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Lone Wolf: Difference between revisions

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(what about Jun?)
(→‎Miscellaneous: I don't think it's necessary to mention he/she: the line is about Six, not the player.)
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*Thirteen dead Spartans from an [[Unidentified SPARTAN unit (Aszod)|unidentified Spartan unit]] can be found in this level. Two are inside the structure, while the rest are scattered throughout the area. Their armor permutations and color are randomly generated; their helmets have no attachments, their combat knives are missing, and some have non-accessible or glitched chest pieces, e.g: Assault/Sapper chest, but with only one grenade belt, or any chest with unknown attachments on the waist.
*Thirteen dead Spartans from an [[Unidentified SPARTAN unit (Aszod)|unidentified Spartan unit]] can be found in this level. Two are inside the structure, while the rest are scattered throughout the area. Their armor permutations and color are randomly generated; their helmets have no attachments, their combat knives are missing, and some have non-accessible or glitched chest pieces, e.g: Assault/Sapper chest, but with only one grenade belt, or any chest with unknown attachments on the waist.
*This is the only playable level in ''Halo: Reach'' that contains just one [[Data pads|data pad]], which is found when playing on the Legendary difficulty. All other playable levels have two data pads, one on Legendary, and another while playing any other difficulty.
*This is the only playable level in ''Halo: Reach'' that contains just one [[Data pads|data pad]], which is found when playing on the Legendary difficulty. All other playable levels have two data pads, one on Legendary, and another while playing any other difficulty.
*The name of the level is ironic, especially since Carter told Noble Six to get rid of his/her "lone wolf" behavior upon joining Noble Team. However, at this point, Noble Six is truly alone.
*The name of the level is ironic, especially since Carter told Noble Six to get rid of his "lone wolf" behavior upon joining Noble Team. However, at this point, Noble Six is truly alone.
*According to the developer commentary, the Legendary ending on this level was supposed to depict an eagle landing on Noble Six's helmet, but this was cut out of the final game.<ref>'''[[Halo: Reach Legendary Edition]]''', ''Developer Commentary''</ref>
*According to the developer commentary, the Legendary ending on this level was supposed to depict an eagle landing on Noble Six's helmet, but this was cut out of the final game.<ref>'''[[Halo: Reach Legendary Edition]]''', ''Developer Commentary''</ref>
*In the cutscene where Noble Six dies and the camera is pointing to his/her helmet, the helmet doesn't show any sign of the two cracks on the visor that Six receives before he/she takes off their helmet. Instead, it is replaced with a big hole in the middle of the visor. However, the only two exceptions are the ODST, which if one looks closely, one can see two holes, and GUNGNIR, which uses a camera instead of a visor respectively, and shows a small hole in the helmet itself.
*In the cutscene where Noble Six dies and the camera is pointing to his/her helmet, the helmet doesn't show any sign of the two cracks on the visor that Six receives before he/she takes off their helmet. Instead, it is replaced with a big hole in the middle of the visor. However, the only two exceptions are the ODST, which if one looks closely, one can see two holes, and GUNGNIR, which uses a camera instead of a visor respectively, and shows a small hole in the helmet itself.

Revision as of 13:20, September 27, 2011

Template:Ratings Template:Level Infobox Template:Article Quote

Lone Wolf is the eleventh and final campaign level of Halo: Reach. The level takes place after the credits and is accessible after finishing the entire campaign.

The level begins at 20:00 hours of August 30, 2552, near the ship-breaking yards at Aszod. SPARTAN-B312, left at the ship-breaking yards after the UNSC Pillar of Autumn’s escape, is left to fend off the remaining Covenant forces, attempting to stay alive as long as possible. After fighting off waves of Covenant, Noble Six eventually succumbs to the combined might and is killed by a group of Sangheili warriors.

Transcript

{Cutscene}

Six, alone, stands on a raised platform.

Planet Reach

August 30, 2552 20:00 Hours

As two Banshees fly past, the camera pans down to Noble Six, standing alone on a raised platform. The sky is choked with smoke and ash from the ongoing glassing. With no means of escape, Noble Six is stranded on Reach as it burns.

{Gameplay}

There'll be Another Time...

