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Arcadia City: Difference between revisions

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{{Ratings}}
{{Level infobox
{{Level infobox
|prev=''[[Relic Interior]]''
|prev=''[[Relic Interior]]''
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|image=[[File:Vlcsnap-118798.png|300px]]
|image=[[File:Vlcsnap-118798.png|300px]]
|player=
|player=
|date=[[2531|February 9th, 2531]]
|date=[[2531#February|February 9th, 2531]]
|place=[[Pirth City]], [[Arcadia]]
|place=[[Pirth City]], [[Arcadia]]
|Objective=*Clear [[Covenant Empire|Covenant]] from Subway Exit.
|Objective=*Clear [[Covenant Empire|Covenant]] from Subway Exit.
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**[[Unggoy]]
**[[Unggoy]]
**[[Kig-yar]]
**[[Kig-yar]]
**[[Lekgolo]]
**[[Mgalekgolo]]
*Covenant support
*Covenant support
**[[Type-32 Rapid Assault Vehicle|Type-32 "Ghost" RAV]]
**[[Type-32 Rapid Assault Vehicle|T-32 "Ghost" RAV]]
**[[Type-26 Ground Support Aircraft|Type-26 "Banshee" GSA]]
**[[Type-26 Ground Support Aircraft|T-26 "Banshee" GSA]]
**[[Vampire]]s
**[[Type-29 Close-support Fighter|T-29 "Vampire" CSF]]
**[[Type-26 Assault Gun Carriage|Wraiths]]
**[[Type-26 Assault Gun Carriage|T-26 "Wraith" AGC]]
**[[Type-28 Troop Carrier|Type-25 Troop Carriers]]
**[[Type-28 Troop Carrier|T-25 "Spirit" TC]]
**[[Locust]]
**[[Type-30 Light Excavation/Anti-Fortification Platform|T-30 "Locust" LE/AFP]]
}}
}}


'''Arcadia City''' is the fourth [[campaign]] mission for ''[[Halo Wars]]''. It takes place on [[Pirth City]], on the planet [[Arcadia]].
'''Arcadia City''' is the fourth [[campaign]] mission for ''[[Halo Wars]]''. It takes place on [[Pirth City]], on the planet [[Arcadia]].


Although this level doesn't give the player control over [[SPARTAN-II Program|Spartan-IIs]], they will be assisted by AI-controlled Spartans. In this mission, the objective is to protect [[civilian]]s as they run toward three [[unidentified civilian cargo ship|evacuation ships]].
This level introduces several features, including uncontrollable ally factions (Arcadia and Spartan Red Team), defensive objectives, and the ability to have two [[Pod]]s.  


==Transcript==
==Transcript==
[http://www.youtube.com/watch?v=erPDrK3CBP8 '''{''All It Did Was Point''}''']
[http://www.youtube.com/watch?v=erPDrK3CBP8 '''{''All It Did Was Point''}''']


''View of the outside of the [[UNSC Spirit of Fire]]. Cut to the Observation Deck.''
''View of the outside of the {{UNSCship|Spirit of Fire}}. Cuts to the Observation Deck, where Cutter, Anders and Serina are having a discussion.''


*'''[[James Gregory Cutter|Captain Cutter]]''': "So, all it did was point here?"
*'''[[Captain (Navy)|Captain]] [[James Gregory Cutter]]''': "So, all it did was point here?"


*'''[[Ellen Anders|Anders]]''': "In the thirty seconds I had to examine [[relic|the Artifact]]? Yes, all it did was point at a second star system."
*'''Professor [[Ellen Anders]]''': "In the thirty seconds I had to examine [[Relic|the Artifact]]? Yes, all it did was point at a second star system."


''Viewscreen shows up, showing a planetary system.''
''A viewscreen shows up, displaying a planetary system.''


*'''[[Serina]]''': "[[Arcadia]] colony, to be precise. Population a little under three-million, largely unexplored but apparently quite the vacation resort."
*'''[[Serina]]''': "[[Arcadia]] colony, to be precise. Population a little under three-million, largely unexplored, but apparently quite the vacation resort."


*'''Anders''': "There's something there Captain, and I think it's important we get to it before the Covenant do."
*'''Anders''': "There's something there, Captain, and I think it's important we get to it before the Covenant do."


