The Silent Cartographer (Level)
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On the surface of Installation 04 |
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Halopedia has a walkthrough guide for this level; see The Silent Cartographer (Level)/Walkthrough. |
The Silent Cartographer is the fourth campaign level in Halo: Combat Evolved. The Covenant believe that The Silent Cartographer is somewhere under an island, with multiple structures concealing an installation. As John-117 you must lead about ten (depending on the difficulty setting) UNSC Marines in an assault on an island that contains the map room for the Halo Installation. Foehammer drops Spartan 117 off at the island and later on in the level Foehammer drops of a Warthog. Also, another Pelican flies more marines next to her. You must discover the location of the Control Room and then make your way back alive.
Allies
Weapons
- M6D Magnum
- Assault Rifle
- Rocket Launcher
- M41 Light Anti-Aircraft Gun
- Frag Grenade
- Plasma Pistol
- Plasma Rifle
- Needler
- Energy Sword (non-usable)
- Plasma Grenade
- Shade (attached to Spirit dropship)
Vehicles
Equipment
Transcript
Part 01: The Silent Cartographer
(Two Pelican dropships, Echo 419 and Bravo 022, approach an island, low over the water. You are inside the leading dropship, Echo 419)
{Gameplay}
Cortana: "The Covenant believe that what they call 'The Silent Cartographer', is somewhere under this island. The Cartographer is a map room that will lead us to Halo's control center. The island has multiple structures and installations. One of them contains the map room."
Flight Captain Carol "Foehammer" Rawley (O.S.): "We're approaching the LZ, it's gonna be hot! Get set to come out swingin'. Touchdown! Hit it, marines!"
Marine ODST Sergeant (Stacker or Waller: "GO GO GO!"
and/or
Marine ODST Sergeant (Stacker or Waller): "Pile out people, let's move!"
Marine ODST: "Pile out!"
{Once the beach is cleared of Covenant hostiles}
Marine ODST: "Area's secure. All hostiles have been eliminated."
or
Cortana: "Area's secure."
Foehammer (O.S.): "Affirmative. Echo 419 inbound. Somebody order a Warthog?"
Marine ODST Sergeant (Stacker or Waller) (O.S.): "Hey, I didn't know you made house calls, Foehammer!"
or
Marine ODST (O.S.): "Music to my ears, Foehammer!"
Foehammer (O.S.): "You know our motto: We Deliver."
{As the Chief boards the driver seat of Warthog, two Marines occupy the passenger seat and the turret}
Cortana: "Okay, let's move out. Let's go find the map room that will show us the location of Halo's control center."
{As the team approaches the main building}
Cortana: "There, in the cliff wall; I'll bet the Silent Cartographer is somewhere inside that facility." (On Heroic / Legendary): "They're already inside! We need to get in there quick, before they discover the location of Halo's control centre!"
Private First Class Hosky {If he's on the Warthog looking at the passing Covenant Dropship}: "Anyone else see what I see? How are we supposed to get around that, huh?"
{As the Master Chief shoots his way into the facility}
Cortana: "The Covenant are putting up a real fight! The Cartographer must be here. My analysis indicates that the map room should be at the bottom floor of this facility. Let's keep going inside."
As the Chief sees the open door leading to the shaft. A group of Covenant stand guard at a door, with a Zealot blocking the way in.
Cortana: "Don't let them lock the doors!"
The doors close. After all the Covenant troops in the nearby area have been killed.
Cortana: "Interesting...I underestimated the Covenant's understanding of Halo's subsystems. They've locked the doors, and we don't have enough firepower to get through them."
Cortana (O.S.): "Cortana to Keyes."
Captain Keyes (O.S.): "Go ahead, Cortana. Have you found the control centre?"
Cortana (O.S.): "Negative, Captain. The Covenant have impeded our progress. We can't proceed unless we can disable this installation's security system."
Captain Keyes (O.S.):{Slight Pause} "Understood. We're still en route to the objective. I may be out of contact when we get there. {Pause} Here are your orders. I want you to use any means necessary to force your way into the facility and find Halo's control centre. We have to get to the centre before the Covenant, and failure, people, is not an option."
