Chiron TL-34: Difference between revisions

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== Trivia ==
== Trivia ==
*Many fans say this is the most confusing multiplayer level in Halo: CE.
*Many fans say this is the most confusing multiplayer level in Halo: CE.
*TL-34 may be a reference to the number 7. 3+4=7
*TL-34 may be a reference to the number [[7]]. 3+4=7


==Related Links==
==Related Links==

Revision as of 15:38, July 4, 2008

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Chiron TL-34 is a multiplayer level in the game Halo: Combat Evolved.

It is part of the Chiron Test Station, which is a training ground for troops. Chiron TL 34 was designed to train those who were in close combat within Covenant ships, which feature narrow spaces, hence the enclosed hallways of that particular area of the training station. In addition to the narrow hallways of Chiron TL 34, the area also features a large number of teleporters, which became known as "warper's" to the troops who trained in Chiron TL 34; namely the Spartans, who used Chiron as a training facility often. The teleporters were put there for strategic purposes, to give the Spartans the feeling of walking into a room blind to what was coming. This taught the Spartans to work as a team and think on the go. Chiron was designed so that a strategy that applied to one room would not apply to another, to keep the Spartans' minds working and alert. This knowledge seemed to come in handy on multiple occasions, especially on raids into Covenant ships.

Chiron TL 34 as a Multiplayer Level

Chiron TL 34 features the largest number of teleporters in all of the Halo trilogy multiplayer levels, with around 14 two-way teleporters on the map. Each teleporter sits at the end of a red hallway, while each red hallway connects to a larger room, some of which being split into hallways by walls in the center of the room. There are many places to hide and take cover in Chiron, so anybody passing through a room should keep alert. There are also a number of "blind" corners, allowing you to pop out on your enemy and catch them by surprise. The standard-issue UNSC Shotgun seems to do quite a number on enemy troops within the tight confines of this level. This level is also ideal for campers (people who stay in the same spot and wait for people to come to them to be killed), because of the numerous teleporters. A camper can simply pick any teleporter, stand in front of it, and wait for the prey to come through. Generally, they won't see what's coming, and will be killed by the camper before they even notice. Setting the game type to heavy weapons also results in an interesting battle with large explosions in confined spaces. Named after the Centaur who trained many heroes in Greek mythology, Chiron TL 34 tends to be a deadly "cramped" level.

Strategies

  • The M19 SSM Rocket Launcher that is located in the bottom-central room (in the hallway leading from the north teleporter) can be picked by reds, who then go to the nearby blue base, giving them the chance to shoot once, and then they can run away by the warper on the left. From the room you come in, you can pick the warper on your left again, causing you to come on the place where you picked up your Rocket Launcher.

You can keep on using this strategy, and never run out of ammo because you pass through the Rocket Launcher spot every minute.

  • It is possible to set a sort of trap using plasma grenades. Position a dead player at the entrance to a teleporter, throw a plasma grenade at it so it sticks and run through. If done correctly the grenade will not go off until a player enters the room. If an opponent or ally goes into the room the grenade starts its countdown from where it left. This can be particularly deadly when used in a small room.
  • Another strategy is to enter the teleporter that leads to an alcove that is only reachable through the teleporter or grenade jumping. As you exit the teleporter, backpedal, and you can hide inside the teleporter, thus, you can sneak-attack any enemy that comes through, they will never know where it came from. This works great with a shotgun. The way to counter this is to equip plasma grenades and throw them as you walk backwards through the teleporter. Or on occasion throw a frag grenade from the ground below, killing him without exposing yourself.
  • When in Shotgun-only matches, you can hide in a frequently visited nook in a room, and jump out when enemies run by, then relocate to a new position.
  • There is a room with two pillars that nearly touch each other vertically. You could throw a grenade through there if you are good. This tactic can be used to defeat better armed opponents.
  • Please note that those new to the map may be inclined to run around aimlessly, especially when Motion Trackers have been removed. Use this to your advantage by hiding in frequently-visited spots.
  • This is a good map to practice close quarters no scope sniping. The weapons set must be adjusted accordingly.

Weapon Placement in Chiron TL-34

A map of every room in Chiron TL34

EVERY weapon in Chiron TL 34 was placed strategically. Every overshield, every clip of ammo, was cautiously chosen by UNSC officers to teach proficiency with certain weapons. Stolen Covenant weapons were placed within the facility as well, allowing any soldiers that train within it's confines to gain skills with Covenant weaponry. Weapon placement for Chiron TL 34 can be described in a multitude of ways, as the placement of each room in relation to one another is not exactly known. However, using this image, the placement of weapons is as follows:

Glitches

  • There is a secret room can be accessed by going to where the Overshield is, and using the rocket launcher to launch yourself to a mini room/ledge, right above.

Trivia

  • Many fans say this is the most confusing multiplayer level in Halo: CE.
  • TL-34 may be a reference to the number 7. 3+4=7

Related Links