*'''Captain Cutter''': "Our orders are to investigate [[Harvest]]. We still don't know a lot about what's going on down there."
*'''Cutter''': "Our orders are to investigate [[Harvest]]. We still don't know a lot about what's going on down there."


*'''Anders''': "I understand that Captain, but everything I see here tells me that we need to get to Arcadia to figure this out."
*'''Anders''': "I understand that Captain, but everything I see here tells me that we need to get to Arcadia to figure this out."


*'''Captain Cutter''': "Very well, Professor. I'll clear it with [[Preston Jeremiah Cole|Admiral Cole]]. Serina, set course for Arcadia."
*'''Cutter''': "Very well, Professor. I'll clear it with [[Preston Jeremiah Cole|Admiral Cole]]. Serina, set course for Arcadia."
 
''Cutter leaves the room, Serina looks at Anders.''


*'''Serina''': "Aye, sir. Crazy mystery trip to Arcadia plotted in, spinning up [[Shaw-Fujikawa Translight Engine|FTL drive]]."
*'''Serina''': "Aye, sir. Crazy mystery trip to Arcadia plotted in, spinning up [[Shaw-Fujikawa Translight Engine|FTL drive]]."
''Anders, annoyed, looks away from Serina and to the viewscreen.''


*'''Anders''': "Serina, get out of my lab."
*'''Anders''': "Serina, get out of my lab."


''Scene fades to ''Spirit of Fire'' approaching a planet.''
''Fades to black, and to ''Spirit of Fire ''approaching a planet.''


'''PROCYON SYSTEM'''
'''[[Procyon system|PROCYON SYSTEM]]'''


'''ARCADIA'''
'''ARCADIA'''
Line 63: Line 66:
'''FEBRUARY 9TH 2531'''
'''FEBRUARY 9TH 2531'''


''Captain Cutter comes on to the Spirit's [[bridge]].''
''Captain Cutter enters the'' Spirit''<nowiki/>'s [[bridge]].''


*'''Captain Cutter''': "Serina? Situation update, please."
*'''Cutter''': "Serina? Situation update, please."


''Serina brings up a [[Holography|hologram]] of Arcadia and a few ship markers.''
''Serina brings up a [[Holography|hologram]] of Arcadia and a few ship markers.''


*'''Serina''': "Two Covenant [[cCS-class battlecruiser|vessels]] came out of slipspace near Arcadia. The [[UNSC Belfast|''Belfast'']], [[UNSC Pillar of Autumn|''Pillar of Autumn'']], [[UNSC Texas|''Texas'']] and [[UNSC Armstrong|''Armstrong'']] engaged immediately and caught [[CCS-U321|one]] with its [[energy shielding|shields]] down. We lost the ''Texas'' and ''Belfast'', the ''Armstrong'' is venting atmosphere and the ''Autumn'' is badly damaged. The [[CCS-U624|second]] vessel is engaged in surface activity."
*'''Serina''': "Two Covenant [[CCS-class battlecruiser|vessels]] came out of slipspace near Arcadia. The [[UNSC Belfast|''Belfast'']], [[UNSC Pillar of Autumn|''Pillar of Autumn'']], [[UNSC Texas|''Texas'']] and [[UNSC Armstrong|''Armstrong'']] engaged immediately and caught [[CCS-U321|one]] with its [[energy shielding|shields]] down. We lost the ''Texas'' and ''Belfast'', the ''Armstrong'' is venting atmosphere and the ''Autumn'' is badly damaged. The [[CCS-U624|second vessel]] is engaged in surface activity."


*'''Captain Cutter''': "What kind of surface activity?"
*'''Cutter''': "What kind of surface activity?"


*'''Serina''': "Unknown. Wait, I'm getting a signal. Audio only."
*'''Serina''': "Unknown. Wait, I'm getting a signal. Audio only."


*'''Radio''': "We're being overrun! Alien forces are inside the city limits and approaching the spaceport. We're still evacuating civilians, we need help!"
*'''[[Arcadian Patrol]] (COM)''': "We're being overrun! Alien forces are inside the city limits and approaching the spaceport. We're still evacuating civilians, we need help!"


*'''Serina''': "Getting visuals now, Captain."
*'''Serina''': "Getting visuals now, Captain."


''Captain Cutter walks over to a monitor to see, amongst various images of the battle, a group of [[SPARTAN-II Program|Spartan-IIs]] engaging enemies off screen.''
''Captain Cutter walks over to a monitor to see various images of the battle, and eventually a group of [[SPARTAN-II Program|Spartan-IIs]], most likely [[Team Omega]], engaging enemies off screen.''