Foehammer (O.S.): "Echo 419 to ground teams. I'll stay on station and keep an eye out for Covenant bogies."
Marine ODST 1 (O.S.): "Second squad! Ready to roll, soon as everybody's topside!"
Marine ODST 2 (O.S.): "LZ looks secure Sir, nothing moving.'
Captain Keyes (O.S.): "Good luck, people. Keyes out."
Cortana: "We need to find the security override to get this door open."
As the Chief approaches the path leading up into the island.
Cortana: "It looks like there is a path leading to the interior of the island."
If the Chief passes the substation, which juts out of the cliffs.
Cortana: "Well, there's the entrance to the security substation, but it looks like we'll have to look for another way up."
{Alternative Dialogue: If the Security Station is entered before going to the auto-locking door to the map room.}
Cortana: This isn't the map room. Analyzing... (Pause) This is a security override station for the main facility, located somewhere else on this island. Shut the system down so the Covenant won't be able to lock us out.
Once the Chief shuts the system down...
Once the Chief gets inside the substation and reach the security override, the "Normal" way.
Cortana: Use the holo panel to shut down the security system.
The previously locked door opens to reveal a Zealot Elite.
Cortana: "Good. That should open the door that leads into the main shaft."
It's Quiet...
{Gameplay}
As the Chief moves down the hall from the security substation, towards the exit.
Bravo 022 Pilot (O.S.): "Mayday, mayday! Dropship Bravo 022 taking enemy fire! Repeat! We are under heavy fire and are losing altitude!"
Cortana (O.S.): Understood. We're on our way.
As the Chief exits the substation, and finds Bravo 022's wreckage. Marine bodies and Covenant forces are seen.
Cortana: "Chief, Bravo 022 was bringing us some heavy weapons. After I saw we were up against Hunters, I thought you could use them. Let's move down the beach. Keep an eye out for any cargo we can salvage."
As the Chief approaches the now-unlocked door leading to the shaft.
Shafted
Master Chief walks out onto the platform overlooking the shaft and kicks a loose piece of debris down it. It falls down the seemingly endless shaft.
{Gameplay}
As the Chief moves farther down into the facility, into the third of four levels.
Foehammer (O.S.): "Foehammer to ground teams, you got two enemy dropships coming in fast!"
Marine ODST Sergeant (Stacker or Waller) (O.S.): "Dammit! Okay, people, we got company comin', let's set the table. Engage enemy forces on sight!"
Cortana (O.S.): "It'll be easier to hold them off from inside the structure. Can you get inside? '
Marine ODST Sergeant (Stacker or Waller) (O.S.): "Negative! They're closin' in too fast, negative! (Pause) Chief! You gotta find the Cartographer! We'll keep 'em busy as long as we can!"
Cortana (O.S.): "Give 'em hell, Marine."
Cortana (O.S.): 'We'll be in a tight spot if we don't get out of here before additional reinforcements arrive. Let's find that map."
When the Chief finally reaches the Cartographer.
Cortana: "There. That holo panel should activate the map."
The Silent Cartographer holo display begins to spin, and the diagram of Halo begins to break into sections.
Cortana: Analyzing. Halo's control center is located there. That structure appears to be some sort of temple or shrine, if I've interpreted this correctly. (Pause) Interesting. A shrine is an unlikely place to put such a significant installation.
{Gameplay}
Cortana (O.S.): "Cortana to Captain Keyes."
Foehammer (O.S.): "The Captain has dropped out of contact, Cortana. His ship may be out of range or having equipment problems."
Cortana (O.S.): "Keep trying. Let me know when you've reestablished contact, and then tell him that the Master Chief and I have determined the location of the control center. We'll be heading there as soon as we're topside."
Foehammer (O.S.): "Affirmative. Foehammer out."
Once the Chief reaches to the exit of the facility.
Cortana (O.S.): "Cortana to Echo 419. The Chief and I are topside, requesting pickup."
Foehammer (O.S.): "Roger. On my way."
As the Chief boards the Pelican.
Echo 419 lifts off from the platform and rises quickly, circling the centre of the island.
Cortana (O.S.): "Let's get moving. Foehammer. Here are coordinates and a flight plan I've worked out."