Waves of Covenant troops, including Sangheili, Unggoy, and eventually Wraiths attack the lone Noble Six. Covenant aircraft from above, while initially ignoring the Spartan, also begin to fire on the player's position.

Noble Six holds out for as long as possible. As more damage is taken, cracks begin to appear in the SPARTAN's visor. Eventually, Six takes enough damage and the screen turns to black.

{Cutscene}

Noble Six's Point of View: SPARTAN-B312 is under heavy fire and hurt. There are two cracks in Six's visor. The SPARTAN's Assault Rifle is lying on the ground. The SPARTAN pulls off the damaged helmet, tosses it aside, and picks up the weapon.

Camera shifts to the discarded helmet's point of view, which shows Noble Six making a final stand against the Covenant. A Sangheili Ultra charges at the SPARTAN, firing a plasma rifle. Noble Six guns it down with the assault rifle. A Sangheili General attacks from behind with an energy sword. Noble Six elbows the General across the face before it can strike, knocking it to the ground. Six draws a pistol and kills the fallen General. Plasma repeater fire from another Elite off-screen hits Six across the stomach, severely wounding him/her, but the Spartan stays standing. Holding the Assault Rifle at the hip in the right hand and the pistol in the left, SPARTAN-B312 continues firing, killing two more Sangheili before another Ultra shoves Six to the ground and pounces on him/her with an energy dagger.

A Sangheili Zealot appears with an Energy Sword and prepares to kill the downed Noble Six. The Spartan kicks the Ultra away and knocks the Energy Sword out of the Zealot's hand. The Ultra again tries to stab Noble Six with its energy dagger, but Six manages to roll away from the stab and elbow the Ultra in the jaw. The Zealot ignites its own energy dagger and stabs downward toward the fallen Noble Six. The foot of a third Sangheili steps into the frame, and the tips of an Energy Sword appear.

Cut to Noble Six's shattered helmet, lying on the ground in the dust.

Fade to black.

Scene fades in to the same location. The ground is now a grassy plain and the skies are blue. The only signs that a battle was fought here are pieces of debris from a destroyed ship in the background and Noble Six's helmet, still lying where it fell.

Planet Reach

July 7, 2589

  • Catherine Halsey: (voice-over) "It didn't take long for Reach to fall. Our enemy was ruthless. Efficient. But they weren't nearly fast enough."

The camera begins slowly pulling back.

  • Halsey: (voice-over) "For you had already passed the torch. And because of you, we found Halo, unlocked its secrets, shattered our enemy's resolve. Our victory - your victory - was so close... I wish you could have lived to see it."

The camera has now pulled back to reveal a UNSC ship in the background to the left. The ship is a new arrival and not a wreck.

  • Halsey: (voice-over) "But you belong to Reach. Your body, your armor - all burned and turned to glass. Everything, except your courage. That, you gave to us. And with it, we can rebuild."

Fade to white.

Game ends.

Trivia

Glitches

  • A untextured spartan model can be found in this level using theater mode.
  • Using the glitch that takes the player out of the map, the player can also come back to where he/she starts off the level, and a trooper will still be alive.

References

  • This level has a single rally point, Rally Point Omega. In Greek, Omega (Ω - the last letter of the alphabet) means "last" or "the end." This could also be a reference to the fact that Reach is the last Halo game to be made by Bungie, or because it is "the end" of Noble Six, or simply that it is the last rally point.
  • "There'll Be Another Time" may be a reference to a line spoken by Han Solo as he is about to be frozen in carbonite in Star Wars: The Empire Strikes Back.
  • If the player watches Noble Six fire his/her assault rifle during the last cutscene, he/she seems to shoot with it for longer than the normal 32 round magazine would allow without reloading. This could be a reference to the MA5B Individual Combat Weapon System, which has 60 bullets per magazine.
  • The last enemies the player fights in Reach's Campaign are Elites, just like the first enemy the player ever encounters in the series is an Elite in the opening sequence of The Pillar of Autumn.[1]
  • Seven Sangheili warriors attack SPARTAN-B312 in the ending cutscene.
  • After the level's end, Noble Six becomes the fourteenth dead Spartan in the area, a reference to Bungie's favorite number (7x2=14).
  • The date of the cutscene following the level is July 7, 2589. This is a reference to Bungie Day. This is also another seven reference as the year is made up of 25, 2+5=7, and 89, 8+9=17.

