HELLCAT-class Mjolnir: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{Armor infobox | {{Armor infobox | ||
|name=Hellcat | |name=Hellcat | ||
|image=[[File:H5G-HellcatIGRender.png|270px]] | |image={{tabcontainer|title1=Upgraded Mark IV|content1=[[File:HINF HELLCAT Helmet Icon.png|300px]]|title2=GEN2|content2=[[File:H5G-HellcatIGRender.png|270px]]}} | ||
|manufacturer= | |manufacturer=[[Watershed Division]]{{Ref/Game|Id=HIManufacturer|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Hellcat - Helmet Manufacturer|Quote=Watershed Division}} | ||
|testsite= | |testsite= | ||
|type=[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR | |type=*[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] | ||
*[[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR Mark IV]] | |||
|role= | |role= | ||
|weight= | |weight= | ||
|features= | |features= | ||
}} | }} | ||
'''HELLCAT-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor]] manufactured by [[Watershed Division]].{{Ref/Game|Id=H5|H5G|Armor customization (Halo 5: Guardians)|Armory|Detail=Hellcat armor description}}{{Ref/Reuse|HIManufacturer}} | |||
' | ==GEN2 overview== | ||
===Development history=== | |||
The [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] Hellcat armor was designed using artifacts from [[human]]ity's [[Ancestors|prehistoric interstellar empire]], mostly collected by the [[Office of Naval Intelligence]] from ruins of a dead world and the vault of a shattered starship, presumably the [[ancient human cruiser]] found at [[Site Yankee-002-G3]], documented in [[ONI XENO-MATERIALS EXPLOITATION REPORT 15Y1198]], and assigned to [[Project ARC DREAM]]. [[Spartan-II]]s testing the armor showed near-perfect synchronization with the armor, though compatible [[Spartan-IV]] operators required an acclimatization period and tweaks to their augmentation maintenance before deployment.{{Ref/Reuse|H5}} | |||
==Mark IV-based overview== | |||
===Design details=== | |||
The Hellcat helmet and associated armor components are compatible with the upgraded [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV MJOLNIR]] platform. The Hellcat helmet and its black-box [[neural interface]] are remarkably compatible with [[Spartan]] physiology,{{Ref/Game|Id=HI|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Hellcat - Helmet Description|Quote=HELLCAT helmets are an amalgamation of recovered ancient craftsmanship and breakthroughs in materials engineering procured with Project ARC DREAM. Though derived from non-Forerunner technology, the helmets and their black-box neural interfaces have proven to be remarkably compatible with Spartan physiology.}} and the helmet was designed with the capability to interface with the Marauder's Sigil module which includes a target acquisition system adept at detecting and eliminating [[Forerunner]]-derived [[Electronic warfare|electronic countermeasures]].{{Ref/Game|Id=HelmetAttachDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Marauder's Sigil - Helmet Attachment Description|Quote=The target acquisition system built into this module is remarkably adept at detecting and defeating Forerunner-derived electronic countermeasures.}} | |||
===Development history=== | ===Development history=== | ||