Foehammer (O.S.): "But, Cortana...these coordinates are underground."
Cortana (O.S.): "The Covenant did a thorough seismic scan. My analysis shows that Halo is honeycombed with deep tunnels, which circle the whole ring."
The structure where the first pair of Hunters appeared, lifts up, revealing an underground tunnel; Echo 419 lowers into it as the structure comes back up again.
Foehammer (O.S.): "I hope your analysis is on-the-money, Cortana. This Pelican won't turn on a dime."
Cortana (O.S.): "Look on the bright side, Foehammer. The last thing the Covenant will expect is an aerial insertion from underground."
Echo 419 continues to lower through the structure, the top closes with a bang before everything goes dark.
Walkthroughs
Normal Walkthrough
Part 1: The Silent Cartographer
Two Pelicans will fly you to an island. Predictably, Echo 419 will drop you off. The LZ is hot, which means what little ammo you have will run dry very quickly. Pull your pistol and snipe the Grunts. Once there are no more, then swap to your trusty MA5B and polish off the Minor Elite and any remaining grunts. There are a few Elites and jackals up back. A few grenades should suffice but save 1 frag for the alternate method below.
Once you have eliminated the covenant, Foehammer will drop off a Warthog. Now you have two choices. You can save some time and go clockwise, and only go to the Cartographer once, or you can use the Covenant as target practice. If you chose the first one, you should see a warning in bold. Skip to that part, as the next part won't concern you. If not, read on and follow the walkthrough.
So, follow Foehammer counterclockwise and keep driving. Ignore the Jackal, he won't do anything, and plow through the grunts and the elite, then move up. You'll see a dropship. There are about 5 jackals there, with an overshield. Take it if you want, but you don't need it. Kill the jackals and then move up the facility. There are four elites and a pack of grunts up there. Eliminate them any way you wish. Plow through them and watch out for grenades. Drive the 'hog down the ramps and kill the Covenant. The doors will lock anyway, so don't worry. If you want you can stick the elite before the doors close and hear him die on the other side. He will miraculously revive later on. Drive up again and go left. You should be unopposed until you come across a path.
ALTERNATIVE METHOD WALKTHROUGH BEGINS HERE
Drive up that ramp and straight into the group of jackals. or you can drive the warthog up the ramp but not so much that the covenant can see it. Then slowly walk up the ramp to the top and throw a fragmentation grenade in the middle of the group of jackals, killing them all [note: you must have a frag for this, plasma does not have a big enough radius but will still work fine] Kill anything the remaining Grunts and elite. You may try to take your warthog with you into the interior of the island via the path with the large tree partially obscuring the entrance. If so, accelerate to full speed and drive through the gap and slowly turn right. Leave the warthog and polish off the Covenant. Then move up the path with the 'hog.
Hope that you have marines, but if you don't there is a massive ammo cache ahead. There are also two hunters. When the 'hog gets through, drive round the hatch, the slow-moving fuel rods can't touch you. Let the Light Anti-Aircraft Gun do the work. If you didn't bring the Warthog, the pistol is best for use against the Hunters. After you have killed the Hunters, a small group of Jackals will appear over the hill on the opposite side of this small canyon. Once you have killed them, proceed up the path from which they came. There is one elite, two jackals and a few grunts down there, eliminate them as you see fit. When you reach the security facility, there will be grunt. Head down the ramp. You can take the warthog, but i find that i doesn't do much good. Walk forward until your Motion Tracker scans two large blobs. Let the hunters see you, then walk back up the ramp. Wait until things quiet down, then go back. Those hunters should be standing in non-combat position. Fire a quick volley of shots from your pistol. You can use the needler, but chances are they’ll bounce off the hunter’s shield. Once one is down, the other will open fire so repeat what you did before. Give him another volley from either weapon and proceed down the hallway to deactivate the security system.
