Reflection: Difference between revisions

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|location = [[Reach]]
|location = [[Reach]]
|terrain = Building interior with an Oriental/[[wikipedia:Zen|Zen]]-like theme
|terrain = Building interior with an Oriental/[[wikipedia:Zen|Zen]]-like theme
|weapons = *[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]<br>
|weapons =  
*[[Designated Marksman Rifle]]
*[[Energy Sword]]
*[[Energy Sword]]
*[[DMR]]
*[[Needler]]
*[[Needler]]
*[[Needle Rifle]]
*[[Needle Rifle]]
*[[Shotgun]]
*[[Plasma Repeater]]
*[[Plasma Grenades]]
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]
*[[M45 Tactical Shotgun|Shotgun]]
*[[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]]
}}
}}
{{Article Quote|Reach's elite mix business with pleasure, building lavish penthouses atop soaring corporate ivory towers.<ref name="bnet">[http://www.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28539 '''Bungie.net''': ''Reflection Preview'']</ref>}}
{{Article Quote|Reach's elite mix business with pleasure, building lavish penthouses atop soaring corporate ivory towers.<ref name="bnet">[http://www.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28539 '''Bungie.net''': ''Reflection Preview'']</ref>}}
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==Weapons==
==Weapons==
Rocket Launcher - In the waterfall of Zen Garden
*'''[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]''' - In the waterfall of Zen Garden


Shotgun - Inbetween ramps on Grass Ramp
*'''[[M45 Tactical Shotgun|Shotgun]]''' - Inbetween ramps on Grass Ramp


Sniper Rifle - On eastern balcony on High Balcony
*'''[[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]]''' - On eastern balcony on High Balcony


Energy Sword - In larger north pond in Koi Ponds
*'''[[Energy Sword]]''' - In larger north pond in Koi Ponds


DMR - In top pond in Water Balcony
*'''[[DMR]]''' - In top pond in Water Balcony


Needler - Between Walkway and Water Ramp
*'''[[Needler]]''' - Between Walkway and Water Ramp


Needle Rifle - In the pond on the north part of Walkway, in West View by Back Hall doorway
*'''[[Needle Rifle]]''' - In the pond on the north part of Walkway, in West View by Back Hall doorway


Plasma Repeater - Between northern ponds in Koi Ponds
*'''[[Plasma Repeater]]''' - Between northern ponds in Koi Ponds


Plasma Grenades - Under top pond in Water Balcony
*'''[[Plasma Grenades]]''' - Under top pond in Water Balcony


==Trivia==
==Trivia==
*According to the environmental artist [[Ken Taya]] who created the new aesthetics on Reflection, the map has the biggest [[Wikipedia:Cube mapping|cube map]] in the entire game, due to the unusually large amount of reflective surfaces.<ref name="bwu"/>
*According to the environmental artist [[Ken Taya]] who created the new aesthetics on Reflection, the map has the biggest [[Wikipedia:Cube mapping|cube map]] in the entire game, due to the unusually large amount of reflective surfaces.<ref name="bwu"/>
*It was noted early on that while the map has a new aesthetic design, it is "all ensconced around a space you're already intimately familiar with", which implied that it was a remake. It was confirmed on August 4th that it was a remake of ''Halo 2''<nowiki />'s map Ivory Tower, down to the rocket spawn, Shotgun platform and elevator to the sniper tower. There are still changes to the map because of the new engine for Reach, but the space is still the one you remember.
*It was noted early on that while the map has a new aesthetic design, it is "all ensconced around a space you're already intimately familiar with", which implied that it was a remake. It was confirmed on August 4th that it was a remake of ''Halo 2''<nowiki />'s map Ivory Tower, down to the rocket spawn, shotgun platform, and elevator to the sniper tower. There are still changes to the map because of the new engine for Reach, but the space is still the same.
*When asked about changing the visual look of the map, the designing artist said: ''"I Asianed it up™. I two inch punched that ass™. It is still very minimalist. Very clean. Like someone spilled a whole truckload of Pledge on the bamboo flooring. In my mind my footsteps would squeak like Ice Climber."''<ref name="BWU02"/>
*When asked about changing the visual look of the map, the designing artist said: ''"I Asianed it up™. I two inch punched that ass™. It is still very minimalist. Very clean. Like someone spilled a whole truckload of Pledge on the bamboo flooring. In my mind my footsteps would squeak like Ice Climber."''<ref name="BWU02"/>


==Gallery==
==Gallery==
<gallery widths="150" captionalign="left">
<gallery widths="150" captionalign="left">
File:Reflection map.jpg|
File:Reflection map.jpg|The Zen Garden viewed from a ledge.
File:Gallery pic 3449 0 30038.jpg|The Zen Garden.
File:Gallery pic 3449 0 30038.jpg|The Zen Garden.
File:Gallery pic 3449 0 30041.jpg|King of the Hill being played on Reflection.
File:Gallery pic 3449 0 30041.jpg|King of the Hill being played on Reflection.

Revision as of 10:39, December 4, 2010

Template:Ratings Template:Multiplayer Map Infobox Template:Article Quote Reflection is a multiplayer map in Halo: Reach, set in the Sinoviet HM Tower in New Alexandria.[1] It is a direct remake of the popular Halo 2 map Ivory Tower.[2]

Description

While Reflection's map geometry, weapon placements and spawns are identical to those of Ivory Tower, the map has a new aesthetic design that abandons the more minimalist look of the original in favor of a more detailed Oriental theme.[2] Reflection is set inside a human building in a city surrounded by mountains on the planet Reach. Prominent materials in the building include metal and marble, as well as warm wood floors polished to a high gloss finish. It also has massive glass windows, with a view of the mountains outside. The Chinese characters for South () and North () can be seen higher up on the walls. A turning hologram of Reach is suspended above the central hall.

Locations

  • Entrance
  • Zen Garden
  • Walkway
  • Water Ramp
  • Water Balcony
  • Grass Ramp
  • West View
  • Kai Rends
  • East View
  • High Balcony
  • Balcony Hall
  • Back Hall
  • Elevator Shaft
  • Law Hall
  • Koi Ponds

Weapons

  • Shotgun - Inbetween ramps on Grass Ramp
  • DMR - In top pond in Water Balcony
  • Needler - Between Walkway and Water Ramp
  • Needle Rifle - In the pond on the north part of Walkway, in West View by Back Hall doorway

Trivia

  • According to the environmental artist Ken Taya who created the new aesthetics on Reflection, the map has the biggest cube map in the entire game, due to the unusually large amount of reflective surfaces.[1]
  • It was noted early on that while the map has a new aesthetic design, it is "all ensconced around a space you're already intimately familiar with", which implied that it was a remake. It was confirmed on August 4th that it was a remake of Halo 2's map Ivory Tower, down to the rocket spawn, shotgun platform, and elevator to the sniper tower. There are still changes to the map because of the new engine for Reach, but the space is still the same.
  • When asked about changing the visual look of the map, the designing artist said: "I Asianed it up™. I two inch punched that ass™. It is still very minimalist. Very clean. Like someone spilled a whole truckload of Pledge on the bamboo flooring. In my mind my footsteps would squeak like Ice Climber."[2]

Gallery

Sources