Relic: Difference between revisions
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*On [[Bungie.net]], the image files for Relic are in the /dune/ directory, and in the game files it is called dune.map, which possibly signifies that the level was originally to be called Dune. | *On [[Bungie.net]], the image files for Relic are in the /dune/ directory, and in the game files it is called dune.map, which possibly signifies that the level was originally to be called Dune. | ||
*Avoid attacking someone who has positioned themselves behind the teleporter (when active) inside the structure with the Energy Sword as you will be flung far outside the map and die. | *Avoid attacking someone who has positioned themselves behind the teleporter (when active) inside the structure with the Energy Sword as you will be flung far outside the map and die. | ||
*This map is used as the main setting for the Machinima Gameplay May Change During Online Play, along with being a main setting for the Machinima Lost: Halostyle as well as being [[O'Malley]]'s hideout in [[Red vs. Blue]]. Wyoming also fought Tex and York here, and briefly encountered Washington but fled for an unknown reason. | *This map is used as the main setting for the Machinima Gameplay May Change During Online Play, along with being a main setting for the Machinima Lost: Halostyle as well as being [[O'Malley]]'s hideout in [[Red vs. Blue]]. Wyoming also fought Tex and York here, and briefly encountered Washington but fled for an unknown reason (or maybe from the timed charge that was about to go off). | ||
*There is an Albatross dropship on the west edge of the island. This is also seen on the ''[[Halo 3]]'' multiplayer map [[Sandtrap (Level)|Sandtrap]] (It was also smoking, probably because it was shot). | *There is an Albatross dropship on the west edge of the island. This is also seen on the ''[[Halo 3]]'' multiplayer map [[Sandtrap (Level)|Sandtrap]] (It was also smoking, probably because it was shot). | ||
*The size and shape of Relic may have been inspired by the Halo PC map [[Death Island (Level)|Death Island]]. | *The size and shape of Relic may have been inspired by the Halo PC map [[Death Island (Level)|Death Island]]. |
Revision as of 00:34, January 14, 2009
Template:Multiplayer Map Infobox
Relic is a multiplayer map in Halo 2.
Summary
A Halo 2 multiplayer map, the setting takes place on a large island on Installation 05. It possesses a vast castle-like Forerunner structure centered on the island. It is assessed to be a counterpart of Halo: Combat Evolved's campaign level The Silent Cartographer by some. It also resembles Death Island from Halo PC, but it's smaller. Due to its design, it is best played using one flag/bomb CTF/Assault variants.
Relic was added to Halo 2 in the Maptacular Pack. It is rumored that this map may be remade into Longshore for the Halo 3 Mythic map pack: due to both possibly having beaches and the Ghost, an integral vehicle in Relic.
The map itself features the Sniper Rifle and Beam Rifle, as well as the anti-gravity sniper towers used by Jackals.
More Info
There is a two way teleporter that can be activated from inside the basement of the building, If you get on top of the teleporter inside the building before you activate it then jump and shoot a rocket at it, when you land on it you will transport. There is also an excellent hovering Covenant sniping tower, at the base of which, a Beam Rifle can be found and located. This tower can be toppled, if you put on ceratain vehicles, such as the Gaus Warthog in the settings. This is an amazingly helpful weapon for such a large map. However, the sniping tower can be shot down with rockets. There is also a Sniper Rifle located near the back of the UNSC Albatross. Two more fantastic weapons are the Energy Sword and the Shotgun. They are both found near the middle and center locale of the map, under the Forerunner building. The Rocket Launcher is located by some broken walls on the far side of the island. The control of these weapons generally controls the outcome of the game.
Territories
- Pinnacle
- Watchtower
- Beach
- Rear Base
- Teleporter Ridge
Trivia
- Relic is the first apperence of the Albatross dropship.
- Relic's design was based somewhat on the first multiplayer map design for Halo. In this way, it is literally a relic.
- You can use the black shield trick to reach the top of the tower, making for an excellent sniping location. Do this by hitting the shield thing close to the tower, stand on the support leg, and shoot the top center of the shield with a Rocket Launcher. However, you must be the connection host to reach and land on top of the Relic, and its recommended to use an Overshield.
- On Bungie.net, the image files for Relic are in the /dune/ directory, and in the game files it is called dune.map, which possibly signifies that the level was originally to be called Dune.
- Avoid attacking someone who has positioned themselves behind the teleporter (when active) inside the structure with the Energy Sword as you will be flung far outside the map and die.
- This map is used as the main setting for the Machinima Gameplay May Change During Online Play, along with being a main setting for the Machinima Lost: Halostyle as well as being O'Malley's hideout in Red vs. Blue. Wyoming also fought Tex and York here, and briefly encountered Washington but fled for an unknown reason (or maybe from the timed charge that was about to go off).
- There is an Albatross dropship on the west edge of the island. This is also seen on the Halo 3 multiplayer map Sandtrap (It was also smoking, probably because it was shot).
- The size and shape of Relic may have been inspired by the Halo PC map Death Island.
- This is the only map which has a Deployable Lookout Tower without modding.
- The Deployable Lookout Tower is highly vulnerable in this area.
Images
- Relic profile.jpg
A view of the island
- Relic map.gif
An overview of Relic
External Links