Part 2: It’s Quiet
Proceed down the hall you just came from and enter the room that previously held Hunters. You will be met by Elites with Active Camo. They are unshielded so simply find them and kill them with a flurry of bullets. If you are playing on a harder difficulty, you may wish to try and just run through the room to the ramp. They will not follow you into the room but will stand at the doorway. You can then shoot them down or stick them if you wish. If you would rather, just ignore them. Head up the ramp and to your right there will be three overshields. Pick one of these up. Now take your pistol and snipe the grunts off of the mini island on the beach. You now have two options. You can go back the way you came, kill a number of Jackals and make your way to the Warthog, (assuming you left it behind) and proceed around the island. The other option is to look two your left of the cliff you are standing on next to the overshields and find a small narrow slope. Position yourself looking at the slope with the lower part below you and the higher part in front of you. Walk onto it being careful to hug the wall. Turn around and walk down the slope and off the end and fall the remaining distance to the beach. You can kill the Jackals or ignore them. Grab the Warthog and drop your MA5B for the Rocket launcher if you choose. Drive the Warthog around the island the same way you have been for the duration of the level until you get back to the structure with the locked door. There will be a small party of Jackals waiting nearby the facility, just run them over. In front of it will be two Hunters. You can use the Rocket Launcher on them or my personal choice, the pistol. Drive the Warthog into the hallways of the facility as far as you can go and to the right down the ramp. You'll need it later. Proceed down the corridor and back to the locked door. You should see that it is now unlocked and open.
Part 3: Shafted
You can take a right and see a short movie clip or just proceed to the left and down the hall. Melee the Elite in the back who was standing with his back turned to the door. Now carefully get a idea of your surroundings. There is a Elite out of the door right next to the dead Elite with a column almost immediately. Around that is an Elite and a Grunt. There will be other grunts circling the floor and a couple on a balcony circling the top of the room. Eliminate these anyway you wish. To your left is a door that immediately on the other side of there are jackals. Kill them and proceed down the ramps. In the next room there will be Jackals on Patrol in a long U-shaped hallway. Here is also a weapon stash. In the adjoining room are a pair of Hunters and sometimes a Jackal. Kill them and proceed down the ramps just behind them. In the next room there will be a door on the floor level which you can enter and immediately turn left. Sitting there just for you will be your very own active camo. Grab it and jump off of the platform you are standing on. Melee all of the grunts and Elites and proceed down the ramps to another control room. Activate the map (the Silent Cartographer). Head back upstairs.
Part 3: Shafted
Right, the first Elite will be facing away from you. Earn yourself a free kill and assassinate him (hit him it the back by meleeing him). Go up the ramp and kill the Grunts at the top. Once all of the Covenant are dead, open the door and chuck a grenade. Once it goes off, proceed down to the next level. There is a central room, which has Hunters, and an outer room. There are a few ways to get the Hunters, but there is an ammo cache nearby. Near that, around the corner, there is a doorway. Strafe in and out of it and fire on the Hunters as you go inside the inner room. There are a hige amount of Jackals, so watch out for overcharges. The Fuel Rods can play hell when your shields are down. Once everything has stopped moving, take the necessary time to stock up on ammo. Keep the Rocket Launcher. The next room is empty. take note of where the ramps are. Trust me, I’ve died searching for those ramps. The door on the left has an Active Camouflage. Take it, then jump down. Take out the Grunts and Elites quietly and quickly. Grab the Overshield NOW. Guarding the Map are two Minor Elites (one Minor, one Major on Heroic). If you still have Active Camo, tap them out. If not, them take them out with a grenade stick. Then activate the Map. Now reinforcements have arrived. My suggestion is that you run past the first two floors. Let 300% worth of energy shield take the plasma. Then, where you encountered the Hunters, pull the launcher. Three reloads, two in the launcher. Nice. Just be sure to keep AT LEAST TWO rockets. You want them. Use the AR on Grunts and Jackals as much as possible. I recommend using the Launcher on the Major Elite. Now, there aren’t that many Covenant left in this level. Take care of anything in the first room. Then stick the Minor in the antechamber. Only five Covenant left in the whole level. They’re all Elites. Now, enter the tunnel where you came in. Abandon all hope…except for that Rocket Launcher. That red blip on your motion tracker is that of a sword-wielding Zealot. He’s dangerous in close quarters, such as small rooms, command centers tunnels. Hope that your Warthog mounted Marines take care of him, but if the Elite comes into your tunnel, use the Launcher. If you miss the first time, then you have a second one left. Well, that's if you took the "Keep two in reserve" advice. You can use your Assault Rifle, but it won’t guarantee survival. Now, get into the Warthog, and take caution. A Spirit Dropship will be there, and that cannon is dangerous. Wait till he’s gone, then take out the Stealth Elites. If you have rockets, now is the time. Or, you can run past straight to Echo 419. Congratulations, six Hunters and a crapload of other stuff, and you still have two fingers for the next level.
