween the Coastline and the Canyon. A small gully leads down into the Canyon from one side of the map. Alaska and Montana are similar in appearance.
The "Coliseum" enclosed area is reminiscent of the Crypt from [[Sandbox]] and appears to be made of [[Forerunner]] alloys. The entrance to this area is located directly under the "pocket" on the side of the clif.


Montana is a rocky, mountanous area of the map taking place ontop of a plateau. Montana is positioned inbetween the lake and the Canyon, forming one of the Canyons walls. Montana and Alaska are similar in appearance.
The "Pillar" is a tall spiraling column of rock stretching out of the lake. ''Pinnacle'', the remake of Ascension, takes place here.


Remakes of various maps can be seen in the Forge World ViDoc: Necromancer, a remake of [[Warlock]]; Blockout, a remake of [[Lockout]]; and Refuge, a remake of [[Sanctuary]] can be seen as well.
Necromancer, a remake of [[Warlock]]; Blockout, a remake of [[Lockout]]; and Refuge, a remake of [[Sanctuary]] can be seen as well.


==Locations==
==Locations==

Revision as of 00:31, July 29, 2010

Template:Ratings Template:New Content Template:Multiplayer Map Infobox

Forge World is a new map in Halo: Reach, and is the largest map in the series' history. Set on a Halo installation, Forge World allows for the most flexible Forge editing; allowing players to create entire maps, within the larger map itself.[1]

Description

It was first revealed to the public through a Red vs. Blue public service announcement[2], requested by Bungie in celebration of Bungie Day 2010, and was thought to be only a remake of Blood Gulch. The true nature of this map was revealed in the Forge World ViDoc on July 22, 2010. It began development as five separate maps, which were then combined. Forge World makes use of a new system in the game's engine called impostering that allows very distant objects to be drawn cheaply. It is a giant map consisting of five distinct areas: the canyon area (which is modeled after Blood Gulch), an island, an enclosed space, a small cliff area, and the rock (a tall, corkscrew-shaped island, based heavily off of Ascension).

The "Canyon" is home to Hemorrhage, a remake of Blood Gulch from Halo: Combat Evolved and with elements from Coagulation in Halo 2. It is set in a semi-enclosed, symmetrical canyon with a base at both ends, an open field inbetween, and a drying river. It supports vehicles and is recommended for larger teams. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps Cold Storage and Gemini. The bases themselves are actual objects placeable and removable through Forge, and can be given a red or blue theme to designate which team it belongs to.

The "Island" area is roughly symmetrical, with a large rock formation at the center and a small bay on one side that molds this area into a "U-shape". There is a small tunnel that cuts through the center rock.

The "Quarry" pocket is a roughly rectangular grassy patch about the same size as Sanctuary, but is positioned on the edge of a cliff with the lake below.

The "Coliseum" enclosed area is reminiscent of the Crypt from Sandbox and appears to be made of Forerunner alloys. The entrance to this area is located directly under the "pocket" on the side of the clif.

The "Pillar" is a tall spiraling column of rock stretching out of the lake. Pinnacle, the remake of Ascension, takes place here.

Necromancer, a remake of Warlock; Blockout, a remake of Lockout; and Refuge, a remake of Sanctuary can be seen as well.

Locations

The following are locations on the map that was seen from the Monitor's HUD during the Forge World ViDoc[3]:

  • Alaska
  • Canyon
  • Coastline
  • Coliseum
  • Island
  • Lagoon
  • Montana
  • Pillar
  • Quarry
  • Rock

Trivia

  • Bungie confirmed that the events of Halo: Reach take place solely on and around the planet Reach, and thus, this map will not be integrated into the Campaign.
  • The Forge budget on this map is $10,000.
  • It is possible to re-color certain objects, including vehicles, according to team color. It is also possible to mark vehicles as objectives, such as bomb plant points or hills.
  • It has been confirmed that Halo: Reach's Grifball court will be placed inside Forge World's Coliseum.
  • It is confirmed that up to four Scorpions and eight Falcons can be placed in the map.
  • In Forge, the player can set safe zones to keep the game in a certain area of Forge World.
  • One new Forge item includes a large blue grid, similar to those seen in Sandbox, where objects can be placed in mid-air and aligned accordingly.
  • The cost for some Forge items have been increased, like the Forge Filters which now costs $250.[citation needed]

Gallery

Sources