High Noon
From Halopedia, the Halo wiki
High Noon | |
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Map overview | |
Game: |
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Map file name (?): |
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Lore information | |
Location: |
Forerunner slipspace portal generator facility,[2] Reach[3] |
Gameplay overview | |
Terrain: |
Multi-leveled building |
Recommended number of players: |
4-12 |
Recommended gametype(s): |
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“ | Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly. | ” |
High Noon is a multiplayer map included in Halo: Combat Evolved Anniversary and the Anniversary Map Pack for Halo: Reach. It is the remake of Hang 'Em High from Halo: Combat Evolved.[2]
Universe and lore[edit]
- Main article: Menachite portal complex
High Noon is set inside a massive Forerunner portal generator complex on Reach, which powers an enormous slipspace portal connected with an unknown number of locations across the galaxy and the Ark outside it.[3][4][5] Passage through this system requires a Forerunner keyship.[2]
The playable area itself is an observation platform, barely sheltered from a storm raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.[2]
Overview[edit]
Layout[edit]
High Noon retains the general layout of Hang 'Em High, though it appears that the locations of red and blue bases have been swapped.
- This section needs expansion. You can help Halopedia by expanding it.
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
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Production notes[edit]
According to 343 Industries, the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, Certain Affinity and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.[2] The map was later revealed in 2020's Halo: Shadows of Reach to be a portal complex situated on Reach leading to the Ark—confirmed as such by 343 Industries' Jeff Easterling.[3]
Trivia[edit]
- The map's name references the 1952 western film High Noon. Hang 'Em High itself also references to another western film called Hang 'Em High, which was released in 1968.
- An Easter egg can be found at the base of the middle structure (labelled "Construct of Mordia") reading "In Memory of Peter Marks", the original creator of Hang 'Em High.
- It is to be noted that while on Forge, the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the Halo 2 remake of Hang 'Em High, Tombstone, or the description of the original Hang 'Em High, which read "tombstones for everyone".
- A screenshot of Hang 'Em High can be found the on the floor of Lower Catwalk just above Blue Bunker and almost directly below the hologram.
Gallery[edit]
Browse more images in this article's gallery page. |
A Spartan flees an explosion with a flag.
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\dlc\cex_hangemhigh\cex_hangemhigh.scenario
- ^ Jump up to: a b c d e Halo Waypoint, The Halo Bulletin: 11/9/11 (Retrieved on Nov 20, 2011) [archive]
- ^ Jump up to: a b c Reddit, Halo Shadows of Reach Spoiler Discussion Thread: "Been waiting to see who might catch this. ;)" - Jeff Easterling (Retrieved on Jun 1, 2020) [archive]
- ^ Halo: Shadows of Reach, chapter 21
- ^ Halo Waypoint, Canon Fodder - Point Taken: "That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach" (Retrieved on Jun 1, 2020) [archive]
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