Lockout: Difference between revisions

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The butterfly is when one person gets on top of the other, the bottom person uses the button combo BxBxBxB repetitively while the top person taps A over and over again. When you hit the other person you lunge toward them, then when you press x the hit is cancelled, sort of like a sword cancel. If you do this correctly the tow people can fly up and up and up until someone messes up.  
The butterfly is when one person gets on top of the other, the bottom person uses the button combo BxBxBxB repetitively while the top person taps A over and over again. When you hit the other person you lunge toward them, then when you press x the hit is cancelled, sort of like a sword cancel. If you do this correctly the tow people can fly up and up and up until someone messes up.  
*[[Dual wielding]] is very popular on this level.
*[[Dual wielding]] is very popular on this level.
*In the bottom floor, underneath the centre panel of the top level, you can hide in the corners and remain stationary, and surprise and kill anyone whom walks in. Obviously, this has also been rehearsed infinitely; so don't hesitate to chuck a grenade or two in the room before you enter it. Also, check the corners from an approaching hallway before running in.
*In the bottom floor, underneath the center panel of the top level, you can hide in the corners and remain stationary, and surprise and kill anyone whom walks in. Obviously, this has also been rehearsed infinitely; so don't hesitate to chuck a grenade or two in the room before you enter it. Also, check the corners from an approaching hallway before running in.
*In Sniper matches, it is common practice to stand at the far end of the course, on the lower level, and snipe people across the level. Since the hall is continuous, there isn't much chance to react to a good sniper. This has given this "hallway" the nickname "Sniper Alley".
*In Sniper matches, it is common practice to stand at the far end of the course, on the lower level, and snipe people across the level. Since the hall is continuous, there isn't much chance to react to a good sniper. This has given this "hallway" the nickname "Sniper Alley".
*The default place for the Sniper Rifle to spawn is at the top of the Sniper Tower. You can easily kill anybody standing up there trying to snipe people by blowing up the explosive barrels at the back of the platform. This will also kill anyone in the turret on the platform.
*The default place for the Sniper Rifle to spawn is at the top of the Sniper Tower. You can easily kill anybody standing up there trying to snipe people by blowing up the explosive barrels at the back of the platform. This will also kill anyone in the turret on the platform.
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*A good way to kill an enemy is to ambush them when they float up from the Grav-Lift. But make sure you hide near the "drop-down-holes" and when they're just about to touchdown, assassinate them.
*A good way to kill an enemy is to ambush them when they float up from the Grav-Lift. But make sure you hide near the "drop-down-holes" and when they're just about to touchdown, assassinate them.
*If you don't have the Energy Sword, ''watch out''. In the multiple close quarter fights you'll get into, the Energy Sword wielder will usually win. Try using the Shotgun if you don't have the sword.
*If you don't have the Energy Sword, ''watch out''. In the multiple close quarter fights you'll get into, the Energy Sword wielder will usually win. Try using the [[Shotgun]] if you don't have the sword.
*A good player can use only the Sniper Rifle and the sword and win with a score more than double of the player coming in second.  Stay on the tower that the [[Sniper Rifle]] spawns on.  From there, you can hit people all across the map. Just remember to alternate at different times what level of the tower you are on to avoid being sniped back. If anyone tries to invade your tower, slash him or her.
*A good player can use only the Sniper Rifle and the sword and win with a score more than double of the player coming in second.  Stay on the tower that the [[Sniper Rifle]] spawns on.  From there, you can hit people all across the map. Just remember to alternate at different times what level of the tower you are on to avoid being sniped back. If anyone tries to invade your tower, slash him or her.
*When travelling, search the room you're walking into. Use your motion tracker and slightly angle yourself to have better luck getting someone ambushing you.
*When traveling, search the room you're walking into. Use your motion tracker and slightly angle yourself to have better luck getting someone ambushing you.
*When you're playing on this map, don't use any single wielding weapons except for the [[Energy Sword]] and the [[Sniper]].  It has been proven that a [[Battle Rifle]] won't win against dual-wielded [[SMG]]s or [[Plasma Rifles]].
*When you're playing on this map, don't use any single wielding weapons except for the [[Energy Sword]] and the [[Sniper]].  It has been proven that a [[Battle Rifle]] won't win against dual-wielded [[SMG]]s or [[Plasma Rifles]].
*Death-defying jumps on this map is a great way to get around.  You can hop between levels very easily, despite the long distance in between. It is possible to get to key areas such as the [[Energy Sword]] spawn easily.
*Death-defying jumps on this map is a great way to get around.  You can hop between levels very easily, despite the long distance in between. It is possible to get to key areas such as the [[Energy Sword]] spawn easily.
*A great surprise tactic can be to jump on top of the Battle Rifle tower instead of going up the usual ramp.
*A great surprise tactic can be to jump on top of the [[Battle Rifle]] tower instead of going up the usual ramp.


== Super Jump ==
== Super Jump ==
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