Trivia
Glitches
- It is possible to save up to 6 of the Marines by transporting them away from the beach with the three Warthogs you encounter. But if you somehow get all of the surviving Marines inside of the structure, they will all die for no particular reason.
- When you enter the facility where the Silent Cartographer is located, it is actually possible to jump off the platform that hangs over the abyss and land on the bottom floor where the Silent Cartographer is found. However, this can only be done if you have an overshield, or with a perfectly timed crouch as you jump. It is possible to jump to a level under the Hunter floor, but they will be encountered when heading back up.
- If you bring 3 Marines (with a Warthog) to the main facility exterior and kill two of them, the other one will turn against you. If you severely injure him, he will become suicidal and will chase you, even into the Cartographer. If both of you enter the building, he will encounter the Covenant, and if he survives (which is unlikely providing he was severely injured), he will hold position in that room. This glitch can also be performed with more Marines, but it is harder to make a lot of them mad when under heavy fire, and they will chase you in a line, so friendly fire will occur between them (again, due to their injuries, they will die easily).
- The Zealot on this level can die up to three times. If you kill him before the main facility door locks, a second one will replace him after the cut scene of the following objective and his body will still be there. If you leave a Warthog at the door with a Marine on the gun, the Zealot will be killed again by the Marine. When you head back topside at the end of the mission, you will encounter him yet again.
- The Engineer is hidden in the map's code, and can be spawned with the help of Halo Mapping Tools. Apparently, the Engineers were supposed to be on this level, but were removed from gameplay, but not from the map's code.
- It is possible, (but very difficult) if you drive the Warthog in to the building to jam the security doors open and then by leaving the Warthog you end up inside the passage and can go straight to the Silent Cartographer, bypassing the Hunters etc. If you do this, Cortana will continue to talk as if you had not.
- In two of the four Hunter areas, there is a steep ledge. One, where you enter the Cartographer facility after deactivating the security override. The Hunters will be standing at the place Echo 419 picks you up at the end. Facing the Hunters, back pedal almost to the edge of the ledge. Then, get one to lunge at you. If you time it right, you can sidestep and it's own momentum will send it tumbling down below. On the 3 higher difficulties, this will not kill it. BEWARE: It will immediately walk up the hill and back to the area it is supposed to be. This also works with the last Hunter pair of the level. Run past them right to the large drop next to the slope, and repeat what you did before. In the two higher difficulties, this will not kill it, and you can peer at it as it stumbles around, confused, not able to get up to where it is supposed to be. Do not peer too long though, as it will fire its fuel rod gun straight up, killing you quite easily.
- If you enter the security terminal without killing off the Grunts and Elites first, they will be dead and blood will be spurted all over them when you come out. The same works for the Cartographer, and if you get out fast enough, the normal Elites and Grunts you left behind will die spontaneously while shooting you right as the stealth ones spawn.
- If you hang around the Pelicans when you are first dropped off, they will not move. On the lower difficulty, you can wait for your Marines to wipe out the Covenant and a second Foehammer will fly in to give you the Warthog.
- You can go through the whole level by going in reverse. When you get dropped off, go backwards until you reach the path into the security override. You can go through about mid through, a marine will say "LZ clear", kill everything, and activate the panel. Cortana will say " Chief, this isn't the map room" The cinematic will start and then Cortana will say " good, now the Covenant won't be able to lock us out." Then go outside, get the Warthog and rockets. Go to where you were dropped off and the Pelicans will leave and start battling. You can bring the Warthog in and get the marines in turrets. Then the Warthog Foehammer drops off will be there. The Hunters will be there and nobody will be in the installation.
