Halo (Halo: Combat Evolved level): Difference between revisions

→‎Trivia: That glitch is also present in the original version.
(→‎Trivia: That glitch is also present in the original version.)
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==Trivia==
==Trivia==
===Glitches===
===Glitches===
*If the player stands under ''Echo 419'' when it lands near the cliff edge, the player will come up through the floor inside the Pelican. When this happens, jump up through the floor and the player would walk inside the drop ship. However, when it starts to fly away, the player willl fall through the floor, and to his/her death.
*If the player stands under ''Echo 419'' when it lands near the cliff edge, the player will come up through the floor inside the Pelican. The player can then jump through the floor and walk around inside the troop bay, though he will die when the dropship flies away.
*Any Marine or Navy tech sitting in the innermost seats of the Pelican will hold out their hands as if clutching an [[MA5B Individual Combat Weapon System|Assault Rifle]] (even the techs armed with [[M6D Personal Defense Weapon System|Pistols]]) but will actually hold nothing.
*All the Marines and Navy personnel rescued by ''Echo 419'' hold their arms as if they are carrying MA5Bs, even if they are armed with M6Ds or nothing at all.
*Although the Pelican has ten seats, only a total of six Marines will ever board it at a time. The others will stay outside and wander around.
*Although the Pelican has ten seats, only a total of six Marines will ever board it at a time. The others will stay outside and wander around.
*In the remastered version of the level, there is a glitch in which none of the Marines at hillside complex or rock formation may not board the Pelican. However, the mission will still play out as though they had.
*There is a rarely encountered glitch that causes the Marines at the hillside complex or the rock formation to not board the Pelican. However, the mission will still proceed as though they had.


===Mistakes===
===Mistakes===
*If the player enters the structure near the cliff edge and jump off the shaft that shoots blue energy straight up, the player will see a blue ball hovering in thin air when reaching the bottom (dead). This blue ball is actually the device [[Bungie]] uses to create the laser. Another way to see this is with a flycam.
*Cortana mentions a command shuttle to Foehammer, though the actual meeting point for the UNSC forces is [[Alpha Base (Installation 04)|Alpha Base]]; it is possible that she refers to the command crew's lifeboat. However, Alpha Base was introduced in ''[[Halo: The Flood]]'', which was released two years later.
*Cortana mentioned a command shuttle to Foehammer, when the actual meeting point for the UNSC forces is [[Alpha Base (Installation 04)|Alpha Base]].
*Johnson asks for volunteers to accompany the Chief, but sometimes he is the volunteer.
*In the structure near the cliff edge, inside the inner rooms, Marines may accidentally fall into the shaft when crossing the bridge and die.
*Because the models for Johnson and [[Stacker]] are generic for all Marine staff sergeants in the game, in this level it is possible to have two Johnson or Stacker NPCs accompany the player in the Warthog.
*Cortana asks Johnson if he can spare some men to accompany the Chief, but only ''one'' Marine from his group is actually needed since the Warthog comes with its own gunner.
*At the end of the level, Cortana says, "We should move out, Lieutenant", even though Carol Rawley is a captain. It is possible that she was talking to Rawley's copilot, [[Frye|Lieutenant Frye]], though this seems inconsistent with the rest of the game, as Cortana exclusively communicates with Captain Rawley aboard ''Echo 419''.
*Johnson asks for volunteers to accompany the Chief, but sometimes ''he'' is the volunteer.
*Because the models for Avery Johnson and [[Stacker]] are generic for all Marine staff sergeants in the game, in this level it is possible to have two "Sergeant Johnson"s or "Sergeant Stacker"s accompany the player in the Warthog.
*At the end of the level, Cortana says, "We should move out, Lieutenant", even though Carol Rawley (Foehammer) is a captain. It is possible that she was talking to Rawley's copilot, [[Frye|Lieutenant Frye]], though this seems inconsistent with the rest of the game, as Cortana exclusively communicates with Captain Rawley on ''Echo 419''.
*While protecting the Marines at the river head crash site, the first Spirit bumps into a cliff as it leaves the area.
*While protecting the Marines at the river head crash site, the first Spirit bumps into a cliff as it leaves the area.
*On this level the model used for the Halo ring in the far distance does not actually "meet" with the terrain. If the player looks at the bottom of the ring (where it should flow into the ground below the cliffs) the player can see the sky in-between the ring and the ground, indicating a gap. This can be best seen with the scope on the pistol or sniper rifle found on this level when climbing the hill next to the cliff edge structure.
*On this level the model used for the Halo ring in the far distance does not actually meet the terrain. If the player looks at the bottom of the ring, (where it should flow into the ground below the cliffs), the player can see the sky between the ring and the ground, indicating a gap. This can be best seen with the scope on the pistol or sniper rifle found on this level when climbing the hill next to the cliff edge structure.
*In the ''Anniversary'' version of the previous level, John pulls a marine with a bandana into the [[Bumblebee]]. However, the bandana wearing marine is nowhere to be found amongst the bodies of the escape pod wreckage.
*In the ''Halo: Combat Evolved Anniversary'' version of the previous level, John pulls a marine with a bandana into the Bumblebee. However, the bandana-wearing marine is nowhere to be found amongst the bodies of the escape pod wreckage.


