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ICARUS-class Mjolnir: Difference between revisions

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(→‎Gallery: - added five pieces of concept art from the artstation link)
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==Production notes==
==Production notes==
*The armor is named after [[wikipedia:Icarus|Icarus]], a character from Greek mythology.
*The armor is named after [[wikipedia:Icarus|Icarus]], a character from Greek mythology.
*During the development of ''Halo 5: Guardians'', the production of Icarus armor was outsourced to Berlin-based company Airborn Studios.<ref>[https://www.artstation.com/airbornstudios/albums/27628 '''ArtStation:''' ''Airborn Studios'']</ref> Icarus is unique, as [[343 Industries]] granted Airborn Studios to produce both concept and modeling for Icarus, unlike other armor that Airborn have modeled for ''Halo 5'', where they were only permitted to model them. The people behind the armor are Johannes Figlhuber (concept), Boris Patschull, João Sapiro Josué, Josh Dina, Marco Leal, Aljona Bulgar, and Steffen Unger.<ref name="AS"/> Internally Icarus began as "a104" when it was first conceived.<ref name="AS">[https://www.artstation.com/artwork/A5KWV '''ArtStation''' '': Airborn Studios - Halo 5 Multiplayer Armor Icarus'']</ref>
*During the development of ''Halo 5: Guardians'', the production of Icarus armor was outsourced to Berlin-based company Airborn Studios.<ref>[https://www.artstation.com/airbornstudios/albums/27628 '''ArtStation:''' ''Airborn Studios'']</ref> Icarus is unique, as [[343 Industries]] granted Airborn Studios to produce both concept and modeling for Icarus, unlike other armor that Airborn have modeled for ''Halo 5'', where they were only permitted to model them. The people behind the armor are Johannes Figlhuber (concept), Boris Patschull, João Sapiro Josué (helmet), Josh Dina, Marco Leal, Aljona Bulgar, and Steffen Unger.<ref name="AS"/> Internally Icarus began as "A104" when it was first conceived.<ref name="AS">[https://www.artstation.com/artwork/A5KWV '''ArtStation''' '': Airborn Studios - Halo 5 Multiplayer Armor Icarus'']</ref>


==Gallery==
==Gallery==
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File:Airborn-studios-a104-lower-arm-01.jpg|Icarus renders.
File:Airborn-studios-a104-lower-arm-01.jpg|Icarus renders.
File:H5G - Icarus torso.jpg|Icarus torso render.
File:H5G - Icarus torso.jpg|Icarus torso render.
File:H5G - Icarus helmet model.jpg|Icarus helmet render.
File:H5 Icarus.png|Icarus in the [[Monitor's Bounty]] promotional image.
File:H5 Icarus.png|Icarus in the [[Monitor's Bounty]] promotional image.
</gallery>
</gallery>

Revision as of 00:57, July 9, 2018

Template:Armor Infobox

ICARUS-class Mjolnir is a variant of the MJOLNIR [GEN2] armor.[1]

Overview

The helmet is designed around the practical needs and tactical challenges of dynamic, high-threat combat actuation within cluttered and complex aerospace kill boxes. The armor is laced with inertial compensation webbing so Spartans can survive the crushing combat acceleration of modern strikecraft.[1]

Development history

Icarus is one of the several armor system prototypes from Meyer e.V., tailored for hunter-killer operations in built-up areas, such as space habitats and arcologies.[2] Icarus is also the latest in a series of cutting-edge Mjolnir suits created for Spartan aerospace pilots.[1]

In-game information

Canon fodder

  • Helmet: Rare ICARUS helmets are designed around the practical needs and tactical challenges of dynamic, high-threat combat actuation within cluttered and complex aerospace kill boxes.
  • Armor: Latest in a series of cutting-edge Mjolnir suits created for Spartan aerospace pilots, ICARUS cuirass' are laced with inertial compensation webbing so operators can survive the crushing combat acceleration of modern strikecraft.

Halo 5: Guardians

Unlock: Rare REQ card

  • Armor: The ICARUS is one of several armor system prototypes from Meyer e.V. tailored for hunter-killer operations in built-up areas, such as space habitats and arcologies.

Production notes

  • The armor is named after Icarus, a character from Greek mythology.
  • During the development of Halo 5: Guardians, the production of Icarus armor was outsourced to Berlin-based company Airborn Studios.[3] Icarus is unique, as 343 Industries granted Airborn Studios to produce both concept and modeling for Icarus, unlike other armor that Airborn have modeled for Halo 5, where they were only permitted to model them. The people behind the armor are Johannes Figlhuber (concept), Boris Patschull, João Sapiro Josué (helmet), Josh Dina, Marco Leal, Aljona Bulgar, and Steffen Unger.[4] Internally Icarus began as "A104" when it was first conceived.[4]

Gallery

Concept art

Normal gallery

List of appearances

Sources

Template:Mjolnir