Miscellaneous

  • Interestingly, Halo: Reach campaign begins with SPARTAN-B312 putting on his/her helmet and ends with him/her taking it off.
  • The final fate of Noble Six echoes the first campaign level of Reach, instead of being saved by Carter-A259 from being killed in the hands of a Sangheili Zealot's Energy dagger, Six meets his/her demise as another Sangheili Zealot ignites its Energy dagger and stabs towards him/her in the final cinematic.
  • Earlier in the development of Halo: Reach, the game was going to end in a cutscene directly after the Pillar of Autumn took off, with the camera resolving down onto Noble Six as they inserted their last magazine into their weapon and walked off into the oncoming Covenant threat that still exists on the planet. The idea of a gameplay sequence in the end came fairly late in the game's development.[2]
  • Lone Wolf marks the only time a post-credits sequence has been playable in a Halo game.
  • Thirteen dead Spartans from an unidentified Spartan unit can be found in this level. Two are inside the structure, while the rest are scattered throughout the area. Their armor permutations and color are randomly generated; their helmets have no attachments, their combat knives are missing, and some have non-accessible or glitched chest pieces, e.g: Assault/Sapper chest, but with only one grenade belt, or any chest with unknown attachments on the waist.
  • This is the only playable level in Halo: Reach that contains just one data pad, which is found when playing on the Legendary difficulty. All other playable levels have two data pads, one on Legendary, and another while playing any other difficulty.
  • The name of the level is ironic, especially since Carter told Noble Six to get rid of his "lone wolf" behavior upon joining Noble Team. However, at this point, Noble Six is truly alone.
  • According to the developer commentary, the Legendary ending on this level was supposed to depict an eagle landing on Noble Six's helmet, but this was cut out of the final game.[3]
  • In the cutscene where Noble Six dies and the camera is pointing to his/her helmet, the helmet doesn't show any sign of the two cracks on the visor that Six receives before he/she takes off their helmet. Instead, it is replaced with a big hole in the middle of the visor. However, the only two exceptions are the ODST, which if one looks closely, one can see two holes, and GUNGNIR, which uses a camera instead of a visor respectively, and shows a small hole in the helmet itself.
  • If the player survives long enough, an endless army of Elite Generals will come, armed only with Concussion Rifles and Energy Swords.
  • During co-op, the Spartan-B312 depicted in the cutscene depends on which player survives the longest. Since enemies will continue spawning, players who died won't be able to respawn, and the last player who dies will appear in the cutscene.
  • Sounds of Covenant ships glassing the nearby area can be heard in the background.
  • It is impossible to beat this level, no matter how skilled the player is. Attempts to escape will result in death, as the map has boundaries just like any other. One cannot simply flee from enemies. It is also impossible to hijack the Wraith.
  • A slight mistake occurs involving Noble Six's helmet in the final cutscene. In both the first and last times it's seen, the helmet is tilted to the right, but when the battle is shown from its point-of-view during the final cutscene, the helmet is tilted off to the left. It may have been kicked to a different area since there are no dead bodies or buildings around.
  • If the Haunted Helmet is worn during the final cutscene, it will swap models with random helmets while it lays on the ground.[4]
  • If the player dies outside the boundaries of the level due to the out-of-bounds countdown, the final cutscene will start to play with the player having all-white armor, but will then reset the player to the beginning of the level.
  • It is possible to hide for several minutes without any enemies firing at Six if the player goes to the cluster of barrels to the left (from the beginning spawn of the level) of the main structure. It is possible for the player to survive even longer if he\she hides between the crates in the garage building.
  • If the player survives long enough, a BOB with an energy sword will appear and fight the player with Elite Generals.
  • Some helmets' visors are completely blackened during the final cutscene instead of the usual visor color, most notably Hazop, Mark V, Security, and Military Police helmets. Others are slightly shaded while some are bright.
  • Unlike other Halo: Reach campaign levels, the soundtrack used for this level is not named after the level's name.
  • Using the glitch that takes a player outside the map in theatre, the player can view the mountain seen frequently throughout the campaign, the skybox begins to disappear after certain distances and is replaced with a blue box. 2D Covenant ships can be seen outside the level.

Gallery

Sources