VIPER-class Mjolnir: Difference between revisions
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{{Armor infobox | {{Armor infobox | ||
|name=Viper | |name=Viper | ||
|image=[[File:H5G-Viper.png|250px]] | |image={{tabcontainer|title1=GEN3|content1=[[File:HINF - Helmet icon - Viper.png|250px]]|title2=GEN2|content2=[[File:H5G-Viper.png|250px]]}} | ||
|manufacturer=[[Vestol Corporation]]{{Ref/Game|Id=H5 Armory|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}} | |manufacturer=[[Vestol Corporation]]{{Ref/Game|Id=H5 Armory|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}} | ||
|testsite= | |testsite= | ||
|type=[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] | |type=[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]<br> | ||
[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]] | |||
|role= | |role= | ||
|weight= | |weight= | ||
Line 12: | Line 13: | ||
*Improves reaction times | *Improves reaction times | ||
}} | }} | ||
'''VIPER-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] | '''VIPER-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]{{Ref/Reuse|H5 Armory}} and [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3]]] armors.{{Ref/Reuse|HelmetDescription}} | ||
==Overview== | ==GEN2 Overview== | ||
=== | ===Design details=== | ||
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of [[Vestol Corporation]]'s own design.{{Ref/Reuse|H5 Armory}} | The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of [[Vestol Corporation]]'s own design.{{Ref/Reuse|H5 Armory}} | ||
Line 23: | Line 24: | ||
===Usage=== | ===Usage=== | ||
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.{{Ref/Reuse|H5 Armory}} | Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.{{Ref/Reuse|H5 Armory}} | ||
==GEN3 Overview== | |||
===Design details=== | |||
Like its GEN2 armor variant, the Viper helmet uses a neural interface that increases agression and improve the Spartans' reaction times.{{Ref/Game|Id=HelmetDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Viper - Helmet Description|Quote=The neural interface of the VIPER has been demonstrated to increase aggression levels and improve reaction times. The GEN3 variant weaponizes these quirks to meet the needs of Spartans assigned to Flood containment.}} The Viper helmet is compatible with the FCI-X/ANPAO attachment which, like the Viper Shroud attachment for the [[STREET VIPER-class Mjolnir|Street Viper]] helmet, reverse-engineers functions from the [[Z-5080 Promethean vision]]; these functions allow the detection and targeting of [[Flood]] biomass.{{Ref/Game|Id=HelmetAttachDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=FCI-X/ANPAO - Helmet Attachment Description|Quote=The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass.}} | |||
===Development history=== | |||
Just like its GEN2 predecessor, the Viper helmet was developed by the Vestol Corporation.{{Ref/Reuse|HelmetDescription}} | |||
===Usage=== | |||
The Viper GEN3 variant weaponizes its neural interface quirks to suit the needs of Spartans assigned to [[Flood containment Fireteam]]s.{{Ref/Reuse|HelmetDescription}} | |||
==In-game information== | ==In-game information== | ||
Line 32: | Line 43: | ||
! style="width: 15%"|Unlock requirements | ! style="width: 15%"|Unlock requirements | ||
|- align="center" | |- align="center" | ||
|[[File: | |[[File:H5G REQ Helmets Viper Uncommon.png|100px]]<br/>Viper (helmet) | ||
|align="left"|Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | |align="left"|Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | ||
|align="left"|Uncommon [[List of REQ cards|REQ card]] | |align="left"|Uncommon [[List of REQ cards|REQ card]] | ||
|- align="center" | |- align="center" | ||
|[[File: | |[[File:H5G REQ Helmets Viper Strike Rare.png|100px]]<br/>Viper Strike (helmet skin) | ||
|align="left"|Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | |align="left"|Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | ||
|align="left"|Rare [[List of REQ cards|REQ card]] | |align="left"|Rare [[List of REQ cards|REQ card]] | ||
|- align="center" | |- align="center" | ||
