Lockout: Difference between revisions
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It is one of the most popular multiplayer maps in Halo 2. Most people enjoy a hunt, generally with short range weapons in two or three person duels. It is also used with more than four players, but such scenarios are generally avoided, as they can lead to undesirable circumstances for all parties involved. | It is one of the most popular multiplayer maps in Halo 2. Most people enjoy a hunt, generally with short range weapons in two or three person duels. It is also used with more than four players, but such scenarios are generally avoided, as they can lead to undesirable circumstances for all parties involved. | ||
A small room exists on the bottom floor, all with small damaged, Green-Glowing chambers, (possibly Flood Stasis Chambers) and at the end | A small room exists on the bottom floor, all with small damaged, Green-Glowing chambers, (possibly Flood Stasis Chambers) and at the end there's a [[Gravity Lift]] back to the surface. | ||
==Territories== | ==Territories== |
Revision as of 20:01, December 21, 2006
Summary
A Halo 2 multiplayer level. It is supposedly an old research lab for the Forerunners. In the icy mountains on Delta Halo, the only way you can get a good view of the ring is by Sword Cancelling from down below to someone jumping on a pillar above, flinging you to the top of the level. Once atop the huge structure, drop down at the first part and keep walking down the slope until you reach the back. There, the material of the floor seems to turn more blue, and if you look at the landscape, you see a lot of snow, mountains, and the Halo.
It is one of the most popular multiplayer maps in Halo 2. Most people enjoy a hunt, generally with short range weapons in two or three person duels. It is also used with more than four players, but such scenarios are generally avoided, as they can lead to undesirable circumstances for all parties involved.
A small room exists on the bottom floor, all with small damaged, Green-Glowing chambers, (possibly Flood Stasis Chambers) and at the end there's a Gravity Lift back to the surface.
Territories
- Lift
- Walkway
- Roof
- Center Room
- Cliff Room
Tips
A good strategy is to never stop moving. Good players will develop a route that passes all the major weapon's spawn points. Try to develop a route that passes the sword, shotgun, battle rifle and grenades. If you control the weapons, you control the map!
Weapons Available
- Battle Rifle x2
- Plasma Pistol x1
- Sniper Rifle x1
- Needler x2
- Magnum x3
- Plasma Rifle x2
- Plasma Sword x1
- Shotgun x1
- SMG x1
History
Lockout appears to be a Forerunner research facility made to study the Flood. It was then abandoned and is now the battle site of many games online and split screen.
External Links