Damnation
From Halopedia, the Halo wiki
Template:Multiplayer Map Infobox Template:Article Quote Damnation is a multiplayer map in Halo: Combat Evolved. It is one of the few non-symmetrical maps and incorporates both a high and low flag base, providing heavily vertical gameplay. It is highly popular on the Oddball and Team Slayer gametypes. The map was remade as Penance for Halo: Combat Evolved Anniversary.
Summary
Damnation takes place in a Covenant facility devoted to the controlling of water flow on terrestrial surfaces. There are three separate streams of water flow down, into an abyss in the main chamber, with many interconnecting platforms, bridges and walkways hanging dangerously close to the pit. Other rooms are mostly empty, with the exception of Covenant communication nodes and supply cases.
Bungie.net Hints:
- During CTF events, stay close to the flag locations and snipe across the high teleport road and the low dam crossing. Communicate well and the flag is yours as it is easy to attack the flag bases from multiple sides at once.
- Use the two Sniper Rifles to surprise and effectively suppress opponents. There is a good hiding place near the uplink crate.
- Watch your step! There are a lot of areas in Damnation where you can walk off a ledge and die. Pipes, on the other hand, can be fun places to hang out and get the drop on someone.
- It was thought that to hop to the pit area from the falls bridge area was impossible, though you can do it the other way. This is actually incorrect - a fairly seasoned Halo: CE player can achieve this jump from the middle fall bridge to the pit area that contains the coveted rocket launcher. This is done by simultaneously performing two tasks: Walking over the Overshield power-up and bouncing a grenade at the wall so that it blows up directly beneath your feet. If timed properly, the grenade will propel the player over the ledge as the Overshield is powers up,, therefore causing no damage to the player's health and keeping the Overshield intact. Some things to remember: 1) The fuse times of plasma grenades and fragmentation grenades are different (a fragmentation grenade will blow up almost immediately when it settles on the ground; a plasma grenade will take approximately two seconds after settling to detonate); 2) If timed perfectly, you can throw the grenade at the wall as you are running full-speed at the wall while powering-up the Overshield just as the grenade detonates (again, WHEN you throw the grenade at the wall depends on whether you are using a plasma or fragmentation grenade) - this is most efficient and helps to decrease the chance that you will be killed by an opponent noticing you prepping for the jump; and 3) getting INTO the pit area does not necessarily mean you are going to GET OUT, as this is one of the most highly-contested spots on the map, with constant grenade detonations going on and players monitoring the re-spawn of the Rocket Launcher.
Trivia
When playing Oddball, if a player throws the skull outside the map via a window, it will keep going down infinitely until it respawns.
Gallery
Sources