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Miny Ninja (talk | contribs) (I fixied a slight error, possible citation needed.) |
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* When the Flood first start to arrive in the Dispersal Pods, do not attack any of them. Exit the cave area and take a right hugging the wall for a second. After a rock and a bit of structure you will be able to climb the hill and back up to the cliff face near the terminal entrance. Enter the small building and hang around the terminal for a minute, then exit and jump back down the cliff like you would normally. More Dispersal Pods will land, doubling all Flood encounters. It seems to be a AI Respawn Glitch. Its effects stop after Johnson dies and only for the Flood. Numbers change with difficulty. | * When the Flood first start to arrive in the Dispersal Pods, do not attack any of them. Exit the cave area and take a right hugging the wall for a second. After a rock and a bit of structure you will be able to climb the hill and back up to the cliff face near the terminal entrance. Enter the small building and hang around the terminal for a minute, then exit and jump back down the cliff like you would normally. More Dispersal Pods will land, doubling all Flood encounters. It seems to be a AI Respawn Glitch. Its effects stop after Johnson dies and only for the Flood. Numbers change with difficulty. | ||
* If you deploy a Auto-Turret after the Gravemind moment, the Auto-Turret will be your enemy. If you deploy it facing the blastdoor, the one before the Guilty Spark fight, and get yourself killed while simultaneously triggering the cutscene, you will see two Master Chiefs, one dead, one alive. If you do this on Co-op, after the cutscene, the Master Chief player will be unable to fight and Guilty Spark will target the Arbiter player instead. Also, the Auto-Turret is capable of taking down the Arbiter's shield in the cutscene and will occasionally attack the Arbiter, Johnson, and/or Master Chief in the cutscene. | * If you deploy a Auto-Turret after the Gravemind moment, the Auto-Turret will be your enemy. If you deploy it facing the blastdoor, the one before the Guilty Spark fight, and get yourself killed while simultaneously triggering the cutscene, you will see two Master Chiefs, one dead, one alive. If you do this on Co-op, after the cutscene, the Master Chief player will be unable to fight and Guilty Spark will target the Arbiter player instead. Also, the Auto-Turret is capable of taking down the Arbiter's shield in the cutscene and will occasionally attack the Arbiter, Johnson, and/or Master Chief in the cutscene. | ||
* If you use the | * If you use the foremetioned glitch for the infinite ammo Spartan Laser, you can kill the Arbiter and make him pick it up. If you do this near the end before to get on a vehicle, the Arbiter will pick it up and run towards the building you just left. He will stand there and not get in the Warthog/mongoose. | ||
===Mistakes=== | ===Mistakes=== |
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