Installation 04 (map): Difference between revisions
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*Elite players in Firefight Versus are unable to perform assassination animations against the ODSTs; they can only perform the traditional one-hit kill from behind. | *Elite players in Firefight Versus are unable to perform assassination animations against the ODSTs; they can only perform the traditional one-hit kill from behind. | ||
*The design of the Forerunner Beacon found on this level is noticeably different from the one seen in the remastered campaign. Rather than have the beams of energy shoot out of the structure from underground, they are emitted by a large turbine-like structure which emits bursts of energy upon reaching high enough speeds. | *The design of the Forerunner Beacon found on this level is noticeably different from the one seen in the remastered campaign. Rather than have the beams of energy shoot out of the structure from underground, they are emitted by a large turbine-like structure which emits bursts of energy upon reaching high enough speeds. | ||
*Due to the fact that AI is almost never present at the same time as Man Cannons, the AI tend to hesitate before entering them. | |||
==Gallery== | ==Gallery== |
Revision as of 13:34, November 20, 2011
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This article is about the Halo: Anniversary Firefight map. For other uses, see Installation 04 (disambiguation).
Template:Multiplayer Map Infobox
Installation 04 is a Firefight map included in Halo: Combat Evolved Anniversary for Halo: Reach. The level is based on the cliff edge section of the campaign level Halo from Halo: Combat Evolved. Friendly AIs, ODSTs, will aid the player, on both solo and cooperative play. This is a brand new feature to Firefight included with Installation 04.
Trivia
- The idea of including friendly NPCs originated when Certain Affinity was developing the Defiant Map Pack. They had experimented with the idea of adding friendly AI units to Unearthed but did not have time to implement them into the final map.[1]
- Elite players in Firefight Versus are unable to perform assassination animations against the ODSTs; they can only perform the traditional one-hit kill from behind.
- The design of the Forerunner Beacon found on this level is noticeably different from the one seen in the remastered campaign. Rather than have the beams of energy shoot out of the structure from underground, they are emitted by a large turbine-like structure which emits bursts of energy upon reaching high enough speeds.
- Due to the fact that AI is almost never present at the same time as Man Cannons, the AI tend to hesitate before entering them.
Gallery
- Installation 04 concept 01.jpg
Another shot of the Beam emitter.
A jackal standing by a Man Cannon.
Sources