Forge World: Difference between revisions

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{{Ratings}}
{{Ratings}}
{{New Content}}
{{New Content}}
{{Grammar}}
{{Multiplayer Map Infobox
{{Multiplayer Map Infobox
|name=Forge World
|name=Forge World
|image=[[File:Forge world.png|350px]]
|image=[[File:Forge world.png|350px]]
|game=''[[Halo: Reach]]''
|game=''[[Halo: Reach]]''
|location=An unknown Halo installation.
|location=An unknown [[Halo Array|installation]].
|terrain=Mountainous cliffsides, grassy fields, giant lake, islands, [[Forerunner]] structures
|terrain=Mountainous cliffsides, grassy fields, giant lake, islands, [[Forerunner]] structures
|weapons=
|weapons=
|vehicles=
|vehicles=
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[M12 Light Reconnaissance Vehicle|Warthog]]
*[[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]]
*[[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Missile Warthog]]
*[[Missile Warthog]]
*[[M274 Ultra-Light All-Terrain Vehicle|Mongoose]]
*[[M274 Ultra-Light All-Terrain Vehicle|Mongoose]]
*[[Revenant (vehicle)|Revenant]]
*[[M808B Scorpion MBT|Scorpion]]
*[[M808B Scorpion MBT|Scorpion]]
*[[UH-144 Falcon|Falcon]]
*[[UH-144 Falcon|Falcon]]
*[[M12 Light Reconnaissance Vehicle|Warthog]]
*[[Revenant (vehicle)|Revenant]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
|power-ups=
|power-ups=
|gametypes=[[Forge]]
|gametypes=[[Forge]]
|playernumber=
|playernumber=
}}
}}
'''Forge World''' is a new map in ''[[Halo: Reach]]'', and is the largest map in the series' history. Set on a [[Halo Array|Halo]], Forge World allows for the most flexible [[Forge]] editing ever seen, allowing players to create entire maps, within the larger map itself.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>
 
'''Forge World''' is a new map in ''[[Halo: Reach]]'', and is the largest map in the series' history. Set on an [[Halo Array|installation]], Forge World allows for the most flexible [[Forge]] editing, allowing players to create entire maps, within the larger map itself.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>


==Description==
==Description==
The canyon is a direct remake of [[Blood Gulch (level)|Blood Gulch]] from ''Halo: Combat Evolved''<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref>. It was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|public service announcement]], requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day#2010|Bungie Day 2010]], and thought to be a simple remake of Blood Gulch. The true nature of this map was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010. It actually began development as five separate maps, which were then combined. Forge World makes use of a new system in the game's engine called impostering that allows very distant objects to be drawn cheaply. It is a giant map consisting of five distinct areas: the canyon area (which is modeled after Blood Gulch), an island, an enclosed space, a small cliff area, and the rock (a tall, corkscrew-shaped island, based loosely off of [[Ascension]]).
The canyon is a direct remake of [[Blood Gulch (level)|Blood Gulch]] from ''[[Halo: Combat Evolved]]''<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref>. It was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|public service announcement]], requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day|Bungie Day]] [[2010]], and was thought to be a only a remake of Blood Gulch. The true nature of this map was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010. It began development as five separate maps, which were then combined. Forge World makes use of a new system in the game's engine called impostering that allows very distant objects to be drawn cheaply. It is a giant map consisting of five distinct areas: the canyon area (which is modeled after Blood Gulch), an island, an enclosed space, a small cliff area, and the rock (a tall, corkscrew-shaped island, based loosely off of [[Ascension]]).


The canyon is set in a semi-enclosed, symmetrical canyon with a base at either end, an open field inbetween, and a drying river running through it. The level supports vehicles and is recommended for larger team games. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves are actual objects placeable and removable through [[Forge]], and can be given a red or blue theme in the object menu to designate which team it belongs to.
The canyon is set in a semi-enclosed, symmetrical canyon with a base at both ends, an open field inbetween, and a drying river. It supports vehicles and is recommended for larger teams. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves are actual objects placeable and removable through Forge, and can be given a red or blue theme to designate which team it belongs to.


The island area is roughly symmetrical, with a large rock formation in the center and a small bay on one side that molds this area into a "U-shape". There is also a small tunnel that cuts through the center rock. The enclosed area is reminiscent of the Crypt from [[Sandbox]]. Instead of stone, however, it appears to be made of [[Forerunner]] alloys. The "pocket" is a roughly rectangular grassy patch about the same size as the the Crypt, but is positioned on the edge of a cliff with the lake below. The "rock" is a tall spiraling column of rock stretching out of the lake. ''Pinnacle'', the remake for the popular ''Halo 2'' map [http://halo.wikia.com/wiki/Ascension Ascension], takes place here. In the new ViDoc, at approximately 5:09, a newer version of Halo 2's [[Warlock]] (or [[Halo: Combat Evolved|Halo: Combat Evolved's]] [[Wizard]]) can be seen as well as a [[Blackout]] ([[Lockout]] in Halo 2) remake at 5:48
The island area is roughly symmetrical, with a large rock formation at the center and a small bay on one side that molds this area into a "U-shape". There is a small tunnel that cuts through the center rock. The enclosed area is reminiscent of the Crypt from [[Sandbox]] and appears to be made of [[Forerunner]] alloys. The "pocket" is a roughly rectangular grassy patch about the same size as the the Crypt, but is positioned on the edge of a cliff with the lake below. The "rock" is a tall spiraling column of rock stretching out of the lake. ''Pinnacle'', the remake of Ascension, takes place here. Remakes of [[Warlock]] and [[Lockout]]can be seen as well.


