VIPER-class Mjolnir: Difference between revisions
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[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] |
Revision as of 01:20, October 19, 2023
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VIPER-class Mjolnir is a variant of the MJOLNIR [GEN2][1] and MJOLNIR [GEN3] armors.
GEN2 Overview
Design details
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design.[1]
Development history
This suit was developed by the Vestol Corporation.[1]
Usage
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.[1]
GEN3/Rakshasa Overview
Design details
The Viper helmet is compatible with both GEN3 and Rakshasa armors. Like its GEN2 armor variant, the Viper helmet uses a neural interface that increases agression and improve the Spartans' reaction times.[2] The Viper helmet is compatible with the FCI-X/ANPAO attachment which, like the Viper Shroud attachment for the Street Viper helmet, reverse-engineers functions from the Z-5080 Promethean vision; these functions allow the detection and targeting of Flood biomass.[3]
Development history
Just like its GEN2 predecessor, the Viper helmet was developed by the Vestol Corporation.[2]
Usage
The Viper GEN3 variant weaponizes its neural interface quirks to suit the needs of Spartans assigned to Flood containment Fireteams.[2]
In-game information
Halo 5: Guardians
Viper was first introduced as an armor set in Halo 5: Guardians. The Viper set has two alternate skin designs, Strike and Venom.
Helmet | Description | Unlock requirements |
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Viper (helmet) |
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | Uncommon REQ card |
Viper Strike (helmet skin) |
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | Rare REQ card |
Viper Venom (helmet skin) |
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | Ultra Rare REQ card |
Viper (body) |
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design. | Uncommon REQ card |
Viper Strike (body skin) |
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design. | Rare REQ card |
Viper Venom (body skin) |
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design. | Ultra Rare REQ card |
Gallery
Browse more images in this article's gallery page. |
Concept art of the armor for Halo 5: Guardians.
Viper armor on Halo Waypoint's armor customization for Halo 5: Guardians.
List of appearances
- Halo 5: Guardians (First appearance)
- Halo Infinite
Sources
- ^ a b c d e Halo 5: Guardians, Armory description
- ^ a b c Halo Infinite, Armor Hall: Viper - Helmet Description "The neural interface of the VIPER has been demonstrated to increase aggression levels and improve reaction times. The GEN3 variant weaponizes these quirks to meet the needs of Spartans assigned to Flood containment."
- ^ Halo Infinite, Armor Hall: FCI-X/ANPAO - Helmet Attachment Description "The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass."
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