Because of the danger and unpredictability inherent of researching and reverse-engineering Forerunner technology, the Office of Naval Intelligence has accelerated the development of Hellcat armor and other technologies derived from other, more exotic, sources.{{Ref/Game|Id=ChestDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Hellcat Plating - Chest Description|Quote=The legacy of the Forerunners has proven to be a dangerous and unpredictable prize. For ONI, this means accelerating development of HELLCAT armor and other technologies derived from other, more exotic, founts of knowledge.}} Hellcat armor was designed and manufactured by ONI's [[Watershed Division]] using an amalgamation of recovered ancient technology and breakthroughs in materials engineering procured with Project ARC DREAM.{{Ref/Reuse|HI}} Alongside the development of the Hellcat armor, the Project GABRIEL utility acts as a testbed for exotic systems interlink and munitions programmer supporting weapons research associated with Project ARC DREAM.{{Ref/Game|Id=UtilityDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Project GABRIEL - Utility Description|Quote=Testbed for exotic systems interlink and munitions programmer supporting ARC DREAM weapons research.}} Still in the process of being reverse-engineered by Watershed Division, the Modulated Instrument wrist-mounted device associated with the Hellcat armor suite is, in theory, analogous to a Forerunner [[tool-weapon]] [[hardlight]] projector.{{Ref/Game|Id=WristDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Modulated Instrument - Wrist Description|Quote=Once fully reverse-engineered, this device will be analogous to a Forerunner tool-weapon hardlight projector.}} | |||
==In-game information== | ==In-game information== | ||
===''Halo 5: Guardians''=== | ===''Halo 5: Guardians''=== | ||
{ | Hellcat was first introduced as an [[Armor customization (Halo 5: Guardians)|armor set]] in ''[[Halo 5: Guardians]]''. The Hellcat set has two alternate skin designs; Marauder and Onslaught. | ||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 15%"|Helmet | |||
! style="width: 70%"|Description | |||
! style="width: 15%"|Unlock requirements | |||
''' | |- align="center" | ||
'' | |[[File:REQ Card - Hellcat.png|100px]]<br/>Hellcat (helmet) | ||
|align="left"|Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | |||
|align="left"|Uncommon [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:H5G REQ Helmets Hellcat Marauder Rare.png|100px]]<br/>Hellcat Marauder (helmet skin) | |||
|align="left"|Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | |||
|align="left"|Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:H5G REQ Helmets Hellcat Onslaught Ultra Rare.png|100px]]<br/>Hellcat Onslaught (helmet skin) | |||
|align="left"|Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | |||
|align="left"|Ultra Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Hellcat Armor.png|100px]]<br/>Hellcat (body) | |||
|align="left"|Built of knowledge stolen from enigmatic ruins on a dead world and materials stripped from the vault of a shattered starship, the HELLCAT is both utterly alien and strangely familiar. | |||
|align="left"|Uncommon [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Armor Hellcat Marauder.png|100px]]<br/>Hellcat Marauder (body skin) | |||
|align="left"|Built of knowledge stolen from enigmatic ruins on a dead world and materials stripped from the vault of a shattered starship, the HELLCAT is both utterly alien and strangely familiar. | |||
|align="left"|Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Armor Hellcat Onslaught.png|100px]]<br/>Hellcat Onslaught (body skin) | |||
|align="left"|Built of knowledge stolen from enigmatic ruins on a dead world and materials stripped from the vault of a shattered starship, the HELLCAT is both utterly alien and strangely familiar. | |||
|align="left"|Ultra Rare [[List of REQ cards|REQ card]] | |||
|} | |||