*'''Captain Cutter''': "Serina, launch [[Pod]]s. Bring the ship to alert."
*'''Cutter''': "Serina, launch Pods. Bring the ship to alert."


''{'''Gameplay''}'''
''{'''Gameplay''}'''


''Scene cuts to [[Arcadia]] surface, Covenant forces are engaging civilians and transports, with three Spartans trying to fight off the enemy forces.''
''Scene cuts to Arcadia surface, Covenant forces are engaging civilians and transports, with three Spartans trying to fight off the enemy forces.''


*'''[[Arcadian Patrol]]''': "Spirit of Fire, this is Arcadian patrol, civilians entering the city are being blocked by hostile forces. We need to clear that area, can you assist?"
*'''Arcadian Patrol (COM)''': "Spirit of Fire, this is Arcadian patrol, civilians entering the city are being blocked by hostile forces. We need to clear that area, can you assist?"


''A Pelican drops Forge's Warthog off with several Hornets to assist.''
''A Pelican drops Forge's Warthog off with several Hornets to assist.''


*'''Sgt. Forge''': "Arcadia ground control, this is Forge. We're inbound to aid in evacuation efforts, help is on the way!"
*'''Sergeant [[John Forge]]''': "Arcadia ground control, this is Forge. We're inbound to aid in evacuation efforts, help is on the way!"


*'''Arcadian Patrol''': "It's a blood bath here! We need some cover now!"
*'''Arcadian Patrol''': "It's a blood bath here! We need some cover now!"
Line 99: Line 102:
*'''Arcadia Ground Control''': "This is Ground control, Covenant are closing in, prepare emergency launch protocols, mark."
*'''Arcadia Ground Control''': "This is Ground control, Covenant are closing in, prepare emergency launch protocols, mark."


''Evac launch countdown started.''
''Evacuation launch countdown started.''
 
*'''Cargo Three Pilot (COM)''': "Cargo Three, we're all alone out here! Can't you guys hurry up?"
 
''The UNSC forces assist, clearing some of the hostiles, but more Covenant assault the transports. After a while:"


*'''Cargo Three''': "Cargo Three, we're all alone out here! Can't you guys hurry up?"
*'''Cargo Three Pilot (COM)''': "Cargo Three, I've gotta get this bird in the air soon, we're dead down here."


*'''Cargo Three''': "Cargo Three, I've gotta get this bird in the air soon, we're dead down here."
''The UNSC forces continue to fight the attacking Covenant. Suddenly:''


'''{''In-game Cutscene''}'''
'''{''In-game Cutscene''}'''


*'''Cargo Three''': "Cargo Three under fire! Screw the evac, proceeding with emergency launch."
*'''Cargo Three Pilot (COM)''': "Cargo Three under fire! Screw the evac, proceeding with emergency launch."


''Cargo Three lifts off, leaving civilians behind, and almost immediately hit by Banshee fire.''
''Cargo Three lifts off, leaving some civilians behind, and almost immediately hit by Banshee fire.''


*'''Cargo Three''': "We're hit! We're hit! Somebody help! Plea-"
*'''Cargo Three Pilot (COM)''': "We're hit! We're hit! Somebody help! Plea-"


''Cargo Three's middle section explodes.''
''Cargo Three's middle section explodes, and the the debris hit the ground.''


'''{''Gameplay''}'''
'''{''Gameplay''}'''


*'''Red Team''': "''Spirit of Fire'', Red Team. the Covenant are getting control of the city fast, suggest setting up new ground operations."
*'''[[Jerome-092]] (COM)''': "''Spirit of Fire'', Red Team. the Covenant are getting control of the city fast, suggest setting up new ground operations."


*'''Forge''': "''Spirit'', Forge here, I agree. We got room to get a base up and running?"
*'''Forge''': "''Spirit'', Forge here, I agree. We got room to get a base up and running?"
Line 123: Line 130:
*'''Serina''': "I've mapped some locations suitable for base deployment, make sure the area is clear."
*'''Serina''': "I've mapped some locations suitable for base deployment, make sure the area is clear."


''Forge and the others make their way to the base location engaging various Covenant forces along the way, base is soon constructed.''
''Forge and the others make their way to one of the base locations, engaging various Covenant forces along the way, and the base is soon constructed.''


