Escape (Halo Wars level): Difference between revisions
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==Overview== | ==Overview== | ||
'''Escape''' is the fifteenth and final level of the real-time strategy game, ''[[Halo Wars]]''. It requires the remaining UNSC [[Spirit of Fire]] survivors to open 6 interlocks to open the portal that the Spirit of Fire needs to go through to escape the [[Shield World]] before Sergeant Forge activates the FTL drive. There are forerunner symbols on each door. Serina discovers that doors marked with the same symbols must be opened after each other. Otherwise the door that is opened first will close. The forces, however only have 30 minutes to open the portal and yet have to deal with [[Covenant]] and [[Flood]] forces. With the help of the [[Spartan]]s from [[Red Team]], the Spirit of Fire successfully escapes the Shield World. | '''Escape''' is the fifteenth and final level of the real-time strategy game, ''[[Halo Wars]]''. It requires the remaining UNSC [[Spirit of Fire]] survivors to open 6 interlocks to open the portal that the [[Spirit of Fire]] needs to go through to escape the [[Shield World]] before [[Sergeant Forge]] activates the FTL drive. There are forerunner symbols on each door. [[Serina]] discovers that doors marked with the same symbols must be opened after each other. Otherwise the door that is opened first will close. The forces, however only have 30 minutes to open the portal and yet have to deal with [[Covenant]] and [[Flood]] forces. With the help of the [[Spartan]]s from [[Red Team]], the Spirit of Fire successfully escapes the Shield World. | ||
==Objectives== | ==Objectives== |
Revision as of 17:34, March 17, 2009
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Halopedia has a walkthrough guide for this level; see Escape (Halo Wars level)/Walkthrough. |
Overview
Escape is the fifteenth and final level of the real-time strategy game, Halo Wars. It requires the remaining UNSC Spirit of Fire survivors to open 6 interlocks to open the portal that the Spirit of Fire needs to go through to escape the Shield World before Sergeant Forge activates the FTL drive. There are forerunner symbols on each door. Serina discovers that doors marked with the same symbols must be opened after each other. Otherwise the door that is opened first will close. The forces, however only have 30 minutes to open the portal and yet have to deal with Covenant and Flood forces. With the help of the Spartans from Red Team, the Spirit of Fire successfully escapes the Shield World.
Objectives
Primary
- Open the Portal
Optional
- Kill 3 Scarabs
Sources