Long Night of Solace (level)
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Long Night of Solace[1] is the sixth campaign level in Halo: Reach.[2][3][4] This is the first and only level in the Halo series to feature playable ship-to-ship combat in space.[3]
Upon completing the level on Normal, Heroic, or Legendary difficulties, the player will earn the "You Flew Pretty Good" achievement and 10 Gamerscore.
Summary
The Covenant invasion of Reach is in full force, and Catherine-B320 has come up with a plan to take the fight to the enemy. Noble Team, minus Emile-A239 and Jun-A266, are dropped off to a beach by a UH-144 Falcon, and they must fight their way to the Sabre Program Launch/Research Range, which is under attack by Covenant ground and air forces.
Once they fight their way inside, SPARTAN-B312 and Jorge-052 enter a YSS-1000 Sabre that is immediately launched into the planet orbit, along with at least four other Sabres.
In space, they join the other UNSC forces in defending the station Anchor 9 and assist the UNSC Savannah in hijacking a Covenant corvette, the Ardent Prayer. Jorge is dropped off at the station Anchor 9, as Noble Six and the remaining Sabres take out the corvette's engines just as it positions itself for a refueling track with the Covenant supercarrier Long Night of Solace. After boarding the corvette, Noble Six and his forces defeat the crew and lock the ship. Jorge arrives in a Pelican carrying a Slipspace drive, which was taken from the UNSC Savannah. It is planned that the slipspace drive would be used as an improvised bomb, to be activated inside the corvette's hangar when its close proximity of the supercarrier, in order to jump a section of the supercarrier, destroying it. However, Covenant infantry forces soon arrive to destroy the "bomb". Though the Covenant forces are successfully neutralized, retreat to the Sabres is cut off by the battle damage from the Savannah. The Pelican used as a vector for the "bomb" is damaged and unable to fly, leaving a space-jump as the only way off the Corvette. The slipspace drive's timer is also damaged, forcing Jorge to stay behind and activate it manually. Noble Six is spared when he gets shoved out of the corvette by Jorge, just before the Slipspace drive is activated. The Drive, when activated, creates a Slipspace rupture that transports Jorge, the corvette, and the central section of the supercarrier to an unknown location. For a very brief period of time, it is believed that the Covenant naval attack force at Reach was entirely neutralized by Jorge's sacrifice, but the massive Covenant Fleet of Particular Justice arrives in-system just moments later.
Transcript
See Long Night of Solace (level)/Transcript
Trivia
- This level was the first campaign level of Halo: Reach to be unveiled to the public. A shorter version of the level was first showcased in the Halo: Reach E3 Campaign Demo during the Microsoft press conference at E3 2010.
- If the player destroys the Covenant Corvette's main engines and its escort in under 3 minutes on Heroic or Legendary, the player gets the "Wake Up, Buttercup" achievement, worth 25 Gamerscore.
- A section of the level, the Sabre launch pad, appears as the multiplayer map Countdown. The maps Zealot and Corvette are also derived from this level.
- Spirit dropships will continuously drop troops outside the base.
- The opening chapter "First floor: Aliens, Beaches, Secret Launch facilities" is a reference to the closing chapter of The Library in Halo: Combat Evolved, "Fourth Floor: Tools, Guns, Keys to Super Weapons".
- This is the first and only level in the series where the player directly engages Seraphs, Space Banshees, and a Covenant starship, a Corvette.
- The chapter "And the Horse You Flew In On..." is a reference to the first chapter in The Maw.
Gallery
- Halo- Reach - Noble Team.jpg
Noble Team on the beach.
A Spirit dropping Covenant reinforcements as a Ghost passes SPARTAN-B312.
A Sabre and the Template:UNSCship attack a Covenant corvette.
Sources
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