===''Halo Infinite''=== | |||
The Hellcat helmet and associated armor components are available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] in ''[[Halo Infinite]]''. | |||
{| class="wikitable" style="width: 75%;" | |||
|- | |||
! scope="col" style="width: 15%" |Armor | |||
! scope="col" style="width: 15%" |Manufacturer | |||
! scope="col" style="width: 25%" |Lore | |||
! scope="col" style="width: 10%" |Rarity | |||
! scope="col" style="width: 15%" |Introduced In | |||
! scope="col" style="width: 15%" |Unlock Requirements | |||
|- | |||
|align="center"|[[File:HINF HELLCAT Helmet Icon.png|75px]]<br/>Hellcat | |||
|rowspan="7"|Watershed Division | |||
|HELLCAT helmets are an amalgamation of recovered ancient craftsmanship and breakthroughs in materials engineering procured with Project ARC DREAM. Though derived from non-Forerunner technology, the helmets and their black-box neural interfaces have proven to be remarkably compatible with Spartan physiology. | |||
|rowspan="7"|Legendary | |||
|rowspan="7"|[[Frontlines]] | |||
|rowspan="2"|Frontlines [[Event|Operation]] Pass level 50 (Premium) | |||
|- | |||
|align="center"|[[File:HINF Hellcat Helmet Attachment Icon.png|75px]]<br/>Marauder's Sigil | |||
|The target acquisition system built into this module is remarkably adept at detecting and defeating Forerunner-derived electronic countermeasures. | |||
|- | |||
|align="center"|[[File:HINF Hellcat Mantle LShoulder Icon.png|75px]][[File:HINF Hellcat Mantle RShoulder Icon.png|75px]]<br/>Hellcat Mantle | |||
|A legacy of loss, bitter fate, and dreams for a better tomorrow weighs heavily on humanity's defenders. | |||
|Frontlines Operation Pass level 49 (Premium) | |||
|- | |||
|align="center"|[[File:HINF Hellcat Plating Chest Icon.png|75px]]<br/>Hellcat Plating | |||
|The legacy of the Forerunners has proven to be a dangerous and unpredictable prize. For ONI, this means accelerating development of HELLCAT armor and other technologies derived from other, more exotic, founts of knowledge. | |||
|Frontlines Operation Pass level 45 (Premium) | |||
|- | |||
|align="center"|[[File:HINF Project Gabriel Utility Icon.png|75px]]<br/>Project GABRIEL | |||
|Testbed for exotic systems interlink and munitions programmer supporting ARC DREAM weapons research. | |||
|Frontlines Operation Pass level 44 (Premium) | |||
|- | |||
|align="center"|[[File:HINF Modulated Instrument Wrist Icon.png|75px]]<br/>Modulated Instrument | |||
|Once fully reverse-engineered, this device will be analogous to a Forerunner tool-weapon hardlight projector. | |||
|Frontlines Operation Pass level 43 (Premium) | |||
|- | |||
|align="center"|[[File:HINF Hellcat Reinforcement Kpads Icon.png|75px]]<br/>Hellcat Reinforcement | |||
|Not made for kneeling. | |||
|Frontlines Operation Pass level 42 (Premium) | |||
|} | |||
==Production notes== | ==Production notes== | ||
Internally, Hellcat | *Internally, during the armor's development for ''Halo 5: Guardians'', Hellcat was known by the codename "''A084''", with the in-game model produced by Airborn Studios.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/da821|Site=Artstation|Page=Halo 5 Multiplayer Armor Hellcat|Detail=The render's filename, <code>airborn-studios-h5-a084-marmo-hellcat.jpg</code>, reveals the armor's codename.}} | ||
