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VIPER-class Mjolnir: Difference between revisions

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{{Era|Post}}
{{Status|Canon}}
The '''MJOLNIR Powered Assault Armor/Viper''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]].<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref>
{{Armor infobox
|name=Viper
|image={{tabcontainer|title1=GEN3|content1=[[File:HINF - Helmet icon - Viper.png|250px]]|title2=GEN2|content2=[[File:H5G-Viper.png|250px]]}}
|manufacturer=[[Vestol Corporation]]{{Ref/Game|Id=H5 Armory|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}}
|testsite=
|type=*[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]<br>
*[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]]
|role=
|weight=
|features=*Power pack and neural interface made by Vestol Corporation
*Increases aggression
*Improves reaction times
}}
'''VIPER-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]{{Ref/Reuse|H5 Armory}} and [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3]]] armors.{{Ref/Reuse|HelmetDescription}}
 
==GEN2 overview==
===Design details===
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of [[Vestol Corporation]]'s own design.{{Ref/Reuse|H5 Armory}}
 
===Development history===
This suit was developed by the [[Vestol Corporation]].{{Ref/Reuse|H5 Armory}}
 
===Usage===
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.{{Ref/Reuse|H5 Armory}}
 
==GEN3 overview==
===Design details===
Like its GEN2 armor variant, the Viper helmet uses a neural interface that increases agression and improve the Spartans' reaction times.{{Ref/Game|Id=HelmetDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Viper - Helmet Description|Quote=The neural interface of the VIPER has been demonstrated to increase aggression levels and improve reaction times. The GEN3 variant weaponizes these quirks to meet the needs of Spartans assigned to Flood containment.}} The Viper helmet is compatible with the FCI-X/ANPAO attachment which, like the Viper Shroud attachment for the [[STREET VIPER-class Mjolnir|Street Viper]] helmet, reverse-engineers functions from the [[Z-5080 Promethean vision]]; these functions allow the detection and targeting of [[Flood]] biomass.{{Ref/Game|Id=HelmetAttachDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=FCI-X/ANPAO - Helmet Attachment Description|Quote=The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass.}}
 
===Development history===
Just like its GEN2 predecessor, the Viper helmet was developed by the Vestol Corporation.{{Ref/Reuse|HelmetDescription}}
 
===Usage===
The Viper GEN3 variant weaponizes its neural interface quirks to suit the needs of Spartans assigned to [[Flood containment Fireteam]]s.{{Ref/Reuse|HelmetDescription}}


==In-game information==
==In-game information==
===Halo 5: Guardians===
===''Halo 5: Guardians''===
'''Unlock''': Uncommon [[REQ]] card<br>
Viper was first introduced as an [[Armor customization (Halo 5: Guardians)|armor set]] in ''[[Halo 5: Guardians]]'', unlockable through the [[Requisition system]]. The Viper set has two alternate skin designs, Strike and Venom.
*Helmet Description: Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.
{| class="wikitable" style="width: 75%;"
*Body Description: The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of [[Vestol Corporation]]'s own design.
! scope="col" style="width: 10%" |Armor
'''Available Skins''': Strike and Venom<br>
! scope="col" style="width: 25%" |Description
'''Strike Unlock''': Rare REQ card<br>
! scope="col" style="width: 10%" |Rarity
'''Venom Unlock''': Ultra Rare REQ card
! scope="col" style="width: 15%" |Introduced in
 
