Forge World: Difference between revisions

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'''Forge World''' is a new map in ''[[Halo: Reach]]'', and the largest map in the series' history. Set on a [[Halo Array|Halo]], Forge World allows the most flexible [[Forge]] editing ever seen, allowing players to create entire maps, within the larger map itself.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>
'''Forge World''' is a new map in ''[[Halo: Reach]]'', and is the largest map in the series' history. Set on a [[Halo Array|Halo]], Forge World allows for the most flexible [[Forge]] editing ever seen, allowing players to create entire maps, within the larger map itself.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>


==Description==
==Description==
The canyon is a direct remake of the [[Blood Gulch|original]] ''Halo: Combat Evolved'' level.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> It was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|public service announcement]], requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day#2010|Bungie Day 2010]], and thought to be a simple remake of Blood Gulch. The true nature of this map was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010. It actually began development as five separate maps, which were then combined. Forge World uses a new system called impostering that allows faraway objects to be drawn cheaply. It is a giant map consisting of five distinct areas: the remade Blood Gulch area, an island, an enclosed space, a small cliff area, and the rock (a tall, corkscrew-shaped island).
The canyon is a direct remake of the [[Blood Gulch|original]] ''Halo: Combat Evolved'' level.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> It was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|public service announcement]], requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day#2010|Bungie Day 2010]], and thought to be a simple remake of Blood Gulch. The true nature of this map was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010. It actually began development as five separate maps, which were then combined. Forge World uses a new system called impostering that allows faraway objects to be drawn cheaply. It is a giant map consisting of five distinct areas: the canyon area (which is modeled after Blood Gulch), an island, an enclosed space, a small cliff area, and the rock (a tall, corkscrew-shaped island, based loosely off of Asension).


The canyon is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, {{Levelname|Valhalla}}. Unlike the original Blood Gulch, the canyon is only semi-enclosed.<ref>[http://redvsblue.com/archive/?id=1376 '''Rooster Teeth Productions''': ''Deja View PSA'']</ref> There are also some features similar to Valhalla, the most predominant being the grassy terrain, the lake on the far side of the map beyond the blue base, and the snowy mountains beyond the red base. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves are more detailed, with colored lights designating the red and blue bases.
The canyon is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, {{Levelname|Valhalla}}. Unlike the original Blood Gulch, the canyon is only semi-enclosed.<ref>[http://redvsblue.com/archive/?id=1376 '''Rooster Teeth Productions''': ''Deja View PSA'']</ref> There are also some features similar to Valhalla, the most predominant being the grassy terrain, the lake on the far side of the map beyond the blue base, and the snowy mountains beyond the red base. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves are more detailed, with colored lights designating the red and blue bases.

Revision as of 13:19, July 23, 2010

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Template:Multiplayer Map Infobox Forge World is a new map in Halo: Reach, and is the largest map in the series' history. Set on a Halo, Forge World allows for the most flexible Forge editing ever seen, allowing players to create entire maps, within the larger map itself.[1]

Description

The canyon is a direct remake of the original Halo: Combat Evolved level.[2] It was first revealed to the public through a Red vs. Blue public service announcement, requested by Bungie in celebration of Bungie Day 2010, and thought to be a simple remake of Blood Gulch. The true nature of this map was revealed in the Forge World ViDoc on July 22, 2010. It actually began development as five separate maps, which were then combined. Forge World uses a new system called impostering that allows faraway objects to be drawn cheaply. It is a giant map consisting of five distinct areas: the canyon area (which is modeled after Blood Gulch), an island, an enclosed space, a small cliff area, and the rock (a tall, corkscrew-shaped island, based loosely off of Asension).

The canyon is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, Template:Levelname. Unlike the original Blood Gulch, the canyon is only semi-enclosed.[3] There are also some features similar to Valhalla, the most predominant being the grassy terrain, the lake on the far side of the map beyond the blue base, and the snowy mountains beyond the red base. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps Cold Storage and Gemini. The bases themselves are more detailed, with colored lights designating the red and blue bases.

The island area is roughly symmetrical, with a large rock formation in the center and a small bay on one side that molds this area into a "U-shape". There is also a small tunnel that cuts through the center rock. The enclosed area is reminiscent of the Crypt from Sandbox. Instead of stone, however, it appears to be made of Forerunner alloys. The "pocket" is a roughly rectangular grassy patch about the same size as the the Crypt, but is positioned on the edge of a cliff with the lake below.

Locations

The following are locations on the map that are so named on the Monitor's HUD during the Forge World ViDoc[4]:

  • Alaska
  • Canyon
  • Coastline
  • Coliseum
  • Island
  • Lagoon
  • Montana
  • Pillar
  • Quarry

Trivia

  • It is currently the only known level in Halo: Reach to take place on a Halo installation.
  • Because it has been confirmed that the events of Halo: Reach take place solely on the planet Reach, it can be assumed that this map will not be integrated into the Campaign like most, if not all, of the others.
  • This is the largest Halo multiplayer map up to date, and most likely of all time.
  • According to Bungie's Forge World reveal at Comic-Con 2010, 1000 copies of each item will be allowed on the map.
  • The Forge budget is 10,000.

Gallery

Sources