*'''Forge''': "We're here to save as many civilians as we can, but there is no way we can save them all."
*'''Forge''': "We're here to save as many civilians as we can, but there is no way we can save them all."


*'''Arcadia Patrol''': "The civilians have no cover! They're dead without military support!"
*'''Arcadian Patrol''': "The civilians have no cover! They're dead without military support!"


*'''Forge''': "Just try to get as many to ships alive as possible."
*'''Forge''': "Just try to get as many to ships alive as possible."


*'''Arcadia Patrol''': "Patrol here. I've got enemy fire near a crowd of civilians, assistance required."
''When the fleeing civilians are under attack:''
*'''Arcadian Patrol (COM)''': "Patrol here. I've got enemy fire near a crowd of civilians, assistance required."
''or''
*'''Arcadian Patrol (COM)''': "This is Patrol. Civilian crowds under fire, we need help now!"
''or''
*'''Arcadian Patrol''': "Patrol again, we're losing people here, it's a massacre! We need the military!"


*'''Arcadia Patrol''': "This is Patrol. Civilian crowds under fire, we need help now!"
''When the transport vessels are under attack:''
*'''Cargo One Pilot (COM)''': "Cargo One here, we can't take much more of this, get them off us!"
''or''
*'''Cargo One Pilot (COM)''': "Cargo One is taking heavy fire, requesting assistance."


''These next few lines are when the transports and civilians come under attack.''
''If Cargo One is destroyed:''
*'''Arcadian Patrol''': "Cargo One is not responding, transport assumed lost, focus all attention on Cargo Two."


*'''Cargo One''': "Cargo One here, we can't take much more of this, get them off us!"
*'''Cargo Two Pilot (COM)''': "Cargo Two is under enemy attack! Don't leave us out here to die!"
 
*'''Cargo One''': "Cargo One is taking heavy fire, requesting assistance."
 
*'''Arcadia Patrol''': "Patrol again, we're losing people here, it's a massacre! We need the military!"
 
''If Cargo One is lost:''
 
*'''Arcadia Patrol''': "Cargo One is not responding, transport assumed lost, focus all attention on Cargo Two."
 
*'''Cargo Two''': "Cargo Two is under enemy attack! Don't leave us out here to die!"


''The UNSC forces continue to defend the transports, when there are two minutes to launch:''
*'''Ground Control''': "Ground control, t-minus two minutes, over."
*'''Ground Control''': "Ground control, t-minus two minutes, over."


*'''Serina''': "Covenant Battlenet chat suggests heavy turrets are coming online."
*'''Serina''': "Covenant Battlenet chat suggests heavy turrets are coming online."
*'''Cargo Two''': "T-minus sixty seconds."
*'''Cargo Two''': "T-minus sixty seconds."


Line 165: Line 173:


==Trivia==
==Trivia==
*There is a hidden console which releases a child named [[Adam (civilian)|Adam]]. Saving Adam gives the player the achievement [[The Real Winner]].
*Some of the footage of cameras viewing the battle aboard the ''Spirit of Fire'' in the opening [[cutscene]] of this level are part of the [[Five Long Years Cinematic]] trailer as well as the opening cinematic of the game.
*It is impossible to complete the mission with all three cargo carriers, as ''Cargo 3'' is scripted to be destroyed.
*There are six Hornets in the opening in-game cutscene and when it cuts to gameplay on [[Easy]] and [[Normal]], there are still six Hornets, however on [[Heroic]] and [[Legendary]] the player only control four Hornets.
*At the northeast corner of the map, the Covenant have a fully upgraded base, protected by numerous vehicles and aircraft. It is not mandatory to destroy this base, but doing so can prove useful toward the end of the mission.
*At the northeast corner of the map, the Covenant have a fully upgraded base, protected by numerous vehicles and aircraft. It is not mandatory to destroy this base, but doing so can prove useful toward the end of the mission.
*Some of the footage of cameras viewing the battle aboard the ''Spirit of Fire'' in the opening cutscene of this level are part of the [[Five Long Years Cinematic]] trailer as well as the opening cinematic of the game.
*Editors from ''Official Xbox Magazine'' were invited to play the first five campaign missions from the game, but only revealed the name of this mission, stating it to be their favorite. They mention this mission is also a good showcase for ''Halo Wars'' cooperative mode.<ref>OXM January 2009 article</ref>
*Editors from ''Official Xbox Magazine'' were invited to play the first five campaign missions from the game, but only revealed the name of this mission, stating it to be their favorite. They mention this mission is also a good showcase for ''Halo Wars'' cooperative mode.<ref>OXM January 2009 article</ref>
*In the opening cutscene, six Spartans are seen, yet only three appear in the level. The Spartans in the cutscene are almost certainly the six-member [[Team Omega]], who were deployed separately from the other members of Red Team.
*There is a hidden console which releases a child named [[Adam (civilian)|Adam]]. Saving Adam rewards the player the [[achievement]] "[[The Real Winner]]" and 5 [[Gamerpoint|Gamerscore points]].
*There are six hornets in the opening scene and when it cuts to gameplay on easy and normal there are still 6 hornets while on heroic and legendary you only control 4.


