Ascension: Difference between revisions

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Another [[super jump]] is on Ascension. Go to the large tower. there should be a split path, one going into the tower and the other going down to the dirt caves and Sniper Rifle. You should see a small area sticking out of the walls of the path going up to the tower. Crouch and go up to it and stay there for a few secondes. Then turn and go to the center. Turn left and DO NOT hit any rocks. Look off to the side of the path so you can see where the pavenent and dirt hin and jump on the line. If you do it right you will fly up.  
Another [[super jump]] is on Ascension. Go to the large tower. there should be a split path, one going into the tower and the other going down to the dirt caves and Sniper Rifle. You should see a small area sticking out of the walls of the path going up to the tower. Crouch and go up to it and stay there for a few secondes. Then turn and go to the center. Turn left and DO NOT hit any rocks. Look off to the side of the path so you can see where the pavenent and dirt hin and jump on the line. If you do it right you will fly up.  


Spaeculation says that if you use it to get to the top of the tower that you are invulnerable to enemy fire, although this hasn't been confirmed.
Speculation says that if you use it to get to the top of the tower that you are invulnerable to enemy fire, although this hasn't been confirmed. (It is not true. In, fact, you are more vulnerable at this location then at anywhere else)


==Territories==
==Territories==

Revision as of 12:54, November 10, 2006

"This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries."

Summary

Ascension is a Halo 2 multiplayer level.

Its skies are very hazy, but one can slightly make out the ring in the sky. There are also giant rock formations in the back ground. Nobody knows exactly why it was built, but it's thought to play a role in maintaining Installation 05's structural integrity. Located on Delta Halo, it is one of many similar structures unique to this ring.

Many Xbox Live and System Link users also use this map in using a gametype known throughout the Live community as "Tower of Power" in which there is traditionally two teams of 8 and only shotguns as weapons. The aim of the game is to control the tower containing the 50 Cal. turret as this is the most powerful aspect in this gametype especially as there are no shields enabled. Frag count is typically 250.

Super Jump

Another super jump is on Ascension. Go to the large tower. there should be a split path, one going into the tower and the other going down to the dirt caves and Sniper Rifle. You should see a small area sticking out of the walls of the path going up to the tower. Crouch and go up to it and stay there for a few secondes. Then turn and go to the center. Turn left and DO NOT hit any rocks. Look off to the side of the path so you can see where the pavenent and dirt hin and jump on the line. If you do it right you will fly up.

Speculation says that if you use it to get to the top of the tower that you are invulnerable to enemy fire, although this hasn't been confirmed. (It is not true. In, fact, you are more vulnerable at this location then at anywhere else)

Territories

  • Dish
  • Command Center
  • Leap of Faith
  • Sniper Roost
  • Landing Pad

Sniping Tips

Though this map is somewhat small, it is a very good sniping map. There are 2 sniper rifles, one on a walkway near the left side of the big sniper tower, and one on a platform near the left side of the small sniper tower. Though these sniping towers are great places to get a quick kill, you cannot stay here as you are extremely visible. There are two, much better sniping spots on this island.

For the worse of the two, get a Rocket Launcher, Sniper Rifle, and Banshee. Then you can fly up above the small sniper tower, to where it looks like two fork prongs. At the base of these "prongs", there will be a large platform. Jump out of the banshee, and on to this platform. Then you can walk up either of the two prongs and stand on the very tip. From there, you can see the entire map. If smeone shoots at you, just back up a little bit and you will be hidden by the prongs. Back up some more if they shoot a rocket at you. If a banshee comes at you, shoot him out of the sky with your little secret, the rocket launcher!

For the better of these two spots, you also should have a rocket, sniper and a banshee. Just fly up to the big sniper tower and you should see a large opening in the sides. Fly right in and jump out of the banshee. Note: Try to make the banshee fall out. Now you can see out of a large hole in the front. Snipe-away but be careful. If someone sees you and starts shooting at you, you can just back up and you will be safe. You will even be safe from rockets, though you may be slightly damaged. This is why you don't want the banshee in there. If it were to get hit by a rocket, you might die. If they throw grenades in there, back up more so that you start going up another incline. You will still get damaged but they should run out of grenades before you die. Another way to comepletely avoid damage from grenades or rockets is to go up to the sniping opening. Turn around and you should see a ramp on the left side of the wall. Go all the way up this and the only thing you have to worry about is your more open position. People will be able to see you but only from the banshee platform, needler platform, and the overshield bridge, so keep your eye out for unlucky enemies. Again, if a banshee comes around, blow 'em out of the sky. (My descriptions aren't the best. Go to these sniping spots to better understand what I mean. :) )

-I have read the above and would like to make some corrections and additions. There are other methods of getting to the two sniping spots mentioned. If done correctly, you can just jump while in the smaller of the two towers and will land in between the two sides of the fork, you can grenade jump, you can sword cancel, etc. On the other one you can do a super bounce to get there,(but i would rather take the superbounce to the very top of the larger building, it is so much better of a spot. It was neglected probably because the super bounce is extremely hard to do, but so worth the effort.) There is also a second spot that is barely noticable, it is behind the smaller sniping spot mentioned above. i was quite glad to discover this spot. Comparative to your character, the spot that you will stand on is no more than a foot(12 in.) long. It is also slanted. you need to do some type of extra jump to reach it i believe. I find a plasma grenade is easiest and it does not hurt to have an overshield. A grenade jump can be done from straight front or either side on a small ledge. Depending on your preference you may find one easier. (You may also need to crouch in the air while doing a grenade jump. I start facing it with my back to the upwards slant of the sniping spot. Standing right in front of the slant. I throw my plasma grenade just past the little line in the ground parallel to the wall and then wait until the time has come(you will know after practice) and then run forward and jump. You can also do the same on either side on the little ledge but there is no line there to be your marker that i know of. I do not reccomnd its often use. It is not hard to see someone up there but is almost always neglected. I suggest it for expericnced players who have had ample time practicing grenade jumps, and overall sniping. If used often it should become pointless because its main advantage is that no one seems to look up there. As you will find out once there you can walk side to side once up there.

                                                                                                                                         -Shadow