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Beachhead (Halo: Reach map): Difference between revisions

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|location = [[Caracalla Park]], [[New Alexandria]], [[Reach]]<ref name="gameplay"/>
|location = [[Caracalla Park]], [[New Alexandria]], [[Reach]]<ref name="gameplay"/>
|terrain = Human city, park
|terrain = Human city, park
|weapons = Weapon drop
|weapons =
*[[H-165 FOM|Target Locator]]
|vehicles = *[[M12R Light Anti-Armor Vehicle|Rocket Warthog]]
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]
*[[M274 Ultra-Light All-Terrain Vehicle|Mongoose]]
|vehicles = [[M12 Light Reconnaissance Vehicle|Warthog]]<ref name="gameplay"/>
*[[Type-32 Rapid Assault Vehicle|Ghost]]
|gametypes = [[Firefight]]
|gametypes = [[Firefight]]
}}
}}
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==Overview==
==Overview==
Beachhead is a big asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable [[M12R Light Anti-Armor Vehicle|Rocket Hog]] in it.
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable [[M12R Light Anti-Armor Vehicle|Rocket Hog]] in it.


==Locations==
==Locations==
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==Trivia==
==Trivia==
*The design and setting of Beachhead are similar to that of ''[[Lost Platoon]]'', a Firefight map from ''[[Halo 3: ODST]]''. However, Lost Platoon is set on a savanna, whereas Beachhead takes place in a much more temperate area.
*The design and setting of Beachhead are similar to that of ''[[Lost Platoon]]'', a Firefight map from ''[[Halo 3: ODST]]''. However, Lost Platoon is set on a savanna, whereas Beachhead takes place in a much more temperate area.
*The hazards on this map are the [[Wraith]] and the [[Ghost]]
*The hazards on this map are the [[Wraith]] and the [[Ghost]].
*Beachhead was the first Firefight map to feature the [[M12R Light Anti-Armor Vehicle|Rocket Hog]].
*Beachhead was the first Firefight map to feature the [[M12R Light Anti-Armor Vehicle|Rocket Hog]].



Revision as of 16:49, August 12, 2011

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Beachhead is a Firefight map in Halo: Reach.[1] The level is set in Caracalla Park, a natural park in the metropolitan city of New Alexandria on the planet Reach and is based on the final section of the campaign level Exodus.[2]

Overview

Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable Rocket Hog in it.

Locations

The following are locations on the map that are so named on the player's HUD during gameplay:

  • Pavilion
  • Mezzanine
  • Beach Road
  • Terrace
  • Bridge
  • Breezeway
  • Stage
  • Central Coast
  • Lake
  • Access Road
  • Garage
  • Roof

Trivia

  • The design and setting of Beachhead are similar to that of Lost Platoon, a Firefight map from Halo 3: ODST. However, Lost Platoon is set on a savanna, whereas Beachhead takes place in a much more temperate area.
  • The hazards on this map are the Wraith and the Ghost.
  • Beachhead was the first Firefight map to feature the Rocket Hog.

Gallery

Sources