*The armor's original design was created by [[343 Industries]] concept artist [[:Category:Images by Kory Lynn Hubbell|Kory Lynn Hubbel]], in conjunction with fan Andrew Thivyanathan, who had won a contest with the charity Child's Play to design an armor. Thivyanathan wanted to base the armor on that worn by Ancestor soldiers, and the two worked to come up with the design seen in ''[[Halo 4]]''{{'}}s [[Terminal (Halo 4)|terminal]]s. Thivyanathan was also featured in-game as the character [[Andrew Thivyanathan]], a de-glasser working on [[Meridian]].{{Ref/Site|D=01|M=6|Y=2020|URL=https://twitter.com/KoryLynnHubbell/status/1282562333881982976|Site=Twitter|Page=Kory Lynn Hubbell|Quote=Oh also, fun fact: The Hellcat came to be when a guy won a charity auction to come in and design a Halo armor. He wanted to base it on the Ancient Human soldiers and I sat with him to get the rough sketch. It was a great experience. I wish I could remember his name :/}}{{Ref/Generic|[[Talk:Mission Intel|Thivyanathan's discussion of the armor creation on Halopedia]]}} | |||
*The Marauder's Sigil helmet attachment available for Hellcat in ''Halo Infinite'' was designed to closely mirror the depiction of the Ancestor soldier armor seen in ''Halo 4''{{'}}s terminals.{{Ref/YouTube|Id=SpringUPdate|YZNxv526xa4|Halo|Spring Update Community Livestream <nowiki>|</nowiki> Halo Infinite}} | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Hellcat}} | |||
===Development images=== | |||
<gallery> | |||
File:H4-Terminal-PreHuman-Death.jpg|The Ancestor warriors used as inspiration for the set. | |||
File:H5G Hellcat Concept 1.jpg|Concept art of the armor for ''Halo 5: Guardians''. | |||
File:H5G Hellcat Concept 2.jpg|Concept art of the armor for ''Halo 5: Guardians''. | |||
File:Hellcat renders.jpg|Renders of the Hellcat armor for ''Halo 5: Guardians''. | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | <gallery> | ||
File:H5-Waypoint-Hellcat.png|The default skin for Hellcat in ''Halo 5: Guardians''. | |||
File:H5-Waypoint-Hellcat.png| | File:H5-Waypoint-Hellcat-MARAUDER.png|The Marauder skin for Hellcat. | ||
File:H5-Waypoint-Hellcat-MARAUDER.png|Marauder skin. | File:H5-Waypoint-Hellcat-ONSLAUGHT.png|Onslaught skin for Hellcat. | ||
File:H5-Waypoint-Hellcat-ONSLAUGHT.png|Onslaught skin. | File:H5G-Hellcat&SPNKRPrime.png|A Spartan in GEN2 Hellcat armor in ''Halo 5: Guardians''. | ||
File:Hellcat | File:H5G Multiplayer HELLCAT standing.png|A Spartan in GEN2 Hellcat armor on [[Tyrant]]. | ||
File:H5G | File:H5G Multiplayer HELLCAT Standing 2.png|A Hellcat-clad Spartan. | ||
File: | File:H5G Multiplayer HELLCAT Ground Pound.png|A Hellcat-clad Spartan ground pounds. | ||
File: | File:H5G Multiplayer HELLCAT Sliding.png|A Hellcat-clad Spartan slides. | ||
File: | File:H5G Multiplayer HELLCAT Firing.png|A Hellcat-clad Spartan fires a [[Z-130 Suppressor]]. | ||
File: | File:HINF Hellcat1.png|A Spartan clad in Mark IV-based Hellcat armor in ''Halo Infinite''. | ||
File: | File:HINF Hellcat2.png|A Spartan clad in Mark IV-based Hellcat armor. | ||
File: | File:HINF Hellcat3.png|A Spartan clad in Mark IV-based Hellcat armor. | ||
File:HINF HellcatSigil1.png|A Spartan clad in Mark IV-based Hellcat armor with the Marauder's Sigil attachment. | |||
File:HINF HellcatSigil2.png|A Spartan clad in Mark IV-based Hellcat armor with the Marauder's Sigil attachment. | |||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo 5: Guardians]]'' {{1st}} | *''[[Halo 5: Guardians]]'' {{1st}} | ||
*''[[Halo Infinite]]'' | |||
**''[[Spring Update]]'' | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Armor/Permutation|H5G}} | {{Armor/Permutation|H5G|HI}} | ||
{{Mjolnir|GEN2}} | {{Navbox/Universe/Mjolnir|Overview|GEN1|GEN2}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] |
Latest revision as of 15:49, February 17, 2025
Hellcat | |
---|---|
Production overview | |
Manufacturer(s): |
|
Type: |
|
