Gameplay

Foundation

From Halopedia, the Halo wiki

This article is about the Halo 2 multiplayer map. For the Halo Infinite campaign level, see Foundation (Halo Infinite).
Foundation
FoundationH2.jpg
Map overview

Game:

Halo 2

Map file name (?):

foundation[1]

Lore information

Map designation (?):

War Games Map_Set/: 525-5.[2]

Location:

Industrial Zone 08, Chicago, Earth

Gameplay overview

Terrain:

Decommissioned building

Map layout:

Symmetrical

Recommended number of players:

2-8

Recommended gametype(s):

 
Deep in Chicago Industrial Zone 08 lies the decommissioned Tactical Autonomous Robotic Defense System testing facility.

Foundation is a multiplayer map in Halo 2, based on the Thunderdome maps from the Marathon series.

Universe and lore[edit]

Main article: Tactical Autonomous Robotic Defense System

Foundation is set in the Tactical Autonomous Robotic Defense System, a testing facility inside Industrial Zone 08 in the Greater Chicago Industrial Zone, URNA, Earth. The facility was intended to test the feasibility of robotic drone combatants, but the rise of biological augmentation in humans led to the facility's closure. Eventually, the campus was occupied by the UNSC and used for the War Games testing of Spartans.

Summary[edit]

Foundation is a small-team map based on the Thunderdome level of Marathon 2. Notably, the map is the only multiplayer map in the Halo series to require to be unlocked before it can be played; in the Xbox launch of Halo 2, the player must complete the Halo 2 campaign on any difficulty before the map will be unlocked and available to play. However, the unlock proved glitched and inconsistent for many players, and was thus released for all Xbox LIVE players in Auto-Update 1, and the Halo 2 Multiplayer Map Pack for players not on Xbox LIVE. In Halo: The Master Chief Collection, the map is unlocked for all players by default. For more details on the map unlock requirement, see here.

Layout[edit]

Foundation is a symmetrical map with two levels; a lower center area and a raised walkway around the edge. There are rooms jutting from the corners of the upper walkway. The proportioned all-around tiers converge on all sides of one another, making a "circle" from a Bird's Eye view.

Weapon Locations[edit]

The layout of weapons on this level is symmetrical, like the map itself. An energy sword sits directly amidst four pseudo-buildings in the center. On the lower level, two rocket launchers sit beneath platforms opposite each other. There are holes in these platforms to allow players to drop down to the rocket launchers, while an airlift to either side of the launcher allows access back to the top. On the other sides of the ground level, shotguns sit between two staircases, with a magnum available on the stair. On the small platform above the shotguns, a needler under each magnum, a battle rifle and rocket launcher ammunition can be found. Within the "spur" rooms on the upper level, SMGs can be found.

Territories[edit]

  • Arena
  • Lab #1
  • Lab #2
  • Lab #3
  • Lab #4

Tactics[edit]

  1. First off, this is a symmetrical level. This makes the level relatively easy to navigate and memorize, so make sure to put in the minimal effort required to know all the features of the map.
  2. By default, there are turrets here. Turrets are not recommended, because unless you have someone watching your back, you're likely to get assassinated. Players can come up the lifts behind you and kill you before you have the chance to get off. A reminder: the rockets on the map can be used to lock-on to turrets so there is practically no chance for a rocket to not kill you if you are using the turret.
  3. There are only two ways up to the higher level (aside from spawning)- the stairs and the airlifts. If you can get bearings on each of these, no one can get to the top level.
  4. In objective gametypes you can throw the object on the outside of the map when you are at the peak of your jump while going up the airlift. If done right, the object will be on top of the edge of the map and will be unable to be picked up. Do this if you are winning and contest the object to get a sure win.
  5. In one of the bases there is a group of boxes. Place them in front of the door, grab that rocket launcher near the vent and hide behind the boxes. Wait for someone to come wandering in and finish them off.
  6. You can drive a vehicle such as a Spectre or Ghost up the airlift. These are usually ineffective on ground level due to turret fire, but on top this threat is nullified and you can use the narrow walkways to your advantage.
  7. Close combat is common, therefore be prepared: always arm yourself with the energy sword or shotgun.