! scope="col" style="width: 20%" |Unlock requirements
|- align="center"
|[[File:H5G - REQ icon - Viper (helmet).png|100px]]<br/>Viper (helmet)
|rowspan="3" align="left"|Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.
|{{H5Rarity|Uncommon}}
|rowspan="6"|Introduced on launch.
|rowspan="2"|Purchase a Silver REQ pack for {{RP|5,000}} REQ points.
|- align="center"
|[[File:H5G - REQ icon - Viper Strike (helmet).png|100px]]<br/>Viper Strike (helmet skin)
|{{H5Rarity|Rare}}
|- align="center"
|[[File:H5G - REQ icon - Viper Venom (helmet).png|100px]]<br/>Viper Venom (helmet skin)
|{{H5Rarity|Ultra Rare}}
|Purchase a Gold REQ pack for {{RP|10,000}} REQ points.
|- align="center"
|[[File:H5G - REQ icon - Viper (body).png|100px]]<br/>Viper (body)
|rowspan="3" align="left"|The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of [[Vestol Corporation]]'s own design.
|{{H5Rarity|Uncommon}}
|rowspan="2"|Purchase a Silver REQ pack for {{RP|5,000}} REQ points.
|- align="center"
|[[File:H5G - REQ icon - Viper Strike (body).png|100px]]<br/>Viper Strike (body skin)
|{{H5Rarity|Rare}}
|- align="center"
|[[File:H5G - REQ icon - Viper Venom (body).png|100px]]<br/>Viper Venom (body skin)
|{{H5Rarity|Ultra Rare}}
|Purchase a Gold REQ pack for {{RP|10,000}} REQ points.
|- align="center"
|}
===''Halo Infinite''===
The GEN3 Viper helmet is available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] in ''[[Halo Infinite]]''.
{| class="wikitable" style="width: 75%;"
! scope="col" style="width: 15%" |Armor
! scope="col" style="width: 15%" |Manufacturer
! scope="col" style="width: 25%" |Lore
! scope="col" style="width: 10%" |Rarity
! scope="col" style="width: 15%" |Introduced In
! scope="col" style="width: 15%" |Unlock Requirements
|-
|align="center"|[[File:HINF - Helmet icon - Viper.png|75px]]<br/>Viper
|[[Vestol Corporation]]
|The neural interface of the VIPER has been demonstrated to increase aggression levels and improve reaction times. The GEN3 variant weaponizes these quirks to meet the needs of Spartans assigned to Flood containment.
|rowspan="2"|{{HINFRarity|Legendary}}
|rowspan="2"|[[Season 05: Reckoning]]
|rowspan="2"|Purchase the "Hivebreaker Viper" bundle from the [[Shop]] for 2,000 cR
|-
|align="center"|[[File:HINF - Helmet attachment icon - FCI-X-ANDAO.png|75px]]<br/>[[FCI-X/ANPAO]]
|Materials Group
|The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass.
|}
==Production notes==
===References===
The Viper armor's name references the venomous family of snakes, with its two skins referencing the snake's attack and venom, respectively.
==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Viper}}
===Developmental images===
<gallery>
File:H5GC-Viper.jpg|Concept art of GEN2 Viper for ''[[Halo 5: Guardians]]''.
</gallery>
===''Halo 5: Guardians'' skins===
<gallery>
<gallery>
File:H5GC-Viper.jpg|Concept art of the armor for ''[[Halo 5: Guardians]]''.
File:H5-Waypoint-Viper.png|Viper armor on [[Halo Waypoint]]'s armor customization for ''Halo 5: Guardians''.
File:H5-Waypoint-Viper.png|Viper armor on [[Halo Waypoint]]'s armor customization for ''Halo 5: Guardians''.
File:H5-Waypoint-Viper-STRIKE.png|Viper Strike
File:H5-Waypoint-Viper-STRIKE.png|Viper Strike
File:H5-Waypoint-Viper-VENOM.png|Viper Venom
File:H5-Waypoint-Viper-VENOM.png|Viper Venom
</gallery>
===''Halo Infinite''===
<gallery>
File:HINF - Store icon - Hivebreaker Viper.png|GEN3 Viper in ''[[Halo Infinite]]''.
File:HINF-ViperonLastResort.png|A Spartan-IV wearing a GEN3 Viper helmet with the FCI-X/ANPAO attachment on the [[Chimera]] core.
</gallery>
</gallery>
==List of appearances==
==List of appearances==
*''[[Halo 5: Guardians]]'' {{1st}}
*''[[Halo 5: Guardians]]'' {{1st}}
*''[[Halo Infinite]]''
**''[[Season 05: Reckoning]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Armor/Permutation}}
{{Armor/Permutation|H5G|HI}}
{{Navbox/Universe/Mjolnir|Overview|GEN2|GEN3}}
[[Category:MJOLNIR armor]]
[[Category:Halo Infinite multiplayer armor permutations]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]