==Locations==
==Locations==
The following are locations on the map that are so named on the Monitor's [[Heads Up Display|HUD]] during the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>:
The following are locations on the map that was seen from the Monitor's [[Heads Up Display|HUD]] during the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>:
*Alaska
*Alaska
*Canyon
*Canyon
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==Trivia==
==Trivia==
*It is currently the only known level in ''Halo: Reach'' to take place on a Halo installation.
*Bungie confirmed that the events of ''Halo: Reach'' take place solely on planet [[Reach]], and so, this map will not be integrated into the [[Campaign]].
*Because it has been confirmed that the events of ''Halo: Reach'' take place solely on the planet [[Reach]], it can be assumed that this map will not be integrated into the [[Campaign]] like most, if not all, of the others.
*The Forge budget on this map is 10,000.
*This is the largest Halo multiplayer map up to date.
*The Forge budget is 10,000.
*It seems possible to recolor vehicles according to team (eg, blue mongooses, red Warthogs). This capability was demonstrated at ComicCon.
*It seems possible to recolor vehicles according to team (eg, blue mongooses, red Warthogs). This capability was demonstrated at ComicCon.
*It is confirmed that there will be a [[Griffball|Grifball]] court included in Forge World.
*It is confirmed that there will be a [[Griffball]] court included in Forge World.
*It is confirmed that up to 4 Scorpions and 8 Falcons can be placed in the map.
*It is confirmed that up to 4 Scorpions and 8 Falcons can be placed in the map.
*Several Halo 2 multiplayer maps have been remade in Forge World. These include [[Lockout]], [[Ascension (Level)|Ascension, and]] [[Sanctuary (Level)|Sanctuary]]


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
<gallery widths="150" orientation="landscape">
File:Blood Gulch Reach.png|A view of the canyon in the Hemmorhage variant.
File:Blood Gulch Reach.png|A view of the canyon in the Hemmorhage variant.
File:Blood Gulch 02.png|A [[Missile Warthog|Missile]] and [[Gauss Warthog]].
File:Blood Gulch 02.png|A Missile and Gauss Warthog.
File:Blood Gulch 03.png|A view of the valley.
File:Blood Gulch 03.png|A view of the valley.
File:Blood Gulch 04.png|One of the many caves.
File:Blood Gulch 04.png|One of the many caves.
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File:Blood Gulch 08.png|The map from above, featuring the new playable area in the distance.
File:Blood Gulch 08.png|The map from above, featuring the new playable area in the distance.
File:Blood Gulch Red Base.png|A view of the red base in the Hemmorhage variant.
File:Blood Gulch Red Base.png|A view of the red base in the Hemmorhage variant.
File:Reach MP Hemorrhage01.jpg|Hemorrhage
File:Reach MP Hemorrhage01.jpg|Hemorrhage.
File:Reach MP Pinnacle01.jpg|Pinnacle
File:Reach MP Pinnacle01.jpg|Pinnacle.
File:Reach MP theCage04.jpg|The Cage
File:Reach MP theCage04.jpg|The Cage.
</gallery>
</gallery>



Revision as of 15:10, July 24, 2010

Template:Ratings Template:New Content Template:Multiplayer Map Infobox

Forge World is a new map in Halo: Reach, and is the largest map in the series' history. Set on an installation, Forge World allows for the most flexible Forge editing, allowing players to create entire maps, within the larger map itself.[1]

Description

The canyon is a direct remake of Blood Gulch from Halo: Combat Evolved[2]. It was first revealed to the public through a Red vs. Blue public service announcement, requested by Bungie in celebration of Bungie Day 2010, and was thought to be a only a remake of Blood Gulch. The true nature of this map was revealed in the Forge World ViDoc on July 22, 2010. It began development as five separate maps, which were then combined. Forge World makes use of a new system in the game's engine called impostering that allows very distant objects to be drawn cheaply. It is a giant map consisting of five distinct areas: the canyon area (which is modeled after Blood Gulch), an island, an enclosed space, a small cliff area, and the rock (a tall, corkscrew-shaped island, based loosely off of Ascension).

The canyon is set in a semi-enclosed, symmetrical canyon with a base at both ends, an open field inbetween, and a drying river. It supports vehicles and is recommended for larger teams. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps Cold Storage and Gemini. The bases themselves are actual objects placeable and removable through Forge, and can be given a red or blue theme to designate which team it belongs to.

The island area is roughly symmetrical, with a large rock formation at the center and a small bay on one side that molds this area into a "U-shape". There is a small tunnel that cuts through the center rock. The enclosed area is reminiscent of the Crypt from Sandbox and appears to be made of Forerunner alloys. The "pocket" is a roughly rectangular grassy patch about the same size as the the Crypt, but is positioned on the edge of a cliff with the lake below. The "rock" is a tall spiraling column of rock stretching out of the lake. Pinnacle, the remake of Ascension, takes place here. Remakes of Warlock and Lockoutcan be seen as well.

Locations

The following are locations on the map that was seen from the Monitor's HUD during the Forge World ViDoc[3]:

  • Alaska
  • Canyon
  • Coastline
  • Coliseum
  • Island
  • Lagoon
  • Montana
  • Pillar
  • Quarry

Trivia

  • Bungie confirmed that the events of Halo: Reach take place solely on planet Reach, and so, this map will not be integrated into the Campaign.
  • The Forge budget on this map is 10,000.
  • It seems possible to recolor vehicles according to team (eg, blue mongooses, red Warthogs). This capability was demonstrated at ComicCon.
  • It is confirmed that there will be a Griffball court included in Forge World.
  • It is confirmed that up to 4 Scorpions and 8 Falcons can be placed in the map.

Gallery

Sources