Tundra: Difference between revisions
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XRoadToDawnX (talk | contribs) (Re-worked the tactics section a bit.) |
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Because of the amount of cliffs and craters on the map, it is advisable to use Air units to recon sections of the map. | Because of the amount of cliffs and craters on the map, it is advisable to use Air units to recon sections of the map. | ||
If possible you should use infantry to capture the mega turret in the center. Unfortunately, there is a large garrison of Rebel troops defending it, so sending just one unit to capture it it ill-advised. Once captured, it can | If possible you should use infantry to capture the mega turret in the center. Unfortunately, there is a large garrison of Rebel troops defending it, so sending just one unit to capture it it ill-advised. Once captured, it can destroy the rebel bases scattered throughout the map with ease. | ||
==Gallery== | ==Gallery== |
Revision as of 12:54, May 17, 2009
Template:Multiplayer Map Infobox
Tundra is a Halo Wars multiplayer map.[1] [2]
Description
It is a snowy and rocky map with large impact craters from crashed ships. This map features a single Mega Turret in the center of the map. This turret can provide an advantage when attacking your enemy's base.
Tactics
Because of the amount of cliffs and craters on the map, it is advisable to use Air units to recon sections of the map.
If possible you should use infantry to capture the mega turret in the center. Unfortunately, there is a large garrison of Rebel troops defending it, so sending just one unit to capture it it ill-advised. Once captured, it can destroy the rebel bases scattered throughout the map with ease.
Gallery
References