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Installation 04 (map): Difference between revisions

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*The design of the Forerunner Beacon found on this level is noticeably different from the one seen in the remastered campaign. Rather than have the beams of energy shoot out of the structure from underground, they are emitted by a large turbine-like structure which emits bursts of energy upon reaching high enough speeds.
*The design of the Forerunner Beacon found on this level is noticeably different from the one seen in the remastered campaign. Rather than have the beams of energy shoot out of the structure from underground, they are emitted by a large turbine-like structure which emits bursts of energy upon reaching high enough speeds.
*Due to the fact that AI is almost never present at the same time as Man Cannons, the AI tend to hesitate before entering them.
*Due to the fact that AI is almost never present at the same time as Man Cannons, the AI tend to hesitate before entering them.
*At the part of the map where in the [[Halo (Halo: Combat Evolved level)|campaign level]] the marines are hiding, [[343 Guilty Spark]] can be seen flying back and forth between the two doors. Oddly enough, he appears to have a [[List of Marathon references in the Halo series|Marathon symbol within his "eye"]] despite the fact that 343 Industries deliberately omitted this feature with ''Halo: Combat Evolved Anniversary''<nowiki>'</nowiki>s [[campaign]].
*At the part of the map where in the [[Halo (Halo: Combat Evolved level)|campaign level]] the marines are hiding, [[343 Guilty Spark]] can be seen flying back and forth between the two doors. Oddly enough, he appears to have a [[List of Marathon references in the Halo series|Marathon symbol within his "eye"]] despite the fact that 343 Industries deliberately omitted this feature with ''Halo: Combat Evolved Anniversary''<nowiki>'</nowiki>s [[campaign]]. An explanation for this could be that [[Monitor]] model included in the level was simply imported from ''Halo: Reach's'' [[Forge]] in order to avoid having to increase the file sizes of the DLC rather than having to completely add another Monitor model to the files for the map packs since the version used in ''Anniversary'' was made specifically for the game and not for ''Halo: Reach''.
**In some cases, one may see a (non-functional) prompt to exchange weapons with Spark, who is shown as holding a [[Focus Rifle]].<ref name="spark-with-rifle">[http://www.youtube.com/watch?v=XFCokLAZs_4 '''YouTube:''' Halo: CEA - 343 Guilty Spark Easter Egg on Installation 04]</ref> This seems to be related to a [[Forge]] bug involving [[Monitors]], desyncs, and Focus Rifle beams.
**In some cases, one may see a (non-functional) prompt to exchange weapons with Spark, who is shown as holding a [[Focus Rifle]].<ref name="spark-with-rifle">[http://www.youtube.com/watch?v=XFCokLAZs_4 '''YouTube:''' Halo: CEA - 343 Guilty Spark Easter Egg on Installation 04]</ref> This seems to be related to a [[Forge]] bug involving [[Monitors]], desyncs, and Focus Rifle beams.
*This is the only [[Firefight]] level to feature a [[Monitor]].
*This is the only [[Firefight]] level to feature a [[Monitor]].

Revision as of 11:52, November 27, 2011

This article is about the Halo: Anniversary Firefight map. For other uses, see Installation 04 (disambiguation).

Template:Multiplayer Map Infobox

Installation 04 is a Firefight map included in Halo: Combat Evolved Anniversary for Halo: Reach. The level is based on the cliff edge section of the campaign level Halo from Halo: Combat Evolved. Friendly AI -- ODSTs -- will aid the player in both solo and cooperative play; this is the first time that friendly NPCs have appeared in a Firefight map.

Trivia

  • The idea of including friendly NPCs originated when Certain Affinity was developing the Defiant Map Pack. They had experimented with the idea of adding friendly AI units to Unearthed but did not have time to implement them into the final map.[1]
  • Elite players in Firefight Versus are unable to perform assassination animations against the ODSTs; they can only perform the traditional one-hit kill from behind.
  • The design of the Forerunner Beacon found on this level is noticeably different from the one seen in the remastered campaign. Rather than have the beams of energy shoot out of the structure from underground, they are emitted by a large turbine-like structure which emits bursts of energy upon reaching high enough speeds.
  • Due to the fact that AI is almost never present at the same time as Man Cannons, the AI tend to hesitate before entering them.
  • At the part of the map where in the campaign level the marines are hiding, 343 Guilty Spark can be seen flying back and forth between the two doors. Oddly enough, he appears to have a Marathon symbol within his "eye" despite the fact that 343 Industries deliberately omitted this feature with Halo: Combat Evolved Anniversary's campaign. An explanation for this could be that Monitor model included in the level was simply imported from Halo: Reach's Forge in order to avoid having to increase the file sizes of the DLC rather than having to completely add another Monitor model to the files for the map packs since the version used in Anniversary was made specifically for the game and not for Halo: Reach.
    • In some cases, one may see a (non-functional) prompt to exchange weapons with Spark, who is shown as holding a Focus Rifle.[2] This seems to be related to a Forge bug involving Monitors, desyncs, and Focus Rifle beams.
  • This is the only Firefight level to feature a Monitor.

Gallery

Sources