Prisoner

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Revision as of 11:59, December 26, 2007 by 72.75.16.133 (talk) (→‎Stategies)

Template:Multiplayer Map Infobox

Template:Article Quote 2-8 players

Prisoner is a multiplayer map in Halo: Combat Evolved.

Summary

This map takes place in some sort of Forerunner holding facility for the Flood. It is symmetrical on exactly 13 axes, making it a very tight map. It is mostly gray in color and with no Teleporters. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below, but very vulnerable to snipers. Because of its tight space it is best for shotguns and 2-8 players. The most vulnerable spot on the map is the center; however, there is an overshield under the central pillar. The long hallways, walls, and ramps resemble the inside structures of the level The Silent Cartographer. It also has a very "cramped" feel to it and rockets and grenades are not reccomended while going up or down one of the hallways.

Strategies

This map is a very bad idea for game types or weapon sets that involve the Rocket Launcher. Capture the Flag games are extremely challenging, as the two flags are positioned in small alcoves that are easy to miss. Slayer games are okay, but one of the best game-types to use here is Stalker. The Stalker can hide in one of the alcoves with a Shotgun or Sniper Rifle and watch the other players fall like dominoes.

Another good strategy is for a Team Slayer game when you send a man out with a Sniper Rifle, and others with the Assault Rifle, Magnums, and some with Shotguns. The sniper should across from a major weapon spawn, such as the Rocket Launcher in the middle tower of the map. The player with the Shotgun should patrol the Sniper Rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with Assault Rifles and Magnums near the sniper mentioned above, just in case the attack force of the other team overpowers.