- When the cut scene is over and you land, if you walk over to the other Pelican, Bravo 022, it will say "E419" as well as yours. Later, when you inspect the crashed Bravo 022 after you deactivate the security system, it will say "V933" instead of "B022"
- As soon as you get a Warthog you can drive all the way out into the ocean but you are stopped by an invisible wall.
- When the Marine says area secure, if you are at the hill pass, you will notice the Pelican dropship, which drops the Warthog flying into the Hunter Area, and then it will disappear.
- On the trial version for PC, if you stick yourself and then get into the Pelican at the end, the screen will say "Loading... done" as normal, and then when the grenade goes off, the screen goes black, then goes to a third-person view behind the pelican flying past the tree, then a first person view where the chief would be standing, then fades out to black, then fades in as normal to the cinematic where Johnson tells you to buy the full version. The easiest way to stick yourself is to use the Covenant cargo modules as a surface to bounce the grenade off.
- You can skip one third of the level. When you walk over to the ledge when you enter the Cartographer, you will trigger the cut scene, there, you should be able to over look the lowest level where leads directly to the map room. There is an overshield near the Covenant boxes, jump over the edge and you should be able to get the overshield without losing your shield and health. It's a tricky jump, as players will often fall to their doom trying to retrieve the Overshield.
To do this glitch you have to be in co-operative mode. First, get you and your team-mate into the warthog and drive as far into the water as possible, until you reach an invisible wall. Get your team-mate out of the warthog and get him to stand in front of the wall, then slowly push him, and he will go through, free to explore the wide open sea.
- The stunned Marine glitch, a glitch where certain marines just outside the Silent Cartographer freeze when you come back from disabling the Silent Cartographer's security system, works on this level.
- If you get into a Warthog you can drive off into the water surrounding the level for quite a while before you hit an invisible wall.
References
- The Silent Cartographer's interior is almost exactly the same as the one in Halo 3 except there is an extreme decrease in details and scenery that would be found in Halo 3.
- The two Hunters that are found in front of the main facility after the security override is deactivated are named Igido Nosa Hurru and Ogada Nosa Fasu.Template:Fact
- At the flipped Warthog at the interior path there are 4 dead marines, one more than the Hog can carry, although Corporal Harland had one of his soldiers lie under the LAAG gun in ‘‘Halo: The Fall of Reach’’.
- The map Death Island somewhat resembles the Silent Cartographer.
- If you look closely at the interior room for the Cartographer, you might notice that it has a striking resemblance to the Cartographer in Halo 3 except with fewer details and slightly downsized.
- The architecture used for the interior of the Cartographer is based off of the architecture used for the Forerunner structure seen in the Halo E3 2000 trailer.
Miscellaneous
- More than likely, all of the Marines deployed on the island were KIA. The Marine that contacted Cortana said that they were going to hold off the Covenant reinforcements for as long as they could. However, after you found the map and got about 25% of the way up, you run into the reinforcements. Obviously, the Marines all died trying to defend John-117 while he explored the Cartographer, due to the Covenant overrunning their perimeter.
- On Easy and Normal difficulties, you sit next to Sergeant Stacker on Echo 419; however, on Heroic and Legendary difficulties, you sit next to an Asian Marine.
- This level is the only campaign level that was featured in the Halo PC demo, MAC demo, and Xbox demo.
- Bungie stated that the Silent Cartographer was a sort of sandbox where they just threw a lot of things in to have tested, like lighting, graphics, weapons or vehicles. It was never intended to be a level for players to play in, until it later became a memorable, official level.
- The original objective of this mission was to assassinate a Prophet who was trying to find the Silent Cartographer. This can be heard in the commentary in the Halo 3 Legendary Edition DVD's commentary for cutscenes.
- The Marines you left on the surface are not even mentioned as you return for extraction, and Foehammer does not inform you of their status, even if they are KIA.
- This level is the most popular Halo: Combat Evolved level for Warthog Launching.
- In Halo: The Flood, the Sergeant on the beach was Sergeant Waller. But in Halo: Combat Evolved, it's Sergeant Stacker.
- When you first enter the Silent Cartographer facility, there will be a backward facing Elite fiddling with a cargo module.
Related Links
[[Category:Halo 1 Campaign,Demo))