Boarding Action: Difference between revisions

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==Summary==
==Summary==
[[Image:BoardingAction.jpg|150px|right]]
[[Image:BoardingAction.jpg|150px|right]]
Boarding Action is a [[multiplayer]] map in [[Halo 1]]. It is a large, multi-leveled stage that is usually picked for sniping battles. It features Teleports on both side of the level on the first and fifth floors. There is also a giant gap between the level that if you jump into it sends you to your death (The level is 2 parallel human battleships similar to the Pillar of Autumn) The level is only good for using rockets, pistols, and the sniper rifle unless you can manage to bring your oppenent into close combat. Fun for sniping, confusing because of how the level is structured. Screen looking usually does you no good on this map.
Boarding Action is a [[multiplayer]] map in [[Halo 1]]. There are two parallel human battleships similar to the [[Pillar of Autumn]]. In addition, there are 4 teleports on both ships, two on the first level, and two on the fifth level. This map is usually pick by hosts for its exciting sniper battles. Other hosts may turn off sniping to force players to board the other ship. This usually results in a frenzy of explosions near each teleporter as each team franticly trys to stop the other team on thier ship.  
 
An interesting way to simulate ship-to-ship combat is to do a 4-Xbox system link, and have 16 players, eight to a team, loaded with all Rocket Launchers. Volleys of rockets across the two ships greatly resemble hot exchanges of cannon fire between two eighteenth-century ships-of-the-line.
An interesting way to simulate ship-to-ship combat is to do a 4-Xbox system link, and have 16 players, eight to a team, loaded with all Rocket Launchers. Volleys across the two ships greatly resembe cannonry duels between two eighteenth-century ships-of-the-line.





Revision as of 23:32, September 30, 2006

Summary

Boarding Action is a multiplayer map in Halo 1. There are two parallel human battleships similar to the Pillar of Autumn. In addition, there are 4 teleports on both ships, two on the first level, and two on the fifth level. This map is usually pick by hosts for its exciting sniper battles. Other hosts may turn off sniping to force players to board the other ship. This usually results in a frenzy of explosions near each teleporter as each team franticly trys to stop the other team on thier ship. An interesting way to simulate ship-to-ship combat is to do a 4-Xbox system link, and have 16 players, eight to a team, loaded with all Rocket Launchers. Volleys of rockets across the two ships greatly resemble hot exchanges of cannon fire between two eighteenth-century ships-of-the-line.


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