CQB-class Mjolnir: Difference between revisions
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*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]{{Ref/Reuse|EVG}}{{Ref/Reuse|HR}} | *[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]{{Ref/Reuse|EVG}}{{Ref/Reuse|HR}} | ||
*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}} | *[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}} | ||
[[MJOLNIR (GEN2)]] {{C| | [[MJOLNIR (GEN2)]] {{C|Compatible}}{{Ref/Game|Id=H5G|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Spartan Appearance Customization|Detail=CQB - Helmet Description|Quote=Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets.}} | ||
<br>[[MJOLNIR (GEN3)]] {{C| | <br>[[MJOLNIR (GEN3)]] {{C|Compatible}}{{Ref/Generic|Id=ANG|[[A New Generation]]}} | ||
|role=Close quarters combat{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}}{{Ref/Game|Id=h3body|Game=H3|Section=Armor permutations (Halo 3)|SectionLinkText=Spartan Armor Customization|Detail=CQB - Body Description|Quote=The intent with the Mjolnir Mark VI Powered Assault Armor/C variant was to improve survivability in close combat, specifically by looking at alternative methods of K dispersal and improving joint mobility. | |role=Close quarters combat{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}}{{Ref/Game|Id=h3body|Game=H3|Section=Armor permutations (Halo 3)|SectionLinkText=Spartan Armor Customization|Detail=CQB - Body Description|Quote=The intent with the Mjolnir Mark VI Powered Assault Armor/C variant was to improve survivability in close combat, specifically by looking at alternative methods of K dispersal and improving joint mobility. | ||
}} | }} |
Revision as of 11:47, July 28, 2021
CQB | |
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Production overview | |
Manufacturer(s): |
Beweglichkeitsrüstungsysteme[1]TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[2][3]TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[4] |
Testing site(s): |
Special Warfare Center Essen, Deutschland (developed)[1][2][3][4]TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[5] Special Warfare Center Seongnam, Hanguk (tested)[1][2][3][4][5] |
Type: |
MJOLNIR (GEN1) MJOLNIR (GEN2) (Compatible)TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[6]
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Role(s): |
Close quarters combat[1][3]TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[8] |
The MJOLNIR Powered Assault Armor/C variant, colloquially known as the Close Quarters Battle (CQB) armor, is a variant of the MJOLNIR Powered Assault Armor manufactured by Beweglichkeitsrüstungsysteme.[1][2][3][4]
GEN1 overview
Specifications
The CQB variant specializes in the improvement of survivability in close quarters engagements, this was done in the dispersal of kinetic energy, by looking at alternate methods to disperse the kinetic energy versus momentum transferred by a Spartan during combat. In addition the CQB's armor components are designed to optimize joint mobility in close quarters, and have an improved field of view.[1][2][3][8]
Although CQB surpasses CQC in overall integration, the variant's ability to allow ad hoc modifications is limited in comparison.[1][9]
Development history
As early as 2525 developmental Mjolnir permutations utilized physical architecture that would eventually be used for CQB.[10][11] Samuel-034 used such a variant during the Battle of Chi Ceti[12] and Daisy-023 used a similar variant.[13]
When evaluating different opportunities to improve MJOLNIR across an assortment of engagement types, German-based Beweglichkeitsrüstungsysteme proposed two distinctive variants CQC and CQB with one focus. Using data gathered from the UNSC's campaign on Jericho VII, that focus was to further improve the survivability in close quarter engagements.[1][2][3][4][5][9]
Field-tested at the Special Warfare Center Essen, in Deutschland, and integrating feedback gathered from the Special Warfare Center Seongnam, in Korea, CQB was ultimately launched as a successor to CQCTEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[14] on the Mark V platform.[1][3] Its advances were eventually incorporated into the Mark VI series.[1][3][4][5]
Daisy-023 in her CQB-like armor during the Human-Covenant War.
Usage
The CQB armor was used successfully throughout 2552.[1]
GEN2 overview
GEN2 compatibility
As late as 2558, the GEN1 CQB helmet could be requisitioned by Spartans for use with their GEN2 Mjolnir suits.[6]
Usage
While some Spartans still made use of upgraded CQB helmets in 2558 DYNAST-class Mjolnir had largely replaced them.[15]
GEN3 overview
GEN3 compatibility
By 2560 the GEN1 CQB helmet had been upgraded to GEN3 standards.[16]
In-game information
Halo 3 - Mark VI GEN1
The CQB armor permutation is one of the default unlocked armor sets available in Halo 3. In the Halo: The Master Chief Collection edition of Halo 3, the CQB armor (like all Halo 3 permutations) is unlocked by default.