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
<gallery widths="150" orientation="landscape">
File:Arcadiacity map.png|A map of the level.
File:Arcadiacity map.png|A map of the level.
File:HaloWars_-_RedVideo.png|A member of [[Red Team]] firing a MA5B assault rifle.
File:HaloWars_-_RedVideo.png|A Spartan-II firing a MA5B assault rifle.
</gallery>
</gallery>


{{Succession box
{{Succession box

Revision as of 23:58, November 11, 2011

Prev:

Relic Interior

Next:

Arcadia Outskirts

Arcadia City
File:Vlcsnap-118798.png

Game:

Halo Wars

Date:

February 9th, 2531

Location:

Pirth City, Arcadia

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Arcadia City/Walkthrough.

 

Arcadia City is the fourth campaign mission for Halo Wars. It takes place on Pirth City, on the planet Arcadia.

This level introduces several features, including uncontrollable ally factions (Arcadia and Spartan Red Team), defensive objectives, and the ability to have two Pods.

Transcript

{All It Did Was Point}

View of the outside of the Template:UNSCship. Cuts to the Observation Deck, where Cutter, Anders and Serina are having a discussion.

  • Professor Ellen Anders: "In the thirty seconds I had to examine the Artifact? Yes, all it did was point at a second star system."

A viewscreen shows up, displaying a planetary system.

  • Serina: "Arcadia colony, to be precise. Population a little under three-million, largely unexplored, but apparently quite the vacation resort."
  • Anders: "There's something there, Captain, and I think it's important we get to it before the Covenant do."
  • Cutter: "Our orders are to investigate Harvest. We still don't know a lot about what's going on down there."
  • Anders: "I understand that Captain, but everything I see here tells me that we need to get to Arcadia to figure this out."
  • Cutter: "Very well, Professor. I'll clear it with Admiral Cole. Serina, set course for Arcadia."

Cutter leaves the room, Serina looks at Anders.

  • Serina: "Aye, sir. Crazy mystery trip to Arcadia plotted in, spinning up FTL drive."

Anders, annoyed, looks away from Serina and to the viewscreen.

  • Anders: "Serina, get out of my lab."

Fades to black, and to Spirit of Fire approaching a planet.

PROCYON SYSTEM

ARCADIA

FEBRUARY 9TH 2531

Captain Cutter enters the Spirit's bridge.

  • Cutter: "Serina? Situation update, please."

Serina brings up a hologram of Arcadia and a few ship markers.

  • Cutter: "What kind of surface activity?"
  • Serina: "Unknown. Wait, I'm getting a signal. Audio only."
  • Arcadian Patrol (COM): "We're being overrun! Alien forces are inside the city limits and approaching the spaceport. We're still evacuating civilians, we need help!"
  • Serina: "Getting visuals now, Captain."

Captain Cutter walks over to a monitor to see various images of the battle, and eventually a group of Spartan-IIs, most likely Team Omega, engaging enemies off screen.

  • Cutter: "Serina, launch Pods. Bring the ship to alert."

{Gameplay}

Scene cuts to Arcadia surface, Covenant forces are engaging civilians and transports, with three Spartans trying to fight off the enemy forces.

  • Arcadian Patrol (COM): "Spirit of Fire, this is Arcadian patrol, civilians entering the city are being blocked by hostile forces. We need to clear that area, can you assist?"

A Pelican drops Forge's Warthog off with several Hornets to assist.

  • Sergeant John Forge: "Arcadia ground control, this is Forge. We're inbound to aid in evacuation efforts, help is on the way!"
  • Arcadian Patrol: "It's a blood bath here! We need some cover now!"