Production notes[edit]

Foundation is the only map in the Halo series that must be unlocked. The map was created by Bungie as a remake of the popular Thunderdome level from Marathon, with the map favoured by Max Hoberman for its four-way symmetry similar to Wizard. The map's creation was overseen by Hoberman and several other developers as a "skunkworks" project done on the side in their spare time. Ultimately, the map didn't reach the quality bar Hoberman and the team wanted, and was deemed unsuitable for adding into Halo 2. However, the team still wanted to include the map, so made the map's unlock an Easter egg of sorts, to justify including the map but not to the same standard as the rest of the map roster.[3]

In the original release of Halo 2, the map could be unlocked by completeing the campaign of Halo 2 and performing a "training event" on the final mission, The Great Journey.[4] This "training event" consists of flying the Banshee and performing a barrel roll and a loop-de-loop, then completing the campaign. However, the unlock requirement caused controversy due to a glitch making the map's unlock inconsistent[5], and was ultimately deemed too tough for players by Bungie, with the first Auto-Update for Halo 2 making the map unlockable for all Xbox LIVE connected players. The release of the Halo 2 Multiplayer Map Pack also included the Auto-Update for non-Xbox LIVE connected players.

Prior to the auto-update, Foundation was not available for play in Matchmaking, though could be played in custom games online regardless of if the players had the map unlocked as long as the session host had the map available.[5]

Trivia[edit]

  • Foundation is the only multiplayer Level in the Halo Trilogy that must be "unlocked".
  • There is a symbol of a person riding a bomb on a door on ground-level. There is also a picture of a woman on a ripped piece of paper on a door on the ground level. The woman is completely "darkened" out. Some say this might be another Easter egg.
  • When "Tactical Autonomous Robotic Defense System" is turned into an acronym it reads TARDS, a possible Doctor Who reference, or a play on a contraction of the word "retard".
  • In the third room, there are Banshees in the glass windows.
  • In the room with the Pelican thrusters lying around, the labels on them say "Abandon In Place."
  • Foundation is based on the Marathon 2 map, Thunderdome.
  • It is one of the very few Halo 2 multiplayer maps that does not spawn either a sniper rifle or a beam rifle.
  • If you are playing alone, there are numbered signs on the walls directing you to the respective labs.
  • If you look at the "pillar" in front of the rocket spawn from the sword spawn on either side, you will spot a symbol. The symbol is still a matter of debate. Some say it looks like the Halo 3 icon, others the Halo 2, a face, and some just a texture. It can also be found in the room with the Pelican thrusters next to the humming air vent.
  • There is a way to break the barrier and leave Foundation. In "spur room" #1, sword cancel at one of the fans in the ceiling holes, then, once 2 people are on the thin ledge that you should now be standing on, sword cancel toward the top of the hole. After you get out of the level, you can walk around the entire thing and out to where the map ends. If you get tired of the outside and want to go back into the interior of the map, just jump back in the fan-hole and you can get back into the boundaries.
  • There's a secret "fifth room" in Foundation. Here's how to get to it:
  1. All players must be Elites.
  2. Set the vehicles to random, and hope you get a Gauss Warthog and a Ghost.
  3. Go to room 1, and shoot at the gray platform thing with the Gauss cannon until it is standing upright.
  4. Position the gray thing UPRIGHT to the second crack in the wall with a friend.
  5. Drive the Ghost to the right of this gray thing.
  6. Carefully Drive the Warthog on top of the Ghost.
  7. Have everyone get inside the ghost, then get out, one at a time.
  8. You should be pushed into a small room.
  • It is possible to get out of the map if you butterfly in room 1 through the fan vent.
  • Foundation was recreated in an official Bungie made Forge map located on Sandbox known as Excavation.
  • Foundation is probably one of the most recreated maps, next to Warlock, using Bungie's dedicated Forge map editor.
  • Foundation was a popular map for the SWAT gametype.
  • The battle sounds that are heard on the level Outskirts are reused on the map.

Gallery[edit]

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file H2EK\tags\scenarios\multi\marathon\foundation\foundation.scenario
  2. ^ Halo Waypoint: Earth
  3. ^ YouTube, Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked: 1:01:22 (Retrieved on Jun 1, 2020) [archive]
  4. ^ Bungie.net, Halo 2 AutoUpdate Released (Retrieved on Jun 1, 2020) [archive]
  5. ^ a b IGN, Halo 2: Foundation Revealed (Retrieved on Jun 1, 2020) [archive]