Chiron TL-34: Difference between revisions
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==Chiron TL-34 as a Multiplayer Level== | ==Chiron TL-34 as a Multiplayer Level== | ||
Chiron TL-34 features the largest number of teleporters in any of the Halo: Combat Evolved multiplayer levels, weighing in with around 15 two-way teleporters on the map. Each teleporter sits at the end of a red hallway, while each red hallway connects to a larger room, some of which being split into hallways by walls in the center of the room. There are many places to hide and take cover in Chiron, so anybody passing through a room should keep alert. There are also a number of "blind" corners, allowing you to pop out on your enemy and catch them by surprise. The standard-issue M90 UNSC [[Shotgun]] seems to do quite a number on enemy troops within the tight confines of this level. This level is also ideal for campers (people who stay in the same spot and wait for people to come to them to be killed), because of the numerous teleporters. A camper can simply pick any teleporter, stand in front of it, and wait for the prey to come through. Generally, they won't see what's coming, and will be killed by the camper before they even notice. | Chiron TL-34 features the largest number of teleporters in any of the Halo: Combat Evolved multiplayer levels, weighing in with around 15 two-way teleporters on the map. Each teleporter sits at the end of a red hallway, while each red hallway connects to a larger room, some of which being split into hallways by walls in the center of the room. There are many places to hide and take cover in Chiron, so anybody passing through a room should keep alert. There are also a number of "blind" corners, allowing you to pop out on your enemy and catch them by surprise. The standard-issue M90 UNSC [[Shotgun]] seems to do quite a number on enemy troops within the tight confines of this level. This level is also ideal for campers (people who stay in the same spot and wait for people to come to them to be killed), because of the numerous teleporters. A camper can simply pick any teleporter, stand in front of it, and wait for the prey to come through. Generally, they won't see what's coming, and will be killed by the camper before they even notice. Setting the gametype to heavy weapons also results in an interesting battle with large explosions in confined spaces. | ||
==Weapon Placement in Chiron TL-34== | ==Weapon Placement in Chiron TL-34== |
Revision as of 18:21, February 27, 2007
Chiron TL-34, a multiplayer level in the game Halo: Combat Evolved, is part of the Chiron Test Station, which is a training ground for troops. Chiron TL-34 was designed to train those who were in it in close combat within Covenant ships, which feature narrow spaces, hence the enclosed hallways of that particular area of the training station. In addition to the narrow hallways of Chiron TL-34, the area also features a large number of teleporters, which became known as "warpers" to the troops who trained in Chiron TL-34; namely the Spartans, who used Chiron as a training facility often. The teleporters were put there for strategic purposes, to give the Spartans the feeling of walking into a room blind to what was coming. This taught the Spartans to work as a team and think on the go. Chiron was designed so that a strategy that applied to one room would not apply to another, to keep the Spartans' minds working and alert. This knowledge seemed to come in handy on multiple occasions, especially on raids into Covenant ships.
Chiron TL-34 as a Multiplayer Level
Chiron TL-34 features the largest number of teleporters in any of the Halo: Combat Evolved multiplayer levels, weighing in with around 15 two-way teleporters on the map. Each teleporter sits at the end of a red hallway, while each red hallway connects to a larger room, some of which being split into hallways by walls in the center of the room. There are many places to hide and take cover in Chiron, so anybody passing through a room should keep alert. There are also a number of "blind" corners, allowing you to pop out on your enemy and catch them by surprise. The standard-issue M90 UNSC Shotgun seems to do quite a number on enemy troops within the tight confines of this level. This level is also ideal for campers (people who stay in the same spot and wait for people to come to them to be killed), because of the numerous teleporters. A camper can simply pick any teleporter, stand in front of it, and wait for the prey to come through. Generally, they won't see what's coming, and will be killed by the camper before they even notice. Setting the gametype to heavy weapons also results in an interesting battle with large explosions in confined spaces.
Weapon Placement in Chiron TL-34
Every weapon in Chiron TL-34 was placed strategically. Every overshield, every clip of ammo was cautiously chosen by UNSC officers to teach proficiency with certain weapons. Stolen Covenant weapons were placed within the facility as well, allowing any soldiers that train within it's confines to gain skills with Covenant weaponry. Weapon placement for Chiron TL-34 can be described in a multitude of ways, as the placement of each room in relation to one another is not exactly known. However, using this image, the placement of weapons is as follows:
- M6D Pistol - 2 in the bottom-right room
- Covenant Plasma Pistol - 4 in the mid left-central room (each quadrant of the room has a Plasma Pistol)
- MA5B Assault Rifle - 1 in the bottom-central room
- Covenant Plasma Rifle - 1 in the top-right room
- M90 Shotgun - 1 in the far left-central room
- M19 SSM Rocket Launcher - 1 in the bottom-central room (in the hallway leading from the north teleporter)
- M9 DE-HP Fragmentation Grenades - In the top-central room, in the bottom-left room
- Covenant Plasma Grenades - In the mid right-central room, in the top-left room
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