HELLCAT-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor manufactured by Watershed Division.[2][1]
GEN2 overview[edit]
Development history[edit]
The GEN2 Hellcat armor was designed using artifacts from humanity's prehistoric interstellar empire, mostly collected by the Office of Naval Intelligence from ruins of a dead world and the vault of a shattered starship, presumably the ancient human cruiser found at Site Yankee-002-G3, documented in ONI XENO-MATERIALS EXPLOITATION REPORT 15Y1198, and assigned to Project ARC DREAM. Spartan-IIs testing the armor showed near-perfect synchronization with the armor, though compatible Spartan-IV operators required an acclimatization period and tweaks to their augmentation maintenance before deployment.[2]
Mark IV-based overview[edit]
Design details[edit]
The Hellcat helmet and associated armor components are compatible with the upgraded Mark IV MJOLNIR platform. The Hellcat helmet and its black-box neural interface are remarkably compatible with Spartan physiology,[3] and the helmet was designed with the capability to interface with the Marauder's Sigil module which includes a target acquisition system adept at detecting and eliminating Forerunner-derived electronic countermeasures.[4]
Development history[edit]
Because of the danger and unpredictability inherent of researching and reverse-engineering Forerunner technology, the Office of Naval Intelligence has accelerated the development of Hellcat armor and other technologies derived from other, more exotic, sources.[5] Hellcat armor was designed and manufactured by ONI's Watershed Division using an amalgamation of recovered ancient technology and breakthroughs in materials engineering procured with Project ARC DREAM.[3] Alongside the development of the Hellcat armor, the Project GABRIEL utility acts as a testbed for exotic systems interlink and munitions programmer supporting weapons research associated with Project ARC DREAM.[6] Still in the process of being reverse-engineered by Watershed Division, the Modulated Instrument wrist-mounted device associated with the Hellcat armor suite is, in theory, analogous to a Forerunner tool-weapon hardlight projector.[7]
In-game information[edit]
Halo 5: Guardians[edit]
Hellcat was first introduced as an armor set in Halo 5: Guardians. The Hellcat set has two alternate skin designs; Marauder and Onslaught.
Helmet | Description | Unlock requirements |
---|---|---|
![]() Hellcat (helmet) |
Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | Uncommon REQ card |
![]() Hellcat Marauder (helmet skin) |
Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | Rare REQ card |
![]() Hellcat Onslaught (helmet skin) |
Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | Ultra Rare REQ card |
![]() Hellcat (body) |
Built of knowledge stolen from enigmatic ruins on a dead world and materials stripped from the vault of a shattered starship, the HELLCAT is both utterly alien and strangely familiar. | Uncommon REQ card |
![]() Hellcat Marauder (body skin) |
Built of knowledge stolen from enigmatic ruins on a dead world and materials stripped from the vault of a shattered starship, the HELLCAT is both utterly alien and strangely familiar. | Rare REQ card |
![]() Hellcat Onslaught (body skin) |
Built of knowledge stolen from enigmatic ruins on a dead world and materials stripped from the vault of a shattered starship, the HELLCAT is both utterly alien and strangely familiar. | Ultra Rare REQ card |
Halo Infinite[edit]
The Hellcat helmet and associated armor components are available for multiplayer Spartan armor customization in Halo Infinite.
