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COMMANDO-class Mjolnir: Difference between revisions

From Halopedia, the Halo wiki

(Sorted this page to look nicer and to do the Gen1 gallery thing I been doing.)
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===''Halo 5: Guardians'' armor skins===
===''Halo 5: Guardians'' armor skins===
<gallery>
<gallery>
File:H5-Waypoint-Commando.png|Halo 5 - Default skin
File:H5-Waypoint-Commando.png|''Halo 5'' - Default skin
File:H5-Waypoint-Commando-VERDE.png|Halo 5 - Verde skin
File:H5-Waypoint-Commando-VERDE.png|''Halo 5'' - Verde skin
File:H5-Waypoint-Commando-ARIUS.png|Halo 5 - Arius skin
File:H5-Waypoint-Commando-ARIUS.png|''Halo 5'' - Arius skin
File:H5-Waypoint-Commando-MATRIX.png|Halo 5 - Matrix skin
File:H5-Waypoint-Commando-MATRIX.png|''Halo 5'' - Matrix skin
</gallery>
</gallery>



Revision as of 00:38, January 24, 2016

This article is about the commando armor from Halo: Reach and Halo 4. Were you looking for the commando harness from Halo 3?

Template:Armor Infobox The MJOLNIR Powered Assault Armor/K variant, also known as the Commando armor, is a variant of the MJOLNIR Powered Assault Armor that was designed for special operations.[1]

Development history

GEN1

The K variant was developed at the Special Warfare Center in Seongnam, United Korea, to aid Spartan supersoldiers in specialized assaults on conventional military targets. When production for the K variant was approved, Chalybs Defense Solutions was awarded the contract to manufacture the armor, with final testing conducted at the Chalybs Testing Preserve.[2] The Mark IV version, which was simply a modification to the MJOLNIR suit rather than a distinct variant, was first deployed during the siege of the Inner Colonies relatively late in the Human-Covenant War.[2][note 1] The Mark V[B] version was introduced near the end of the war in November 2551. Unlike the previous iteration, the Mark V version was designed as a fully featured variant of the Mark V system.[2]

GEN2

Template:Article Quote Naphtali Contractor Corporation began production of the GEN2 of the Commando armor. NCC's version includes a helmet, torso armor, and shoulder pauldrons. The GEN2/K variant is loosely based on its GEN1 predecessor.[4] Though the GEN2 COMMANDO-class suite only vaguely resembles its Mark V predecessor, the GEN2 NOBLE-class Mjolnir is a recreation of the Mark V/K's external architecture.[5]

Design

The K variant's helmet is designed to improve a Spartan's tactical awareness, without the use of the modular packages that can be added to the MJOLNIR platform. The Commando helmet package includes the most comprehensive, up-to-date tactical hardware and software systems.[2] The variant's shoulder pauldrons offer excellent protection at the cost of limited joint mobility. The field support attachment provides additional functionality to the MJOLNIR armor.[2]

In-game information

Halo: Reach

Helmet characteristics

Developed at the UNSC's Special Warfare Center, this helmet is compatible with all armor systems.
Base Price: 85,000 cR, Commander

  • Description: The Mk.V/K helmet was developed at the Special Warfare Centre in Songnam, Hanguk.

CBRN/CNM Price: 40,000 cR, Commander

  • Description: For operations in hazard zones; command network module.

UA/FC-I[2] Price: 40,000 cR, Commander

  • Description: Up-armored variant with external command network and hardened 3rd generation uplink modules.

The Commando helmet can be viewed at the rank of Lieutenant Colonel and can be unlocked once at the rank of Commander. The helmet resembles the HAZOP helmet with a small area of black polymer at the bottom of the visor. The base Commando helmet has a HUL[3] already attached, making it one of only three base helmets to have an attachment, the others being the Beta-5 Operator helmet, which has a goggle-like attachment, and the EOD helmet, which has a CBRN module.

Two upgrades are available for the helmet. The first, CBRN/CNM, replaces the HUL[3] attachment with a CBRN apparatus featuring an External Command Network Module on the left side. The second, UA/FC-I[2], adds an up-armor plate with a third-generation Hardened Uplink Module on the right side and a Command Network Module on the left side.

Pauldron characteristics

Price: 40,000 cR, Commander

  • Description: The MJOLNIR Mk. V/K variant was developed at the UNSC's Special Warfare Center.

The Commando shoulder pauldron is also unlocked at the rank of Commander. It is characterized by a large curved plate of armor set on the standard base, which connects it to the Spartan's shoulder. It is noticeably large and is placed high on the Spartan's arm. It is one of few shoulder pieces that utilizes the player's selected secondary color instead of his or her primary color.

Halo 4

Unlock: Dominion Victory -Master commendation

  • Description: Now produced by the NCC, this armor is loosely based on the GEN1 variant.

Available skins: FRCT(Fracture)

  • The FRCT skin is obtainable by completing the Flood Victory - Master commendation.

Halo 5: Guardians

This armor set in Halo 5: Guardians permanently has the following

Unlock: Uncommon REQ pack

  • Helmet description: Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.
  • Armor description: COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet.

Available skins: Arius, Matrix, and Verde
Arius Unlock: Ultra Rare REQ pack
Matrix Unlock: Legendary REQ pack
Verde Unlock: Rare REQ pack

Gallery

Normal Gallery

Halo 5: Guardians armor skins

List of appearances

Note

  1. ^ In Birth of a Spartan Carter-A259's Mark IV/K prototype is identical to the Mark V version that he used later in the war, despite The Essential Visual Guide stating that that the Mark IV/K was an ad hoc modification of the contemporary Mark IV suit. Frank O'Connor has stated that this suit was a prototype that was still being researched and did not see deployment for some time.

Sources