Halo: Reach - Mark V GEN1
The CQB helmet is available as an unlockable helmet armor permutation in Halo: Reach. Alongside the Military Police helmet and UA/Base Security [W] chest, it cannot be unlocked in Halo: Reach through regular in-game means. Instead, it is unlocked by completing achievements for Halo 3 and Halo 3: ODST and career milestones on Halo Waypoint. Following the shutdown of Xbox 360 Halo online services in December 2021, this achievement will no longer be attainable.[17]
The helmet is unlockable as part of Season 1: Noble in Halo: The Master Chief Collection.
Helmet | Description | Unlock requirements (Halo: Reach) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
CQB |
The MJOLNIR/C variant was developed and tested at UNSC facilities in Esson and Songnam, respectively. Developed at Beweglichrüstungsysteme and tested at the UNSC's Special Warfare Center. |
Reach Halo Waypoint Career Milestone 20 and Folks Need Heroes... achievement. | Season 1, Tier 1 ( 1) |
CQB (HU/RS/CNM) |
Hardened uplink/remote sensor package with command network module. | Reach Halo Waypoint Career Milestone 25 and complete the Campaign Complete: Heroic achievement in Halo 3: ODST. CQB must already be unlocked. | Season 1, Tier 6 ( 1) |
CQB (UA/HUL) |
Up-armored variant with hardened uplink module for MILINT acquisition. | Reach Halo Waypoint Career Milestone 30 and complete the Campaign Complete: Legendary achievement in Halo 3 and Gods Must Be Strong achievement in Halo: Reach. CQB HU/RS/CNM must already be unlocked. | Season 1, Tier 10 ( 1) |
Halo 5: Guardians - Upgraded GEN1
The CQB helmet was one of a number of Reach-themed helmets and armors added into Halo 5: Guardians via the Classic Helmet REQ Pack.
Helmet | Description | Unlock requirements (Halo 5: Guardians) |
---|---|---|
Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets. |
|
Halo Infinite - Upgraded GEN1
The CQB helmet returns in Halo Infinite for use on the Mark V(B) core.[7][18]
Trivia
- According to a survey taken by Bungie around 14 March 2008, the CQB chest was the most used Spartan chestpiece in Halo 3, and the helmet was the fourth most used.[19]
Gallery
Browse more images in this article's gallery page. |
Halo 3
CQB in the Halo 3 Beta.
Render of CQB holding a M41 SPNKR.
Halo: Reach
Concept art of the CQB helmet for Halo: Reach.
Halo 5: Guardians
CQB in comparison to DYNAST-class Mjolnir, its post-war replacement.
Halo Infinite
A CQB-clad Spartan alongside Lumu in the A New Generation trailer.
List of appearances
- Halo 3 (First appearance)
- Halo: Reach
- Halo Legends
- Homecoming (Possible appearance)
- Halo: The Fall of Reach - The Animated Series (Possible appearance)
- Halo 5: Guardians
- Halo Infinite
Sources
- ^ a b c d e f g h i j k l m Halo: The Essential Visual Guide, page 39
- ^ a b c d e f Halo 3: CQB - Shoulder Description "Developed at Beweglichrüstungsysteme of Essen and tested at the Special Warfare Center in Songnam, the Mjolnir/C variant focuses on improving combat survivability and mobility."
- ^ a b c d e f g h i j Bungie.net, Spartan Variant: C.Q.B. (Retrieved on May 24, 2013) [archive]
- ^ a b c d e f g Halo: Reach: CQB - Helmet Description "Developed at Beweglichrüstungsysteme and tested at the UNSC's Special Warfare Center."
- ^ a b c d Halo 3: CQB - Helmet Description "The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland, and Songnam, Hanguk, respectively, integrating feedback gathered from the Jericho VII Theater."
- ^ a b Halo 5: Guardians: CQB - Helmet Description "Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets."
- ^ a b A New Generation
- ^ a b Halo 3: CQB - Body Description "The intent with the Mjolnir Mark VI Powered Assault Armor/C variant was to improve survivability in close combat, specifically by looking at alternative methods of K dispersal and improving joint mobility."
- ^ a b Halo: The Essential Visual Guide, page 40
- ^ Halo Waypoint, Canon Fodder: A Time to Give Tanks (Retrieved on Jul 28, 2021) [archive]
- ^ Halo Waypoint, About that Fall of Reach Animated Series Trailer (Retrieved on Jul 28, 2021) [archive]
- ^ Halo: The Fall of Reach – The Animated Series
- ^ Homecoming
- ^ Halo: Reach: CQC - Helmet Description "Predecessor to current MJOLNIR/C variant; less rigid design allows for field upgrades."
- ^ Halo 5: Guardians - Dynast Spartan Appearance customization description
- ^ Halo Infinite - CQB armor permutations
- ^ Halo Waypoint, Sunsetting Halo Xbox 360 Game Services in 2021 (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Waypoint, Halo Infinite Multiplayer Reveal (Retrieved on Jul 28, 2021) [archive]
- ^ Bungie.net, Bungie Weekly Update: 3/14/08 (Retrieved on Oct 13, 2014) [archive]