===References===
===References===
*In the ''[[Halo 3]]'' level, ''[[Halo (Halo 3 level)|Halo]]'' John-117 visits a Halo for that last time, whereas in this level, he visits a Halo for the first time.
*Cortana's line "This cave is not a natural formation" is reviled by many members of [[Bungie]] and many fans due to its blatant obviousness.<ref name="Essentials">'''[[Halo 3 Essentials]]''': ''Developer commentary''</ref> Originally, the cave to which Cortana refers looked natural, though Cortana could tell that it was not; the cave was changed to look artificial near the end of the level's development, and the line was kept.<ref>[http://www.youtube.com/watch?v=U1CGUnd3nw0 '''YouTube''': ''Halo Reach Legendary Edition'' Developer Commentary, Part 7]</ref> The statement serves as the namesake of a chapter title in the ''[[Halo: Reach]]'' level [[The Package (level)|''The Package'']], in which [[Noble Team]] retrieves a fragment of Cortana from a [[Babd Catha Forerunner complex|subterranean Forerunner complex]].
*The level was one of the inspirations for the design of the ''Halo 3'' multiplayer map, [[Valhalla]], since the environment is somewhat similar.
**In the ''[[w:c:Gearsofwar:Gears of War 2|Gears of War 2]]'' level ''Disturbing Revelations'', upon approaching a subterranean Locust structure, [[w:c:Gearsofwar:Dominic Santiago|Dominic Santiago]] says, "I think it's safe to say that's not a natural cave formation."
*Cortana's line "This cave is not a natural formation" was reviled by the [[Bungie]] staff and fans due to its blatant obviousness.<ref name="Essentials">'''[[Halo 3 Essentials]]''': ''Developer commentary''</ref> Originally, the cave to which Cortana refers looked natural, though Cortana could tell that it was not; the cave was changed to look artificial near the end of the level's development, and the line was kept.<ref>[http://www.youtube.com/watch?v=U1CGUnd3nw0 '''YouTube''': ''Halo Reach Legendary Edition'' Developer Commentary, Part 7]</ref> The statement serves as the namesake of a chapter title in the ''[[Halo: Reach]]'' level [[The Package (level)|''The Package'']], in which [[Noble Team]] retrieves a fragment of Cortana from a [[Babd Catha Forerunner complex|subterranean Forerunner complex]].
*The ''Halo 3'' multiplayer map ''Valhalla'' is inspired by this level. The cliff edge section of this level is recreated as the  [[Firefight]] map ''[[Installation 04 (level)|Installation 04]]'' in the ''[[Halo: Reach]]'' ''[[Anniversary Map Pack]]''.
*In the ''[[w:c:Gearsofwar:Gears of War 2|Gears of War 2]]'' level ''Disturbing Revelations'', upon approaching a subterranean Locust structure, [[w:c:Gearsofwar:Dominic Santiago|Dominic Santiago]] says, "I think it's safe to say that's not a natural cave formation."


===Miscellaneous===
===Miscellaneous===
*[[Jen Taylor]], the voice actress of Cortana, also played the voice of the lifeboat pilot at the beginning of the level.<ref name="Essentials"/>
*[[Jen Taylor]], the voice actress of Cortana, also voiced the lifeboat pilot at the beginning of the level.<ref name="Essentials"/>
*If the player makes any Marines on board Echo 419 turn on him/her at the end, the player will not be able to board the Pelican until the Marines are all dead or when they start trusting him/her again.  
*If the player makes any Marines on board Echo 419 turn on him at the end, the player will not be able to board the Pelican until the Marines are all dead or when they start trusting him again.  
*If the player goes on a joyride after saving the last group of Marines instead of boarding Echo 419, after a minute the cutscene will play regardless of where the player is, unless he/she goes back into the light bridge chasm.
*If the player goes elsewhere instead of boarding Echo 419 when the last group of Marines have been rescued, the cutscene will soon play regardless of where the player's location.
*The cliff edge section of this levels is used as a [[Firefight]] map in ''[[Halo: Combat Evolved Anniversary]]'', called ''[[Installation 04 (level)|Installation 04]]''.
*If the player manages to carry out with the level without ever using a Warthog (including the one in the beginning of the level), some of the scripted dialogue and music cues such as the one triggered upon exiting the underground tunnel will not trigger. These instances can be noticed when trying to unlock the [[How Pedestrian]] achievement.
*If the player manages to carry out with the level without ever using a Warthog (including the one in the beginning of the level), some of the scripted dialogue and music cues such as the one triggered upon exiting the underground tunnel will not trigger. These instances can be noticed when trying to unlock the [[How Pedestrian]] achievement.
*If the player enters the structure near the cliff edge and jump down the shaft that shoots blue energy straight up, or uses a flycam, the player will see a blue ball hovering in air when reaching the bottom. This object is used in scripting to generate the energy pulse.
*In the structure near the cliff edge, inside the inner rooms, Marines may accidentally fall into the shaft when crossing the bridge and die.


{{succession box | before = ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' <br />| title = [[Halo: Combat Evolved|''Halo'' Campaign Levels]] | years = '''''Halo''''' |after = ''[[The Truth and Reconciliation]]''}}
{{succession box | before = ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' <br />| title = [[Halo: Combat Evolved|''Halo'' Campaign Levels]] | years = '''''Halo''''' |after = ''[[The Truth and Reconciliation]]''}}
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