Latest revision as of 23:59, February 22, 2025

Viper
GEN3
Icon of the Viper helmet
GEN2
H5G-Viper.png
Production overview

Manufacturer(s):

Vestol Corporation[1]

Type:

Technical specifications

Feature(s):

  • Power pack and neural interface made by Vestol Corporation
  • Increases aggression
  • Improves reaction times
 

VIPER-class Mjolnir is a variant of the MJOLNIR [GEN2][1] and MJOLNIR [GEN3] armors.[2]

GEN2 overviewEdit

Design detailsEdit

The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design.[1]

Development historyEdit

This suit was developed by the Vestol Corporation.[1]

UsageEdit

Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.[1]

GEN3 overviewEdit

Design detailsEdit

Like its GEN2 armor variant, the Viper helmet uses a neural interface that increases agression and improve the Spartans' reaction times.[2] The Viper helmet is compatible with the FCI-X/ANPAO attachment which, like the Viper Shroud attachment for the Street Viper helmet, reverse-engineers functions from the Z-5080 Promethean vision; these functions allow the detection and targeting of Flood biomass.[3]

Development historyEdit

Just like its GEN2 predecessor, the Viper helmet was developed by the Vestol Corporation.[2]

UsageEdit

The Viper GEN3 variant weaponizes its neural interface quirks to suit the needs of Spartans assigned to Flood containment Fireteams.[2]

In-game informationEdit

Halo 5: GuardiansEdit

Viper was first introduced as an armor set in Halo 5: Guardians, unlockable through the Requisition system. The Viper set has two alternate skin designs, Strike and Venom.

Armor Description Rarity Introduced in Unlock requirements
 
Viper (helmet)
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. Uncommon Introduced on launch. Purchase a Silver REQ pack for   5,000 REQ points.
 
Viper Strike (helmet skin)
Rare
 
Viper Venom (helmet skin)
Ultra Rare Purchase a Gold REQ pack for   10,000 REQ points.
 
Viper (body)
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design. Uncommon Purchase a Silver REQ pack for   5,000 REQ points.
 
Viper Strike (body skin)
Rare
 
Viper Venom (body skin)
Ultra Rare Purchase a Gold REQ pack for   10,000 REQ points.

Halo InfiniteEdit

The GEN3 Viper helmet is available for multiplayer Spartan armor customization in Halo Infinite.

Armor Manufacturer Lore Rarity Introduced In Unlock Requirements
 
Viper
Vestol Corporation The neural interface of the VIPER has been demonstrated to increase aggression levels and improve reaction times. The GEN3 variant weaponizes these quirks to meet the needs of Spartans assigned to Flood containment. Legendary Season 05: Reckoning Purchase the "Hivebreaker Viper" bundle from the Shop for 2,000 cR
 
FCI-X/ANPAO
Materials Group The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass.

Production notesEdit

ReferencesEdit

The Viper armor's name references the venomous family of snakes, with its two skins referencing the snake's attack and venom, respectively.

GalleryEdit

Developmental imagesEdit

Halo 5: Guardians skinsEdit

Halo InfiniteEdit

List of appearancesEdit

SourcesEdit

  1. ^ a b c d e Halo 5: Guardians, Armory description
  2. ^ a b c d Halo Infinite, Armor Hall: Viper - Helmet Description "The neural interface of the VIPER has been demonstrated to increase aggression levels and improve reaction times. The GEN3 variant weaponizes these quirks to meet the needs of Spartans assigned to Flood containment."
  3. ^ Halo Infinite, Armor Hall: FCI-X/ANPAO - Helmet Attachment Description "The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass."