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ARGONAUT-class Mjolnir: Difference between revisions

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'''ARGONAUT-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]].<ref name="H5"> '''[[Halo 5: Guardians]]''' ''- Armory description''</ref>
'''ARGONAUT-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]].{{Ref/Game|Id=H5|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}}


==Overview==
==Overview==
Line 23: Line 23:
==In-game information==
==In-game information==
===''Halo 5: Guardians''===
===''Halo 5: Guardians''===
'''Available skins''': Idmon and Nestor<br>
Argonaut was first introduced as an [[Armor customization (Halo 5: Guardians)|armor set]] in ''[[Halo 5: Guardians]]''. The suit is not a fully-original design, and employs several ''[[Halo 4]]'' armor pieces including the [[EVA-class Mjolnir|EVA]] shoulders, [[RICOCHET-class Mjolnir|Ricochet]] forearms and [[RECRUIT-class Mjolnir|Recruit]] legs. The Argonaut set has two alternate skin designs; Idmon and Nestor.
'''Default unlock''': Rare [[REQ]] card<br>
'''Idmon unlock''': Legendary REQ card<br>
'''Nestor unlock''': Ultra Rare REQ card
*'''Helmet description''': ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
*'''Body description''': Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.


In ''Halo 5: Guardians'' due to the "Body" having a predefined customisation this armor set permanently has the following parts from ''Halo 4'':
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Helmet
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements
|- align="center"
|[[File:H5G REQ Helmets Argonaut Rare.png|100px]]<br/>Argonaut (helmet)
|align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G_REQ_Helmets_Argonaut_Idmon_Legendary.png|100px]]<br/>Argonaut Idmon (helmet skin)
|align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
|align="left"|Legendary [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G_REQ_Helmets_Argonaut_Nestor_Ultra_Rare.png|100px]]<br/>Argonaut Nestor (helmet skin)
|align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
|align="left"|Ultra Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Argonaut.png|100px]]<br/>Argonaut (body)
|align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ_Card_-_Armor_Argonaut_Idmon.png|100px]]<br/>Argonaut Idmon (body skin)
|align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.
|align="left"|Legendary [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Argonaut Nestor.png|100px]]<br/>Argonaut Nestor (body skin)
|align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.
|align="left"|Ultra Rare [[List of REQ cards|REQ card]]
|}


*'''Shoulders''': [[EVA-class Mjolnir|EVA]]
*'''Forearms''': [[RICOCHET-class Mjolnir|Ricochet]]
*'''Legs''': [[RECRUIT-class Mjolnir|Recruit]]
==Trivia==
==Trivia==
*The armor is named after the [[Wikipedia: Argonauts|Argonauts]], a band of heroes and sailors aboard the Argo in Greek mythology.
*The armor is named after the [[Wikipedia: Argonauts|Argonauts]], a band of heroes and sailors aboard the Argo in Greek mythology.
*The armor's skins are named after [[Wikipedia: Idmon|Idmon]], an Argonaut seer, and [[Wikipedia: Nestor (mythology)|Nestor]], an Argonaut and the King of [[Wikipedia: Pylos|Pylos]].
*The armor's skins are named after [[Wikipedia: Idmon|Idmon]], an Argonaut seer, and [[Wikipedia: Nestor (mythology)|Nestor]], an Argonaut and the King of [[Wikipedia: Pylos|Pylos]].
==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Argonaut}}
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Argonaut}}

Revision as of 15:57, February 18, 2022

Argonaut
Argonaut-IdmonRender.png
Production overview

Type:

MJOLNIR [GEN2]

Technical specifications

Feature(s):

Move-by-wire reflex enhancers

 

ARGONAUT-class Mjolnir is a variant of the MJOLNIR [GEN2] armor.[1]

Overview

Development history

Once the helmet clears the UNSC Ordnance Committee's approval loops, this armor will be able to accept next-generation Block 10 Interface Controller hardware.[1]

Usage

Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.[1]

In-game information

Halo 5: Guardians

Argonaut was first introduced as an armor set in Halo 5: Guardians. The suit is not a fully-original design, and employs several Halo 4 armor pieces including the EVA shoulders, Ricochet forearms and Recruit legs. The Argonaut set has two alternate skin designs; Idmon and Nestor.

Helmet Description Unlock requirements
H5G REQ Helmets Argonaut Rare
Argonaut (helmet)
ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. Rare REQ card
H5G REQ Helmets Argonaut Idmon Legendary
Argonaut Idmon (helmet skin)
ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. Legendary REQ card
H5G REQ Helmets Argonaut Nestor Ultra Rare
Argonaut Nestor (helmet skin)
ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. Ultra Rare REQ card
REQ Card - Armor Argonaut.png
Argonaut (body)
Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. Rare REQ card
REQ Card - Armor Argonaut Idmon.png
Argonaut Idmon (body skin)
Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. Legendary REQ card
REQ Card - Armor Argonaut Nestor.png
Argonaut Nestor (body skin)
Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. Ultra Rare REQ card

Trivia

  • The armor is named after the Argonauts, a band of heroes and sailors aboard the Argo in Greek mythology.
  • The armor's skins are named after Idmon, an Argonaut seer, and Nestor, an Argonaut and the King of Pylos.

Gallery

Normal gallery

Halo 5: Guardians skins

Halo 5: Guardians REQ cards

List of appearances

Sources

  1. ^ a b c Halo 5: Guardians, Armory description

Template:Mjolnir