|[[File: | |[[File:H5G REQ Helmets Viper Venom Ultra Rare.png|100px]]<br/>Viper Venom (helmet skin) | ||
|align="left"|Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | |align="left"|Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | ||
|align="left"|Ultra Rare [[List of REQ cards|REQ card]] | |align="left"|Ultra Rare [[List of REQ cards|REQ card]] | ||
|- align="center" | |- align="center" | ||
|[[File: | |[[File:REQ Card - Armor Viper.png|100px]]<br/>Viper (body) | ||
|align="left"|The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of [[Vestol Corporation]]'s own design. | |align="left"|The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of [[Vestol Corporation]]'s own design. | ||
|align="left"|Uncommon [[List of REQ cards|REQ card]] | |align="left"|Uncommon [[List of REQ cards|REQ card]] | ||
|- align="center" | |- align="center" | ||
|[[File: | |[[File:REQ Card - Armor Viper Strike.png|100px]]<br/>Viper Strike (body skin) | ||
|align="left"|The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of [[Vestol Corporation]]'s own design. | |align="left"|The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of [[Vestol Corporation]]'s own design. | ||
|align="left"|Rare [[List of REQ cards|REQ card]] | |align="left"|Rare [[List of REQ cards|REQ card]] | ||
|- align="center" | |- align="center" | ||
|[[File: | |[[File:REQ Card - Armor Viper Venom.png|100px]]<br/>Viper Venom (body skin) | ||
|align="left"|The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of [[Vestol Corporation]]'s own design. | |align="left"|The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of [[Vestol Corporation]]'s own design. | ||
|align="left"|Ultra Rare [[List of REQ cards|REQ card]] | |align="left"|Ultra Rare [[List of REQ cards|REQ card]] | ||
|} | |} | ||
===''Halo Infinite''=== | |||
The GEN3 Viper helmet is available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] in ''[[Halo Infinite]]''. | |||
{| class="wikitable" style="width: 75%;" | |||
! scope="col" style="width: 15%" |Helmet | |||
! scope="col" style="width: 15%" |Manufacturer | |||
! scope="col" style="width: 45%" |Lore | |||
! scope="col" style="width: 10%" |Rarity | |||
! scope="col" style="width: 15%" |Unlock Requirements | |||
|- | |||
|align="center"|[[File:HINF - Helmet icon - Viper.png|75px]]<br/>Viper | |||
|[[Vestol Corporation]] | |||
|The neural interface of the VIPER has been demonstrated to increase aggression levels and improve reaction times. The GEN3 variant weaponizes these quirks to meet the needs of Spartans assigned to Flood containment. | |||
|Legendary | |||
|Purchase "Hivebreaker Viper" Bundle from the [[Shop]] for 2,000 cR | |||
|- | |||
|align="center"|[[File:HINF - Helmet attachment icon - FCI-X-ANDAO.png|75px]]<br/>[[FCI-X/ANPAO]] | |||
|Materials Group | |||
|The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass. | |||
|Legendary | |||
|Purchase "Hivebreaker Viper" Bundle from the Shop for 2,000 cR | |||
|} | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Viper}} | {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Viper}} | ||
<gallery> | <gallery> | ||
File:H5GC-Viper.jpg|Concept art of | File:H5GC-Viper.jpg|Concept art of GEN2 Viper for ''[[Halo 5: Guardians]]''. | ||
File:H5-Waypoint-Viper.png|Viper armor on [[Halo Waypoint]]'s armor customization for ''Halo 5: Guardians''. | File:H5-Waypoint-Viper.png|Viper armor on [[Halo Waypoint]]'s armor customization for ''Halo 5: Guardians''. | ||
File:H5-Waypoint-Viper-STRIKE.png|Viper Strike | File:H5-Waypoint-Viper-STRIKE.png|Viper Strike | ||
File:H5-Waypoint-Viper-VENOM.png|Viper Venom | File:H5-Waypoint-Viper-VENOM.png|Viper Venom | ||
File:HINF - Store icon - Hivebreaker Viper.png|GEN3 Viper in ''[[Halo Infinite]]''. | |||
File:HINF-ViperonLastResort.png|A Spartan-IV wearing a GEN3 Viper helmet with the FCI-X/ANPAO attachment on the [[Chimera]] core. | |||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo 5: Guardians]]'' {{1st}} | *''[[Halo 5: Guardians]]'' {{1st}} | ||
*''[[Halo Infinite]]'' | |||
**''[[Season 05: Reckoning]]'' | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Armor/Permutation|H5G}} | {{Armor/Permutation|H5G|HI}} | ||
{{Mjolnir|GEN2}} | {{Navbox/Universe/Mjolnir|Overview|GEN2|GEN3}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo Infinite multiplayer armor permutations]] | |||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] |
Latest revision as of 03:07, November 3, 2023
Viper | |
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Production overview | |
Manufacturer(s): |
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Type: |
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Technical specifications | |
Feature(s): |
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VIPER-class Mjolnir is a variant of the MJOLNIR [GEN2][1] and MJOLNIR [GEN3] armors.[2]
GEN2 Overview[edit]
Design details[edit]
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design.[1]
Development history[edit]
This suit was developed by the Vestol Corporation.[1]
Usage[edit]
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.[1]
GEN3 Overview[edit]
Design details[edit]
Like its GEN2 armor variant, the Viper helmet uses a neural interface that increases agression and improve the Spartans' reaction times.[2] The Viper helmet is compatible with the FCI-X/ANPAO attachment which, like the Viper Shroud attachment for the Street Viper helmet, reverse-engineers functions from the Z-5080 Promethean vision; these functions allow the detection and targeting of Flood biomass.[3]
Development history[edit]
Just like its GEN2 predecessor, the Viper helmet was developed by the Vestol Corporation.[2]
Usage[edit]
The Viper GEN3 variant weaponizes its neural interface quirks to suit the needs of Spartans assigned to Flood containment Fireteams.[2]
In-game information[edit]
Halo 5: Guardians[edit]
Viper was first introduced as an armor set in Halo 5: Guardians. The Viper set has two alternate skin designs, Strike and Venom.
Helmet | Description | Unlock requirements |
---|---|---|
Viper (helmet) |
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | Uncommon REQ card |
Viper Strike (helmet skin) |
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | Rare REQ card |
Viper Venom (helmet skin) |
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | Ultra Rare REQ card |
Viper (body) |
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design. | Uncommon REQ card |
Viper Strike (body skin) |
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design. | Rare REQ card |
Viper Venom (body skin) |
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design. | Ultra Rare REQ card |
Halo Infinite[edit]
The GEN3 Viper helmet is available for multiplayer Spartan armor customization in Halo Infinite.
Helmet | Manufacturer | Lore | Rarity | Unlock Requirements |
---|---|---|---|---|
Viper |
Vestol Corporation | The neural interface of the VIPER has been demonstrated to increase aggression levels and improve reaction times. The GEN3 variant weaponizes these quirks to meet the needs of Spartans assigned to Flood containment. | Legendary | Purchase "Hivebreaker Viper" Bundle from the Shop for 2,000 cR |
FCI-X/ANPAO |
Materials Group | The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass. | Legendary | Purchase "Hivebreaker Viper" Bundle from the Shop for 2,000 cR |
Gallery[edit]
Browse more images in this article's gallery page. |
Concept art of GEN2 Viper for Halo 5: Guardians.
Viper armor on Halo Waypoint's armor customization for Halo 5: Guardians.
GEN3 Viper in Halo Infinite.
A Spartan-IV wearing a GEN3 Viper helmet with the FCI-X/ANPAO attachment on the Chimera core.
List of appearances[edit]
- Halo 5: Guardians (First appearance)
- Halo Infinite
Sources[edit]
- ^ a b c d e Halo 5: Guardians, Armory description
- ^ a b c d Halo Infinite, Armor Hall: Viper - Helmet Description "The neural interface of the VIPER has been demonstrated to increase aggression levels and improve reaction times. The GEN3 variant weaponizes these quirks to meet the needs of Spartans assigned to Flood containment."
- ^ Halo Infinite, Armor Hall: FCI-X/ANPAO - Helmet Attachment Description "The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass."
|