Armor | Manufacturer | Lore | Rarity | Introduced In | Unlock Requirements |
---|---|---|---|---|---|
![]() Hellcat |
Watershed Division | HELLCAT helmets are an amalgamation of recovered ancient craftsmanship and breakthroughs in materials engineering procured with Project ARC DREAM. Though derived from non-Forerunner technology, the helmets and their black-box neural interfaces have proven to be remarkably compatible with Spartan physiology. | Legendary | Frontlines | Frontlines Operation Pass level 50 (Premium) |
![]() Marauder's Sigil |
The target acquisition system built into this module is remarkably adept at detecting and defeating Forerunner-derived electronic countermeasures. | ||||
![]() ![]() Hellcat Mantle |
A legacy of loss, bitter fate, and dreams for a better tomorrow weighs heavily on humanity's defenders. | Frontlines Operation Pass level 49 (Premium) | |||
![]() Hellcat Plating |
The legacy of the Forerunners has proven to be a dangerous and unpredictable prize. For ONI, this means accelerating development of HELLCAT armor and other technologies derived from other, more exotic, founts of knowledge. | Frontlines Operation Pass level 45 (Premium) | |||
![]() Project GABRIEL |
Testbed for exotic systems interlink and munitions programmer supporting ARC DREAM weapons research. | Frontlines Operation Pass level 44 (Premium) | |||
![]() Modulated Instrument |
Once fully reverse-engineered, this device will be analogous to a Forerunner tool-weapon hardlight projector. | Frontlines Operation Pass level 43 (Premium) | |||
![]() Hellcat Reinforcement |
Not made for kneeling. | Frontlines Operation Pass level 42 (Premium) |
Production notes[edit]
- Internally, during the armor's development for Halo 5: Guardians, Hellcat was known by the codename "A084", with the in-game model produced by Airborn Studios.[8]
- The armor's original design was created by 343 Industries concept artist Kory Lynn Hubbel, in conjunction with fan Andrew Thivyanathan, who had won a contest with the charity Child's Play to design an armor. Thivyanathan wanted to base the armor on that worn by Ancestor soldiers, and the two worked to come up with the design seen in Halo 4's terminals. Thivyanathan was also featured in-game as the character Andrew Thivyanathan, a de-glasser working on Meridian.[9][10]
- The Marauder's Sigil helmet attachment available for Hellcat in Halo Infinite was designed to closely mirror the depiction of the Ancestor soldier armor seen in Halo 4's terminals.[11]
Gallery[edit]
![]() |
Browse more images in this article's gallery page. |
Development images[edit]
Screenshots[edit]
A Spartan in GEN2 Hellcat armor on Tyrant.
A Hellcat-clad Spartan fires a Z-130 Suppressor.
List of appearances[edit]
- Halo 5: Guardians (First appearance)
- Halo Infinite
Sources[edit]
- ^ a b Halo Infinite, Armor Hall: Hellcat - Helmet Manufacturer "Watershed Division"
- ^ a b Halo 5: Guardians, Armory: Hellcat armor description
- ^ a b Halo Infinite, Armor Hall: Hellcat - Helmet Description "HELLCAT helmets are an amalgamation of recovered ancient craftsmanship and breakthroughs in materials engineering procured with Project ARC DREAM. Though derived from non-Forerunner technology, the helmets and their black-box neural interfaces have proven to be remarkably compatible with Spartan physiology."
- ^ Halo Infinite, Armor Hall: Marauder's Sigil - Helmet Attachment Description "The target acquisition system built into this module is remarkably adept at detecting and defeating Forerunner-derived electronic countermeasures."
- ^ Halo Infinite, Armor Hall: Hellcat Plating - Chest Description "The legacy of the Forerunners has proven to be a dangerous and unpredictable prize. For ONI, this means accelerating development of HELLCAT armor and other technologies derived from other, more exotic, founts of knowledge."
- ^ Halo Infinite, Armor Hall: Project GABRIEL - Utility Description "Testbed for exotic systems interlink and munitions programmer supporting ARC DREAM weapons research."
- ^ Halo Infinite, Armor Hall: Modulated Instrument - Wrist Description "Once fully reverse-engineered, this device will be analogous to a Forerunner tool-weapon hardlight projector."
- ^ Artstation, Halo 5 Multiplayer Armor Hellcat: The render's filename,
airborn-studios-h5-a084-marmo-hellcat.jpg
, reveals the armor's codename. (Retrieved on Jun 1, 2020) [archive] - ^ Twitter, Kory Lynn Hubbell: "Oh also, fun fact: The Hellcat came to be when a guy won a charity auction to come in and design a Halo armor. He wanted to base it on the Ancient Human soldiers and I sat with him to get the rough sketch. It was a great experience. I wish I could remember his name :/" (Retrieved on Jun 1, 2020) [archive]
- ^ Thivyanathan's discussion of the armor creation on Halopedia
- ^ YouTube - Halo, Spring Update Community Livestream | Halo Infinite
|