Forge and the Hornets clear the area.

  • Arcadia Ground Control: "This is Ground control, Covenant are closing in, prepare emergency launch protocols, mark."

Evacuation launch countdown started.

  • Cargo Three Pilot (COM): "Cargo Three, we're all alone out here! Can't you guys hurry up?"

The UNSC forces assist, clearing some of the hostiles, but more Covenant assault the transports. After a while:"

  • Cargo Three Pilot (COM): "Cargo Three, I've gotta get this bird in the air soon, we're dead down here."

The UNSC forces continue to fight the attacking Covenant. Suddenly:

{In-game Cutscene}

  • Cargo Three Pilot (COM): "Cargo Three under fire! Screw the evac, proceeding with emergency launch."

Cargo Three lifts off, leaving some civilians behind, and almost immediately hit by Banshee fire.

  • Cargo Three Pilot (COM): "We're hit! We're hit! Somebody help! Plea-"

Cargo Three's middle section explodes, and the the debris hit the ground.

{Gameplay}

  • Jerome-092 (COM): "Spirit of Fire, Red Team. the Covenant are getting control of the city fast, suggest setting up new ground operations."
  • Forge: "Spirit, Forge here, I agree. We got room to get a base up and running?"
  • Serina: "I've mapped some locations suitable for base deployment, make sure the area is clear."

Forge and the others make their way to one of the base locations, engaging various Covenant forces along the way, and the base is soon constructed.

  • Forge: "We're here to save as many civilians as we can, but there is no way we can save them all."
  • Arcadian Patrol: "The civilians have no cover! They're dead without military support!"
  • Forge: "Just try to get as many to ships alive as possible."

When the fleeing civilians are under attack:

  • Arcadian Patrol (COM): "Patrol here. I've got enemy fire near a crowd of civilians, assistance required."

or

  • Arcadian Patrol (COM): "This is Patrol. Civilian crowds under fire, we need help now!"

or

  • Arcadian Patrol: "Patrol again, we're losing people here, it's a massacre! We need the military!"

When the transport vessels are under attack:

  • Cargo One Pilot (COM): "Cargo One here, we can't take much more of this, get them off us!"

or

  • Cargo One Pilot (COM): "Cargo One is taking heavy fire, requesting assistance."

If Cargo One is destroyed:

  • Arcadian Patrol: "Cargo One is not responding, transport assumed lost, focus all attention on Cargo Two."
  • Cargo Two Pilot (COM): "Cargo Two is under enemy attack! Don't leave us out here to die!"

The UNSC forces continue to defend the transports, when there are two minutes to launch:

  • Ground Control: "Ground control, t-minus two minutes, over."
  • Serina: "Covenant Battlenet chat suggests heavy turrets are coming online."
  • Cargo Two: "T-minus sixty seconds."
  • Cargo Two: "T-minus five, four, three, two, launch! All systems green, clearing launch platform. Good luck down there."

{In-game Cutscene}

  • Captain Cutter: "The transports are away, Sergeant Forge pull back and re-group, new orders are incoming."
  • Forge: "Roger that, Captain. Most of us are heading out of the city through the traffic tunnels."

Level ends.

Trivia

  • Some of the footage of cameras viewing the battle aboard the Spirit of Fire in the opening cutscene of this level are part of the Five Long Years Cinematic trailer as well as the opening cinematic of the game.
  • There are six Hornets in the opening in-game cutscene and when it cuts to gameplay on Easy and Normal, there are still six Hornets, however on Heroic and Legendary the player only control four Hornets.
  • At the northeast corner of the map, the Covenant have a fully upgraded base, protected by numerous vehicles and aircraft. It is not mandatory to destroy this base, but doing so can prove useful toward the end of the mission.
  • Editors from Official Xbox Magazine were invited to play the first five campaign missions from the game, but only revealed the name of this mission, stating it to be their favorite. They mention this mission is also a good showcase for Halo Wars cooperative mode.[1]
  • There is a hidden console which releases a child named Adam. Saving Adam rewards the player the achievement "The Real Winner" and 5 Gamerscore points.

Gallery

Preceded by
Relic Interior
Halo Wars Campaign Missions
Arcadia City
Succeeded by
Arcadia Outskirts

Sources

  1. ^ OXM January 2009 article