Hang 'Em High: Difference between revisions

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*''Hang 'Em High'' bears some resemblance to the level, ''What About BOB?'', from Marathon 2: Durandal.
*''Hang 'Em High'' bears some resemblance to the level, ''What About BOB?'', from Marathon 2: Durandal.
*This map, along with [[Beaver Creek]], [[Damnation]], [[Timberland]], [[Prisoner]] and [[Headlong]] will be featured in [[Halo: Combat Evolved Anniversary]] as remakes.
*This map, along with [[Beaver Creek]], [[Damnation]], [[Timberland]], [[Prisoner]] and [[Headlong]] will be featured in [[Halo: Combat Evolved Anniversary]] as remakes.
 
*If standing on the second level bridge flooring, facing the side of the map with the smallest sky light in the roof, stand directly in front of the rocket launcher's muzzle, aim up near the ceiling and to the left of the pillar leading to the ceiling, and throw a plasma grenade and try to have it hit the ceiling, if it does it will look as if the grenade sticks on the ceiling, it will fall but look as if its stuck there.
*If throwing a plasma grendade out of one of the many skylights it will stick in mid-air and disappear and not explode. It seems the maps boundary's end right outside of the skylights.
{{Levels}}
{{Levels}}
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Multiplayer Levels]]
[[Category:Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]
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